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The (Un)Official Concerns with Dragon Age 2 thread


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#51
Korva

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My three big concerns are as follows.

Lack of consequences: Origins was a terrible example for that. Very little you do matters. A game should NOT treat you the same regardless of whether you're playing 1) a "shining knight" who respects law and tradition, 2) a slobbering sociopath who craps on others and their beliefs at every turn, or 3) a person who makes every choice based on the roll of the die. The story should not progress in the same way towards the same ending -- especially when you tote the game as "mature". Maturity, IMO, has a lot to do about consequences and nothing with sex and gore.

Being dumbed down:
Please do not go "mainstream" with this franchise. Don't go for action over tactics, for style over substance, for fancy frills over depth. The point about a lack of consequences also is a big sign of dumbing things down.

Retconning Origins:
This would be the #1 killer for me. There are six origins, two genders, two choices for Ferelden's monarch, and four endings (sacrifice, Alistair dead, Loghain dead, ritual) to name only the most important points from the first game. I do not want any of those canonized over the others. I do not want to see my choices hand-waved out of existence as being the "wrong way" to play the first game.

#52
Brockololly

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My main concern is how they approach "improving" the DA formula. Origins was awesome because it was a throw back to BG style, old school RPGs. Yet everything I've read so far about DA2 seems like they're taking a page from ME2 and not BG.

ME is a fine game, but I thought BioWare wanted a diverse portfolio of games? Injecting ME style third person narrative and "cinematic" flair can be good, but why in DA? DA was always heralded as the traditional RPG like BG, yet it seems they're trying to radically change things for DA2. Might be good, we just don't know yet.

IMO, most of the changes and "improvements" in ME2 meant stripping down the RPG elements or straight up eliminating features deemed too complex instead of refining them. I really hope DA doesn't go down that road.

Time will tell....

#53
nYshak

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I was hoping you could continue the Wardens storyline. So much is unfinished...but alas...just imagine they put Morrigan in DA2 for some reason. There will be no connection to any companion. This is so...argh. So many wasted opportunities for actual character development.

#54
Viper-sfm

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Atomic Space Vixen wrote...

I can't trust them. They let me down with the combat in ME, and that got even worse in ME2 (in addition to all the role-playing elements they stripped from the first game). So no, BW no longer has automatic trust from me. They've blown that already.


Combat in ME1 wasn't very good that's true, but in ME2 it was ace. If you are going to give control to the player while shooting in a RPG instead of doing it a la KOTOR, than it should be done as in ME2. The skill points to get better accuracy were just annoying instead of challenging.

PS: I'm a FPS fan so maybe I'm biased though :innocent:

#55
Guest_Isabelle Mortello_*

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Korva wrote...

My three big concerns are as follows.

Lack of consequences: Origins was a terrible example for that. Very little you do matters. A game should NOT treat you the same regardless of whether you're playing 1) a "shining knight" who respects law and tradition, 2) a slobbering sociopath who craps on others and their beliefs at every turn, or 3) a person who makes every choice based on the roll of the die. The story should not progress in the same way towards the same ending -- especially when you tote the game as "mature". Maturity, IMO, has a lot to do about consequences and nothing with sex and gore.

Being dumbed down:
Please do not go "mainstream" with this franchise. Don't go for action over tactics, for style over substance, for fancy frills over depth. The point about a lack of consequences also is a big sign of dumbing things down.

Retconning Origins:
This would be the #1 killer for me. There are six origins, two genders, two choices for Ferelden's monarch, and four endings (sacrifice, Alistair dead, Loghain dead, ritual) to name only the most important points from the first game. I do not want any of those canonized over the others. I do not want to see my choices hand-waved out of existence as being the "wrong way" to play the first game.


All of your concerns or mines as well. Although I could do without the "origin" part. It made the story restricted and at least this way it means a bigger game and tale.

#56
Dave of Canada

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Voice acting for the Main Character, the reason why is covered here: http://social.biowar...57898/1#3057898

#57
Tinesthia

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"what is a Warden going to do while the Blight is over?"
The blighted blood limits a warden's life span to 30 years, and the Origins Warden story takes place only 6 months after the blight ends. At the end of the blight the story says that Zevran, my lover Leliana and I were going to travel Ferelden to rebuild the wardens after the blight. But the next thing I find myself doing is meeting up with Ohgren in Orlais? DA:O becomes less exciting to me the more I learn that my decisions don't actually carry into the next games.

For DA2 here's a couple feature ideas I'd be glad to have...
Keybinding-enabled autoloot feature. 1-click loot all from corpse style.
Cooperative play would be nice. Say... I control 2 characters and my buddy controls 2.
Make professions feel less useless.

#58
Ryllen Laerth Kriel

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IF and I do mean IF this game has a predefined main character due to simply wanting to voice the main character, I feel it will hurt the franchise. One of DA:O's main selling points was that it was innovative in giving the play freedoms with various jumping off points to experience the game world of Thedas. As others have mentioned this also led to a large replayable aspect to the game. I'm still thinking up character concepts to play through as.

I like the main character having text, it allows my imagination to create his/her own voice instead of having some voice actor ramble on in an accent or over-acted tone that kills my inherent human creativity. Remeber waaaay back when we read books and had imaginations? It was cool wasn't it you whipper-snappers? Mass Effect works with full voice over because Shepard really is a set character. Renegade and Paragon are whimsical choices, Shepard is a solder and sounds like a soldier, it fits and works only for that game. Unless Bioware is planning to fully voice all the dialogue for approximately six voices for each playable race, then our character is stuck sounding generic and they take away the freedom of the player to actually create a character. That's too expensive and takes alot of sound studio time, it won't happen any time soon. So why step backwards and take away the freedoms you've already offered for a novelty?


If the reason is to "make it more cinematic" as in Mass Effect, well...why release a Mass Effect movie then? You already have a pre-defined character with a pre-defined voice and so if you've played the game you've seen the best version of the movie possible. The story is uncut, it doesn't suffer from third party production and misunderstanding of the plot, characters, art direction and world. Dragon Age is getting it's own animated series apparently, let that be the "cinematic experience" with a voiced main character (which I'll never watch).


The glory of a video game to me is interactivity. If the game pretends the player doesn't exist, screw it! What I love about most Bioware games is how they give you possibilities from the begining to let the player have freedoms. Making a character blond, brunette, a redhead, giving it a class, a name, a race, a look, a fighting style. These help draw the player in, let them interact with the game. Sure it's not total freedom, but it allows me to be creative. Giving dialogue choices lets the player act, put themselves in the character's shoes. I felt that in Baldur's Gate, in KotOR and in NWN. I never felt that in Mass Effect. All Mass Effect did for me was give me a nifty (while spoon-fed) plot where most of the dialogue choice was the same, because all Shepards pretty much have the same Origin. None of the options picked really amount to more than a couple of lines mentioned in the game and none of it seemed to carry over at all to ME 2. Mass Effect is great but I don't want DA 2 to turn into a ME 2 experience.

I was first worried about a year ago that Bioware would give the Dragon Age sequel to Obsidian and we'd get another KotOR 2/ NWN 2 series of gameplay issues. But now, if my fears are true from what little has been released, I hope they do give it to Obsidian. I hope I am wrong, but I don't want to play as a generic character named "Hawke" in a type of Fallout 3-in-Thedas scenerio. I won't buy it or play it. I have no delusions or grandure that my opinion matters one bit to anyone in Bioware, it shouldn't matter much. But, these are my knee jerk concerns to what has been released and what people are talking about so take them as they are percieved by whoever cares to read this.

And in NWN 2's defense, it did have a better story than the NWN 1 OC or expansions so Obsidian isn't a bad company or anything. They just have an issue ironing out bugs it seems.  Image IPB


Now to endure the usual "Lolz, wall of text" from people who don't like to read more than abbreviated texts of their cell phones or think they are clever and invented the phrase. Image IPB

#59
Frencho9

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It's far too early for a sequel... 

First, they need a brand new engine for Dragon age 2, because the it's really last gen for a game
with such high production values, even Mass effect 1 looks better. So, just
updating a bit the textures and silly post processing effects isn't good
enough. In Origins, characters and armor looks good, but the world is a bit
bland. 

Personally I prefer what they did with mass effect 2, choices that u did in the first game
really matter on the sequel. But I'm not against a new start, however the
choices you did in the first game should have impact on the world you will play
on Dragon Age 2. Like, if u sided with Harrowmont, the dwarves should be weaker
and reclusive, etc...

But, I really don’t think that's gonna be the case with dragon age 2. 

And the fact that we will only be able to play as a human is a total turnoff. I
played the first time as a human noble, then as an elf, and now as a dwarf, and
that's what Dragon age is all about !!

I'm concerned about the gameplay, because it's the best thing Origins has, keep
it tactical and not like Diablo. And no more and no less than 4 companions at
the time

In short, I don't think it's a true sequel. They're rushing things at Bioware,
and i dont like it. 

Mass effect 2 is the best example as the perfect sequel, and it stayed true to the Mass effect
formula, cinematic conversations, hards choices that matter in the future, and fast paced combat. 

I feel they are throwing too much Dragon age content to the players, quantity
instead of quality, we'll soon get "Dragon age fatigue". Look patch 1.03, it's buggy and actually broke the game, it's been almost four months and they haven't patched it, instead of fixing the game they release more DLC. The game has a ton of content already, over 600 hours if you play all the origins. Fix it first then add more content. 

There is not enough info to actually discard Dragon Age 2. I hope it's not set in Ferelden, I expect Orlais or some other country, and I guess it must be 200 to 400 years after Dragon Age origins, if there is a blight.


Still i love Bioware games so far, in my opinion Awakening is better than Dragon age origins, but I expect much more from Dragon age 2, they should delay it and really make it big, like Origins but better!


Why they dont wait a bit, once they release SW: Old republic they're going to rape WoW and make a ton of money in the long term, so why push sales?!

I guess thet Bioware is pulling the plug from traditional RPGs like Baldurs Gate or Neverwinter, so maybe next year i'll choose the Witcher 2 instead of Dragon age 2.

Modifié par Frencho9, 08 juillet 2010 - 09:05 .


#60
Siterath22

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I'll chime in as yet another echo of what has already been said...



When Dragon Age came out, I had my doubts. .. I even held out on getting it for the longest time... When I finally did get it, I kicked myself in the butt for ever doubting, and have been loving Origins ever since...



That being said, I have some SERIOUS doubts from what little I have seen of DA2.



I am concerned that the story is not continued: This sounds like its not really DA2, but instead, seems like some sort of Frankenstein mish-mash .... "Fable Effect: Thedas"



That has me concerned. Mass Effect 2 was a good game, but I am still saddened that it departed so far from its Mass Effect roots. Likewise, DA2 may be a good game in the end, but it deeply saddens me that this may be a total departure from the DA:O roots.



What now!?!: At the end of DA:O I was wanting to see more ... heck, I even made sure on a subsequent playthrough that I became as close to Morrigan as possible, in the hopes that in the sequel, that storyline with Morrigan and the Warden would continue. It now seems it won't. That's just one example.





So to sum it all up



My concerns are that DA2 will not feel like DA:O at all. While games evolve, its nice to have that familiar connection to a game that was brilliant. In essence, why fix what's not broken?



Also, I'm concerned that this total change in direction is going to thrust me out of the story. I mean I played DA;O so many times because the story was amazing and I wanted more, and now that I have, I feel like the sequel is only going to serve as a way of removing me from that story that I have become so invested in, and then ATTEMPT to resettle me suddenly into a new one, which when you get connected to any story, is hard to do.



Anyway, as I said, at this stage we know little of what DA2 has in store, but those are my current concerns and fears.

#61
Haexpane

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Mass Effect 2 was a good game, but ME 1 was a better RPG. I'd take ME1 over ME2 any day of the week.



If DA2 becomes Mass Effect 2 w/ Swords, I'm done.



But this is my FEAR this is not what I expect. I expect the developers to stick to RPG formula instead of "how can we make this more like Gears of War"

#62
bzombo

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Frencho9 wrote...

It's far too early for a sequel... 

First, they need a brand new engine for Dragon age 2, because the it's really last gen for a game
with such high production values, even Mass effect 1 looks better. So, just
updating a bit the textures and silly post processing effects isn't good
enough. In Origins, characters and armor looks good, but the world is a bit
bland. 

Personally I prefer what they did with mass effect 2, choices that u did in the first game
really matter on the sequel. But I'm not against a new start, however the
choices you did in the first game should have impact on the world you will play
on Dragon Age 2. Like, if u sided with Harrowmont, the dwarves should be weaker
and reclusive, etc...

But, I really don’t think that's gonna be the case with dragon age 2. 

And the fact that we will only be able to play as a human is a total turnoff. I
played the first time as a human noble, then as an elf, and now as a dwarf, and
that's what Dragon age is all about !!

I'm concerned about the gameplay, because it's the best thing Origins has, keep
it tactical and not like Diablo. And no more and no less than 4 companions at
the time

In short, I don't think it's a true sequel. They're rushing things at Bioware,
and i dont like it. 

Mass effect 2 is the best example as the perfect sequel, and it stayed true to the Mass effect
formula, cinematic conversations, hards choices that matter in the future, and fast paced combat. 

I feel they are throwing too much Dragon age content to the players, quantity
instead of quality, we'll soon get "Dragon age fatigue". Look patch 1.03, it's buggy and actually broke the game, it's been almost four months and they haven't patched it, instead of fixing the game they release more DLC. The game has a ton of content already, over 600 hours if you play all the origins. Fix it first then add more content. 

There is not enough info to actually discard Dragon Age 2. I hope it's not set in Ferelden, I expect Orlais or some other country, and I guess it must be 200 to 400 years after Dragon Age origins, if there is a blight.


Still i love Bioware games so far, in my opinion Awakening is better than Dragon age origins, but I expect much more from Dragon age 2, they should delay it and really make it big, like Origins but better!


Why they dont wait a bit, once they release SW: Old republic they're going to rape WoW and make a ton of money in the long term, so why push sales?!

I guess thet Bioware is pulling the plug from traditional RPGs like Baldurs Gate or Neverwinter, so maybe next year i'll choose the Witcher 2 instead of Dragon age 2.

rpgs do not need the crazy graphics. they're not fps. rpgs are about characters and the plot. they'll do some fine tuning, but a new engine is not needed. if all you want is graphics, rpgs are not your thing.

#63
element eater

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Anathemic wrote...

Massive transition from Origins to 'set character'


this plus lack of closure to previous stores character. note: incase of DA2 plot linking to DAO i do not consider using a a new character as  closure to the story i want to end it as my PC

#64
element eater

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bzombo wrote...

rpgs do not need the crazy graphics. they're not fps. rpgs are about characters and the plot. they'll do some fine tuning, but a new engine is not needed. if all you want is graphics, rpgs are not your thing.


 give this man a prize

sorry for double post

Modifié par element eater, 08 juillet 2010 - 09:38 .


#65
MadLaughter

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My concern: Character customization will be lackluster at best.

#66
Eternal Dust

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Atomic Space Vixen wrote...

rebeltube wrote...


but Bioware is known for their innovation throughout the years... so I'll trust them on this one.

I can't trust them. They let me down with the combat in ME, and that got even worse in ME2 (in addition to all the role-playing elements they stripped from the first game). So no, BW no longer has automatic trust from me. They've blown that already.

QFT

Modifié par octoberfire, 08 juillet 2010 - 10:06 .


#67
FreezaSama

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You know, I didn't have any huge complaints about the first game, but the one thing that needs to be improved are the graphics. I know they don't really matter much when measuring the fun factor of a game, but come on. The visuals in the first game were pretty sloppy.

#68
CHaoS_06

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I understand that you won't be able to play your own Warden since he/she is probably dead, or close to death. But hopefully, the choices you made (like who would rule Ferelden and so on) will have an effect on the story in DA2. Nevertheless, that you can't choose who your new character in DA2 will be is a bit disappointing.



Also, I welcome the new graphic design since DA:O really wasn't much of a looker. As long as the feel is in line with what was established in the first game, then improved graphics is a good thing in my book.



The only thing that really worries me is the "new bar for intense action." I certainly hope this doesn't mean that DA2 will devolve into a generic button masher for the sake of the consoles (yes, I believe consoles are to blame for this, should this happen).

#69
Hyper Cutter

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I don't like the way they seem to be handwaving everything your Warden did and their very existence for that matter...

#70
foo man chew

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I hope they dont take what was 40 hour great rpg and turn it into a 20 hour action game like they did with mass effect 2.I really wish every game company didnt design every game for the casual market because some people actually like long rpgs and not short watered down games.

#71
sage_viper

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foo man chew wrote...

I hope they dont take what was 40 hour great rpg and turn it into a 20 hour action game like they did with mass effect 2.I really wish every game company didnt design every game for the casual market because some people actually like long rpgs and not short watered down games.


Only 40? :P One of my playthroughs was 55 hours... and I know there was tons more I could have done but didn't.

Hyper Cutter wrote...

I don't like the way they seem to be handwaving everything your Warden did and their very existence for that matter...

We have no evidence that it is going to be that way. Yes, there is a new character and a new story, but what your Warden did is woven into the history of Thedas. The DETAILS of what happened, on the other hand, may or may not be forgotten. We just don't know. I think nearly everyone wants their decisions towards the main plot of Origins to count in DA2. Maybe that 10-page Game Informer article will talk about that. I know that I'll definitely be getting that issue when it gets onto shelves, if not earlier (if I can find someone with a subscription).

#72
darkrose

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My biggest concern is that the worldbuilding and storyline will be sacrificed in the name of appealing to a target demographic that doesn't include me. If I wanted a shooter or an action game, that's what I'd play; I'm looking for a single-player RPG. Limiting character customization seems like the first step onto forcing you into a pre-determined path.

#73
Onyx Jaguar

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My concern: Canonization of plot elements that weren't held down in the first game

#74
sage_viper

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I'll be updating the OP with relevant information about the game to try and avoid rumors. Just posted a link to the Game Informer website with 5 facts about Hawke. Might wanna check it out, it clears up a few things.

#75
sage_viper

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So now we know that Hawke will be fully voiced... great, Mass Effect.



But it also says that Hawke is from Lothering, which kind of proves my idea about the whole Mage ordeal, seeing as though there is a major Chantry presence in Lothering.