Khayness wrote...
As reading is my second favourite past time I have no trouble with it and I totally despite this idea of having a Dialogue Wheel.
Its options and the actual voiced line doesn't match and in a lot of cases it results in out-of-character answers.
The Gothic series and The Witcher has fully voiced main characters, and their dialoge systems are great.
The (Un)Official Concerns with Dragon Age 2 thread
#126
Posté 10 juillet 2010 - 10:33
#127
Posté 10 juillet 2010 - 10:35
Khayness wrote...
Its options and the actual voiced line doesn't match and in a lot of cases it results in out-of-character answers.
I find this point to be way overstated but maybe that's just me.
#128
Posté 10 juillet 2010 - 10:38
Riona45 wrote...
I find this point to be way overstated but maybe that's just me.
I just recently played through a colonist Shep and the "What a waste of time" renegade option resulted in a jerkish insult towards the female colonial survivor I just sedated. Worthy of a reload (for me).
And there are several more cases.
#129
Posté 10 juillet 2010 - 10:46
Khayness wrote...
I just recently played through a colonist Shep and the "What a waste of time" renegade option resulted in a jerkish insult towards the female colonial survivor I just sedated. Worthy of a reload (for me).
And there are several more cases.
You thought saying "what a waste of time" would result in Shepard being sympathetic?
#130
Posté 10 juillet 2010 - 10:48
#131
Posté 10 juillet 2010 - 11:04
1.) Voice actor will be the typical American action hero (obviously not announced but worried this will be the case)
2.) Having a predefinded character will limit the experience.
3.) Will actions carry over?
#132
Posté 10 juillet 2010 - 11:19
#133
Posté 10 juillet 2010 - 11:19
Also there where many unanswered questions that I was hoping to find out in the new sequel as if you romanced Morrigan. Will you see her again and what will become of the child that is supposly an old GOD.
Suriously leave it to EA to destroy Bioware's franchise. Next thing we will know is that they make some kind of DragonAge Call of Duty piece of crap.
Modifié par PilotSanders, 10 juillet 2010 - 11:22 .
#134
Posté 10 juillet 2010 - 11:34
#135
Posté 10 juillet 2010 - 11:35
BioWare took all of that and threw it away. My biggest fear is that DA2 just won't be able to hold a candle to Dragon Age: Origins. I'm afraid that it'll feel forced, that it just can't compete with its predecessor.
I just hope BioWare knows what they're doing.
#136
Posté 10 juillet 2010 - 11:41
#137
Posté 10 juillet 2010 - 11:44
#138
Posté 10 juillet 2010 - 11:46
it will be full of bugs they havent even fixed the first game so how can they make the 2nd perfect? in just over a year
#139
Guest_PureMethodActor_*
Posté 11 juillet 2010 - 12:10
Guest_PureMethodActor_*
sonlockdon wrote...
it may be biowares game but they need to do what fans and buyers want in order to make money if im not correct, why would fans buy a game they dont want, so if they want the money they have to make the game the way fans want.
Very true. While Bioware needs to exercize their own creative freedom (because they can't base EVERYTHING on fan requests), they do need to cater to their fanbase if they want to stay on top of the RPG category, and ultimately, make money. I hope a lot of the concerns that have been posted are being looked over by the DA team.
#140
Posté 11 juillet 2010 - 12:13
As far as voicing the main character goes, I remember hearing about that for the first Mass Effect and just thinking how fantastic it was. Same in this case, as far as I'm concerned, having the avatar as a fully voiced character is the way of the future, non voiced text boxes have been around for so long it's nice to see a company pushing away from what is an outdated method.
Also the game as a whole sounds really exciting for the the way the story is approached, with the story being all about the characters development instead of meet protagonist, find way to defeat protagonist, defeat protagonist. This ten year span and so on sounds really intriguing.
Bring it on I say.
#141
Posté 11 juillet 2010 - 12:27
screwoffreg wrote...
I don't get it. Dragon Age sold better than ME 2, so why are they taking elements of ME 2 in DA 2? Hmmmm...at least I can always love Morrowind...
Pretty much my thoughts. Oh well, roll on Dragon Effect/Mass Fantasy 2. I probably won't be buying it, but then, I've been losing a lot of faith in Bioware of late.
And don't get me started on that "HAWKE IS HUMAN" thing, that's just annoying/stupid. Yeah, that's right bioware, take away all the customisation that made DAO great and replace it with the bland tasteless gruel of HAVING to play a human, I am human, in my fantasy games I rarely if ever play them.
Modifié par RavenholmeCP42, 11 juillet 2010 - 12:28 .
#142
Posté 11 juillet 2010 - 12:36
But i loved NWN, BG. DA:O
And i liked them in diffrent ways ME,KOTOR&Jade" were more behind the back view Gothic style.
Whilst Dragon Age was more like BG & NWN.
I just feel like their killing of their more classic Rpg-styles and replaceing them with only the Gothic like version.
The fact is what made DA:O so popular was that it was going to be like BG, NWN in the type of game Spiritual successor & now they are taking away all that wich was BG.NWN.
I hope the Rumors are wrong & i will be very dissapointed if they're true.
I Guess bioware will do whats best
VWG//STEllUS-Swei
#143
Posté 11 juillet 2010 - 12:36
He didn't fight a high dragon for its scales. Our Warden did.
His family wasn't slaughtered by Arl Howe, thus sending us on a roaring rampage of revenge. Our Warden's was.
He's just not our Warden. And for now, that's pretty annoying.
Maybe I'll eat my words, and like him just as well, but right now, he's the "new guy" And I don't really care for him.
#144
Posté 11 juillet 2010 - 12:42
tbsking wrote...
I think for a lot of us, the bottom line is that we crafted the Warden from the ground up. Sure there were things decided for us, but we've had time to create a personality and a character that we've fallen in love with. Hawke, and even if it were someone else, is just not that person. As great as he may end up being, he didn't fall in love with Morrigan, our Warden did.
He didn't fight a high dragon for its scales. Our Warden did.
His family wasn't slaughtered by Arl Howe, thus sending us on a roaring rampage of revenge. Our Warden's was.
He's just not our Warden. And for now, that's pretty annoying.
"Our" Warden? My Warden was a she, and she only did only one out of the three things you mentioned. Anyway, while I love her, I'll bet I'll love Hawke as well, will be able to shape her (I haven't read anything to the contrary) and will be able to do lots of fun and memorable things with her character, too.
#145
Posté 11 juillet 2010 - 12:43
As for concerns, my big one is that our Wardens will simply be retconned out of the series and never heard from again (like most people it seems). I call bull on the Awakenings epilogue text, and I think most other fans do too. At the very least, I hope we get a KotOR2 style mentioning of our Warden, or ideally have them show up as an NPC. Maybe they'll return in DA3 and kick Hawke's arse or something.
But again, we don't know what's what yet. My only genuine beef at this point is that I don't like the name Hawke, and everything else they've said so far seems pretty cool and I'd hate to speculate on anything else. I will say that I'm surprised at the gulf between Mass Effect and Dragon Age fans; I wouldn't have thought people here would resent ME so much.
#146
Posté 11 juillet 2010 - 12:53
Riona45 wrote...
tbsking wrote...
I think for a lot of us, the bottom line is that we crafted the Warden from the ground up. Sure there were things decided for us, but we've had time to create a personality and a character that we've fallen in love with. Hawke, and even if it were someone else, is just not that person. As great as he may end up being, he didn't fall in love with Morrigan, our Warden did.
He didn't fight a high dragon for its scales. Our Warden did.
His family wasn't slaughtered by Arl Howe, thus sending us on a roaring rampage of revenge. Our Warden's was.
He's just not our Warden. And for now, that's pretty annoying.
"Our" Warden? My Warden was a she, and she only did only one out of the three things you mentioned. Anyway, while I love her, I'll bet I'll love Hawke as well, will be able to shape her (I haven't read anything to the contrary) and will be able to do lots of fun and memorable things with her character, too.
Exactly, choices and actions will still be determined by the player. The determination of 'your' Hawke will still be entirely in the hands on the game player. Only now with a voice.
#147
Posté 11 juillet 2010 - 01:01
Icinix wrote...
Riona45 wrote...
tbsking wrote...
I think for a lot of us, the bottom line is that we crafted the Warden from the ground up. Sure there were things decided for us, but we've had time to create a personality and a character that we've fallen in love with. Hawke, and even if it were someone else, is just not that person. As great as he may end up being, he didn't fall in love with Morrigan, our Warden did.
He didn't fight a high dragon for its scales. Our Warden did.
His family wasn't slaughtered by Arl Howe, thus sending us on a roaring rampage of revenge. Our Warden's was.
He's just not our Warden. And for now, that's pretty annoying.
"Our" Warden? My Warden was a she, and she only did only one out of the three things you mentioned. Anyway, while I love her, I'll bet I'll love Hawke as well, will be able to shape her (I haven't read anything to the contrary) and will be able to do lots of fun and memorable things with her character, too.
Exactly, choices and actions will still be determined by the player. The determination of 'your' Hawke will still be entirely in the hands on the game player. Only now with a voice.
Right. But Hawke has a background: refugee from Lothering. He already
has a race, and a voice. I'm against a voiced protagonist in open RPGs
like these because it makes immersion more difficult. He'll likely
always have three general choices to choose from: jerk, hero, and
mercenary. It's not the same as being able to imagine how the Warden
responds to a character.
I was hoping for a few Male Couslands
here, but whatev. The point is, at this point in time we've all
established our own Wardens, obviously different from each other's and
thus had a seperate experience from one another. Hawke is something that
we all have to experience, and that cheapens it.
Surely we'll
have some say in what he does over the course of the game, but in the
end it isn't the same as crafting our protagonist in DAO. More
importantly, the Warden's story is yet to be complete, at least for
those of us still alive and kicking. It just seems like they slighted a
very strong story arc in favor of introducing a brand new character who
has little to do with the yet-to-be-completed tale of the Warden.
Modifié par tbsking, 11 juillet 2010 - 01:02 .
#148
Posté 11 juillet 2010 - 01:11
That BioWare does listen to fans, and that it listens through means like this:
http://social.biowar...bw_projects.php
and
http://www.dragonage...top/alltime.php
If you want someone to blame for the supposed direction that DA2 is going (and I'm not at all convinced we have enough information to decide that yet), then blame the players for their decision of the best mods for Dragon Age. Because according to those lists, players don't want quests, character interaction, an interesting story and meaningful choices; players apparently want pretty people, big loot, big breasts and sex.
Don't blame the designers, but instead realise you as a player have to take responsibility for the games that are developed by their popularity and sales. Of course, it's far easier to say some else is at fault rather than admitting you are.
Yes, I know I am coming from a biased position as a modder, but the numbers speak for themselves.
#149
Posté 11 juillet 2010 - 01:12
tbsking wrote...
Right. But Hawke has a background: refugee from Lothering. He already
has a race, and a voice. I'm against a voiced protagonist in open RPGs
like these because it makes immersion more difficult. He'll likely
always have three general choices to choose from: jerk, hero, and
mercenary. It's not the same as being able to imagine how the Warden
responds to a character.
The Witcher had full voice acting, and it didn't fall into the paragon/renegade/neutral mold. Nor did Leliana's Song. When they declare that DA2 will have a brand new morality system, then I'd get concerned.
AmstradHero wrote...
Well, I made this point in another
thread, but it was apparently ignored. My concern?
That BioWare does
listen to fans, and that it listens through means like this:
http://social.biowar...bw_projects.php
and
http://www.dragonage...top/alltime.php
If
you want someone to blame for the supposed direction that DA2 is going
(and I'm not at all convinced we have enough information to decide that
yet), then blame the players for their decision of the best mods for
Dragon Age. Because according to those lists, players don't want quests,
character interaction, an interesting story and meaningful choices;
players apparently want pretty people, big loot, big breasts and sex.
Don't
blame the designers, but instead realise you as a player have to take
responsibility for the games that are developed by their popularity and
sales. Of course, it's far easier to say some else is at fault rather
than admitting you are.
Yes, I know I am coming from a biased
position as a modder, but the numbers speak for themselves.
So you're saying that DA2 will be DOA: Medieval? That's a bit of a stretch, getting all that from what scant information we have now. I seriously doubt developers listen to any of the pervs at the nexus sites; if they do, then Elder Scrolls V is going to be weird....
Modifié par Gyroscopic_Trout, 11 juillet 2010 - 01:18 .
#150
Posté 11 juillet 2010 - 01:20
I am intrigued by the fact that the story spans over a set time period(10 years) which seems to have some kind of significance to the form of story telling. It reminds me of Assassins Creed 2 where the story also spans over many years. Although it only did had cosmetical effect on the character while the world felt more or less the same, i am excited to see how bioware decides what effects time will have in their world.





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