The (Un)Official Concerns with Dragon Age 2 thread
#151
Posté 11 juillet 2010 - 01:21
I don't have a lot of experience with ME, so I'll compare it to Alpha Protocol, a game that does have a VO protagonist with dialogue options. Every word out of his mouth, whether it be professional, aggressive or suave sounds like a sarcastic jerk or a generally too-cool guy. With DAO, I had a fair bit of wiggle room to imagine how my character sounded in delivering a line.
#152
Posté 11 juillet 2010 - 01:33
As per Origins give me your average.*since it was talked about a lot and you finally gave an answer.*
My biggest concern is replayability.With only 1 character It makes it less replayable for me.
#153
Posté 11 juillet 2010 - 01:45
There have only been four games that I can think of which gave voice acting to a player in an RPG; Mass Effect 1 & 2, The Witcher, and Alpha Protocol. Alpha Protocol wasn't very good, and the dialogue in The Witcher was often its biggest flaw. Also, the ME games often gave more than 3 dialogue options. In any case, four games is hardly a large enough sample to set a precedent by.
#154
Posté 11 juillet 2010 - 01:47
Me too. I liked the 'feel' of DA a lot more than ME, but it's beginning to sound like ME2 is what they're inspired by.Teredan wrote...
As many before mentioned my biggest concern for DA2 would be that it will end up as a MassEffect2 style game in a different universe.
#155
Posté 11 juillet 2010 - 01:49
Gyroscopic_Trout wrote...
Established character or not, my point is that the dialogue options did not fall into the paragon/renegade, light/dark stereotype. Until they say "we are adding alignments to DA2" such concerns are baseless.
There have only been four games that I can think of which gave voice acting to a player in an RPG; Mass Effect 1 & 2, The Witcher, and Alpha Protocol. Alpha Protocol wasn't very good, and the dialogue in The Witcher was often its biggest flaw. Also, the ME games often gave more than 3 dialogue options. In any case, four games is hardly a large enough sample to set a precedent by.
Good point, but it's just my personal preference not to have voiced dialogue from my character. I'd rather allow my imagination take care of that. I guess a lot of it does boil down to personal preference. I don't care for the direction that DA2 has been announced to be headed, so I can't see myself getting this game.
Then again, I was never too thrilled about DAO until I bought it. So, only time can tell. Perhaps the upcoming Game Informer will change my tune, but I doubt it. I suppose I'm just bitter to hear that I won't get to reuse a character I really enjoy using.
#156
Posté 11 juillet 2010 - 02:00
tbsking wrote...
Good point, but it's just my personal preference not to have voiced dialogue from my character. I'd rather allow my imagination take care of that. I guess a lot of it does boil down to personal preference. I don't care for the direction that DA2 has been announced to be headed, so I can't see myself getting this game.
Then again, I was never too thrilled about DAO until I bought it. So, only time can tell. Perhaps the upcoming Game Informer will change my tune, but I doubt it. I suppose I'm just bitter to hear that I won't get to reuse a character I really enjoy using.
I get what you're saying, and you do make a good point. I played The Witcher subtitled in Dutch or something because I couldn't stand the English voice actors. But a lot of people I know have said they would have liked DAO to have had full voice acting for the Warden, and peferred Mass Effect because of it.
#157
Posté 11 juillet 2010 - 02:09
#158
Posté 11 juillet 2010 - 02:15
#159
Posté 11 juillet 2010 - 02:19
#160
Posté 11 juillet 2010 - 02:21
Dudzilla wrote...
The ME-ish dialogue wheel (if indeed that's what's happening) will at least help identify the intent of the PC dialogue options. So many times I was caught out misinterpreting text options on a list - more often I'd cause offense when in my head I thought the response sounded playful, etc.
yes, but often I catch the same sort of problem with a VO dialogue. If it's like ME or AP, where it gives you a general topic, it'll no doubt come out quite unlike I meant. Whereas with text options I can generally intuit the intent.
Modifié par tbsking, 11 juillet 2010 - 02:44 .
#161
Posté 11 juillet 2010 - 04:26
________________AmstradHero wrote...
Well, I made this point in another thread, but it was apparently ignored. My concern?
That BioWare does listen to fans, and that it listens through means like this:
http://social.biowar...bw_projects.php
and
http://www.dragonage...top/alltime.php
If you want someone to blame for the supposed direction that DA2 is going (and I'm not at all convinced we have enough information to decide that yet), then blame the players for their decision of the best mods for Dragon Age. Because according to those lists, players don't want quests, character interaction, an interesting story and meaningful choices; players apparently want pretty people, big loot, big breasts and sex.
Don't blame the designers, but instead realise you as a player have to take responsibility for the games that are developed by their popularity and sales. Of course, it's far easier to say some else is at fault rather than admitting you are.
Yes, I know I am coming from a biased position as a modder, but the numbers speak for themselves.
Lets just hope they dont have to becouse of EA, Remember Tiberium Tilight?.
no mods to support that one.
Also DA:O was mostly hyped by old-school gamers Realy hope they dont listen to kidds in places like DragonAgeNexus.
_
And i know alot have talked about just look at ME & The Witcher, Alpha protocol Etc.
Their realy good, well they were created like this From The Start, DA:O Wasent it was made like Their D&D Titles Not as Gothic View & Gameplay & fullVoice Character.
Modifié par STEllUS-Swei, 11 juillet 2010 - 04:47 .
#162
Posté 11 juillet 2010 - 05:10
DAO started one way, DA2 is pulling it another. I liked DAO. The announced changes for DA2, I don't like.
#163
Posté 11 juillet 2010 - 05:38
#164
Posté 11 juillet 2010 - 06:05
#165
Posté 11 juillet 2010 - 07:12
This is from the main DA2 website and it's the thing that worries me the most. I had a lot of fun with ME2 and did 7 playthrough but the last thing I ever want DA2 to be is a game where it is 80% recruiting other people and 20% on the main quest, because recruiting people just plays like just another side quest in ME2.
If they are going to do it this way, the companion's story better be closely linked to the main story.
#166
Posté 11 juillet 2010 - 08:53
#167
Posté 11 juillet 2010 - 04:27
If it takes the ME approach to combat, I will pass. I dislike Action RPGs as I prefer to let my character's stats determine my character's competence at combat, skill usage, etc. I tell my character what to do, and the character does it. The stats determine what level of success is achieved. Simple.
I prefer that approach as I find it allows me to play more relaxed, more at my own pace. I don't need to worry very much that I just didn't hit the buttons fast enough, or often enough, or hard enough, or in the corrent sequence, etc. I find this allows me to more fully absorb and immerse myself in the story being told, the character(s) developing, the world expanding before me, and so on.
The other changes I can live with. I'm not a big fan of a fully-voiced protagonist, but I can accept that as it allows the developers to really personalize a story being told. Not so much for me as a player, but me as the audience of a great story.
Not being able to select the race I can also deal with, so long as it serves whatever story is going to be presented. BW have always been wonderful story-tellers and they continue to improve. To me, their biggest improvements have been in getting into grey areas concerning ethics and morality and the good vs. evil themes (specifically moving away from the "goodie-two-shoes vs. mindless bully" approach to good vs. evil, while still allowing for those options).
Really, aside from the combat system, I have few concerns with DA2.
I have other worries, but they are more on the business/back-end side of it, which are not appropriate for this thread, nor something any of us can truly influence at this point anyway.
Modifié par ZeshinX, 11 juillet 2010 - 04:29 .
#168
Posté 11 juillet 2010 - 05:05
Think about it, if you didn't have every single ally, then chances are things may have went wrong in the final scene and it would have sucked. So they basically made you get every single character, and do every single character quest, and had very little "story" in there.
Sure, we're going to be walking around and stumbling upon characters and in a way be forced to do a quest to add them to our party, but most of the time we'll probably have a choice. But either way, I don't want that to have a major effect on the end of the game, because that would just be lame.
#169
Posté 11 juillet 2010 - 05:28
#170
Posté 11 juillet 2010 - 05:50
Will giving the main character a name and voice really enhance immersion and storytelling? In my opinion no. As many people before me have already stated, it will just restrict the main character into a certain personality that some people might like and some people won't. So much of our personality is tied up in how we talk, our tone, pitch, inflection, that it will be difficult for some players to really get the sense of personalizing the main character.
I enjoyed both Mass Effect games, but the somewhere between the various ads, tv commercials and game trailers, my mind just started connecting stock Shephard's face with the VO. From then on I could only use stock Shephard's face because that's the one I associated with the voice. When I created a character with a different appearance there was a disconnect. Maybe it's a lack of imagination on my part. Shephard never really felt like my character as did my version of Gorion's Ward, The Hero of Neverwinter, Amnesiac Revan and the Warden. Sure, strictly within the game, even our voiceless PCs only have a set number of responses and NPCs probably will react in 2 or 3 different, pre-determined ways, but I'm sure to many Bioware fans, it's the way we say those lines in our heads that gives our characters their own personality in the way we imagine them. This counts as a significant reason why many people express attachment to their Wardens. Much of the immersion and storytelling each player builds up in their imagination as they play and I think its bad to restrict that by giving the main character a pre-set voice that some people will not enjoy.
Obviously that part of the game is set and already in motion, but I would like to see Bioware include the option of turning the voiceover off and giving players the traditional dialogue tree option with choices that show exactly what the PC would have said in the voiceover. All that dialogue must be already written for the voice actors, so would it be so difficult to import it into the game? Wouldn't this please both those who want their PC to be voiced and those who would rather leave it up to their own imagination?
Regardless, I think DA2 will be a great game and have every intention of buying and playing it. Most likely I will think it is awesome and hopefully be surprised if Bioware created a truly revolutionary voice over system. However with mandatory voiceover, I think the main character will be more like a Nathan Drake, or a Kratos, or a Solid Snake, all great characters in great games, but not my character.
#171
Guest_[User Deleted]_*
Posté 11 juillet 2010 - 06:12
Guest_[User Deleted]_*
--------------------------------------------------------------------------------------------------------------------------------------------------sage_viper wrote...
He's pretty much the latter. He escaped from Lothering to the Free Marches. He's just a regular dude. There really isn't much of a need for a Grey Warden now, though. I mean, other than being watchful. Plus, our own Grey Warden is probably dead or close to death by now. Wardens die young.BigEd420 wrote...
Maybe, just maybe. The Warden ( if he/she survived that is) is Hawke's new mentor. Or possibly Alistair, I don't know I'm just hoping something like this comes along. Do we know if Hawke is a Grey Warden? Or is he just some random jack ass who was lucky enough not to die in the first game?I hope we can do that as well.Samb84 wrote...
There are only a few things I really need for DA 2...
To be able to import my decisions from DA:o/Awakening
AND
Since Hawke fled from Lothering why god why not make so we can choose race???? <--- This is really a must!
But, think about it this way: How many Dwarves and Elves did you see Lothering? There was that small poor family of elves who came to Lothering to flee the Darkspawn, and then the Dwarven merchant and his son. Not really a whole lot there to work with =/
It's a shame that they weren't able to make it work from elsewhere. Like maybe from Gwaren? Surely there were some elves there, and maybe a few Dwarves. But really, we all know Dwarves are rare outside Orzammar.
Who are you really?! It seems you are a Bioware undercover person or at least, a Game Informer employee or something (maybe-maybe not, *shrug*)?
You seem to dismiss some of the concern raised here by other players. And believe me, I have the thread. Every now and then, it shows that your motives are different than that of a regular player. It is hard to remain on facts when said facts are scarce. Well, I am sure everyone who is a fan, even non-fans, who do not have a subscription (Some might even subscribe to the magazine) will acquire a copy of this month’s Game Informer magazine issue to qualm his or her fears on the fate of a beloved game: DAO.
If Bioware truly wants our opinions, well DON'T downplay some of the "great" suggestions, desire for game improvement and what works for “us“, players.
If this is a feeling of the waters, then, at least, show that you care about what has been said here?
To continue, I enjoy DAO’s in depth story, more so then I do DAO: Awakening. I see DAO: Awakening for what it is: a focus on intense fighting, no time for talks, just action. I do like the fighting in Awakening, but I like the story in DAO and how versatile the game truly is. It is absolutely engaging! It is a treat if you are a Literature person. I love reading the CODEX entries. They are well-written, lyrical, philosophical, poetical; to simply put DAO for me is like a gladiator meets a philosopher, a poet, and/or Virginia Woolf type of writing: imagery full and words that simply place goose bumps on your skin that is dripping with sweat from just finishing an intense boss fight in DAO.
Although, I do like improvements, such as having the ability to interact with the gorgeous environment, i.e., to jump, or swim or to climb and to sometimes allow my PC to speak during a crucial or pivotal moment (i.e., the Landsmeet, the speech before the Final Onslaught-given by Alistair), but I would definitely forego those stated preferences in order to see exactly what my PC would say (somewhat like in Leliana's Song, although at times the line that I chose, was quite different than what Leliana would state).
DAO is about gut-wrenching fighting, well-written, lyrical entries via codex, tactical planning (how to quickly dispatch a boss), having the ability to build and mold your character to "how" you want. Having a predetermined character won't do it for me. I have Mass Effect. I try so hard to get into the game, and I can not (Though I find greater pleasure in designing her). The female person's voice is tolerable, but it just for that game; her tone is firm... just as a "soldier" should be.
Hawke? Come on! It does not fit with the Old Britain background. It is more suited for a shooting game. One last thing, my PC does talk, before I enter into every battle (Armed and Dangerous, Ready for Action), click on an object (opening a door with a key, “Done and done”) or interacting with the environment. I do enjoy her mystical, Dalish voice, whenever she speaks.
Modifié par [User Deleted], 11 juillet 2010 - 06:44 .
#172
Guest_[User Deleted]_*
Posté 11 juillet 2010 - 06:13
Guest_[User Deleted]_*
Modifié par [User Deleted], 11 juillet 2010 - 06:49 .
#173
Posté 11 juillet 2010 - 10:44
#174
Posté 11 juillet 2010 - 10:50
#175
Posté 11 juillet 2010 - 10:51
Lilacs wrote...
Hawke? Come on! It does not fit with the Old Britain background. It is more suited for a shooting game.
Huh? Hawke is an English surname. It's been around for centuries. You're entitled to your own opinion, but not to your own facts.
Modifié par AlanC9, 11 juillet 2010 - 10:51 .





Retour en haut




