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#301
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JoePinasi1989 wrote:

"Dude... life simulation is LIFE SIMULATION... playing as a Gray Warden is role-playing.

Don't fight with me on this one, I can easily slap you with the dictionary."
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Dude, shove it. I'd slap you right back with basic english grammar.

Do you understand subject, predicate, participial phrases etc.?

Those are some words I haven't used since grade 7, about 43 years ago. They don't teach grammar in school these days, do they?

But in 1967 we were forced to learn to compose simple english sentences as a part of our education, supposedly to enable us to communicate effectively with others.

I see in this case it hasn't appeared to work, but I doubt the fault is mine.

If you are unable to comprehend that the important part of the sentence we're arguing about is "IN FERELDEN AS A GREY WARDEN" then I feel sorry for you.

There is no such place as Ferelden, except in Origins. There is no such thing as a grey warden, except in Origins. Origins is a fantasy RPG game made by Bioware.

It goes without saying that a life simulation IN FERELDEN, AS A GREY WARDEN is fantasy role playing simply because of the context it's used in. Maybe it's semantics, but if you want to quibble over something so simple and obvious, you're only displaying your own inability to understand simple written english.

And since when are you the arbiter of what is, or what is not a life simulation? As far as I'm concerned, that's exactly what most computer games are, one way or the other, at least the ones I play regularly.

It's easy to play the tough guy role behind a keyboard in a game forum, but you should learn a little politeness; you'll get a lot further in the long run.

Modifié par werwulf222, 13 juillet 2010 - 12:02 .


#302
Jarlof Seoul

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I just hope I can find resolution with Morrigan. My warden had a child with her! The Romance option rocked. gave the game a "je ne sais quoi." Kudos to Bioware for the guts to give it a "tragic/unresolved" ending.

#303
mopotter

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wwwwowwww wrote...

I'd like to add something else:

It would be nice to see the romances develop naturally throughout the game. I mean in DA:O you could romance Lel without ever taking her with you, with very little talking about her and you just by overwhelming her with gifts. I guess that's cool, but it would have seemed more real, in a sense, if when she was out with you there was some talking between the two of you, some quips here and there, some playful joking and flirting.

That make sense or am I jabbering again?


I also would like it to develop naturally and reduce the gift factor.  I liked giving the gifts and receiving them, but if my character is evil and the LI is good I don't want the gifts to influence how they feel about me.  I would rather they leave the group or refuse to join if there is a great divide in our outlook.   One of the other subjects mentioned the shinny object attraction.

If I like the character, I almost always take the LI with me  ;)  and it would be great if they would take to me once in awhile while walking around the town or through the woods.  Yes I totally would like this.

#304
mopotter

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Felfenix wrote...

Seems like Bioware always uses the same formula of the jerk girl with special powers lover and the boyscout warrior guy.


They also had Zevran.  Not a boyscout.  Personally I'll take the boyscout any day over the bad boy.  But variety is a good thing.

#305
mopotter

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Mox Ruuga wrote...

Perhaps there will be.... no romances?

Would that really be so bad? People tend to focus far too much on this feature (and I do admit I was personally pissed off about the treatment Ashley and Liara got in ME2 as well)... Fallout 3 did pretty well without any romancing, as far as I know.


Yes it would be bad.  Very very bad.  Fallout 3 was fun, but it did not pull me into the game the way bioware does.  It's got no depth of character.  I did like that the companions had to agree with the type of character you were but I don't re-play it more than once a year, where the BioWare games get replayed on a regular basis.  Romance helps round the characters out so that they are more than 2 dimensional.  BioWare is the only developer that does this, that I've found and it would be very very bad if they stopped.  Luckliy I don't thing they will stop. 

#306
Chanegade

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The game is 10 years so.......have kids with your romance?


#307
Heavenblade

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If Mike Hawke becomes so powerful and influential, surely he can have a harem right? Why Romance 1 when you can romance 10? or even 100? All this one man, one wife, one kid nonsense is annoying. BioWare has a good opportunity to challenge boring and restrictive western morality with DA2.

#308
Guest_JoePinasi1989_*

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werwulf222 wrote...

JoePinasi1989 wrote:

"Dude... life simulation is LIFE SIMULATION... playing as a Gray Warden is role-playing.

Don't fight with me on this one, I can easily slap you with the dictionary."
-----------------------------------------------------------------------------------------------

Dude, shove it. I'd slap you right back with basic english grammar.

Do you understand subject, predicate, participial phrases etc.?

Those are some words I haven't used since grade 7, about 43 years ago. They don't teach grammar in school these days, do they?

But in 1967 we were forced to learn to compose simple english sentences as a part of our education, supposedly to enable us to communicate effectively with others.

I see in this case it hasn't appeared to work, but I doubt the fault is mine.

If you are unable to comprehend that the important part of the sentence we're arguing about is "IN FERELDEN AS A GREY WARDEN" then I feel sorry for you.

There is no such place as Ferelden, except in Origins. There is no such thing as a grey warden, except in Origins. Origins is a fantasy RPG game made by Bioware.

It goes without saying that a life simulation IN FERELDEN, AS A GREY WARDEN is fantasy role playing simply because of the context it's used in. Maybe it's semantics, but if you want to quibble over something so simple and obvious, you're only displaying your own inability to understand simple written english.

And since when are you the arbiter of what is, or what is not a life simulation? As far as I'm concerned, that's exactly what most computer games are, one way or the other, at least the ones I play regularly.

It's easy to play the tough guy role behind a keyboard in a game forum, but you should learn a little politeness; you'll get a lot further in the long run.


Okay, I apologize.

Modifié par JoePinasi1989, 13 juillet 2010 - 01:54 .


#309
Guest_Gemaphrodite_*

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Personally I thought the romances were crucial for character development and helping you feel more 'involved' with your party. When they booted the idea in Awakenings (or simply the ability to have conversations 'as and when' with your party) I felt completely lost and lonely. It just didn't feel right because it had been such a huge element of DA:O (and it isn't Dragon Age without it, is it?) 

Saying that, I do think you should have a more flexible approach to romance and if you don't want to participate then it should be made easier for you to avoid it.

I want to see better levels of interaction with your party (not just sex or romance). And I agree with those who commented on the issue of 'buying' your parties approval; I think that should be scrapped. Their approval/disapproval should be based purely on your actions and your conversations with them and others around you.

Modifié par Gemaphrodite, 13 juillet 2010 - 01:33 .


#310
mopotter

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Chanegade wrote...

The game is 10 years so.......have kids with your romance?


Not me.  But I wouldn't mind one of the NPC's leaving to have a family and dropping by to say hi and get a nice home cooked meal.

#311
Heavenblade

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Chanegade wrote...

The game is 10 years so.......have kids with your romance?


I think you mean have many kids with your romance right?

10 years is a lot of time for a warrior/mage king to have his harem popping out kids left and right.

Modifié par Heavenblade, 13 juillet 2010 - 01:36 .


#312
mopotter

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JoePinasi1989 wrote...

werwulf222 wrote...

JoePinasi1989 wrote:

"Dude... life simulation is LIFE SIMULATION... playing as a Gray Warden is role-playing.

Don't fight with me on this one, I can easily slap you with the dictionary."
-----------------------------------------------------------------------------------------------

Dude, shove it. I'd slap you right back with basic english grammar.

Do you understand subject, predicate, participial phrases etc.?

Those are some words I haven't used since grade 7, about 43 years ago. They don't teach grammar in school these days, do they?

But in 1967 we were forced to learn to compose simple english sentences as a part of our education, supposedly to enable us to communicate effectively with others.

I see in this case it hasn't appeared to work, but I doubt the fault is mine.

If you are unable to comprehend that the important part of the sentence we're arguing about is "IN FERELDEN AS A GREY WARDEN" then I feel sorry for you.

There is no such place as Ferelden, except in Origins. There is no such thing as a grey warden, except in Origins. Origins is a fantasy RPG game made by Bioware.

It goes without saying that a life simulation IN FERELDEN, AS A GREY WARDEN is fantasy role playing simply because of the context it's used in. Maybe it's semantics, but if you want to quibble over something so simple and obvious, you're only displaying your own inability to understand simple written english.

And since when are you the arbiter of what is, or what is not a life simulation? As far as I'm concerned, that's exactly what most computer games are, one way or the other, at least the ones I play regularly.

It's easy to play the tough guy role behind a keyboard in a game forum, but you should learn a little politeness; you'll get a lot further in the long run.


Okay, I apologize. I can see your point and that you have thought about this a GREAT deal. And like my mother always said: respect your elders. Thus, I cede to your superior judgement, sir.


I like your mom.  Back in the 50's mine always said if you can't say something nice don't say anything.  I was a very quiet child.      :innocent:  Everyone thought I was sweet.  HA!  

#313
Guest_werwulf222_*

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JoePinasi1989 wrote:

"Okay, I apologize...."

OK, I apologize too. I'm sorry about the tough guy crack and for ragging on you publicly about something so silly.  We're both just tired no doubt.  Let's let it pass and all will be well again in no time.

Now that we're friends again, we can both start thinking about the beatiful vixens on this thread and in the game and how to romance them properly.

Modifié par werwulf222, 13 juillet 2010 - 03:10 .


#314
mopotter

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Gemaphrodite wrote...

Personally I thought the romances were crucial for character development and helping you feel more 'involved' with your party. When they booted the idea in Awakenings (or simply the ability to have conversations 'as and when' with your party) I felt completely lost and lonely. It just didn't feel right because it had been such a huge element of DA:O (and it isn't Dragon Age without it, is it?) 

Saying that, I do think you should have a more flexible approach to romance and if you don't want to participate then it should be made easier for you to avoid it.

I want to see better levels of interaction with your party (not just sex or romance). And I agree with those who commented on the issue of 'buying' your parties approval; I think that should be scrapped. Their approval/disapproval should be based purely on your actions and your conversations with them and others around you.


I'd like some kind of option to be friends if it's someone I don't want to romance.  I wanted to ask questions and get to know my companions but too often it lead down the romance road when I just wanted friendship.  

#315
MoSa09

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To make a ninja post, i hope, if thye really implement romances, they are more like Origins than Mass Effect.

Mass Effect  as well as Mass Effect 2 romances were pretty shallow: talk to the girl, listen to all the crap she has to say, keep her happy and agree with her until in the end, on the eve of the decisive battle where your both most likely die, she is finally willing to have sex with you. While that maybe a common high schools boys fantasy and understanding of sex and relationship, that is neither close to the truth nor satisfying and mature.

Origins did that way better, where having sex was just part of an evolving relationship and it did not simply end after you finally convinced the girl (or guy) to bed you. So if you indeed implement romances BioWare, treat them as serious or even more serious than Origins did, and do not copy that extremly poor approach of Mass Effect please.

Modifié par MoSa09, 13 juillet 2010 - 04:37 .


#316
Deviija

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mopotter wrote...

Chanegade wrote...

The game is 10 years so.......have kids with your romance?


Not me.  But I wouldn't mind one of the NPC's leaving to have a family and dropping by to say hi and get a nice home cooked meal.


This would be neat.  Interparty romance is always high on my list of what I'd like to see happen, beyond the realms of the PC and her fella.

#317
the_one_54321

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When you have game play that spans a decade, there is soooooooo much that writers can do with the story. A ridiculous number of things can change in the space of ten years. Romances will be just the tip of the ice berg.

#318
huggingtonbear

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I kind of wish KOTOR II was completed properly because in my opinion it had some of the best, most interesting characters and interactions between them, but then those characters weren't made by bioware hence not using the same bioware archetypes we're used to.



Sigh.

#319
huggingtonbear

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What I meant to say is that romancing those characters (in Kotor II) went about to reveal something new about them, adding interest in the story, whereas in ME/DA:O the whole purpose seems to bed them.

#320
mopotter

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MoSa09 wrote...

To make a ninja post, i hope, if the really implement romances, that are more like Origins than Mass Effect.

Mass Effect  as well as Mass Effect 2 romances were pretty shallow: talk to the girl, listen to all the crap she has to say, keep her happy and agree with her until in the end, on the eve of the decisive battle where your both most likely die, she is finally willing to have sex with you. While that maybe a common high schools boys fantasy and understanding of sex and relationship, that is neither close to the truth nor satisfying and mature.

Origins did that way better, where having sex was just part of an evolving relationship and it did not simply end of you finally convinced the girl (or guy) to bed you. So if you indeed implement romances BioWare, treat same as serious or even more serious than Origins did, and do not copy that extremly poor approach of Mass Effect please.


I love ME but I agree.  The dialog for all of it,  romance and friends was better in DA.  However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman.  Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).

#321
Aristorum

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huggingtonbear wrote...

What I meant to say is that romancing those characters (in Kotor II) went about to reveal something new about them, adding interest in the story, whereas in ME/DA:O the whole purpose seems to bed them.

I completely agree. The interactions with the other characters, how they were influenced by your good or bad deeds, and how they all had their secrets felt so immersive. Kotor 2 was one of my favorite games just because of the relationships you developed with the characters, both romantic and friendly.

#322
MoSa09

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mopotter wrote...

I love ME but I agree.  The dialog for all of it,  romance and friends was better in DA.  However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman.  Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).


my high school days are gone for a long while now, but i can't remeber i ever dreamed of letting my girl sleep with another guy, not even a close friend. I think you must be somewhat strange that having your girl betray you while you know about it and wait outside til they're done is something you dream of;)

Modifié par MoSa09, 13 juillet 2010 - 05:17 .


#323
RevilFox

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JoePinasi1989 wrote...


Okay, I apologize.




Wait, what? Don't you know where you are? This is the internet, man! You can't just give in to a well-informed and educated opinion! That sets a dangerous precedent!


Sorry...I...I've just never seen anything like that. I'm a little shaken...hold please.


Okay, back on topic. Yeah, I was a huge fan of the romance option in DA:O. I love Mass Effects 1 & 2, but the romance options in DA:O were done much better. In fact, the only thing I don't really like is how easy it is to get someone to fall in love with you, just by giving them gifts. I love the idea of giving gifts that mean something to your companion. Like the flower with Lil, or Zev's boots. Any of the gifts that triggered a scene with your LI were great. What I didn’t' like was when I got points for giving Lil a dog bone.

Also, whoever said they wanted their LI to talk to Hawke about how (s)he feels once in a while is a genius. That would be amazing. Also, it would be great to be able to have kids over the course of the ten years of the game. However, as much as I love that idea, it might cause a problem for Lady Hawke. Or maybe not, as she would only have to take a six month (or so) break.

#324
the_one_54321

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mopotter wrote...

MoSa09 wrote...
To make a ninja post, i hope, if the really implement romances, that are more like Origins than Mass Effect.

Mass Effect  as well as Mass Effect 2 romances were pretty shallow: talk to the girl, listen to all the crap she has to say, keep her happy and agree with her until in the end, on the eve of the decisive battle where your both most likely die, she is finally willing to have sex with you. While that maybe a common high schools boys fantasy and understanding of sex and relationship, that is neither close to the truth nor satisfying and mature.

Origins did that way better, where having sex was just part of an evolving relationship and it did not simply end of you finally convinced the girl (or guy) to bed you. So if you indeed implement romances BioWare, treat same as serious or even more serious than Origins did, and do not copy that extremly poor approach of Mass Effect please.


I love ME but I agree.  The dialog for all of it,  romance and friends was better in DA.  However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman.  Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).

DA:O had the two-girls-one-guy thing, and also a two-guys-one-girl thing. It was with the duelist chick in Denerim.

#325
huggingtonbear

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Aristorum wrote...

huggingtonbear wrote...

What I meant to say is that romancing those characters (in Kotor II) went about to reveal something new about them, adding interest in the story, whereas in ME/DA:O the whole purpose seems to bed them.

I completely agree. The interactions with the other characters, how they were influenced by your good or bad deeds, and how they all had their secrets felt so immersive. Kotor 2 was one of my favorite games just because of the relationships you developed with the characters, both romantic and friendly.


Exactly, romancing the characters in DA or ME seems to be more about fanservice rather than telling an intriguing story.  I'd like them to get more detailed about your companions.

It's also why I want them to not return any of the previous companions except for the occasional cameo.  I'm actually hopeful about hearing that this game will take place over a 10 year span, it means that the characters will grow and hopefully grow more interesting, rather than have completely spontaneous and in the end sort of screwed up relationships.

By no means do I mean take the fanservice out, you can have a character that fangirls squee for and have him be interesting to the rest of your audience at the same time, like Atton Rand for example.  Alistair (again no offense to the fangirls) was a formulaic bore.

Modifié par huggingtonbear, 13 juillet 2010 - 05:01 .