Romances
#326
Posté 13 juillet 2010 - 05:09
#327
Posté 13 juillet 2010 - 05:10
MoSa09 wrote...
mopotter wrote...
I love ME but I agree. The dialog for all of it, romance and friends was better in DA. However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman. Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).
my high school days are gone for a long while now, bnut i can't remeber i ever dreamed of letting my girl sleep with another guy, not even a close friend. I think you must be somewhat strange that having your girl betray you while you know about it and wait outside til their done is something you dream of;)
I hated this option.
#328
Posté 13 juillet 2010 - 05:13
the_one_54321 wrote...
DA:O had the two-girls-one-guy thing, and also a two-guys-one-girl thing. It was with the duelist chick in Denerim.mopotter wrote...
MoSa09 wrote...
To make a ninja post, i hope, if the really implement romances, that are more like Origins than Mass Effect.
Mass Effect as well as Mass Effect 2 romances were pretty shallow: talk to the girl, listen to all the crap she has to say, keep her happy and agree with her until in the end, on the eve of the decisive battle where your both most likely die, she is finally willing to have sex with you. While that maybe a common high schools boys fantasy and understanding of sex and relationship, that is neither close to the truth nor satisfying and mature.
Origins did that way better, where having sex was just part of an evolving relationship and it did not simply end of you finally convinced the girl (or guy) to bed you. So if you indeed implement romances BioWare, treat same as serious or even more serious than Origins did, and do not copy that extremly poor approach of Mass Effect please.
I love ME but I agree. The dialog for all of it, romance and friends was better in DA. However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman. Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).
I forgot about her. One of my characters enjoyed that very much.
#329
Guest_Gemaphrodite_*
Posté 13 juillet 2010 - 05:19
Guest_Gemaphrodite_*
#330
Posté 13 juillet 2010 - 05:22
romance will involve a female elf as far as i know you can’t romance a female
elf. Now you can alter the race and sex
as you see fit i have sied elf as I feel this is the best race for the lore of
da
So hear is the basic premise while on a side/main story
quest you come across an female elf that is being beaten by the noble man that bought
here as a slave or as a **** whatever now you can chose to help or not or you
may miss the event all together just like lillana in lathering. If you chose
not to help then that’s the end of it but if you do help then you have another choice
perhaps you are a right heartless basterd and you make her even more fearful
and you make her even more like a slave or something or perhaps she gets sick
or you PC’s ill treatment and attacks you or maybe you earn her trust and she
starts to open up to you.
The point is that she starts of afraid of you never gives you
eye contact and the relationship starts as a master slave and the perhaps you
treat her badly and as the relationship falls deeper into the master slave
thing the you see it in the way she interact with other party member and people
in a meak way. Or if you treat her well nice and loving you see her get more
confident as your presence give her strength and she starts to open up to you.
So what do you think? What would you change?
Thanks
trekker
#331
Posté 13 juillet 2010 - 05:23
Gemaphrodite wrote...
I think the love scenes were tastefully done; they were just a bit naff and somewhat embarassing. I giggled like a school girl.
I thought they were ok too, but they HAVE to get rid of the underwear.
edit - I didn't find them embarrassing, except for the underwear. That I found embarrassing.
Modifié par mopotter, 13 juillet 2010 - 05:25 .
#332
Posté 13 juillet 2010 - 05:28
mopotter wrote...
I thought they were ok too, but they HAVE to get rid of the underwear.
edit - I didn't find them embarrassing, except for the underwear. That I found embarrassing.
strongly support that. If you wanna avoid full nudity, do it like Mass Effect did with some special shots that are more hiding than showing. But making out in white granny pants? That was just ridiculous. Especially for that kind of characters that obviouly needed to change her underwear from revealing lingerie to granny pants before having sex. *shakes head*
Then just better leave it be and just fade into black after the kiss...
Modifié par MoSa09, 13 juillet 2010 - 05:29 .
#333
Posté 13 juillet 2010 - 06:05
Krytheos wrote...
Actually, to add-onto this discussion, I actually -really- loved the idea of the unrepetant evil romanceable companion, and honestly, as I wrote in one other thread before this, I would absolutely adore such an option. Someone who has ambition, and perhaps is even using you to an extent for an ends to a means...
I agree with this sentiment.
I would like to be given another companion (and possible love interest) that is driven by a vice such as greed or vanity and is unapologetic for it. Any side-quest this companion offers should be in tune with their nature.
If you have the black knight help him seek revenge on the local champion, if you picked up the sorceress help her perform the dark ritual to enhance her power.
By choosing these characters (and possibly developing romances with them) you help set the tone of the story you are seeking to play.
Modifié par DrSpoonbender, 13 juillet 2010 - 06:19 .
#334
Guest_Bella Stiletto_*
Posté 13 juillet 2010 - 06:28
Guest_Bella Stiletto_*
Deviija wrote...
This would be neat. Interparty romance is always high on my list of what I'd like to see happen, beyond the realms of the PC and her fella.
I second this. Deeper friendship paths would be great too.
#335
Posté 13 juillet 2010 - 06:43
DrSpoonbender wrote...
Krytheos wrote...
Actually, to add-onto this discussion, I actually -really- loved the idea of the unrepetant evil romanceable companion, and honestly, as I wrote in one other thread before this, I would absolutely adore such an option. Someone who has ambition, and perhaps is even using you to an extent for an ends to a means...
I agree with this sentiment.
I would like to be given another companion (and possible love interest) that is driven by a vice such as greed or vanity and is unapologetic for it. .
Ooooh anyone else remember the NWN2 threads? There's nothing quite like a controversial character like Bishop haha. Some people just can't stand that type of personality, but he made the game for me.
edit: not that we can forget about Edwin from Baldur's Gate, as amusingly and unrepentantly evil as I could ever hope for.
Modifié par kaispan, 13 juillet 2010 - 06:45 .
#336
Posté 13 juillet 2010 - 06:51
kaispan wrote...
DrSpoonbender wrote...
Krytheos wrote...
Actually, to add-onto this discussion, I actually -really- loved the idea of the unrepetant evil romanceable companion, and honestly, as I wrote in one other thread before this, I would absolutely adore such an option. Someone who has ambition, and perhaps is even using you to an extent for an ends to a means...
I agree with this sentiment.
I would like to be given another companion (and possible love interest) that is driven by a vice such as greed or vanity and is unapologetic for it. .
Ooooh anyone else remember the NWN2 threads? There's nothing quite like a controversial character like Bishop haha. Some people just can't stand that type of personality, but he made the game for me.It would be great to see someone like that in a BW game, I agree.
edit: not that we can forget about Edwin from Baldur's Gate, as amusingly and unrepentantly evil as I could ever hope for.
I do agree they need someone like this, and I would want him to only romance someone who is equally bad. I probably would not go in that direction, but it should be available.
#337
Posté 13 juillet 2010 - 06:52
mopotter wrote...
the_one_54321 wrote...
DA:O had the two-girls-one-guy thing, and also a two-guys-one-girl thing. It was with the duelist chick in Denerim.
I forgot about her. One of my characters enjoyed that very much.
You could have also All-girls threesome if you want
Modifié par MaxQuartiroli, 13 juillet 2010 - 06:53 .
#338
Posté 13 juillet 2010 - 06:53
BUT I want the mage to be an apostate...wait,that sounds too much like a male Morrigan huh >.>
#339
Posté 13 juillet 2010 - 06:56
kaispan wrote...
Ooooh anyone else remember the NWN2 threads? There's nothing quite like a controversial character like Bishop haha. Some people just can't stand that type of personality, but he made the game for me.It would be great to see someone like that in a BW game, I agree.
If I remember correctly Bishop suffered a rather dismal end not befitting his wicked and tactless nature.
kaispan wrote...
edit: not that we can forget about Edwin from Baldur's Gate, as amusingly and unrepentantly evil as I could ever hope for.
Edwina didn’t have quite the end that she wanted either.
Modifié par DrSpoonbender, 13 juillet 2010 - 07:00 .
#340
Posté 13 juillet 2010 - 07:08
mopotter wrote...
I do agree they need someone like this, and I would want him to only romance someone who is equally bad. I probably would not go in that direction, but it should be available.
I kind of like the idea of being able to either redeem or corrupt characters based on your influence and "light side/dark side" behavior (kind of like what you can do in KotOR or with Sarevok in ToB). So it would be more fun for my good character to slowly try to change an evil character's outlook, even if it ended up backfiring spectacularly and she found out he was just using her/playing along the entire time. ;D
#341
Posté 13 juillet 2010 - 07:18
DrSpoonbender wrote...
If I remember correctly Bishop suffered a rather dismal end not befitting his wicked and tactless nature.
lol should I read your 'not' befitting as 'quite' befitting? The sad face is throwing me off, I can't tell if you are being sarcastic.
Edwina didn’t have quite the end that she wanted either.
I should feel bad for laughing at that. Poor Edwin.
Well, whatever BW chooses to do with the DA2 characters I'm excited to see it. I want to wait and be surprised but I'm pretty sure I will just hang around here and end up spoiling myself silly.
#342
Posté 13 juillet 2010 - 07:22
#343
Posté 13 juillet 2010 - 07:44
The approval system is not completely wrong.. If you act always in a way that a character doesn't like how you can demand he/she can fall in love with you?
What they have to fix is the fact you get many more approvations point with gifts than with other things.. I mean, I spend a whole night talking to you, hearing the sad story of your life, I cuddle and comfort you and I get a +2.. I give you a silver necklace and I get +10 !! People are so... material in this game..lol..
Gifts must be something you use to add something cute and nifty to the romance not they way you must follow to achieve the romance...They should keep just the "big" gifts like the flowers for Leliana, or the mother's Amulet for Alistair.. They are things that fit well in the story and for the growth of a romance, because giving that present to them prove you take care of them, and of their personaly history and concerns.. But generic gifts should been removed
Modifié par MaxQuartiroli, 13 juillet 2010 - 07:50 .
#344
Posté 13 juillet 2010 - 07:52
"The approval system is not completely wrong.. If you act always in a way that a character doesn't like how you can demand he/she can fall in love with you?"
If i act in a way that makes a character to hate me, i dont expect him/her to fall in love with me. Sorry if i misunderstood what you said.
#345
Posté 13 juillet 2010 - 07:52
MaxQuartiroli wrote...
@Warheadz
The approval system is not completely wrong.. If you act always in a way that a character doesn't like how you can demand he/she can fall in love with you?
What they have to fix is the fact you get many more approvations point with gifts than with other things.. I mean, I spend a whole night talking to you, hearing the sad story of your life, I cuddle and comfort you and I get a +2.. I give you a silver necklace and I get +10 !! People are so... material in this game..lol..
Gifts must be something you use to add something cute and nifty to the romance not they way you must follow to achieve the romance...They should keep just the "big" gifts like the flowers for Leliana, or the mother's Amulet for Alistair.. They are things that fit well in the story and for the growth of a romance, because giving that present to them prove you take care of them, and of their personaly history and concerns.. But generic gifts should been removed
I completely agree.
#346
Posté 13 juillet 2010 - 08:10
so no nipples this time either
#347
Posté 13 juillet 2010 - 08:11
Warheadz wrote...
I second that gift part, but what did you mean with:
"The approval system is not completely wrong.. If you act always in a way that a character doesn't like how you can demand he/she can fall in love with you?"
If i act in a way that makes a character to hate me, i dont expect him/her to fall in love with me. Sorry if i misunderstood what you said.
Yes.. I was saying that...
I find it right that for starting a romance you have to collect before approvation point from a character... OK, a person can also fall in love suddenly for someone, but usually you won't fall in love for a person which is totally the opposite of what you like, and who act always in your opposite way..
What I find wrong is that 75% of this approvation points are given by gifts while the remaining 25% is given by dialogues and your actions...
Another thing I would like they will change is the fact that you have to reach "check-points" before go on with the romance.. Romance starts if you have + xx points, character falls in love if you have + xx points, bed scene trigger if you reach + xx points.. I'd like to see something less restrict.. You must be appreciated from your beloved, that's right, but if you act in a certain way romance must go on even if you don't have a pre-settled amount of point...
I don't know if you played Alpha Protocol: well....with all its defects Obsidian did really a great job with romances.
If you was nice with a character and you took some decisions you could romance them also if you didn't get ALL the approvation point...and that was so nice, because they were very realistic....
#348
Posté 13 juillet 2010 - 08:15
MaxQuartiroli wrote...
Warheadz wrote...
I second that gift part, but what did you mean with:
"The approval system is not completely wrong.. If you act always in a way that a character doesn't like how you can demand he/she can fall in love with you?"
If i act in a way that makes a character to hate me, i dont expect him/her to fall in love with me. Sorry if i misunderstood what you said.
Yes.. I was saying that...
I find it right that for starting a romance you have to collect before approvation point from a character... OK, a person can also fall in love suddenly for someone, but usually you won't fall in love for a person which is totally the opposite of what you like, and who act always in your opposite way..
What I find wrong is that 75% of this approvation points are given by gifts while the remaining 25% is given by dialogues and your actions...
Another thing I would like they will change is the fact that you have to reach "check-points" before go on with the romance.. Romance starts if you have + xx points, character falls in love if you have + xx points, bed scene trigger if you reach + xx points.. I'd like to see something less restrict.. You must be appreciated from your beloved, that's right, but if you act in a certain way romance must go on even if you don't have a pre-settled amount of point...
I don't know if you played Alpha Protocol: well....with all its defects Obsidian did really a great job with romances.
If you was nice with a character and you took some decisions you could romance them also if you didn't get ALL the approvation point...and that was so nice, because they were very realistic....
I must say, sometimes opposites attract and i would like to see it too in this game. Perhaps not with every character but at least with one.
Secondly, I see what you mean with the check points, but how would you do it differently? It is a videogame; there has to be some sort of trigger.
#349
Posté 13 juillet 2010 - 08:27
Warheadz wrote...
I must say, sometimes opposites attract and i would like to see it too in this game. Perhaps not with every character but at least with one.
Secondly, I see what you mean with the check points, but how would you do it differently? It is a videogame; there has to be some sort of trigger.
Yes of course, it's a videogame therefore there must be some technical way for make romances to work, but you can find a more "natural" way instead of a prefixed amount of points.. like a serie of "flags" into the game that you get if you do some specific things, or if you take some specific decisions.. A right mix of approvation points and these flags allow you to trigger and go on with the romance.. It's not easy to explain.. If you had played Alpha Protocol you would understand immediately what I mean
Modifié par MaxQuartiroli, 13 juillet 2010 - 08:40 .
#350
Posté 13 juillet 2010 - 08:44
Sure, you could harden people, but it's not the same as being an evil ******. There never seems to be evil jerkoffs. And the only permanently evil one is Morrigan and she's more or less just 'survival of the fittest' ...can we please have people who are downright evil and their only redeeming factor is how they love you. Shoot, we could have a 'softening' for people who are playing paladins, turning the inherently evil person from evil by taking advantage of their pasts and or weaknesses. But wouldn't it be fun to forever become the evil rulers of an empire of darkness just for the lulz? Just a thought





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