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#501
the_one_54321

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Wynne wrote...
1. Alistair truly was just about sex, confusing it for love. He subconsciously desired the player, but couldn't separate emotions from lust/friendship, couldn't allow himself any thoughts in his head that weren't those of an immature teenager with his first real crush. He's just a boy who doesn't really care for her beyond shallow, adolescent-level attachment, and is so blind, selfish, and irresponsible that his "love", his "duty", and even the blood in his veins mean instantly nothing to him in the face of someone contradicting what he wants to do,

You view it as petty. Try to see it from the other side of the coin. What if someone you were deeply in love with did something that thoroughly betrayed your feelings?
What he wants to do doesn't make any tactical or reasonable sense. He does it purely out of emotion. But he feels that strongly about it. So much so that you refusing him is a horrible betrayal.
If you'd like my personal opinion on it, this whole "Alistair was just an immature brat who only wanted sex" is the view that results from seeing things through your PCs eyes, she being hurt and angry that he would leave her as a result of her doing the right thing.

Wynne wrote...
even though it's precisely the opposite of what Duncan would have done. In which case, he hates you for being like the mentor he is trying to avenge.

Simply put, you don't know even half as much about Duncan as you would need to know to make that kind of claim.

Wynne wrote...
"You hate me for doing what Duncan would've done? Why did you love him for being like that and hate me for being like that?

And that response would be just as impractical and illogical as Alistair's behavior since you don't really know enough about Duncan to say anything of the sort.

Wynne wrote...
Would you throw away a crucial resource, a defender of Ferelden, just for your own selfish stupid illogical impractical belief?" He seems to know how nonsensical it is, yet not be able to change his feelings

Yeah, that's about right. He feels that strongly about it. He feels so strongly that your disagreement is a deep betrayal to him.

Wynne wrote...
--but what really kills me is, he sticks with it to the bitter end of his existence. Until the end text, I kept hoping he would come back later and ask for my forgiveness. I imagined a tearful reunion and forgiveness. I couldn't believe he really left things that way forever. That's just unforgivable pettiness on his part.

You can remove this aspect from him if you approach things differently earlier in the game. But then he'll leave you anyway, unless you're a noble. Because that's the smart, practical thing to do. Either way, it doesn't really seem that Alistair was the man you wanted him to be.

Wynne wrote...
2. They tried to make the endings equally dramatic for everyone, with everyone being forced to make hard choices, and Alistair was written accordingly so that the endings would feel resonant and dramatic, which I can understand.

Now you've got it! :)

#502
mopotter

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 Wynne -  I think you are one of the few who understood my thoughts.  You might want to worry about that.  :P


As long as they get rid of that underwear I'll take what I can get.  Full out nudity wouldn't bother me but I was quite happy with the way ME1 did their love scene.  

I felt sort of sorry for Cullen and yes was disappointed when he took off running the one time I talked to him.  In other games I got so he would talk to me, saying pretty much the same thing each time, but yes,  I would not have minded some more contact with him.

I know all of the great possibilities everyone has come up with won't all be in the game, but I sure do hope they have the good the bad and the ugly and as many choices as possible.  I'd be quite happy with 3 or 4 cd's. 

#503
Lara Denton

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Wynne wrote...

1. Alistair truly was just about sex, confusing it for love. He subconsciously desired the player, but couldn't separate emotions from lust/friendship, couldn't allow himself any thoughts in his head that weren't those of an immature teenager with his first real crush. He's just a boy who doesn't really care for her beyond shallow, adolescent-level attachment, and is so blind, selfish, and irresponsible that his "love", his "duty", and even the blood in his veins mean instantly nothing to him in the face of someone contradicting what he wants to do, even though it's precisely the opposite of what Duncan would have done. In which case, he hates you for being like the mentor he is trying to avenge. Which makes no sense. But I would have liked to say that--"You hate me for doing what Duncan would've done? Why did you love him for being like that and hate me for being like that? Would you throw away a crucial resource, a defender of Ferelden, just for your own selfish stupid illogical impractical belief?" He seems to know how nonsensical it is, yet not be able to change his feelings--but what really kills me is, he sticks with it to the bitter end of his existence. Until the end text, I kept hoping he would come back later and ask for my forgiveness. I imagined a tearful reunion and forgiveness. I couldn't believe he really left things that way forever. That's just unforgivable pettiness on his part.

I completely disagree with you about Alistair's feelings. We're talking about the same guy who, after breaking up with the PC, decides to sacrifice himself to save her, right? And that's done out of some feelings of lust? 

You can also try to see his side of the story, and he probably feels as betrayed as strongly as your PC does.

There is also the fact that all the characters have been written to actually love the PC, once they hit "love" they truly love. 

Oh well, I'm don't want to get into a debate over this, I guess the fan in me got in defensive mode. :)

#504
Lintanis

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 Chuck in some beastiality to spice it up :lol::alien:

#505
ShadyKat

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Lintanis wrote...

 Chuck in some beastiality to spice it up :lol::alien:

High Dragon romance.Posted Image

#506
blackfoxrequiem

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will there be any male male romances or vice versa? i mean zevran was great, but variety is the spice of life.

#507
DrSpoonbender

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elearon1 wrote...

For that matter, I wouldn't mind having a relationship with someone who is actually not part of my party, but remains in a town or whatnot that I visit a great deal. Perhaps how often you visit could effect the quality of your relationship?

Other, less traumatizing ideas?


I very much like the idea of being able to romance a non-party member. You don’t need to have you love interest following you into every pit and into every dungeon.

 -Perhaps they have some high office in which the champion your cause.
-A wealthy industrialist with whom you can tie your fortunes to.
-That lady or lad that you rescued and who now is enamored by you.
 
They should hold some major role or position where frequent interaction with this NPC is required; so the dialog would only need to be augmented to support the romance.

Modifié par DrSpoonbender, 15 juillet 2010 - 06:38 .


#508
Jimmy Fury

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DrSpoonbender wrote...

elearon1 wrote...

For that matter, I wouldn't mind having a relationship with someone who is actually not part of my party, but remains in a town or whatnot that I visit a great deal. Perhaps how often you visit could effect the quality of your relationship?

Other, less traumatizing ideas?


I very much like the idea of being able to romance a non-party member. You don’t need to have you love interest following you into every pit and into every dungeon.

 -Perhaps they have some high office in which the champion your cause.
-A wealthy industrialist with whom you can tie your fortunes to.
-That lady or lad that you rescued and who now is enamored by you.
 
They should hold some major role or position where frequent interaction with this NPC is required; so the dialog would only need to be augmented to support the romance.


As long as they're not like the Fables 2 "romances" which were the most pathetic things i've ever seen.

and @Wynne and the Alistair debate:
I can see why Alistair would act the way he did. Maker knows my Cousland would have slit the throat of anyone who dared suggest he spare Howe's life.

#509
DrSpoonbender

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Jimmy Fury wrote...

As long as they're not like the Fables 2 "romances" which were the most pathetic things i've ever seen.


My contention is a romance does not need to be secluded to just the fighting members of the player’s party. Yeah, there aren’t enough resources to allow a romance with every Tom, Dick, and Harry in the game. That is why such an opportunity should only present itself in a major NPC.  
 
Making them a non-playable NPC does not necessarily bereft them of any power or influence, and in their capacity (a prince, sorcerer or whomever) they can be working to forward the player’s goal.

#510
Dragonnaire

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DrSpoonbender wrote...



I very much like the idea of being able to romance a non-party member. You don’t need to have you love interest following you into every pit and into every dungeon.

 -Perhaps they have some high office in which the champion your cause.
-A wealthy industrialist with whom you can tie your fortunes to.
-That lady or lad that you rescued and who now is enamored by you.
 
They should hold some major role or position where frequent interaction with this NPC is required; so the dialog would only need to be augmented to support the romance

Like the tavern chick. I think her name was Bella?                                                                                                                                                           

Modifié par Dragonnaire, 15 juillet 2010 - 11:28 .


#511
Jimmy Fury

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DrSpoonbender wrote...

Jimmy Fury wrote...

As long as they're not like the Fables 2 "romances" which were the most pathetic things i've ever seen.


My contention is a romance does not need to be secluded to just the fighting members of the player’s party. Yeah, there aren’t enough resources to allow a romance with every Tom, Dick, and Harry in the game. That is why such an opportunity should only present itself in a major NPC.  
 
Making them a non-playable NPC does not necessarily bereft them of any power or influence, and in their capacity (a prince, sorcerer or whomever) they can be working to forward the player’s goal.


Oh no I totally agree and think romancable NPC's would be interesting. I was saying that as long they have some personality and relevance (aka nothing like Fable 2's romances lol) it would be pretty neat.

#512
errant_knight

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laradenton wrote...

Wynne wrote...

1. Alistair truly was just about sex, confusing it for love. He subconsciously desired the player, but couldn't separate emotions from lust/friendship, couldn't allow himself any thoughts in his head that weren't those of an immature teenager with his first real crush. He's just a boy who doesn't really care for her beyond shallow, adolescent-level attachment, and is so blind, selfish, and irresponsible that his "love", his "duty", and even the blood in his veins mean instantly nothing to him in the face of someone contradicting what he wants to do, even though it's precisely the opposite of what Duncan would have done. In which case, he hates you for being like the mentor he is trying to avenge. Which makes no sense. But I would have liked to say that--"You hate me for doing what Duncan would've done? Why did you love him for being like that and hate me for being like that? Would you throw away a crucial resource, a defender of Ferelden, just for your own selfish stupid illogical impractical belief?" He seems to know how nonsensical it is, yet not be able to change his feelings--but what really kills me is, he sticks with it to the bitter end of his existence. Until the end text, I kept hoping he would come back later and ask for my forgiveness. I imagined a tearful reunion and forgiveness. I couldn't believe he really left things that way forever. That's just unforgivable pettiness on his part.

I completely disagree with you about Alistair's feelings. We're talking about the same guy who, after breaking up with the PC, decides to sacrifice himself to save her, right? And that's done out of some feelings of lust? 

You can also try to see his side of the story, and he probably feels as betrayed as strongly as your PC does.

There is also the fact that all the characters have been written to actually love the PC, once they hit "love" they truly love. 

Oh well, I'm don't want to get into a debate over this, I guess the fan in me got in defensive mode. :)


Heh, I'm purposely ignoring this (with difficulty) in the name of not having every single thread end up being 'why Alistair sucks/is awesome' or 'why Loghain sucks is awesome'.

#513
Wynne

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(This forum doesn't call itself spoiler-free, but just in case, don't read this post at all if you haven't played DAO.)

elearon1 wrote...

...it makes it more intense, more personal, more profound - elevates the game from a toy to a form of art ... and art should be both ugly as well as pretty.

But there should probably be some kind of tell for people who simply don't want to risk this sort of thing ... like a scene which gives you some insight into the fact that this guy might be abusive, or having to be nice to the stalker three times while she becomes a little more obviously obsessive each time ... just so people don't get accidentally sucked into something that is going to ruin their game.

I don't want to give the wrong idea here - I don't want people forced into anything, or ambushed by anything, that is going to outright ruin their gaming experience ... I simply want something there for people looking for a more intense game.

If you're talking very subtle emotional abuse, I could see it happening potentially--but physical abuse? That just doesn't work. Why would a hero allow someone to beat them? Well, if it's mild, then that's just a kink. But if they hate it or it's serious and causes real pain and injury, then it doesn't make sense--a champion who had the strength and self-confidence and determination to do great things does not become somebody's doormat. The protagonist of a Bioware game might be insecure, but they wouldn't make sense as a cowering abuse victim suffering from a bad case of learned helplessness. Check out descriptions of those types and you'll see what I mean.

Victims may possess some or all of the following
characteristics:

--Isolation, a lonely continence or a
feeling of being alone, without support or help.

--They accept
responsibility for the behaviors of others, particularly their abuser.

--Feel
powerless in their own lives.

--Feel embarrassed to admit they are
victims of abuse.

--Victims may feel powerless to change their
situation or protect themselves.

--They feel stuck in the life they
chose.

--A victim may actually feel responsible for their choice to
stay in the relationship.

--Have
low self esteem. Believe they can't survive outside the relationship.
Do you really think a grim, battle-stained heroine/hero eating darkspawn guts for breakfast is going to feel isolated and like there's no way out and no support with a sister and other companions at their side? That they'll feel like it's their fault the world is a hard place and blame themselves rather than the horrors of war for others' actions? That they'll feel powerless despite vanquishing foes all day? That they'll be embarrassed to admit what, it being a small camp, others won't be able to help overhearing? That they'll feel stuck, and guilty for being stuck, and believe they can't survive if they kick ONE USELESS FRACKING JERK out of their party? Hell, even if the player doesn't, the rest might do so for the sake of the mission--or if they're somebody like Zevran, they might just kill the bastard and leave him in a ditch! Maybe it's just being a psych student and having known abused individuals that does this to me, but that immediately sounds wrong to me, the idea of the PC being abused and that relationship continuing for longer than about 5 minutes past the first punch.

I'm all for dark. I'm not afraid to say the strawberries are moldy and the rainbows are fleeting. But even if they are, that doesn't mean physical abuse makes any sense here.

Besides, the major fun of the Witcher, for instance, is being able to make your mark. To make the world a less ugly place rather than wallowing in the same crap most others get stuck in. The darkness comes from the misery of knowing that you can't fix everything. You can't eradicate prostitution or the abuse of others not in your party like wives and children and poor or disabled men, nor ignorance, nor racism, etc. The best you can do is find a way to step in along the way whenever you can--and when you can, despite not being able to improve the whole world for the better, you can at least beat the crap out of one jerk husband, at least help one beggar find a job, at least enlighten one ignorant racist. That's the kind of thing I like to see. Give me a genuine crapsack world so that I can either revel in it, or be the fracking rainbow myself. Voila.

While I'm absolutely on board for genuine darkness and dysfunction, and I definitely sympathize with the gist of what you're saying, I don't believe it should apply so much to the player character as to the characters around you--but if it does apply to you, then it has to still make sense psychologically... an abusive relationship absolutely doesn't for a character like the protagonist of a Bioware game. At least, no Bioware game I can think of, as you're always a kind of Lady of War (or Lord of War) and you level up, showing progress and initiative. 

Besides, I prefer the tortured Cullen types; so stubborn and ashamed, yet so defiant. Imagine if you could see him again after the way the Mage Tower was left. It's just so much more fun to be the vixen than the victim... ;) or even just the sensible girl who helps unravel a brainwashed, lyrium-drugged person's rigid Chantry-related issues.

DrunkDeadman wrote...

Dunno if suggested, but more
physical interaction with love interests and companions overall would be
great. It bothered me a lot in Origins that except for kisses and sex
scenes, there was barely any physical interaction between the Warden and
the rest of the companions.
I'd love to comfort my LI while s/he is
sad and hug him/her. Or punch one of the companions in the jaw for an
indecent remark. Or playfuly tackle a friend to the ground. Or give a
pat on the back for a job well done. You get my drift.
So, anyone
else feels the same?

I don't think there's anybody who likes romance who doesn't! They might think those things are superfluous, but actually, being able to spontaneously do those things--or have the NPC spontaneously do them back--it feels very natural. That's what real people do. They get a sudden rush of fondness and just reach over and wrap their arms around their lover, or friend, or mother figure (Wynne.) They lock hands, lock eyes, lock lips, bump hips. It makes the game world feel alive when you do that, and maybe see others doing it, too.

the_one_54321 wrote...

You view it as petty. Try to see it from the
other side of the coin. What if someone you were deeply in love with did
something that thoroughly betrayed your feelings?

*sigh* As a psych student, seeing from others' perspectives is something I have almost based my life around, actually--particularly in a case like this. I do not need to try to see it from the other side. I saw his side, immediately and instantly, and just as swiftly disagreed with it. Passionately. My Brosca was very level-headed and could set aside her personal feelings, however strong, for the survival of Thedas. That's a pretty easy decision. If the archdemon wins, everybody loses, period, and you don't know what's going to make the difference, so you take everything you can get whether it's shiny or rusty.

The problem is, regardless of his perspective or his feelings of betrayal, Alistair was not the one betrayed. That is an objective point of view. Alistair went entirely with his emotions whereas the player character acted like a true Warden because somebody had to. As you yourself said in that post, "he leaves her as a result of her doing the right thing". That is why Alistair is petty.

Simply put, you don't know even half as much about Duncan as you would need to know to make that kind of claim.

Simply put, you need to refresh your memory about Duncan before you make that kind of statement, because it's pure nonsense. What we know of Duncan is that he is a Warden's Warden. If the subject is useful and at all qualified, the Wardens take anyone no matter WHAT they have done, full stop, period, hands DOWN. The Origins taught us that; Duncan explicitly states it. Talent is all that matters, and that's something Loghain has plenty of. So yes, you and I and everyone know twice as much as we need to about Duncan to be able to fairly say, "Duncan would spare Loghain. Because to hell with personal feelings; being a Warden means stopping the Blight, taking every hand we can get to do so, and not spurning perfectly good candidates." Particularly since, as he and Riordan knew, someone has to die (which both you and Alistair knew was a possibility even before you knew it was a certainty.) And even more so when the person in question was a good man once, had good intentions all along, and is a strong warrior/general who is a hero to the people and will inspire great morale with his redemption. Not to mention the fact that he might not have lived more than five seconds after taking a sip anyway.

I felt pure righteous rage at Loghain for so many reasons the first time I played the game, before realizing in later playthroughs that that viper Howe was the source of much of it--but even on my first playthrough when all was fresh and my view was untainted, that was irrelevant. Thoughtlessly judgmental, I am not. As a teenager, I might have felt the same as Alistair. As an adult, I knew my anger was irrelevant. Alistair didn't.

Well, frankly, having read your post, I feel like you knee-jerk defended Alistair a bit and didn't really pay attention to the point of mine. I understand, though; Alistair is easy to love despite his flaws. You seemed to think I hadn't thought very hard, but I've actually thought about this well more than a little over the last seven months or so and I know what I think quite well. In fact, all that "He was emotional! He felt betrayed!" stuff is hardly a revelation to anyone who's played the game a single time--his feelings are hardly subtle. It is clear very early on that  he loved Duncan as a father, which is the only reason I didn't despise him completely for his actions, because that is sympathetic and understandable to a degree--but if you listen carefully, someone who says "I won't call him brother! " is not acting solely on grief.

Alistair: "Joining the Wardens is an honor, not a punishment! Name him a Warden and you cheapen us all! I will not stand next to him as a brother. I won't!"

As I said originally, (un-hardened) Alistair behaves like a child--and yes, that's why he's "not the character I wanted him to be." It's the reputation of the Wardens and his pride in them that gets his temper going, in part. If it were only his pain over Duncan talking, he would be pleading or raging on the basis of that. But, again, as I stated, what I really take issue with is not being able to tell him what he's doing wrong, and through that give him a fair chance to change his mind rather than just storm off because of emotion only to regret it later, for the rest of his sad drunken loser's existence. And for the record, I could hardly bear to see that happen to him despite how betrayed I felt, so it's not as if I didn't care. I held out hope that he would see reason until the bitter end.

To wrap this up, hopefully for good since this is only somewhat on-topic, I think that if I could have pointed out to Alistair that what I was doing was what Duncan would've done--if I'd really prodded him to face that, if I'd been able to be more understanding and show more sympathy but still press him to do the right thing--he might well have changed his mind. It's not as if, deep down, he didn't want to anyway. Proven by the fact that you can get him to back down under a set of very careful circumstances, and then even express grudging respect if you let Loghain die. If only there were a way to get that to happen under other circumstances... but DAO is what it is; you'd take some of the teeth and the balance out of it if you could make the really good arguments, I guess. It just feels a bit cheaper if you're a Brosca with massive cunning and full persuade and Love status with Alistair. It would even feel that way if you yourself could think of much better arguments to stand on than your character could (which is how I did feel, and I don't think I can be the only one who felt that way). But what complaints I have do not come with expectations of change, nor even an actual desire for change, just a desire to express what I hope not to see again--a situation where you can't do your absolute damnedest to get through to the person you love when they're about to make the biggest mistake of their life.

We'll see what the next game holds.

laradenton wrote...

I completely disagree with you about
Alistair's feelings. We're talking about the same guy who, after
breaking up with the PC, decides to sacrifice himself to save her,
right? And that's done out of some feelings of lust? 

You can
also try to see his side of the story, and he probably feels as betrayed
as strongly as your PC does.

I know he can redeem himself if you play it right... and no, I don't think that act is done out of lust. At worst, it's a little bit King Cailan/senselessly idealistic. At best, it's poignant and beautiful. But despite my disillusionment with him I haven't yet been able to bring myself to let him do it. And as much as I'd like to believe it's out of love... I don't know. Maybe he's just following Duncan, or fulfilling his role as the Wardens, or all of the above. I guess I should play through that ending at least twice and see what he says if he loves you vs. if he doesn't.

I know he feels betrayed. It's just that his betrayal, in stark contrast to the PC's, is not warranted. Or at least, it wouldn't be if you could actually explain to him why you're doing what you're doing, although I rather felt he should have understood, being a Warden. The reason I say this is because your actions are based on doing what is right and his are based on personal emotion.

Since The Calling is a death sentence regardless, Alistair puts a light on what really bothers him with that line about how "Joining the Wardens is an honor, not a punishment! Name him a Warden and you cheapen us all!" Even though Howe was the worst, even though the Human Noble could tell him about Howe if there had been an option for you to talk about your actual past, even though Loghain was once a hero in his own right... he "won't stand next to him as a brother." When you really let yourself think about it, it's an ugly thing. It's beneath Alistair to say and think and act on such ideas.

I can completely understand why you said what you said and I didn't take offense at any of it. I'm not into the idea of a debate, either. But I think part of the point of Alistair is that the wrong qualities in a person, if not addressed and dealt with, can lead even a basically decent and good-hearted person to absolutely appalling actions. Like abandoning everything good about you--your duty, your patriotism, your protective instincts, and even the woman who loves you--for a taste of revenge driven by guilt, and the protection of your pride over being a Warden. I just still wish, and probably always will, that you'd been given even a rare and tricky set of options to talk him into realizing the gravity of the path he's stepping onto is about to crush you both--and most everything you've fought for.

mopotter wrote...

Wynne -  I think you are one of the few
who understood my thoughts.  You might want to worry about that.  [smilie]../../../images/forum/emoticons/tongue.png[/smilie]

Not at all! Maybe this is the crazy train, but if so, I'm plenty happy here on board. ;)

Jimmy Fury wrote...

and @Wynne and the Alistair debate:
I
can see why Alistair would act the way he did. Maker knows my Cousland
would have slit the throat of anyone who dared suggest he spare Howe's
life.

My friend, that is because unlike Loghain, who at least meant well and was once a good man and a hero, Howe is (a) ambitious, (B) a sociopath, © useless even to the Wardens, and (d) the dark little voice whispering in Loghain's ear. Intentions matter a lot. Can you see Howe setting aside all his plans like Loghain does? For the greater good?

Sparing Loghain is justifiable; sparing Howe would not be. That's not emotion-based, it's based on the characteristics of the specific individuals we're talking about. Loghain cares about something other than himself, Howe does not, and that's the difference between a redeemable character and an unredeemable one.

errant_knight wrote...

Heh, I'm purposely ignoring this
(with difficulty) in the name of not having every single thread end up
being 'why Alistair sucks/is awesome' or 'why Loghain sucks is awesome'.

However it may seem, the honest truth is that I have come to love and understand both characters. And also hate them for certain things they've done. But the love really is stronger than the hate, in both cases, and I forgive them for those flaws. They are both very complex characters.

Both of them suck, and both of them are awesome, and both in drastically different ways. They're two of the most vivid characters ever. In case I haven't said it enough times yet, all that really gets to me is that I felt the game didn't let me fight for Alistair the way I wanted to. I wanted to get through to him... I wanted to at least be able to really try. In the end, I just don't feel the PC options were satisfying enough.

Modifié par Wynne, 16 juillet 2010 - 12:49 .


#514
mopotter

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errant_knight wrote...

laradenton wrote...

Wynne wrote...

1. Alistair truly was just about sex, confusing it for love. He subconsciously desired the player, but couldn't separate emotions from lust/friendship, couldn't allow himself any thoughts in his head that weren't those of an immature teenager with his first real crush. He's just a boy who doesn't really care for her beyond shallow, adolescent-level attachment, and is so blind, selfish, and irresponsible that his "love", his "duty", and even the blood in his veins mean instantly nothing to him in the face of someone contradicting what he wants to do, even though it's precisely the opposite of what Duncan would have done. In which case, he hates you for being like the mentor he is trying to avenge. Which makes no sense. But I would have liked to say that--"You hate me for doing what Duncan would've done? Why did you love him for being like that and hate me for being like that? Would you throw away a crucial resource, a defender of Ferelden, just for your own selfish stupid illogical impractical belief?" He seems to know how nonsensical it is, yet not be able to change his feelings--but what really kills me is, he sticks with it to the bitter end of his existence. Until the end text, I kept hoping he would come back later and ask for my forgiveness. I imagined a tearful reunion and forgiveness. I couldn't believe he really left things that way forever. That's just unforgivable pettiness on his part.

I completely disagree with you about Alistair's feelings. We're talking about the same guy who, after breaking up with the PC, decides to sacrifice himself to save her, right? And that's done out of some feelings of lust? 

You can also try to see his side of the story, and he probably feels as betrayed as strongly as your PC does.

There is also the fact that all the characters have been written to actually love the PC, once they hit "love" they truly love. 

Oh well, I'm don't want to get into a debate over this, I guess the fan in me got in defensive mode. :)


Heh, I'm purposely ignoring this (with difficulty) in the name of not having every single thread end up being 'why Alistair sucks/is awesome' or 'why Loghain sucks is awesome'.


It is very hard isn't it.   We will all get told to get back on topic if we keep it up.  (trying to be good)

#515
errant_knight

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mopotter wrote...
It is very hard isn't it.   We will all get told to get back on topic if we keep it up.  (trying to be good)


Yes. but we get to feel virtuous. That's it's own reward, you know. ;)

#516
Wynne

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I am thus the wicked sinner. *wry half-smile* But it is a sort of deconstruction of past romances, which I think is valid for this topic.

Modifié par Wynne, 16 juillet 2010 - 12:50 .


#517
elearon1

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>>Like the tavern chick. I think her name was Bella?<<



This is off topic, but in a PnP game I ran I had a player who saved a tavern waitress and started dragging her around with him on adventures. She didn't want to go, but had no where else and couldn't go back home, so did the best she could. After a few adventures the player ended up getting killed in a dungeon, but by then the waitress had picked up a few levels of rogue and continued to run with the party for many adventures thereafter.


#518
DrSpoonbender

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Dragonnaire wrote...

Like the tavern chick. I think her name was Bella?


Bella had the appearance and demeanor that set many of us adolescence hearts aflutter, but she should have been intertwined with the greater story to make her a viable love interest. Your business with her is essentially done when you complete RedCliffe; after that point you had no reason to return except to court her.
 
If she for example was occasionally the source of valuable barroom gossip that resulted in additional missions then she could have been a more effective candidate. You need a reason to regularly interact with your love interest, or it would seem to me to be a distraction to regular game play.

These are just my thoughts.

*edit
Elearon1,

I like how the barmaid was incorporated into your party that was inventive. Some of the best heroines are born of circumstance.

Modifié par DrSpoonbender, 16 juillet 2010 - 01:19 .


#519
mopotter

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Well I don't want the idea of romance to die a quiet death. I''d like to see a character like Alistair but older and more mature. There was so much about the character that I liked, It would be nice to have someone as funny, kind and yes, sexy but older. I think someone Bann Teagan's age would work for me.

#520
Bryy_Miller

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ShadyKat wrote...

Lintanis wrote...

 Chuck in some beastiality to spice it up :lol::alien:

High Dragon romance.Posted Image


Bethany's a mage, right? Maybe she can turn into a dragon.

okay, i'll stop...

#521
Krytheos

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Personally, what I'd really like to see is someone like Bishop; someone with a complex, interesting character, who's cirumstances lead him to be the way that he is -- unrepetantly evil, or just Lawful Evil -- kind of like Artemis Entreri, would be a good thing. Handsome, interesting, complex, and mysterious, but also someone who has ambition beyond simply 'journey with Hawke to the Free Marches, become Champion of Kirkwall!'.

#522
Jimmy Fury

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Wynne wrote...

Jimmy Fury wrote...

and @Wynne and the Alistair debate:
I can see why Alistair would act the way he did. Maker knows my Cousland would have slit the throat of anyone who dared suggest he spare Howe's life.

My friend, that is because unlike Loghain, who at least meant well and was once a good man and a hero, Howe is (a) ambitious, (B) a sociopath, © useless even to the Wardens, and (d) the dark little voice whispering in Loghain's ear. Intentions matter a lot. Can you see Howe setting aside all his plans like Loghain does? For the greater good?

Sparing Loghain is justifiable; sparing Howe would not be. That's not emotion-based, it's based on the characteristics of the specific individuals we're talking about. Loghain cares about something other than himself, Howe does not, and that's the difference between a redeemable character and an unredeemable one.


Sorry no, that may be why you wanted Howe dead but not me. My Cousland didn't care about any of that, the only thing that mattered to him was that Howe was the man responsible for murdering his family in cold blood. He could have been the most well intentioned guy on earth, Oren's blood was on his hands. He had to die.

And I'm sorry but I didn't see any of that in Loghain. I saw Loghain as a broken and power hungry madman who had completely lost his grip on reality. I saw a man who had seen the darkspawn horde with his very own eyes and betrayed his king because he thought his old enemies were a greater threat. I saw a man who would murder a friend to keep himself in power. Whatever his past deeds they were irrelivant to what he had become.
So, like Howe, he had to be put down.

-edit for topicalness!-

So yessss back to romances lol
I'd like to see a romancable companion who's a proper soldier. Just a soldier, not a templar or a warden or anything related to magic, just a soldier...A sort of "average joe" type guy (a ruggedly handsome average joe type guy maybe but average joe none the less) but with an interesting and/or checkered past.
hmm...
A deserter, from whatever Kirkwall has as an army who hates himself for deserting. Then he meets up with Hawke and the crew and discovers that the army he left is corrupt and he had actually done the right thing by deserting.
I'd prefer he not have the "repentent coward who realizes he is brave and strong" thing but someone who thinks he's a coward then discovers he never was.
And he should be modeled on and voiced by Misha Collins... ^_^

Modifié par Jimmy Fury, 16 juillet 2010 - 03:01 .


#523
Belladoni

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I will be honest. I had never even heard of Dragon Age Origins until last month, and now I am comparing every game I've ever played, and every future game I might want to play to it. Why? Because of the intimacy and emotional depth it provided. It did not feel linear.



I am already almost devastated that my characters I've fallen for are not in DA2, and incredibly disappointed that DA2 is so limited to one character's story. I won't really see the need to do multiple playthroughs like I have with Origins. But, if they deny the romance/sex/relationship aspect, too, then it will go into obscurity before it's even released. Every company under the sun has done a "become a hero and save the world" story. But, there is no one I can think of out there that has done the "truly become a part of the world you are playing in" like this. The STORY and interactions with the characters are what made this game beyond regular entertainment and set it vastly higher than anything else on the market today, to me. Think about it: If you were truly living with these people, fighting, bleeding, dying, laughing, and building friendships, then of course there would be a deepening of relationships to include sex/romance/love. It makes the characters more alive, and thus, the game more absorbing. To deny this would turn the playing back to flat and forgettable, and comparable to every other game out there.



Other games, I played. This one, I LIVED. I can only hope that DA2 comes close.

#524
stevej713

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Wynne wrote...
-thank God this thing is snipped-

Where you people find the time and patience to type such essays is beyond me.

Anyway, I don't try to analyze people's emotions.  I use more base instincts.  If someone has tried to kill me, and the opportunity arises, I will punish them.

But to get back on topic, I don't think any other video game corporation compares to BioWare with the personal affections that attach between me and a character, as odd as it sounds.  But to be honest, I was never into romances in games.  The romance between Revan and Bastila in KOTOR was, in my opinion, awful.  All I seemed to be doing was making fun of her and making bad jokes until she finally relents.  I never was and never will be in a relationship where it takes that amount of wearing down in order to gain the affection of another.

Mass Effect was better, though I still didn't like it.  I didn't like Ashley's personality, and the dialogue between Shepard and Liara was a bit awkward.

Dragon Age, on the other hand, was well done.  I liked Leliana, and I got the genuine feeling that she liked me too (which, when I look back on it, sounds odd).  Plus, I felt that it didn't end simply with the PC having sex with her.  When I talked to her at the end where I asked something along of the lines of whether or not she would still be with me, she said "of course", and I appreciated that.

The romance in Mass Effect 2 (Tali specifically), however, was perfect.  I felt like I had seen it all with her, with the loyalty quest, the trial, and the dialogue was absolutely amazing.

When looking at other games with "romance", though I hardly think many other games other than BioWare's can qualify for the term, BioWare is simply #1.  Just look at The Force Unleashed.  The "romance" between Starkiller and Juno almost made me shudder, as both characters were uninteresting.  BioWare has a real talent, and it only seems to be getting better.

Yep, my post was a bit of an essay as well, but it takes me a long time for my brain to pump this stuff out. Posted Image

Modifié par stevej713, 16 juillet 2010 - 04:04 .


#525
SirOccam

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Belladoni wrote...

I will be honest. I had never even heard of Dragon Age Origins until last month, and now I am comparing every game I've ever played, and every future game I might want to play to it. Why? Because of the intimacy and emotional depth it provided. It did not feel linear.

I am already almost devastated that my characters I've fallen for are not in DA2, and incredibly disappointed that DA2 is so limited to one character's story. I won't really see the need to do multiple playthroughs like I have with Origins. But, if they deny the romance/sex/relationship aspect, too, then it will go into obscurity before it's even released. Every company under the sun has done a "become a hero and save the world" story. But, there is no one I can think of out there that has done the "truly become a part of the world you are playing in" like this. The STORY and interactions with the characters are what made this game beyond regular entertainment and set it vastly higher than anything else on the market today, to me. Think about it: If you were truly living with these people, fighting, bleeding, dying, laughing, and building friendships, then of course there would be a deepening of relationships to include sex/romance/love. It makes the characters more alive, and thus, the game more absorbing. To deny this would turn the playing back to flat and forgettable, and comparable to every other game out there.

Other games, I played. This one, I LIVED. I can only hope that DA2 comes close.

I don't think there's much reason to worry. It is pretty much a sure thing that there will be romances. I would bet money I didn't have on it.

stevej713 wrote...

The romance in Mass Effect 2 (Tali
specifically), however, was perfect.  I felt like I had seen it all with
her, with the loyalty quest, the trial, and the dialogue was absolutely
amazing.

Yeah, I agree, that's one place where ME2 really shone. I loved the dialogue at the end of the Tali romance, as well as the Jack one. To see her finally sort of drop the "tough b*tch" image and kind of break down was really moving. In other areas, I had issues with dialogue, but definitely not there.

Modifié par SirOccam, 16 juillet 2010 - 04:40 .