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#526
errant_knight

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Belladoni wrote...

I will be honest. I had never even heard of Dragon Age Origins until last month, and now I am comparing every game I've ever played, and every future game I might want to play to it. Why? Because of the intimacy and emotional depth it provided. It did not feel linear.

I am already almost devastated that my characters I've fallen for are not in DA2, and incredibly disappointed that DA2 is so limited to one character's story. I won't really see the need to do multiple playthroughs like I have with Origins. But, if they deny the romance/sex/relationship aspect, too, then it will go into obscurity before it's even released. Every company under the sun has done a "become a hero and save the world" story. But, there is no one I can think of out there that has done the "truly become a part of the world you are playing in" like this. The STORY and interactions with the characters are what made this game beyond regular entertainment and set it vastly higher than anything else on the market today, to me. Think about it: If you were truly living with these people, fighting, bleeding, dying, laughing, and building friendships, then of course there would be a deepening of relationships to include sex/romance/love. It makes the characters more alive, and thus, the game more absorbing. To deny this would turn the playing back to flat and forgettable, and comparable to every other game out there.

Other games, I played. This one, I LIVED. I can only hope that DA2 comes close.


Exactly. This is why I find the dialogue wheel so disturbing. It takes you out of having a conversation into playing one.

#527
Special_Agent_Goodwrench

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Oh my god, I demand (nicely Posted Image) for a LI like Kai from Heavenly Sword to be put in the game. Especially if Lydia Baksh will be voicing her. I'm into crazy people. Posted Image

#528
Krytheos

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errant_knight wrote...

Belladoni wrote...

I will be honest. I had never even heard of Dragon Age Origins until last month, and now I am comparing every game I've ever played, and every future game I might want to play to it. Why? Because of the intimacy and emotional depth it provided. It did not feel linear.

I am already almost devastated that my characters I've fallen for are not in DA2, and incredibly disappointed that DA2 is so limited to one character's story. I won't really see the need to do multiple playthroughs like I have with Origins. But, if they deny the romance/sex/relationship aspect, too, then it will go into obscurity before it's even released. Every company under the sun has done a "become a hero and save the world" story. But, there is no one I can think of out there that has done the "truly become a part of the world you are playing in" like this. The STORY and interactions with the characters are what made this game beyond regular entertainment and set it vastly higher than anything else on the market today, to me. Think about it: If you were truly living with these people, fighting, bleeding, dying, laughing, and building friendships, then of course there would be a deepening of relationships to include sex/romance/love. It makes the characters more alive, and thus, the game more absorbing. To deny this would turn the playing back to flat and forgettable, and comparable to every other game out there.

Other games, I played. This one, I LIVED. I can only hope that DA2 comes close.


Exactly. This is why I find the dialogue wheel so disturbing. It takes you out of having a conversation into playing one.



Actually, the dialogue wheel doesn't take away from having a conversation; personally, I found the dialogue wheel much better to use than DA: O's system. Since DA: O's dialogue wheel, shown in some screenshots, looks MUCH more intuitive; and as Gaider said on another topic, there will still be 4-6 responses, the wheel also gives the tone of the type of choice you're making. It takes up FAR LESS of the screen now, and I love that.

I do miss the old school days, but I don't see the Dialogue Wheel as having any sort of bad impact on the game; more like a positive impact, at least in my opinion.

#529
Pele1

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My two--or three-cents:

Regarding...Alistair:
First of all, Wynne, apt moniker. ;) Much like the Wynne of DA:O, you present very thoughtful discussion points. I agree wholeheartedly with what you've said about Alistair. For me, in many ways, his character does truly remain consistent to what it is...and that is what is maddening about it. He never grows. Never learns to truly distinguish between personal battles and the larger objective picture. Even his idea of love is quite shallow for me...revolving around viewing the PC in a fashion mimicking idolatry or infatuation more than love. One quick brief example--and I know we've all gone over this a million times perhaps--but his conversation after having slept with the PC. She asks about the future and he can't stomach it. Alistair's love, for me, was the first crush love, which has intensity no doubt, blind devastating intensity, but blows out as well, like a candle burnt to its last waxy remainders. Not real or substantial. In many ways, odd as it may be, I felt Alistair may perhaps grow to be a better husband to Anora after having broken up with the PC than he ever could have to the PC. And I'll leave it at that to prevent the Alistair debate from continuing to linger.

Bad Boys/Evil LI:
I agree that it's about time we got a truly "evil" LI. Or even one so bent on his point of view, like Loghain, that it becomes near impossible for him (or her) to see any other. I would love to see a strong conflict of methodology and ideology rising between two characters who love one another where this seriously affects the way situations are tackled. For instance, let's say a Loghain-esque character wanted desperately to quell uprisings from the banns while your PC wants to save Redcliffe. Even respect for one another, alongside affection, would not necessarily stop a strong NPC from going their way. Yes, we got some of this in DA:O; I won't say this isn't there at all. I would like to see it taken to the next level. Definitely would have liked to have a Loghain romance in DA:O, but that is another story. (Shoutout to phaonica: Am eagerly awaiting the mod!) 

I'll say that I did find it very hard to play as a truly evil character in DA:O. No member of the party seemed truly evil; even Morrigan was warm hearted in her way though she tried to cover it up. There were no consistent rewards of being evil. One small thing: When one of my PCs threatened the priest to get Sten, Morrigan was quite giddy about it, saying: Now we threaten priests! What fun! That was great. We need more of that. At least the ability to be able to play both the "paladin" walkthrough and "evil" walkthoughs equally--and everything in between--if we wish. A good example of the "everything in between" in my opinion was Fallout 2. You can be truly ambiguous in your morality and that can be a good thing. You can double cross mafia houses and no one demands explanations. You can sleep with prostitutes and get addicted to Jet. And still be an essentially good person. Would like a playthrough like that, would like a LI like that. Unapologetic. Morally ambiguous. And before anyone says Zevran, let's admit it, he was really a sweet guy just hurt and conditioned by the life he was put through, putting on a flirtatious and morally ambiguous front to justify his life both to others and himself. Wynne--the in-game Wynne, not our posting friend, heh--really did have him figured out from the start.

Since I brought up Zevran, I may as well say that I saw a lot of good things in his romance that I'll mention, apart from just "fangirling" about his romance (which I loved, btw). The writers took some positive steps in making the LI concerned about our PC. He was the only one who did things occasionally like try to tell you a funny poem because "you just look so sad all the time," thinking to cheer you up. When I got that dialog, I literally, in my world outside the game, felt the weight of all my PC had gone through both grow heavier and lighter. Heavier, because it was acknowledged. It became more real. I felt the pain of what my PC had gone through and her sadness. Lighter, also because it was acknowledged. Because it felt shared. This definitely needs to be done more with romances. The Alistair romance, for example, notoriously lacked any care on his part for the PC's suffering. "Oh, your best friend got ravished by a spoilt nobleman? Your family and you lived in utter poverty under human rule?...Yeah. But Duncan just died. So...can we concentrate on that?" You can vary the above sentence and make it applicable to whichever origin you like; the bottom line is the same. Your dear NPC friends, the ones you care so much about, often seem quite callous because they don't say anything about you.

Bottom line: More evil/unapologetically morally ambiguous LI desired, and as others have stated before, have more dialog from LIs about the PC as well.

Dwarven Love
My PC and I, for our part, fell for Gorim Saelac, quite desperately. One of things that tore me apart--and I was truly surprised by how visceral my real life reaction was, trust me--was not being able to love Gorim when we were reunited. I would even have settled for a corny, "I am too injured to travel with you, my lady. And your quest too important to foresake. But...if you truly wish it and believe me worthy...I shall wait here for you...and if we are both blessed by the Ancestors to survive the Blight, I should be honored to marry you." 
Sigh. :wub:
Ahem.
Or Leske. Was shocked when he betrayed me, though I understood it later. I certainly found him quite charming.
I even found Oghren charming. Maybe I'm a very strange person. But I liked his rough and tough, drinking, laughing, borderline inappropriateness. Reminds me of a stereotypical Irishman, and I like 'em. I would totally have taken Felsi's place, hah.
Bottom line? If DA:2 wants to include a dwarven male romance, I'm all, all for it. :lol:

Couple Concluding Thoughts
I'm sure I've babbled on long enough. Will just say a few last things.

1) Love the idea of a non-party romantic interest. Would be nice to fall in love with someone who, though loves you, cannot join you on your quest. I'll use Bann Teagan as an example, even though I'm not as enamored of him as many. I think it would be an interesting dynamic to have someone with other responsibilities. The game could have side quests with that person and make you worry about that person's safety when things in that particular area grow troublesome. Maybe that person even has to move and send you a messenger telling you the place they are in now. You could take time out, when possible, to try and visit them and there should be new dialogs when you visit them.

2)Not completely on-topic but I loved the ability to have this stronghold in Baldur's Gate 2 where you had to complete quests and solve disputes. I think it creates a nice little arena outside of the main quest places you go where you solve disputes of a different sort. This could even tie in with the first idea; perhaps a potential LI resides there. Or it could be more political and involve more issues like that, a la Dwarven Noble origin, or from what I hear, Awakening.

3)I'd like more "interference" from a LI or NPC's past. Though I understand this is hard to do, I think it added a lot when someone like Marjolaine resurfaced from Leli's past or Taliesin showed up. Don't know if it's just me, but I'd like more of this. Much more. Would be interesting to really feel the weight of a LI's past and have it be something we both have to constantly battle as a team, aside from the larger quest. Though not repetitive enough to become boring (i.e. Not just have different Crows show up hunting Zev! Variety, variety.) Or even from our PC's past.

4)Now this may go against the grain for many, but I would genuinely appreciate a nice cutscene at the end for a "happy after" ending. Maybe that is sappy, maybe I'll have a lot of people berate me for wanting this. But for instance, I would have liked a nice long cutscene showing Zev and my PC living somewhere, training Grey Wardens, laughing into the sunshine, that sort of thing. Perhaps the Morrigan fans could have actually gotten a cutscene of her walking into the mountains, looking at the ring, I don't know. But I felt as though my happy ever after was really snatched away. I think the end of a game is one of its most important features...and would love to see more attention paid to that.

5)A bit of repetition from my Dwarven Love section, but someone like Gorim. Even if not a dwarf, that personality. A thorough gentleman but not awkward or a coward. I felt strength in Gorim's character, a deep inner strength that in many ways guided the PC, even when it seemed to follow. Which was a dynamic that fascinated me. I felt like the PC could rely on Gorim for true advice, and I really liked that feature. I enjoyed having the ability to ask Gorim to clarify things that I didn't understand; it deepened the "we are a team" feeling for me. The emotion that comes from understood togetherness is richer for me than any overt declarations of love. I think it would be wonderful if the writers considered what they did with Gorim and try to use its positive features in any future LIs.

Sorry if I've been less than coherent or organized in my post, guys! Wonderful thread, found so much interesting about it that I just had to comment.

~Pele

Modifié par Pele1, 16 juillet 2010 - 06:11 .


#530
SirGladiator

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I agree that the Leliana romance was awesome, she really was a fantastic character, really the best in the game to me. I also agree that you don't shouldn't need a character to be a party member to be an LI, just look at how cool the romance with Kelly was in ME2. Of course that wasn't an 'official' romance, but it was still arguably the best romance in the game. You were with her a lot (she was your secretary, she gave you a heads up every time you had a new message, and she constantly had new things to say as the game progressed), she got kidnapped and you rescued her, saving her life (if you didn't save her right away though, she died, so there was the extra added urgency), then you get the post-game e-mail where she tells you she loves you and then you get the 'love scene' (not the best in the game, but better than nothing) . It was great, and she wasn't a member of your party at all. I could totally see something like that in DA2, not that there won't hopefully be plenty of good romancable ladies within the party, but there's always room for more :) .



And really, in DAO, it would've been nice to be able to have a romance with Anora, ironic that you can marry her but not romance her, whereas the others you can romance but not actually marry, that wasn't thought through quite well enough :) . Of course there is the girl in the Tavern, Bella, she would've made a good LI also, there's no shortage of possibilities! Another disappointing missed opportunity was Shianni, maybe she will show up in DA2 as a party member and/or LI. But the bottom line is yes, party member romances are great, but they definitely don't 'have' to be a party member for it to be a good, satisfying romance.



The most recent idea I had for a specific DA2 romance was actually a Darkspawn, basicly the opposite of the 'broodmother', basicly instead of turning some of the women they capture into those disgusting things, imagine if some are turned into elite fighters who retain most of their human features and attractiveness, while still having certain unique darkspawn characteristics also, and that one of them happens to end up retaining more of their human way of thinking than the others, and ends up joining your team. That would make for a pretty cool and highly unique romance :) .



So the bottom line is yes, there are so many awesome possibilities, that's why we love these games so much :) . One thing we can all agree on is that whichever ideas we like best, we want 'more', two is great and all (Leliana and Morrigan in DAO) but more would definitely be better :) .

#531
phaonica

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Pele1, you are awesome, as always, and I love your post Posted Image

I also prefer a bad boy LI, or a tsundere ("describes a person who is initially cold and even hostile towards another person before gradually showing their warm side over time."(from wiki)).  A reformed villain can make a great LI.

SirGladiator wrote...

The most recent idea I had for a specific DA2 romance was actually a Darkspawn, basicly the opposite of the 'broodmother', basicly instead of turning some of the women they capture into those disgusting things, imagine if some are turned into elite fighters who retain most of their human features and attractiveness, while still having certain unique darkspawn characteristics also, and that one of them happens to end up retaining more of their human way of thinking than the others, and ends up joining your team. That would make for a pretty cool and highly unique romance :) .


I support this idea, also. Because drama is good!

The romances in Origins were so well written.  The characters were deep and engaging and often you'd end up sincerely caring for them. I trust that Bioware could pull almost anything off. They make us want more, more! Posted Image

#532
Tirigon

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SirGladiator wrote...

Another disappointing missed opportunity was Shianni, maybe she will show up in DA2 as a party member and/or LI.

We should certainly pray for that.

The most recent idea I had for a specific DA2 romance was actually a Darkspawn, basicly the opposite of the 'broodmother', basicly instead of turning some of the women they capture into those disgusting things, imagine if some are turned into elite fighters who retain most of their human features and attractiveness, while still having certain unique darkspawn characteristics also, and that one of them happens to end up retaining more of their human way of thinking than the others, and ends up joining your team. That would make for a pretty cool and highly unique romance :) .


A big NO from me. Darkspawn turn women into broodmothers, not sexy elite warriors. I don´t think the entire darkspawn concept should be changed for the sake of a kinky sex scene.
That said, I DO like the idea of a sexy and deadly warrior girl as your lover and sister-in-arms. But it should be something fitting to the role, like a dark elf or a demon in disguise, not a darkspawn.

#533
Malkavianqueen

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Pele1 wrote...

Bad Boys/Evil LI:
I agree that it's about time we got a truly "evil" LI. Or even one so bent on his point of view, like Loghain, that it becomes near impossible for him (or her) to see any other. I would love to see a strong conflict of methodology and ideology rising between two characters who love one another where this seriously affects the way situations are tackled. For instance, let's say a Loghain-esque character wanted desperately to quell uprisings from the banns while your PC wants to save Redcliffe. Even respect for one another, alongside affection, would not necessarily stop a strong NPC from going their way. Yes, we got some of this in DA:O; I won't say this isn't there at all. I would like to see it taken to the next level. Definitely would have liked to have a Loghain romance in DA:O, but that is another story. (Shoutout to phaonica: Am eagerly awaiting the mod!) 

I'll say that I did find it very hard to play as a truly evil character in DA:O. No member of the party seemed truly evil; even Morrigan was warm hearted in her way though she tried to cover it up. There were no consistent rewards of being evil. One small thing: When one of my PCs threatened the priest to get Sten, Morrigan was quite giddy about it, saying: Now we threaten priests! What fun! That was great. We need more of that. At least the ability to be able to play both the "paladin" walkthrough and "evil" walkthoughs equally--and everything in between--if we wish. A good example of the "everything in between" in my opinion was Fallout 2. You can be truly ambiguous in your morality and that can be a good thing. You can double cross mafia houses and no one demands explanations. You can sleep with prostitutes and get addicted to Jet. And still be an essentially good person. Would like a playthrough like that, would like a LI like that. Unapologetic. Morally ambiguous. And before anyone says Zevran, let's admit it, he was really a sweet guy just hurt and conditioned by the life he was put through, putting on a flirtatious and morally ambiguous front to justify his life both to others and himself. Wynne--the in-game Wynne, not our posting friend, heh--really did have him figured out from the start.


Yesssss~ I completely agree! X__X As I play primarilly evil characters, an evil/bad boy love interest/more evil options for my characters would be wonderful! Dragon Age seemed very limited in this respect. And as much as I loved Zevran, I would love to see a love interest have this taken a step further!

#534
Collider

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Potential with the "evil" LI is that most people may not want to be forced to romance someone "evil" because they are the only love interest of the gender they want to romance - in the event that there is only one romance interest to said gender. Though I doubt DA2 would be like that. Could be though.

#535
Malkavianqueen

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Collider wrote...

Potential with the "evil" LI is that most people may not want to be forced to romance someone "evil" because they are the only love interest of the gender they want to romance - in the event that there is only one romance interest to said gender. Though I doubt DA2 would be like that. Could be though.


Well, the more evil romances for guys have been popular, though~ I mean, Viconia, Morrigan. You could even keep Bastilla in the dark side.

But females have gotten love interests who (with the exception of Zevran and Sky, who you could convert to the closed fist) have always been good and even the same archetype of guy (Carth, Alistair, Anomen). We need a bad boy! Maybe they need a more Jade Empire approach where if you're in love you can influence your love interests decisions/whatever.

#536
Collider

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Arduine wrote...

Collider wrote...

Potential with the "evil" LI is that most people may not want to be forced to romance someone "evil" because they are the only love interest of the gender they want to romance - in the event that there is only one romance interest to said gender. Though I doubt DA2 would be like that. Could be though.


Well, the more evil romances for guys have been popular, though~ I mean, Viconia, Morrigan. You could even keep Bastilla in the dark side.

yep, but I'm not sure as popular as the less "evil" ones. I'm not sure, but for Dragon Age, Leliana may be more popular for guys than Morrigan. Could be wrong though.

But females have gotten love interests who (with the exception of Zevran and Sky, who you could convert to the closed fist) have always been good and even the same archetype of guy (Carth, Alistair, Anomen). We need a bad boy! Maybe they need a more Jade Empire approach where if you're in love you can influence your love interests decisions/whatever.

Jacob & Kaidan were boy scouts, but I thought Garrus & Thane were "bad boys" in a way, though presumably not as much or in the way that you want. I seem to remember hearing about an "evil" male love interest in Baldur's Gate or Neverwinter Nights or some other older Bioware game though.

#537
Jetvoid

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As they say, blood and sex sells, and i happen to like blood and sex.

#538
Jetvoid

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Romance is good too.

#539
Ashaman X

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As I was reading through this thread, a thought struck me in how far RPGs have actually come. My first BioWare game, Neverwinter Nights had no real romance to speak of, unless you count the things with Aribeth and Aaron, but they were hardly romance. As time has gone on and the technology improved, the relationships have gotten more real and life like. Dialog, choices, love making, questing etc... I think that in a few more years, everything we would want like spontaneous hugs, quiet time with your LI and so on will happen. It just depends on the technology I guess. Has anyone ever stopped to think how amazing it is that we can delve so deeply into a character and have so many discussions around him/her?



Personally, I've more than enjoyed my relationships with the various BioWare games, they have left me feeling that it was worth it. I generally take the "girly" person like Leliana, or the interesting one like Ashley. I've found great value in these, exploring and enjoying it. Yes, things are not perfect, but as I said, in a few years the extra technology will make things even better.



For DA2, I'm looking forward to seeing what relationships there are, exploring and learning these. There should be somebody there to my taste.

#540
Dunkan N1

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#541
mopotter

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Krytheos wrote...

Personally, what I'd really like to see is someone like Bishop; someone with a complex, interesting character, who's cirumstances lead him to be the way that he is -- unrepetantly evil, or just Lawful Evil -- kind of like Artemis Entreri, would be a good thing. Handsome, interesting, complex, and mysterious, but also someone who has ambition beyond simply 'journey with Hawke to the Free Marches, become Champion of Kirkwall!'.


I still want both.  I have some characters who would certainly like Bishop following them around, but I have others who need someone oh like Deputy Marshal Raylan Givans, my current favorite tv character from Justified.  Yes, this is who I'm looking for as a LI.    He won't be the first to draw his weapon, but if you draw your's he'll kill you.  I like the character and my character who follow the path of light would be happy to have him with her.

#542
Games4ever

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Honestly,romance without nudity is pants

#543
mopotter

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Jimmy Fury wrote...

Wynne wrote...

Jimmy Fury wrote...

and @Wynne and the Alistair debate:
I can see why Alistair would act the way he did. Maker knows my Cousland would have slit the throat of anyone who dared suggest he spare Howe's life.

My friend, that is because unlike Loghain, who at least meant well and was once a good man and a hero, Howe is (a) ambitious, (B) a sociopath, © useless even to the Wardens, and (d) the dark little voice whispering in Loghain's ear. Intentions matter a lot. Can you see Howe setting aside all his plans like Loghain does? For the greater good?

Sparing Loghain is justifiable; sparing Howe would not be. That's not emotion-based, it's based on the characteristics of the specific individuals we're talking about. Loghain cares about something other than himself, Howe does not, and that's the difference between a redeemable character and an unredeemable one.


Sorry no, that may be why you wanted Howe dead but not me. My Cousland didn't care about any of that, the only thing that mattered to him was that Howe was the man responsible for murdering his family in cold blood. He could have been the most well intentioned guy on earth, Oren's blood was on his hands. He had to die.

And I'm sorry but I didn't see any of that in Loghain. I saw Loghain as a broken and power hungry madman who had completely lost his grip on reality. I saw a man who had seen the darkspawn horde with his very own eyes and betrayed his king because he thought his old enemies were a greater threat. I saw a man who would murder a friend to keep himself in power. Whatever his past deeds they were irrelivant to what he had become.
So, like Howe, he had to be put down.

-edit for topicalness!-

So yessss back to romances lol
I'd like to see a romancable companion who's a proper soldier. Just a soldier, not a templar or a warden or anything related to magic, just a soldier...A sort of "average joe" type guy (a ruggedly handsome average joe type guy maybe but average joe none the less) but with an interesting and/or checkered past.
hmm...
A deserter, from whatever Kirkwall has as an army who hates himself for deserting. Then he meets up with Hawke and the crew and discovers that the army he left is corrupt and he had actually done the right thing by deserting.
I'd prefer he not have the "repentent coward who realizes he is brave and strong" thing but someone who thinks he's a coward then discovers he never was.
And he should be modeled on and voiced by Misha Collins... ^_^



I also killed Howe, but my character would have spared him if her brother's life was in the balance.  (she could always track him down later).  Alistair on the other hand, would not spare Loghain's life for the possibility of saying hers.  And everyone who plays the game puts their own heart and soul in the game and the characters. It's what makes the game so good.

 It's also why we will never have everyone agreeing about motives and what should have happened and it's why the opinions of Wynne (and myself) are just as valid as those who think Alistair running off and getting drunk and never coming back is a reasonable thing or that sending him to have sex with a beautiful witch is also a reasonable thing.  

In each game I played (and like most of us I played more than just a few) my characters had different motives and the outcome of the game was different.  
I died,
Alistair died,
He marries Anora because he can't marry a mage so my mage stays and probably ruins their life.  
He marries Anora and my mage leaves.  
Anora is supported as queen and Alistair and my elf leave.  
My human sends him to Morrigan and becomes Queen.  
I support the Queen have Loghain become a warden and Alistair goes gets drunk and disappears.    

These are all possible endings and as far as I'm concerned, they should have had one more.  Just One more.  Where you could hit Alistair over the head to knock some sense in him.  He goes off and fights with another group, or he comes back after his drunken spree and apologizes.  Loghain is dead your alive.  It would have been just as valid as the others.  

This is one situation I hope BioWare NEVER ever does again.  I usually play a bioware game for years and this one I played until I realized nothing I did could save us both except sending her to Morrigan.  I romanced Zev a couple of times but truly he's just not my type, so I put the game up.  A first in BioWare history.  

I'm looking forward to DA2 and ME3.  

edit-spelling
edit two --   ;)  I  like your two romance ideas, especially the normal guy who thinks he a coward but finds out he isn't.  I think that is a good definition of a Hero.  some of my favorite stories and movies have this guy in them.

Modifié par mopotter, 16 juillet 2010 - 11:56 .


#544
mopotter

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Pele1 wrote...

My two--or three-cents:

Since I brought up Zevran, I may as well say that I saw a lot of good things in his romance that I'll mention, apart from just "fangirling" about his romance (which I loved, btw). The writers took some positive steps in making the LI concerned about our PC. He was the only one who did things occasionally like try to tell you a funny poem because "you just look so sad all the time," thinking to cheer you up. When I got that dialog, I literally, in my world outside the game, felt the weight of all my PC had gone through both grow heavier and lighter. Heavier, because it was acknowledged. It became more real. I felt the pain of what my PC had gone through and her sadness. Lighter, also because it was acknowledged. Because it felt shared. This definitely needs to be done more with romances. The Alistair romance, for example, notoriously lacked any care on his part for the PC's suffering. "Oh, your best friend got ravished by a spoilt nobleman? Your family and you lived in utter poverty under human rule?...Yeah. But Duncan just died. So...can we concentrate on that?" You can vary the above sentence and make it applicable to whichever origin you like; the bottom line is the same. Your dear NPC friends, the ones you care so much about, often seem quite callous because they don't say anything about you.


3)I'd like more "interference" from a LI or NPC's past. Though I understand this is hard to do, I think it added a lot when someone like Marjolaine resurfaced from Leli's past or Taliesin showed up. Don't know if it's just me, but I'd like more of this. Much more. Would be interesting to really feel the weight of a LI's past and have it be something we both have to constantly battle as a team, aside from the larger quest. Though not repetitive enough to become boring (i.e. Not just have different Crows show up hunting Zev! Variety, variety.) Or even from our PC's past.

4)Now this may go against the grain for many, but I would genuinely appreciate a nice cutscene at the end for a "happy after" ending. Maybe that is sappy, maybe I'll have a lot of people berate me for wanting this. But for instance, I would have liked a nice long cutscene showing Zev and my PC living somewhere, training Grey Wardens, laughing into the sunshine, that sort of thing. Perhaps the Morrigan fans could have actually gotten a cutscene of her walking into the mountains, looking at the ring, I don't know. But I felt as though my happy ever after was really snatched away. I think the end of a game is one of its most important features...and would love to see more attention paid to that.


Sorry if I've been less than coherent or organized in my post, guys! Wonderful thread, found so much interesting about it that I just had to comment.

~Pele


:) Good post.  I'm also going to skip Alistair because I've repeated my feelings so often I can repeat it in my sleep.

I thought Zev was a really well made character, and can see the appeal, but he just isn't my type.  When I went into the void and saw his history I teared up.  I just didn't get the connection to him that I got with Alistair so I only romanced him twice.  

I didn't mind the little text update at the end, but I totally agree that a  cutscene with a sappy happy ending would have been so much better.   Not sure they could do it if they have multiple endings but I do want one happy ride into the sunset together ending.  

#545
mopotter

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[quote]Arduine wrote...

[quote]Collider wrote...

But females have gotten love interests who (with the exception of Zevran and Sky, who you could convert to the closed fist) have always been good and even the same archetype of guy (Carth, Alistair, Anomen). We need a bad boy! Maybe they need a more Jade Empire approach where if you're in love you can influence your love interests decisions/whatever.

[/quote]

This would be very interesting.  I like the idea of being able to influence your love interest, and if you can't influence them I definitely want both the good and the bad.  If I can't influence them, I'd like them to tell my character off and leave the group. not join in the first place or be able to kill them.  I did kill Zev a couple of times.  

If I'm playing someone not quite angelic I don't want the champion of good lecturing me, I just want him to leave and If I'm playing the character who tries to help as many as she can, I don't want someone around I think might kill me.  

#546
mopotter

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Ashaman X wrote...

As I was reading through this thread, a thought struck me in how far RPGs have actually come. My first BioWare game, Neverwinter Nights had no real romance to speak of, unless you count the things with Aribeth and Aaron, but they were hardly romance. As time has gone on and the technology improved, the relationships have gotten more real and life like. Dialog, choices, love making, questing etc... I think that in a few more years, everything we would want like spontaneous hugs, quiet time with your LI and so on will happen. It just depends on the technology I guess. Has anyone ever stopped to think how amazing it is that we can delve so deeply into a character and have so many discussions around him/her?

Personally, I've more than enjoyed my relationships with the various BioWare games, they have left me feeling that it was worth it. I generally take the "girly" person like Leliana, or the interesting one like Ashley. I've found great value in these, exploring and enjoying it. Yes, things are not perfect, but as I said, in a few years the extra technology will make things even better.

For DA2, I'm looking forward to seeing what relationships there are, exploring and learning these. There should be somebody there to my taste.


Baldurs gate was my first BioWare game.  Your LI was in your group and it was very well done.  It got me hooked.  NWN was a bit of a let down just because the LI didn't join you, but it was still fun.  KOTOR is my judgement line now.  That one had everything.  Story, mystery, involvement, great characters, humor, romance, tears, love and choices.  

I am definitely a BioWare fan girl.  

#547
RevilFox

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All this talk about Bad Boy LI's. I can understand where it's coming from, but I really want a Bad Gril LI. Like, evil bad.

#548
oliveer95

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the romances makes the game come alive :) dont even try to replace morrigan you whont succeed.. :'S

#549
oliveer95

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make an add:on for nude sex... for us who think clothed sex is stupid..

#550
mopotter

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RevilFox wrote...

All this talk about Bad Boy LI's. I can understand where it's coming from, but I really want a Bad Gril LI. Like, evil bad.


Of course.  We need at least 2 of everything.   2 men - 1 evil 1 good; 2 women - 1 evil 1 good; and in a perfect world 2 same sex Male and Female evil and 2 same sex male and Female good.  

I'd actually be ok with 1 male and 1 female who can be influenced by your character to be evil or good.  In this case I  would want them to start out as neutral and take it from there.  But 2 is much better.