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#601
Kandene

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The best part of the Morrigan romance was she still had stuff to say all throughout the game and how you can't just be like " Your awesome and beutiful I agree Morrigan" or she'll wise up and realise your just agreeing with her cause you think she likes it.

#602
christrek1982

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mosaiclobster wrote...

Fangirl17 wrote...

errant_knight wrote...

elearon1 wrote...

How about an abusive relationship? It starts off nice enough but the person gets more and more abusive until your other companions start commenting on it and you have to try and get away.

Or a Stalker ... well, I hear Leliana was something of a stalker but since I always romanced her I never noticed. (and the few times I tried romancing someone else I felt so bad about it I dumbed them for her)

The point being there are many more complicated relationship dynamics than "lets talk nice til we fall in love"


Dude. You're creeping me out. First you want Hawke to get it on with his sister, and now this.


I know right :blink: He must like drama.


Uhhh seriously. I like dark fantasy too, but it's called fantasy for a reason. It's supposed to afford some kind of escapism. It's fun to hold the fate of an entire village in your hands, or to decapitate darkspawn, because that isn't stuff we'll ever get the opportunity to do in real life. Even the romances, for all their great dialogue, aren't based in our world and our kind of reality.

There is no precendent for stalking or abuse (cripes!) in DA and I'd really like to keep it that way. Those are very real, very prevelant real world problems that a lot of people struggle with. It's not a matter of being too chicken or too sensitive to handle DARK FANTASY OMG. But to talk about stalking like it's just another "relationship dynamic"... seriously? Stalkers are usually mentally ill, and very often pose a real threat to their target's safety. To suggest that these themes need to be include in DA for it to be intense, or whatever, is ridiculous. Let's stick to slaying dragons, bargaining with demons, bedding assassins etc.


Dude you are dark and thats not in a nice way and I thaght my idea was dark

#603
christrek1982

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kaispan wrote...

Did you ever talk to her christrek? I was surprised after listening to her and Alistair sniping how completely opposite she seemed the very first time I spoke with her. If you are civil and respectful to her she is quite different. There is a lot she hides beneath that cold surface. ;D
 
If you are rude to her she is caustic right back--you definitely get what you give, in that sense.






yes I spoke to her but never managed to get her approval up
very high every time i tried to help someone I lost approval this is what made
me think she was selfish foe example in the first village I came across a shop
keep who was profiteering from the chaos. Now keep in mind that the people in
lothering had lost there homes thing and some had lost loved one and this guy
was a opportunist and profiteering.  (I hate greed and money grabbing)
anyway my choices where drive of the priest and get 1 gold or get the shop keep
to lower his prices anyway got the shop keep 2 lower his prices hence i lost approval.
As she believed that we where wasting are time and that it was survival of the fittest.



But thanks for the reply I will give her more of a chance with my next play through.

#604
christrek1982

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anyway lots of people talk of Morrigan but what do people think of Lillana?

#605
Mecha Tengu

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Morrigan likes it rough



Leliana is secondary objective

#606
mopotter

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christrek1982 wrote...

kaispan wrote...

Did you ever talk to her christrek? I was surprised after listening to her and Alistair sniping how completely opposite she seemed the very first time I spoke with her. If you are civil and respectful to her she is quite different. There is a lot she hides beneath that cold surface. ;D
 
If you are rude to her she is caustic right back--you definitely get what you give, in that sense.






yes I spoke to her but never managed to get her approval up
very high every time i tried to help someone I lost approval this is what made
me think she was selfish foe example in the first village I came across a shop
keep who was profiteering from the chaos. Now keep in mind that the people in
lothering had lost there homes thing and some had lost loved one and this guy
was a opportunist and profiteering.  (I hate greed and money grabbing)
anyway my choices where drive of the priest and get 1 gold or get the shop keep
to lower his prices anyway got the shop keep 2 lower his prices hence i lost approval.
As she believed that we where wasting are time and that it was survival of the fittest.



But thanks for the reply I will give her more of a chance with my next play through.




I liked the character.  She was my sister.   :) I actually agreed with some of her ideas about magic anyway, and after talking to her about her childhood a lot of the reason she acts the way she does made sense.  

#607
mopotter

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christrek1982 wrote...

anyway lots of people talk of Morrigan but what do people think of Lillana?


I like her too.  We talked about "shoes".  It made me laugh.   I liked that we could be friends even if I didn't romance her.   

#608
Sol Nox

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One of the companion-romances is going to be based off him.

#609
Krytheos

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christrek1982 wrote...

mosaiclobster wrote...

Fangirl17 wrote...

errant_knight wrote...

elearon1 wrote...

How about an abusive relationship? It starts off nice enough but the person gets more and more abusive until your other companions start commenting on it and you have to try and get away.

Or a Stalker ... well, I hear Leliana was something of a stalker but since I always romanced her I never noticed. (and the few times I tried romancing someone else I felt so bad about it I dumbed them for her)

The point being there are many more complicated relationship dynamics than "lets talk nice til we fall in love"


Dude. You're creeping me out. First you want Hawke to get it on with his sister, and now this.


I know right :blink: He must like drama.


Uhhh seriously. I like dark fantasy too, but it's called fantasy for a reason. It's supposed to afford some kind of escapism. It's fun to hold the fate of an entire village in your hands, or to decapitate darkspawn, because that isn't stuff we'll ever get the opportunity to do in real life. Even the romances, for all their great dialogue, aren't based in our world and our kind of reality.

There is no precendent for stalking or abuse (cripes!) in DA and I'd really like to keep it that way. Those are very real, very prevelant real world problems that a lot of people struggle with. It's not a matter of being too chicken or too sensitive to handle DARK FANTASY OMG. But to talk about stalking like it's just another "relationship dynamic"... seriously? Stalkers are usually mentally ill, and very often pose a real threat to their target's safety. To suggest that these themes need to be include in DA for it to be intense, or whatever, is ridiculous. Let's stick to slaying dragons, bargaining with demons, bedding assassins etc.


Dude you are dark and thats not in a nice way and I thaght my idea was dark


It is called a dark fantasy, as I recall; dark implies dark nature, and DA: O was RIPE with it. There are actually WORSE things in DA: O than stalking or abuse. City Elf Origin comes to mind IMMEDIATELY. IMMEDIATELY. Then there's the whole torture thing in Arl Howe's basement, slavery, outright murder...

In the Female Mage origin, as well, Cullen is HEAVILY implied to be a stalker-esque character towards the Fem Mage, and it shows to a certain degree. Dragon Age is dark fantasy, and I imagine the dark themes will only get more and more present as we go along, though as I said before, I hope not to EXTREMES.

Fantasy may imply escapism, but when fantasy is preceded by dark, there is no comma to be had; fantasy may have some sort of escapism but most dark fantasy type of books I've read, and games I've seen, are quite dark, but they all do sometimes provide a light at the end of the tunnel a little bit.

.....

Also, BioWare's inspiration for Dragon Age? One of the darkest books I've ever read. A song of Ice and Fire, by George R. R. Martin.

#610
Thiefy

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oh just wanted to add a few things after ninja posting then going back to read the rest of the thread (though tbh i did skip most of the long winded posts ^~^;;)

MoSa09 wrote...

mopotter wrote...

I love ME but I agree.  The dialog for all of it,  romance and friends was better in DA.  However, High School boys fantasy I thought came out in DA when you send your boyfrend to have sex with another woman.  Might be wrong but that would seem to rate up with a guy and 2 girls (JE did that one).


my high school days are gone for a long while now, but i can't remeber i ever dreamed of letting my girl sleep with another guy, not even a close friend. I think you must be somewhat strange that having your girl betray you while you know about it and wait outside til they're done is something you dream of;)

they ought to flip flop the endings then, have the bad ass guy leave the party in a flurry of emotions with the fem PC chasing after him, possibly to never see them again, while the male PCs send their girl friend off to screw another man in order to save their own hides resulting in your partner having a bastard child and probably the only one either of you will ever have. (that or one of you has to die Posted Image )

the_one_54321 wrote...

DA:O had the two-girls-one-guy thing, and also a two-guys-one-girl thing. It was with the duelist chick in Denerim.

Yeah but females still had to share 1 guy with another females however you slice it, unless you played as a male yourself. would have been nicer if the duelist was male instead of female imo, as a straight chick but i think that would just be too creepy for the guy gamers even if you could completely ignore the npc.

A lot of people also seem to have issues with gifts....maybe try taking a Harvest Moon approach? (lol don't give me that look) In some of the more recent games, in order to avoid present spamming early on, the game now programs NPCs to refuse gifts, even if they love them, if they consider you a stranger (i.e. you haven't talked to the in "x" amount of days or have low affinity towards you)

On that topic sense the game is also spanning 10 years and it's not all about saving the world, it would be nice to see events not based on fighting...like festivals. Even if they have nothing to do with romances (though it would be a great oppertunity to explore date options Posted Image ) it would also let us see more of the culture of Thedas.

#611
ShadyKat

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I plan on feeding Morrigan to Flemeth, then having hot sechs with young Flemeth.Posted Image

Modifié par ShadyKat, 19 juillet 2010 - 04:31 .


#612
Jimmy Fury

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Krytheos wrote...

christrek1982 wrote...

mosaiclobster wrote...
Uhhh seriously. I like dark fantasy too, but it's called fantasy for a reason. It's supposed to afford some kind of escapism. It's fun to hold the fate of an entire village in your hands, or to decapitate darkspawn, because that isn't stuff we'll ever get the opportunity to do in real life. Even the romances, for all their great dialogue, aren't based in our world and our kind of reality.

There is no precendent for stalking or abuse (cripes!) in DA and I'd really like to keep it that way. Those are very real, very prevelant real world problems that a lot of people struggle with. It's not a matter of being too chicken or too sensitive to handle DARK FANTASY OMG. But to talk about stalking like it's just another "relationship dynamic"... seriously? Stalkers are usually mentally ill, and very often pose a real threat to their target's safety. To suggest that these themes need to be include in DA for it to be intense, or whatever, is ridiculous. Let's stick to slaying dragons, bargaining with demons, bedding assassins etc.


Dude you are dark and thats not in a nice way and I thaght my idea was dark


It is called a dark fantasy, as I recall; dark implies dark nature, and DA: O was RIPE with it. There are actually WORSE things in DA: O than stalking or abuse. City Elf Origin comes to mind IMMEDIATELY. IMMEDIATELY. Then there's the whole torture thing in Arl Howe's basement, slavery, outright murder...

In the Female Mage origin, as well, Cullen is HEAVILY implied to be a stalker-esque character towards the Fem Mage, and it shows to a certain degree. Dragon Age is dark fantasy, and I imagine the dark themes will only get more and more present as we go along, though as I said before, I hope not to EXTREMES.

Fantasy may imply escapism, but when fantasy is preceded by dark, there is no comma to be had; fantasy may have some sort of escapism but most dark fantasy type of books I've read, and games I've seen, are quite dark, but they all do sometimes provide a light at the end of the tunnel a little bit.


I'm sort of stuck between both perspectives I think. Things of this nature are very real and very problematic for people. That reality is what can give it a very deep emotional impact. I've seen a few fictional representations of truly horrible things that made me uncomfortable (which is a very difficult thing to do) and broke my heart at the same time. So yes, I think that if they're done with tact and sensitivity they can add a great deal of emotion to the story.

But I think the important thing to remember is the reality of the subject matter. Even in fantasy the reality should not be ignored.
Abusive relationships are not romantic. At all. Period. They shouldn't be romanticized or shown in the slightest positive light because there is absolutely nothing positive about them. If they're at all present they should be shown truthfully for the horrors they are.

#613
mopotter

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Thief-of-Hearts wrote...

A lot of people also seem to have issues with gifts....maybe try taking a Harvest Moon approach? (lol don't give me that look) In some of the more recent games, in order to avoid present spamming early on, the game now programs NPCs to refuse gifts, even if they love them, if they consider you a stranger (i.e. you haven't talked to the in "x" amount of days or have low affinity towards you)

On that topic sense the game is also spanning 10 years and it's not all about saving the world, it would be nice to see events not based on fighting...like festivals. Even if they have nothing to do with romances (though it would be a great oppertunity to explore date options Posted Image ) it would also let us see more of the culture of Thedas.


I like the festival idea.  The tutorial for NEW2 (I think) had a festival at the beginning BG had a circus (sort of circus of the damed but the tent was there) and it was nice, I'd want something a bit more involved than the tutorial was but I do like this idea.

My problem with the gifts the way DA is, I am guilty of using bones and torn up underwear when someone didn't like me.    I'm looking forward to the new system.  

#614
Jimmy Fury

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mopotter wrote...

Thief-of-Hearts wrote...

A lot of people also seem to have issues with gifts....maybe try taking a Harvest Moon approach? (lol don't give me that look) In some of the more recent games, in order to avoid present spamming early on, the game now programs NPCs to refuse gifts, even if they love them, if they consider you a stranger (i.e. you haven't talked to the in "x" amount of days or have low affinity towards you)

On that topic sense the game is also spanning 10 years and it's not all about saving the world, it would be nice to see events not based on fighting...like festivals. Even if they have nothing to do with romances (though it would be a great oppertunity to explore date options Posted Image ) it would also let us see more of the culture of Thedas.


I like the festival idea.  The tutorial for NEW2 (I think) had a festival at the beginning BG had a circus (sort of circus of the damed but the tent was there) and it was nice, I'd want something a bit more involved than the tutorial was but I do like this idea.

My problem with the gifts the way DA is, I am guilty of using bones and torn up underwear when someone didn't like me.    I'm looking forward to the new system.  


I've been pretty vocal about my dislike of the way gifts worked in Origins :blush:
But, it's not that I don't like the idea of giving gifts and getting approval on it. It's, as Thief put it, the present spamming. So I definitely like the idea of people refusing presents if they don't know you.
Some other thoughts on how to avoid present spamming:
- maybe have them refuse crappy presents like the old piece of cake dog brings you (or, yes, the old underwear)... [smilie]../../../images/forum/emoticons/sick.png[/smilie]
- Put some sort of time-check in so that you can't give presence immediately after losing approval points.
- Cap the amount of approval you can get from presents. As in set it so that presents alone will never push an approval rating up into Love... because that's just gold digging.;)

#615
Nowshin

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Jimmy Fury wrote...

I've been pretty vocal about my dislike of the way gifts worked in Origins :blush:
But, it's not that I don't like the idea of giving gifts and getting approval on it. It's, as Thief put it, the present spamming. So I definitely like the idea of people refusing presents if they don't know you.
Some other thoughts on how to avoid present spamming:
- maybe have them refuse crappy presents like the old piece of cake dog brings you (or, yes, the old underwear)... [smilie]../../../images/forum/emoticons/sick.png[/smilie]
- Put some sort of time-check in so that you can't give presence immediately after losing approval points.
- Cap the amount of approval you can get from presents. As in set it so that presents alone will never push an approval rating up into Love... because that's just gold digging.;)



I second to that motion. :police:

I loved the plot gifts, though. Great for relationship development. :whistle:

#616
Fangirl17

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This is a quote from Mary.

"There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)"

Source:http://social.bioware.com/forum/1/topic/141/index/3164235&lf=8

Yay :3

Modifié par Fangirl17, 19 juillet 2010 - 05:56 .


#617
iTomes

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"I've been pretty vocal about my dislike of the way gifts worked in Origins

But, it's not that I don't like the idea of giving gifts and getting approval on it. It's, as Thief put it, the present spamming. So I definitely like the idea of people refusing presents if they don't know you.

Some other thoughts on how to avoid present spamming:

- maybe have them refuse crappy presents like the old piece of cake dog brings you (or, yes, the old underwear)...

- Put some sort of time-check in so that you can't give presence immediately after losing approval points.

- Cap the amount of approval you can get from presents. As in set it so that presents alone will never push an approval rating up into Love... because that's just gold digging."





dont know where it is but somewhere mary kirby (think it was her) said there'd be less gifts, but these would only be for one character or something (like the mirror or the flower)

#618
Fangirl17

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Uh yeah,I just posted thet quote from her above your post.

#619
Jimmy Fury

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Fangirl17 wrote...

This is a quote from Mary.

"There's still approval. But now instead of only getting content and combat bonuses based on positive approval, you can either build a rapport or an antagonistic relationship with your companions. Negative approval means they want to show you up, or see you fall on your sorry behind, but they still stick around.There are way fewer gifts, and the gifts are follower-specific. (No more giving dog bones to everyone to boost approval.)And followers can still turn on you or abandon you, regardless of how much they like you, based on your actions. (Like Leliana and Wynne at the Urn.)"

Source:http://social.bioware.com/forum/1/topic/141/index/3164235&lf=8

Yay :3


One word.
YAY!

#620
iTomes

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Fangirl17 wrote...

Uh yeah,I just posted thet quote from her above your post.



dammit got ninja'ed xD^^

#621
mopotter

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ColeMR wrote...

One of the companion-romances is going to be based off him.


I adore his commercials.  funny, sexy all in one.

#622
el-pinko-grande

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One of the things that I’ve noticed about the LI’s in DA:O is that, while they are all quite distinctly drawn characters, they also felt quite similar in one particular way- they were all seemed well-educated, worldly, sophisticated, etc. Even Morrigan, the Witch of the Wilds, raised in an absolute backwater by an ancient witch, seemed quite cosmopolitan to me. And that’s fine- they’re all awesome characters. But I think it would be interesting to see the writers venture a bit outside that model for some of the LI’s in DA2. They can clearly write those sorts of characters quite well- Sten and Oghren are prime examples.

So here’s what I’d like to see- some LI’s with strong cultural or ideological viewpoints that clash with Hawke’s own. Perhaps a handsome Templar that’s scarcely been outside their cloister and regards the world as a deeply sinful place, who still eventually succumbs to his attraction to the PC and has to reconcile his faith with life in the larger world. Or maybe like a barbarian warrior girl who has some legitimate reasons to hate and fear civilization as a destructive, corrupting force. Or whatever. Point is, I like the idea that Hawke and the LI have to reconcile sharply conflicting worldviews as you progress through the romance. Come to think of it, Sten is pretty much exactly what I’m looking for in that respect. Just, you know, make the character a cute girl instead of a grey-skinned giant :P 

EDIT: Fixed formatting

Modifié par el-pinko-grande, 20 juillet 2010 - 12:15 .


#623
RevengeofNewton

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broodmother romance anyone?



:P

#624
Fangirl17

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I want a romance where the guys is reluctant at first,make us kinda chase after him. I dont want it to be easy like Ali was,I want a challenge. He can have a emotional reason for not wanting to get into a relationship,be playing hard to get,or just believe that his duty as whatever is more important than a relationship right now.

And then have some event happen that makes him realise his love for the PC,or at least realise he has SOME feeling for her. And then out of the blue he confesses,hugs,or maybe even something bolder like kisses the PC. Gah I would love that! Is it tacky?I dont know,I like it.

Modifié par Fangirl17, 20 juillet 2010 - 08:43 .


#625
Sappy69

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el-pinko-grande wrote...

One of the things that I’ve noticed about the LI’s in DA:O is that, while they are all quite distinctly drawn characters, they also felt quite similar in one particular way- they were all seemed well-educated, worldly, sophisticated, etc. Even Morrigan, the Witch of the Wilds, raised in an absolute backwater by an ancient witch, seemed quite cosmopolitan to me. And that’s fine- they’re all awesome characters. But I think it would be interesting to see the writers venture a bit outside that model for some of the LI’s in DA2. They can clearly write those sorts of characters quite well- Sten and Oghren are prime examples.

So here’s what I’d like to see- some LI’s with strong cultural or ideological viewpoints that clash with Hawke’s own. Perhaps a handsome Templar that’s scarcely been outside their cloister and regards the world as a deeply sinful place, who still eventually succumbs to his attraction to the PC and has to reconcile his faith with life in the larger world. Or maybe like a barbarian warrior girl who has some legitimate reasons to hate and fear civilization as a destructive, corrupting force. Or whatever. Point is, I like the idea that Hawke and the LI have to reconcile sharply conflicting worldviews as you progress through the romance. Come to think of it, Sten is pretty much exactly what I’m looking for in that respect. Just, you know, make the character a cute girl instead of a grey-skinned giant :P 

EDIT: Fixed formatting


This.  Can Bioware hire this guy as a writer?  Because he pretty much expressed everything I'd like to see about characters in Bioware's games.

To further the point, the reason why NPC's with divergent worldviews from the PC are interesting is because it provides an opportunity for either the PC to change or the NPC to change, thus creating character "growth" or "evolution".  The most compelling and 3-dimensional characters are always those who go through a story and undergo a character arc; they are a different person at the end of the story than they were at the beginning.

A few examples: I always thought Viconia was the most interesting love interest out of the possible romances from BG2, even though it's clear the most effort was put into Jaheira's story.  Why?  Because once the romance subplot concludes in ToB, she can be a completely changed character (in a good way) than when you first meet her (especially if you're playing a good-aligned character).  It offers a satisfying redemption, bad-girl-turned-good storyline that works far better than similar ones in other Bioware games (Morrigan in DA, Jack in ME2).  Or to go outside Bioware games, anyone ever watch Babylon 5?  Ever wonder why Londo and G'Kar are generally considered the most interesting characters on that show?  It's because over the course of 5 seasons, we had the privilege of watching them use their experiences over that timespan to learn, evolve, grow, and most importantly, change.