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So I'll get this request in early... CLOAKS!


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26 réponses à ce sujet

#1
Vengeful Nature

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Bioware, if you make real cloaks, that we can actually see, I will sacrifice 100 bulls in your honour, name all three of my cats after you, and stop sending those creepy letters to your mum's house.

:P

#2
WoodyWoodrow

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Haha I made a similar thread earlier, but about characters. somebody has to make a single suggestion thread

#3
Gill Kaiser

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If they're using the same engine, I'm not sure how feasable that'll be. Still, here's hoping. I'd rather no cloaks than badly-done cloaks, though.

#4
Khayness

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Even in NWN they looked awesome despite how badly done they were.

#5
RunCDFirst

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Same, I'd rather have no cloaks or long hair if all they're going to do is hang stiffly like cardboard and constantly clip into my character.

#6
Dark_Ansem

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maybe there are limited physics in this game, like in NwN.
after all, the new Flemeth has something similar.
http://www.gamersplu...da202_35860.jpg

Modifié par Dark_Ansem, 13 septembre 2010 - 10:36 .


#7
Astfgl

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I think they already said somwhere there'll be no cloaks.
It's a pity though. ((

Dark_Ansem wrote...

maybe there are limited physics in this game, like in NwN.
after all, the new Flemeth has something similar.
http://www.gamersplu...da202_35860.jpg

Not that I like dissappointing people but... It seems to be just part of the robe actually...

Modifié par Astfgl, 13 septembre 2010 - 10:38 .


#8
Descara

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Necropost much? Gawd.

Anyway, this is from the "What do we know so far"-thread:

No bowstrings, cloaks, or horses. [David Gaider - 11:31] NEW - 09/09


Which hopefully is enough to put this to rest.

#9
Dark_Ansem

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things can change. it took years for NWN but oh well.

Flemeth's hair looks pretty dynamic too. in any case, if we get something like this

http://media1.gamein...ptart/hawke.jpg

it could be a good start. part of the robe or not.

#10
krasnoarmeets

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Tricky to animate, I'll wager - flapping cloaks that is. Tricky in battle.

#11
Wishpig

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F*** that... give me beards that don't turn your character into skeletor when you select them. Give me beards that don't awkwardly clip with every freakin hair style.



LET THERE BE BEARDS!

#12
Leonia

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DG has already said no to cloaks, bow strings, and horses.

EDIT: Bah, someone beat me to it. Ah well. There you go. 

Modifié par leonia42, 13 septembre 2010 - 11:12 .


#13
Lotion Soronarr

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STILL no bowstrings?





Dissapoint.

#14
Leonia

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I wouldn't mind bowstrings the way LotRO (Lord of the Rings Online) has them.. no bow strings show when your weapon is equipped on your back but in combat it shows up briefly with the attack animations.

Modifié par leonia42, 13 septembre 2010 - 12:23 .


#15
vania z

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Cloaks and hair should not be difficult. They were using physx, as I remember. With it, they can do something like that

Modifié par vania z, 13 septembre 2010 - 12:55 .


#16
Chuvvy

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krasnoarmeets wrote...

Tricky to animate, I'll wager - flapping cloaks that is. Tricky in battle.


A lot of games do it. It can't be that hard.

#17
Orbweaver

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That quote was from last year, Gaider might eventually change his mind.



I thought Morrigan in particular would have looked very good wearing a cloak.

#18
DPB

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Dan Lazin said at PAX there would be some flowing hair (emphasis there) and things like flaps on armour and "loinclothy bits" would animate.

#19
Tooneyman

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What I would like to see in graphic improvement in any of bioware's engines is the fact when I have a female character in battle and her hair moves like its silk thread. It would be the same with her clothes so I'm telling the programmers at bioware you guys still have your work cut out for you. Keep programming because the day you guys have been able to make the character's in battle hair move like its silk all the time. The day I'm going to Crap my pants and bow before you, but because you can't do that now. Guess thinks are a lot cleaner. hehe.

#20
Alodar

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Three things:
  • DA2 will be in stores March 8th. It will need to finalized most likely a month before that so it can be packaged and shipped to the retailers. Feature lock will occur at least one month before that. That means DA2 has about 3.5 months left of development time. Asking for a feature 3.5 months before feature lock is not getting it in early.

  • This is not a trivial request. You would need multiple colours and textures and sizes for the cloaks, in case you want to put them on any of your non-human companions -- but that is only the beginning. The massively time consuming part about adding them into the game involves making sure cloaks play nice with all the armour styles, hair styles, and animations. Some of the armour styles might have shoulders that clip through, some of the hair styles might clip through, some of the weapons or casting animations or combat maneuvers might clip through. All of these would have to be re-adjusted to accomodate cloaks.

  • Yes cloaks are doable. That's not the question. The question is what other artist-resource intense feature are you willing to give up to have BioWare animators add them in to the game?


Alodar Image IPB

Modifié par Alodar, 13 septembre 2010 - 01:58 .


#21
Tooneyman

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Alodar wrote...

Three things:

  • DA2 will be in stores March 8th. It will need to finalized most likely a month before that so it can be packaged and shipped to the retailers. Feature lock will occur at least one month before that. That means DA2 has about 3.5 months left of development time. Asking for a feature 3.5 months before feature lock is not getting it in early.


  • This is not a trivial request. You would need multiple colours and textures and sizes for the cloaks, in case you want to put them on any of your non-human companions -- but that is only the beginning. The massively time consuming part about adding them into the game involves making sure cloaks play nice with all the armour styles, hair styles, and animations. Some of the armour styles might have shoulders that clip through, some of the hair styles might clip through, some of the weapons or casting animations or combat maneuvers might clip through. All of these would have to be re-adjusted to accomodate cloaks.


  • Yes cloaks are doable. That's not the question. The question is what other artist-resource intense feature are you willing to give up to have BioWare animators add them in to the game?


Alodar Image IPB

How about  we vote for cloaks to be an add on later as  DLC. Like the armors in ME 2?

#22
Alodar

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Tooneyman wrote...

Alodar wrote...

Three things:

  • DA2 will be in stores March 8th. It will need to finalized most likely a month before that so it can be packaged and shipped to the retailers. Feature lock will occur at least one month before that. That means DA2 has about 3.5 months left of development time. Asking for a feature 3.5 months before feature lock is not getting it in early.




  • This is not a trivial request. You would need multiple colours and textures and sizes for the cloaks, in case you want to put them on any of your non-human companions -- but that is only the beginning. The massively time consuming part about adding them into the game involves making sure cloaks play nice with all the armour styles, hair styles, and animations. Some of the armour styles might have shoulders that clip through, some of the hair styles might clip through, some of the weapons or casting animations or combat maneuvers might clip through. All of these would have to be re-adjusted to accomodate cloaks.




  • Yes cloaks are doable. That's not the question. The question is what other artist-resource intense feature are you willing to give up to have BioWare animators add them in to the game?


Alodar Image IPB

How about  we vote for cloaks to be an add on later as  DLC. Like the armors in ME 2?


Voting would imply a democracy -- which game development decidedly isn't. However if you're letting BioWare know you would like to see a cloak DLC, I'm curious -- how much would you be willing to pay for DLC that contained nothing but cloaks (keeping in mind all the work that would have to go in including a GUI change for a cloak slot)?


Alodar  Image IPB

#23
Tooneyman

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Alodar wrote...

Tooneyman wrote...

Alodar wrote...

Three things:

  • DA2 will be in stores March 8th. It will need to finalized most likely a month before that so it can be packaged and shipped to the retailers. Feature lock will occur at least one month before that. That means DA2 has about 3.5 months left of development time. Asking for a feature 3.5 months before feature lock is not getting it in early.





  • This is not a trivial request. You would need multiple colours and textures and sizes for the cloaks, in case you want to put them on any of your non-human companions -- but that is only the beginning. The massively time consuming part about adding them into the game involves making sure cloaks play nice with all the armour styles, hair styles, and animations. Some of the armour styles might have shoulders that clip through, some of the hair styles might clip through, some of the weapons or casting animations or combat maneuvers might clip through. All of these would have to be re-adjusted to accomodate cloaks.





  • Yes cloaks are doable. That's not the question. The question is what other artist-resource intense feature are you willing to give up to have BioWare animators add them in to the game?


Alodar Image IPB

How about  we vote for cloaks to be an add on later as  DLC. Like the armors in ME 2?


Voting would imply a democracy -- which game development decidedly isn't. However if you're letting BioWare know you would like to see a cloak DLC, I'm curious -- how much would you be willing to pay for DLC that contained nothing but cloaks (keeping in mind all the work that would have to go in including a GUI change for a cloak slot)?


Alodar  Image IPB

From my experience in marketing to the prices we have seen in the ME 2 DLC for weapons. It would depend on the amount of cloaks and the quality plus the attachments which came with them. Now say they are just clothing with some affects on your character. I would say maybe a 3 dollar investment. Now if bioware decided to go a different route and make a character base only cloaks for you and your party members. An example of this is the prank day DLC. Where each prank was for the pacific companion. Say they made cloaks for Bethany or just varric if they were in your party. I would put maybe at a 5 dollar investment. Just because to give the design team their money due., but if they made a package where you could use runes to upgrade and update your cloaks your looking more at a 10 dollar deal. I would even through in a side mission for it. Just to show players how to use it. 
[*]If any of these are not suitable please let me know. Image IPB

#24
Alodar

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Tooneyman wrote...

From my experience in marketing to the prices we have seen in the ME 2 DLC for weapons. It would depend on the amount of cloaks and the quality plus the attachments which came with them. Now say they are just clothing with some affects on your character. I would say maybe a 3 dollar investment. Now if bioware decided to go a different route and make a character base only cloaks for you and your party members. An example of this is the prank day DLC. Where each prank was for the pacific companion. Say they made cloaks for Bethany or just varric if they were in your party. I would put maybe at a 5 dollar investment. Just because to give the design team their money due., but if they made a package where you could use runes to upgrade and update your cloaks your looking more at a 10 dollar deal. I would even through in a side mission for it. Just to show players how to use it. 


[*]If any of these are not suitable please let me know. Image IPB



I, of course, have no actual say in how BioWare might market their hypothetical DLC.

I would note, however, that the $3.00 DLC for Mass Effect is for new models of already existing items -- not brand new types that aren't currently in the game.

The model for the price point of any DLC most likely looks like

Price of DLC * Number of probable customers >>>>>>> Cost of creating DLC.

So if BioWare feels that enough people will buy a cloak DLC and they feel they could recoup the cost of creating said DLC and make a profit a cloak DLC might see the light of day unless they feel that they could make a greater profit investing those development hours elsewhere.

Alodar  Image IPB

#25
vania z

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Alodar wrote...


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It does not need any animations. It can be simulated with physx. It does not need that much work as you imply