The combat is one of the things that made it great!
#1
Posté 08 juillet 2010 - 08:21
amplifying the things that made Dragon Age: Origins such a
huge
success while introducing a more dynamic combat system, improving
the
graphics, and telling the most important story in our world.”
+
"introducing a more dynamic combat system"
this comes off as bad.
The combat was one of the best parts of this game, if "more dynamic" means completely different, then bad move.
I don't see how combat could possibly be improved more, considering you could control everyone in your party at the same time, and the tactics system allowed you control your party even if you were not in direct control.
How exactly can the combat be improved when you already had 100% control?
Don't change the combat, it's what made the game great.
#2
Posté 08 juillet 2010 - 08:31
Since we are going to remain a Warrior/Rogue/Mage I presume they are going to leave in controlling the whole party...
not really sure what it means. What does dynamic mean? No idea. I guess we will find out eventually.
#3
Posté 08 juillet 2010 - 08:34
#4
Posté 08 juillet 2010 - 08:35
Oh, yeah, that's it.
It basically means the combat system is going to get some adjustments.
#5
Posté 08 juillet 2010 - 08:36
#6
Posté 08 juillet 2010 - 08:37
Jaduggar wrote...
...Maybe it's just some fancy wordplay that they are using in order to sell us on the game?
Oh, yeah, that's it.
It basically means the combat system is going to get some adjustments.
Yup. That's the most likely thing. In fact "think like a general" and "fight like a Spartan" are basically what we already have, using tactical view, or scrolling to close up view.
#7
Posté 08 juillet 2010 - 08:37
Valmy wrote...
If they completely change the mechanics would it even be part of the same series? I guess that is my thought.
Since we are going to remain a Warrior/Rogue/Mage I presume they are going to leave in controlling the whole party...
not really sure what it means. What does dynamic mean? No idea. I guess we will find out eventually.
Yes. What DOES dynamic mean?
dy-nam-ic
adjective
(of a process or system) characterized by constant change, activity or progress.
I'm going to assume we'll be pressing more buttons and spending less time with a paused screen.
Pity.
#8
Posté 08 juillet 2010 - 08:40
#9
Posté 08 juillet 2010 - 08:45
Dave of Canada wrote...
As a console gamer, the console combat was horrible. I know, PC gamers will yell at me for the changes and such, but the combat on the consoles was just.. bad. Trying to move party members around was a nightmare.
As a PC gamer, I would not be bothered at all if they change implementation on the console. But the PC controls worked perfectly, and need not be changed.
#10
Posté 08 juillet 2010 - 08:49
The abilities never ended up working well with each other, so they could improve that for the sequel.
You could basically tank through the game on the second highest-difficulty setting.
They could make it so there is no more potion spamming.
Changing all of these would end up making the combat system more dynamic.
Would you be mad at this?
#11
Posté 08 juillet 2010 - 08:50
Dave of Canada wrote...
As a console gamer, the console combat was horrible. I know, PC gamers will yell at me for the changes and such, but the combat on the consoles was just.. bad. Trying to move party members around was a nightmare.
The solution to this is they won't let us control our party members. I wonder if the tactic menus stay. They can get quite complecated.
Sigh.
#12
Posté 08 juillet 2010 - 08:51
#13
Posté 08 juillet 2010 - 08:51
Helena Tylena wrote...
Yes. What DOES dynamic mean?
dy-nam-ic
adjective
(of a process or system) characterized by constant change, activity or progress.
I'm going to assume we'll be pressing more buttons and spending less time with a paused screen.
Pity.
Obviously I meant what does it mean in this context. It could simply mean combat moves faster, or that we have fewer but more meaningful options.
#14
Posté 08 juillet 2010 - 08:52
Jaduggar wrote...
I think they could improve the balance of the combat system.
The abilities never ended up working well with each other, so they could improve that for the sequel.
You could basically tank through the game on the second highest-difficulty setting.
They could make it so there is no more potion spamming.
Changing all of these would end up making the combat system more dynamic.
Would you be mad at this?
Yeah this is the sort of thing I hope they change.
#15
Posté 08 juillet 2010 - 08:54
alickar wrote...
i just didnt like normal att i wnt em to be faster like in oblivion or in assassins creed or the witcher
Then go play those, for ****s sake. You realize Dragon Age was the first game to do 90's CRPG combat well in almost a decade? We're starving for it, go play your ****ing action games, and stop trying to turn everything into them. I adore DMC, and ME2, but I don't want them anywhere near my effectively dead breed of RPG's.
#16
Posté 08 juillet 2010 - 09:00
#17
Posté 08 juillet 2010 - 09:03
Behindyounow wrote...
No. The combat was not one of DA:O's strong points. I hated it, and I rushed through it just to get to the dialogue.
the combat wasn't that bad, it just needed much more work and bug fixes. The "tab targeting" combat system that most RPGs have kind of gets boring after a while. Action RPGs and realtime combat would be interesting
#18
Posté 08 juillet 2010 - 09:05
Behindyounow wrote...
No. The combat was not one of DA:O's strong points. I hated it, and I rushed through it just to get to the dialogue.
Yeah, well, y'know, that's just like you're, uhh, opinion man.
#19
Posté 08 juillet 2010 - 09:09
The other issue I guess I would have is that the collision could get wonky in DA:O. A character could be swinging at a charging hurlock and the hurlock would run past at another character. The attack would then connect after the hurlock was way past my character. I run the game very well on my PC, so it's not a lag issue, it happens all the time, sometimes in even more rediculous scenerios. It's not a huge thing however, just it looks funny.
Overall the combat is fun, I don't mind the weapon speeds. I occaisionally swing around a claymore and while it does move faster than the swordsmen in DA:O it's not all that much faster. Hopefully Bioware will keep the finishing moves and all the variety of attacks. I loved being able to smash someone with the weapon's pommel for once. I hope they add more weapons, like spears, perhaps a qunari type of primative musket would be fun as long as the reload times are very slow and realistic.
#20
Posté 08 juillet 2010 - 09:13
BG2 had better combat, but that was 2D and a better D&D rule set.
I just really hope they don't make it a Cover Shooter and remove all the RPG parts like Mass Effect 2
#21
Posté 08 juillet 2010 - 09:14
Combat was one of the best aspects of DA:O.
#22
Posté 08 juillet 2010 - 09:26
#23
Posté 12 avril 2011 - 01:13
#24
Posté 12 avril 2011 - 01:15
#25
Posté 12 avril 2011 - 01:29
In DA2 you click on SkillXY and he makes that the next second.
But the rest of the DA2 Combat was just Stupid, Childisch and a sad Joke.
Flying Platemail Warriors, exploding Bodys and Rampaging Fights where you just one-hit everything exept bosses. Thats just crap.
There is a reason that RPGs using Hitpoints most of the time. In Shooter games you Head shot someone and he is dead because Shooter want it realistic most of the time.
But in RPG it would be boring if a sword hits you once and your charakter dies. So they used Hitpoints to make intersting fights.
Trash mobs in DA2 dont got that Option. They got Hitpoints but they are so small you can always just one-hit them. What makes the game feel more like a Shooter then a RPG.
Well and the animations.. oh please.. if i play a RPG i dont wanna see a Normal human swinging his 3 meter two handed Sword with one Hand all day long and killing hundreds of enemys in 2 minutes.
And i dont want to see a Body turns into a 12 piece Puzzle after he got hit by an Arrow in the Chest.
Or a Body explodes in Blood if it got hit by an Dagger.
Thats really Childish.
Modifié par Mantaal, 12 avril 2011 - 01:39 .





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