And you people call yourselves bioware "fans..."
#26
Posté 08 juillet 2010 - 08:45
And this is what we are going into isn't it? It's not Baldur's Gate, granted we never expected it to be, it's not Neverwinter Nights, but noone was even hoping for that except some minority, and Knights of the Old Republic or Jade Empire this... May be closer to.
But it seems we're leaving the old games behind for the console generation. If this game gets pulled off the PC release list, I'm not going to shed a tear. I know what that means.
#27
Posté 08 juillet 2010 - 08:45
#28
Posté 08 juillet 2010 - 08:46
Marionetten wrote...
I don't see what there is to adapt to. Some people just don't enjoy the brainless Mass Effect formula which is now getting shoehorned into Dragon Age.Dave of Canada wrote...
People are resilient to change, they'll scream and cry until it happens and then scream and cry until they adapt.
I hate a few of these changes myself, I'm just stating a fact that's known in general.
#29
Posté 08 juillet 2010 - 08:47
#30
Posté 08 juillet 2010 - 08:48
“Last year’s launch of Dragon Age: Origins was one of the mostJaduggar wrote...
Prove to me that they are changing the combat system.
Prove to me that they are "dumbing it down."
Link me to where it says DA2 will be more of an ARPG.
successful in BioWare’s 15-year history and one of the most successful
new IP launches in the 28 year history of EA,” said Dr. Ray Muzyka,
Senior Vice President of Electronic Arts and co-founder and Group
General Manager of BioWare. “Dragon Age 2 will simultaneously deliver an
epic story and set a new bar for intense action in the genre. We’re
very excited to deliver this next bold evolution in the Dragon Age
franchise to our fans.”
“With Dragon Age 2 we are creating an exciting new entry point into
the Dragon Age universe while ensuring that fans of the original game
retain a sense of satisfaction and familiarity in the world,” said
Dragon Age 2 Executive Producer Mark Darrah. “We are amplifying the
things that made Dragon Age: Origins such a huge success while
introducing a more dynamic combat system, improving the graphics, and
telling the most important story in our world.”
I figured it was rather obvious.
Modifié par Marionetten, 08 juillet 2010 - 08:52 .
#31
Posté 08 juillet 2010 - 08:50
Marionetten wrote...
“Last year’s launch of Dragon Age: Origins was one of the mostJaduggar wrote...
Prove to me that they are changing the combat system.
Prove to me that they are "dumbing it down."
Link me to where it says DA2 will be more of an ARPG.
successful in BioWare’s 15-year history and one of the most successful
new IP launches in the 28 year history of EA,” said Dr. Ray Muzyka,
Senior Vice President of Electronic Arts and co-founder and Group
General Manager of BioWare. “Dragon Age 2 will simultaneously deliver an
epic story and set a new bar for intense action in the genre. We’re
very excited to deliver this next bold evolution in the Dragon Age
franchise to our fans.”
“With Dragon Age 2 we are creating an exciting new entry point into
the Dragon Age universe while ensuring that fans of the original game
retain a sense of satisfaction and familiarity in the world,” said
Dragon Age 2 Executive Producer Mark Darrah. “We are amplifying the
things that made Dragon Age: Origins such a huge success while
introducing a more dynamic combat system, improving the graphics, and
telling the most important story in our world.”
I figured it was rather obvious.
Not from those quotes. The basic conclusion one would draw from those quotes would be DAO combat + new features to make it more exciting. Making it an Action-RPG would just be switching genres, not setting a new bar within the same genre.
#32
Posté 08 juillet 2010 - 08:50
#33
Posté 08 juillet 2010 - 08:51
Marionetten wrote...
I don't see what there is to adapt to. Some people just don't enjoy the brainless Mass Effect formula which is now getting shoehorned into Dragon Age.Dave of Canada wrote...
People are resilient to change, they'll scream and cry until it happens and then scream and cry until they adapt.
I think he meant devolve
#34
Posté 08 juillet 2010 - 08:51
soteria wrote...
"All the changes"? What changes? We hardly know a thing yet except that you're playing as a human with the last name of Hawke, and it won't be in Ferelden. Apparently your character is from or has been in Ferelden, since they survived the Blight. You can still be any class. Oh, and for the idiots, yes, you can be a female, just like every other Bioware game.give people 24 hour to calm down, everyone is just shocked by all the changes
-having a preset character
- the fighting style is changing
- there is a strong rumor that the character will be voiced
http://kotaku.com/55...-very-different
I am not saying people aren't blowing there fears out of proportions, I am just saying that people are reacting this way because the little information we have implies that the game will be quiet different (whether this is true or not we will have to wait and see) which is making people fearful. I am sure once people have had a chance to absorb the information they will be fine
#35
Posté 08 juillet 2010 - 08:52
#36
Posté 08 juillet 2010 - 08:53
Also, I don't call myself a Bioware "fan", I call myself "my Precious".
#37
Posté 08 juillet 2010 - 08:54
Reread it. They are saying that they will bring over the things which made Dragon Age: Origins great while introducing a new and more dynamic combat system. They are not expanding on the old combat system.Lord_Saulot wrote...
Not from those quotes. The basic conclusion one would draw from those quotes would be DAO combat + new features to make it more exciting. Making it an Action-RPG would just be switching genres, not setting a new bar within the same genre.
#38
Posté 08 juillet 2010 - 08:54
"Dynamic combat system"
These are advertising words used to sell a game.
Everyone has done this with every sequel that has ever existed in the history of all things.
"set a new bar for intense action in the genre"
So they want to make the combat system more intense?
So they don't want to make it mindless?
They want to improve on their system because it was heavily flawed in there previous game where you could basically tank your way through the game and just spam potions?
Yay! They are improving the old system!
Yay! Interpretations!
Modifié par Jaduggar, 08 juillet 2010 - 08:56 .
#39
Posté 08 juillet 2010 - 08:55
Mordaedil wrote...
it's not Neverwinter Nights, but noone was even hoping for that except some minority,
But it seems we're leaving the old games behind for the console generation. If this game gets pulled off the PC release list, I'm not going to shed a tear. I know what that means.
Wait Neverwinter Nights is now a classic RPG? Wow I hated that game but then I only bought it for the single player game.
One character and no party besides henchmen. Horrible. So glad things got right after that game.
#40
Posté 08 juillet 2010 - 08:55
#41
Posté 08 juillet 2010 - 08:56
Marionetten wrote...Reread it. They are saying that they will bring over the things which made Dragon Age: Origins great while introducing a new and more dynamic combat system. They are not expanding on the old combat system.
They never said 'new' they said a 'more dynamic' combat system. That could mean any number of things.
#42
Posté 08 juillet 2010 - 08:57
I think the reaction in the forum is a brilliant sign regarding how much bioware fans actualy care about the games.
#43
Posté 08 juillet 2010 - 08:57
Marionetten wrote...
Reread it. They are saying that they will bring over the things which made Dragon Age: Origins great while introducing a new and more dynamic combat system. They are not expanding on the old combat system.Lord_Saulot wrote...
Not from those quotes. The basic conclusion one would draw from those quotes would be DAO combat + new features to make it more exciting. Making it an Action-RPG would just be switching genres, not setting a new bar within the same genre.
I saw "introducing more dynamic combat system" but I didn't see the word "new" anywhere. There is no reason the current system could not be improved to introduce it as a more dynamic one. in the end you may be right, but I still think my interpretation is more feasible based on current knowledge. Also, the combat system was one of the things that made DAO great, so that part implies that it will be developed, not scrapped.
#44
Posté 08 juillet 2010 - 08:58
It's a matter of pimping its features, yes. BioWare is pimping Dragon Age 2 by highlighting the new and improved combat system. A combat system likely created in order to make the experience flow better on consoles.Jaduggar wrote...
"Bold evolution"
"Dynamic combat system"
These are advertising words used to sell a game.
Everyone has done this with every sequel that has ever existed in the history of all things.
#45
Posté 08 juillet 2010 - 09:00
That's kinda because the whole game was basically a toolset with an online component. People who played online actually got deeper roleplaying than Mass Effect, all the KotOR's, Dragon Age and Baldur's Gate series put together.Valmy wrote...
Wait Neverwinter Nights is now a classic RPG? Wow I hated that game but then I only bought it for the single player game.
One character and no party besides henchmen. Horrible. So glad things got right after that game.
**** was serious online. Much better than single player masturbation. Shame people stopped playing it.
#46
Posté 08 juillet 2010 - 09:00
-having a preset character
- the fighting style is changing
- there is a strong rumor that the character will be voiced
-Preset character, like pretty much every other Bioware game except Dragon Age. The DnD games gave you a choice of race, but it never meant a thing.
-Dragon Age was marketed as an action RPG to sell it better. Change in style is just rumor and supposition no better founded than the short-lived male-only rumor. Aren't you old enough to recognize buzz-words and learn not to try to read more into them? This reminds me of all the fuss about using Marilyn Manson for the Ostagar trailer. "If they're using this music in-game, I'll burn all my Bioware games in disgust!"
-Another rumor with no more substance to back it up than the knowledge that we'll be playing a human.
#47
Posté 08 juillet 2010 - 09:02
It's quite the worry when you see how gaming has changed to cater to those types in the past decade.
#48
Posté 08 juillet 2010 - 09:02
And did you know that ARPGs don't work well on a PC? DA:O's top selling system.
Stop assuming things.
You can't assume ANYTHING.
You don't know ANYTHING.
Neither do I, nor anyone else here.
#49
Posté 08 juillet 2010 - 09:03
Mordaedil wrote...
That's kinda because the whole game was basically a toolset with an online component. People who played online actually got deeper roleplaying than Mass Effect, all the KotOR's, Dragon Age and Baldur's Gate series put together.Valmy wrote...
Wait Neverwinter Nights is now a classic RPG? Wow I hated that game but then I only bought it for the single player game.
One character and no party besides henchmen. Horrible. So glad things got right after that game.
**** was serious online. Much better than single player masturbation. Shame people stopped playing it.
The toolset was better than the actual game. Played quite a bit of NWN, in the hands of modders and online servers
#50
Posté 08 juillet 2010 - 09:04





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