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Hawke: The flaws of Voice Acting.


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#26
packardbell

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I think you're jumping to conclusions a bit, who's to say we'll be limited to ME style dialog system?

#27
TheSpaceKraken

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I agree with the OP. I like the larger variations of responses with non-voiced PCs and the knowledge of exactly what my character will say before selecting the option. Whenever I play Dragon Age I imagine everything being said in my voice, err, unless I'm playing a female character that is.

#28
Dave of Canada

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packardbell wrote...

I think you're jumping to conclusions a bit, who's to say we'll be limited to ME style dialog system?


Having fully voiced dialogue, alongside 4-6 lines in each conversation, would lead me to believe it would cost too much.

And it would get repetitive to hear the same thing you just read.

#29
Dave of Canada

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TheSpaceKraken wrote...

I agree with the OP. I like the larger variations of responses with non-voiced PCs and the knowledge of exactly what my character will say before selecting the option. Whenever I play Dragon Age I imagine everything being said in my voice, err, unless I'm playing a female character that is.


Face it, a female with a man's voice is entertaining.

#30
packardbell

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Dave of Canada wrote...

packardbell wrote...

I think you're jumping to conclusions a bit, who's to say we'll be limited to ME style dialog system?


Having fully voiced dialogue, alongside 4-6 lines in each conversation, would lead me to believe it would cost too much.

And it would get repetitive to hear the same thing you just read.


Yes is might sound a bit illogical but it's still rather premature when we have seen zero footage of the game.

#31
Dave of Canada

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packardbell wrote...

Dave of Canada wrote...

packardbell wrote...

I think you're jumping to conclusions a bit, who's to say we'll be limited to ME style dialog system?


Having fully voiced dialogue, alongside 4-6 lines in each conversation, would lead me to believe it would cost too much.

And it would get repetitive to hear the same thing you just read.


Yes is might sound a bit illogical but it's still rather premature when we have seen zero footage of the game.


Rather voice my complaint now when there's a chance to change something, if I kept silent then my complaints will be seen when it's too late.

#32
packardbell

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Dave of Canada wrote...

packardbell wrote...

Dave of Canada wrote...

packardbell wrote...

I think you're jumping to conclusions a bit, who's to say we'll be limited to ME style dialog system?


Having fully voiced dialogue, alongside 4-6 lines in each conversation, would lead me to believe it would cost too much.

And it would get repetitive to hear the same thing you just read.


Yes is might sound a bit illogical but it's still rather premature when we have seen zero footage of the game.


Rather voice my complaint now when there's a chance to change something, if I kept silent then my complaints will be seen when it's too late.


Hopefully the first trailer will reveal said information.

#33
jennamarae

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I have to agree with the OP on this one. In ME and ME2 the voice acting worked because I wasn't playing my character, I was playing a pre-set character with only two personality options unless you count the middle-ground apathetic responses as a personality. I like voice-acting to an extent in games, but DA just isn't the right sort of game for it. ME didn't have much role-playing to it. DA has tons.



In DA, the same response options can be said for multiple reasons and in multiple ways depending on how I'm playing my character. In ME, Shepard is either a pain in the rear-end, really nice, or just doesn't care, and half the time the 'nice' option is voiced like it's the "I don't really care, go away and stop bothering me" option. Add voice-acting to DA and it would really just suck all the role-playing right out of it for me.

#34
SirOccam

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I like the "idea" of VO, but honestly I didn't like it that much in ME/ME2. It wasn't the voiceover artists I had a problem with, really. It was more the writing. I'm not sure I'm going to be able to explain very well, but here goes.

Like others have said, the text listed on the little wheel rarely came close to matching what he actually said. This wouldn't be that big of a deal...I mean there's only so much room on the screen. But like Shakespeare said, "Brevity is the soul of wit." 99% of the time, the text on the wheel was SO much better for the situation than what Shepard actually ended up saying.

On the wheel, the options actually sounded like they were part of a conversation, but everything Shep said sounded like it was being said out of the blue. He could never just react to something someone said and ask a simple "why?" or just ask them to explain. It was always like a sentence restating the problem, then a second sentence asking about it. It ended up sounding very wooden and stilted.

I think the writing for DAO was way better than that for ME, for the most part, so maybe this won't be a problem. I certainly hope not, or else I'd rather just use my head to provide the voice I want.

#35
SirOccam

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Oh, and another side thought:

I assume that part of the reason for going with a set character was so NPCs could call him/her by name like in ME2, and I like that (being called "the grey warden" sounded awkward most of the time), but there are only so many surnames in DAO anyway. Amell, Aeducan, Brosca, Cousland, Mahariel, Tabris I think? I doubt it would have been such a big deal to record a few alternate lines for those few lines where "the grey warden" was used.

#36
Rakuji

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I personally prefer having the voice actors. I'm much more fond of Shepard than Grey Warden. Why? Because the Grey Warden still had his/her own "voice." The more I tried to make it the kind of character I imagined, the more the game worked against me. I couldn't have the personality I wanted; I was still choosing between binaries, I just didn't have a morality bar that made those binaries come back to bite me or aid me sometime later.



If the game is going to usher my character into a particular role or voice anyway (and they most likely are, because to do otherwise lands you a game like Planescape: Torment which is 90% dialogue-- nothing wrong with that per se, but obviously not the aim of DA or ME), they may as well round out that voice and liven it up with a bit more of its own personality so I don't have to be exasperated at the lack of inserting the one I want and being left with what feels like an empty shell in its place.

#37
Dave of Canada

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Alright, I've just thought about something.



The Mass Effect pre-destined voice acting also limits the conversations you can have with characters, do you think we'd be able to have the Lamppost discussion with Alistair in the Mass Effect system?

#38
Layn

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Rakuji wrote...

Because the Grey Warden still had his/her own "voice." The more I tried to make it the kind of character I imagined, the more the game worked against me. I couldn't have the personality I wanted; I was still choosing between binaries, I just didn't have a morality bar that made those binaries come back to bite me or aid me sometime later.

what? really? it's really the opposite for me. the morality "bar", few dialogue choices and voice acting in ME2 make it a lot harder to create a character exactly as i want.

#39
TheGreatD17

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While I understand that the Warden has a voice that we just don't hear, it's hard to really get immersed in the world when conversations feel like characters talking at you rather than with you. Maybe having voice acting costs the characters some personalization, but it's harder to identify with what is more of a puppet than a character. And I think people are going a little overboard with the uniqueness of the Warden. Sure in Mass Effect you're always going to save the day with Shepard, but in DAO, you're always going to save the world with the Warden as well. After the prologues the characters paths are largely the same.

#40
alickar

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i put up a poll for this and voices won :D

#41
Dave of Canada

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alickar wrote...

i put up a poll for this and voices won :D


Because for some reason want their games to be interactive movies.

Edit: With less gameplay impact and funding.

Modifié par Dave of Canada, 09 juillet 2010 - 02:09 .


#42
Lucy Glitter

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 I don't want him/her to be voiced. I don't want them to be their own character, I want to have full reigns over them, like in Origins. What Origins did lack, though, was enough facial animations and focus on the PC in cutscenes to make people feel like it wasn't immersive enough.

Oh, god, I hope Hawke isn't voiced. I will be so upset.

#43
Onyx Jaguar

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It is looking like they are voiced

#44
Dave of Canada

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Lucy_Glitter wrote...
What Origins did lack, though, was enough facial animations and focus on the PC in cutscenes to make people feel like it wasn't immersive enough.


Indeed, I still remember seeing the Character's face show horror / concern when he / she sees their father at the ending of the Human Noble's storyline and I really enjoyed that (not the scene, the face animation). After that, you're pretty much a statue.

#45
Dave of Canada

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Onyx Jaguar wrote...

It is looking like they are voiced


Nothing but assumptions so far.

#46
yiasmin

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I suppose Hawke could be a mime artist, slowly advancing from street theatre to the kings court

#47
Lucy Glitter

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Dave of Canada wrote...

Lucy_Glitter wrote...
What Origins did lack, though, was enough facial animations and focus on the PC in cutscenes to make people feel like it wasn't immersive enough.


Indeed, I still remember seeing the Character's face show horror / concern when he / she sees their father at the ending of the Human Noble's storyline and I really enjoyed that (not the scene, the face animation). After that, you're pretty much a statue.


If the PC had that kind of spotlight AND animation, you wouldn't need voice acting. I mean, COME ON! Jade Empire, Kotor 1 and 2... hello!! Plus, there was this great thing in Jade Empire, when you hovered over different lines, your character's expression would change. That was great.

Ohpleaseohpleaseohplease.


I mean, I think we have more of a chance of it being voiced, but I will be disappointed. Very muchly disappointed. As much as I do like Jennifer Hale, she restricted my character. You spend hours (kinda) working on the characters face and such, just to have it restricted a great deal.

#48
joriandrake

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Hawke - Hey Gorlim, my old dwarven pal, can I have a word with you?

Gorlim - Not now Hawke, I have to clean the steam engine.

#49
Brockololly

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Lucy_Glitter wrote...

If the PC had that kind of spotlight AND animation, you wouldn't need voice acting. I mean, COME ON! Jade Empire, Kotor 1 and 2... hello!! Plus, there was this great thing in Jade Empire, when you hovered over different lines, your character's expression would change. That was great.

Ohpleaseohpleaseohplease.


I mean, I think we have more of a chance of it being voiced, but I will be disappointed. Very muchly disappointed. As much as I do like Jennifer Hale, she restricted my character. You spend hours (kinda) working on the characters face and such, just to have it restricted a great deal.


My feelings exactly Lucy. Sadly, I'm feeling a huge ME influence on DA2. I like ME2 just fine, but DA should remain its own kind of RPG.

#50
Fangirl17

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I COMPLETELY agree with the OP. If the character is voiced I will be highly disappointed. But we'll just have to wait and see. If the character is voiced she/he better be a freaking awesome voice actor/actress with,you know, ACTUAL EMOTION in his/her voice and the pre-set personality better be awesome. When you have a VA voice your character no matter how hard you try your character will have the personality that the VA gives him/her,not the personality YOU want to give your character :(