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Hawke: The flaws of Voice Acting.


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#51
DespiertaLosNinos

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Voice acting for the PC is confirmed and the also confirmed is the voice actor, one Gilbert Gottfried....apparently he is doing both male and female voiceovers with just a slightly higher pitched screech for the female role

Modifié par DespiertaLosNinos, 09 juillet 2010 - 02:41 .


#52
Ailith Tycane

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I don't know if its been brought up yet, but assuming as "Hawke" we aren't confined to playing as a human, Bioware would need to hire AT LEAST two voice actors per gender.



Humans spoke with a British accent in DAO, while from what I saw the Elves and Dwarves sounded American. So that would mean one British man/woman, one American man/woman.



And just for the record, my vote for British female voice actor goes to Keeley Hawes. Her voice makes me all gooey.

#53
Raven_Glory

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I think that a voiced character has more impact in a cutscene, i loved ME for it establishment of Shepard as a character, i mean obviously that comes as part of a compromise that your character won't be exactly the way you want it. I mean for me I was invested a lot more in other, non-playable, characters than i was in my own, but i did care for Shepard. Anyway I doubt that you will have the 3 options, good, bad and neutral because that is not the kind of game DA is, It revels in the grey areas. Anyway who says there will only be 3 options I doubt they will include a morality meter a la ME, or use the same briliant, but restrictive, radial dialogue menus from Mass effect.

#54
DPB

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Ailith430 wrote...

I don't know if its been brought up yet, but assuming as "Hawke" we aren't confined to playing as a human, Bioware would need to hire AT LEAST two voice actors per gender.


You're stuck playing a human.

#55
Selakah

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Another point against VA on the main character:

The promo shots show Hawke as a testosterone-filled male. What happens if I want to play as a suave rogue? or a laid back mage? While either of those chars be stuck speaking like Conan the Barbarian? What if I do want to play a warrior, but I don't want to play as Conan the Barbarian, but more like say, Aragorn from LOTR? From the promo shots, I'm afraid VA on the main char will shoehorn my char into playing a Conan-like warrior or risk feeling the VA be completely out of place with my character.

I guess the main issue I have with what has been revealed so far is that I want DA 2 to be just like DA:O, not like Mass Effect. I absolutely loved the ME series for what they were, but for me DA:O is the first game BioWare has made since BG2 that best captures the awesome feeling of the BG series, and naturally I want DA 2 to stay close to that.

Modifié par Selakah, 09 juillet 2010 - 02:54 .


#56
Ailith Tycane

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dbankier wrote...

Ailith430 wrote...

I don't know if its been brought up yet, but assuming as "Hawke" we aren't confined to playing as a human, Bioware would need to hire AT LEAST two voice actors per gender.


You're stuck playing a human.


While this doesnt bother me personally, as I always play as a human anyway, I'm surprised more people arent losing their **** over this. It seemed like the people who preferred dwarves or elves far outnumberd the humans, or maybe I was just imagining things.

#57
Lucy Glitter

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joriandrake wrote...

Hawke - Hey Gorlim, my old dwarven pal, can I have a word with you?
Gorlim - Not now Hawke, I have to clean the steam engine.


AHAHAHAHAHAHAHHAHA!!!!!!!

Brockololly wrote...

My feelings exactly Lucy. Sadly, I'm feeling a huge ME influence on DA2. I like ME2 just fine, but DA should remain its own kind of RPG.


Following a trend sometimes just don't work. ESPECIALLY WITH AN ENTIRELY DIFFERENT GAME.

#58
Dave of Canada

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Lucy_Glitter wrote...

Following a trend sometimes just don't work. ESPECIALLY WITH AN ENTIRELY DIFFERENT GAME.


Also considering how Dragon Age sold more.

#59
Onyx Jaguar

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Soon every game in the West will be like Mass Effect while every game in the East will be like Monster Hunter



I mean look at Alpha Protocol, it is a complete clone of ME 1

#60
Dave of Canada

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Onyx Jaguar wrote...
I mean look at Alpha Protocol, it is a complete clone of ME 1


Except it's bad.

#61
Shadow6773

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Many people here have good points for both sides. ME2 and DAO both are similar games in theory but are very different in terms of handling. What I did like about DAO was the amount of supporting character voice acting and response options really made the game shine as far as immersion went and choices. In ME2 I constantly found myself wishing there was more voicing done with the other characters, especially when they cut me off because I had not reached a certain "plot" line with them to open what seemed to me as more sparse dialog. Because of the perceived cost in order to voice the main character as well as the others I don't forsee anymore dialog being added then was in ME2... and thats being generous especially with the push for this game in such a short time. While it may be unfair to compare this game to ME2, its a legitimate concern given its the same company. Can it be done? Yes, however if it limits our character response options compared to the original, I'm not for it. DAO is a roleplaying game at its core and I for one would like to keep the structure intact.

#62
Lucy Glitter

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Dave of Canada wrote...

Also considering how Dragon Age sold more.


It did?

Wow.

#63
GardenSnake

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Ailith430 wrote...

I don't know if its been brought up yet, but assuming as "Hawke" we aren't confined to playing as a human, Bioware would need to hire AT LEAST two voice actors per gender.

Humans spoke with a British accent in DAO, while from what I saw the Elves and Dwarves sounded American. So that would mean one British man/woman, one American man/woman.

And just for the record, my vote for British female voice actor goes to Keeley Hawes. Her voice makes me all gooey.

Hate to burst your bubble, but you ARE confined to playing as a human. Chris confirmed it.

#64
zahra

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I love Jennifer Hale. But the manly-styled military like voice which she adopted for Shepard (which kicked ass in a lot of cutscenes) defined the character for me instead of the other way around. I couldn't relate to it as much as I could with a "mute" character, as I was always making up tthe voice/intonation in my head. I was always the spectator in ME2. It was never really role-playing for me.




#65
Raikov_17

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I see both sides and while I do believe its true that DAO lack of voice acting created a sense of immersion for some people. I would personally like to see voice acting with 2 or 3 different options for the voice per gender so your not just stuck with that generic voice that is tailored to try to fit all types of characters but have the option of sounding tough and rugged or squirrelly and akward or whatever fits your taste. While I see peoples concern with having to be Hawke I personally got sick of being an emotionless robot that was always referred to as "Warden or ...you".

Modifié par Raikov_17, 09 juillet 2010 - 03:13 .


#66
Dave of Canada

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Raikov_17 wrote...

I see both sides and while I do believe its true that DAO lack of voice acting created a sense of immersion for some people. I would personally like to see voice acting with 2 or 3 different options for the voice per gender so your not just stuck with that generic voice that is tailored to try to fit all types of characters but have the option of sounding tough and rugged or squirrelly and akward or whatever fits your taste. While I see peoples concern with having to be Hawke I personally got sick of being an emotionless robot that was always referred to as "Warden or ...you".


2-3 voice actors for the lines of the playable character would take a large portion out of funding, probably costing a lot of the game itself.

#67
Raikov_17

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Dave of Canada wrote...

Raikov_17 wrote...

I see both sides and while I do believe its true that DAO lack of voice acting created a sense of immersion for some people. I would personally like to see voice acting with 2 or 3 different options for the voice per gender so your not just stuck with that generic voice that is tailored to try to fit all types of characters but have the option of sounding tough and rugged or squirrelly and akward or whatever fits your taste. While I see peoples concern with having to be Hawke I personally got sick of being an emotionless robot that was always referred to as "Warden or ...you".


2-3 voice actors for the lines of the playable character would take a large portion out of funding, probably costing a lot of the game itself.


yea i thought about that but hey one can dream right

#68
Lucy Glitter

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zahra wrote...

I love Jennifer Hale. But the manly-styled military like voice which she adopted for Shepard (which kicked ass in a lot of cutscenes) defined the character for me instead of the other way around. I couldn't relate to it as much as I could with a "mute" character, as I was always making up tthe voice/intonation in my head. I was always the spectator in ME2. It was never really role-playing for me.


EXACTLY.

For me, as well, a last name doesn't confine my character as much as a voice. Voices are very important. For me, I didn't know ME1 was voiced, so I had a very feminine character in mind... yeah. Kinda went away as soon as I clicked a dialogue option.

#69
zahra

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Lucy_Glitter wrote...

zahra wrote...

I love Jennifer Hale. But the manly-styled military like voice which she adopted for Shepard (which kicked ass in a lot of cutscenes) defined the character for me instead of the other way around. I couldn't relate to it as much as I could with a "mute" character, as I was always making up tthe voice/intonation in my head. I was always the spectator in ME2. It was never really role-playing for me.


EXACTLY.

For me, as well, a last name doesn't confine my character as much as a voice. Voices are very important. For me, I didn't know ME1 was voiced, so I had a very feminine character in mind... yeah. Kinda went away as soon as I clicked a dialogue option.


Ikr. I rooted for Shepard. I didn't roleplay as Shepard. 

#70
GardenSnake

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Agreed with the OP. Great Canadians think alike Dave :D VO for me ccompletely kills the immersion. To the whole we're not playing 'our' characters but another premade one arguement, I say if I wanted that, I'd play a platformer like Ratchet and Clank or Halo. I play RPGs so that I can place myself or characters that I've made up into my head into the settings that Bioware makes. What's ironic is that from the details we have now about Hawke, the Master Chief is actually a more personal and immersive character (excluding the voice) because you never see the chief's face. Technically its up to the player's imagination as to who the Master Chief really is. Bungie managed to accomplish that connection with the player in a simple way and made you care for the game's protagonist in an FPS because it seemed like it was you in that suit. That's almost unheard of.

#71
Pocketgb

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The trade-offs are pretty equal, and it comes down to personal preference.



However, that was to be one of the bigger differences between Dragon age and Mass Effect: Traditional RPG dialog vs. Voiced dialog.



I'm hoping DA2 is more of the former as opposed to the latter, but I'll enjoy it either way as long as it's good.

#72
Ziggy

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Fully voiced is nice but if it means less dialogue then I'd rather go without.

#73
Ty Larson

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I prefer a game in which I create and design the character. The only way this would work for me is if Hawke was a title like Warden. That way you could be of any race or creed and a good voice actor could work with a good sound engineer to make the same "basic" voice and enhance the base for a dwarf and do the opposite for an elf. Though, if you wanted to play a female Hawke you'd need two voice actors.



I prefer DAO to ME primarily for the better roleplaying opportunities and range of actions. Voice Acting is probably going to require less options and it is going to make it much harder to patch or fix problematic parts of the game...we've been waiting how long for patches as it is? Imagine waiting for a voice actor to free up and record a few sentences...

#74
joriandrake

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Ailith430 wrote...

dbankier wrote...

Ailith430 wrote...

I don't know if its been brought up yet, but assuming as "Hawke" we aren't confined to playing as a human, Bioware would need to hire AT LEAST two voice actors per gender.


You're stuck playing a human.


While this doesnt bother me personally, as I always play as a human anyway, I'm surprised more people arent losing their **** over this. It seemed like the people who preferred dwarves or elves far outnumberd the humans, or maybe I was just imagining things.



just wait, DA2 was just announced, many people on most continents overslept it, the **** will hit the fan in 1-2 weeks

#75
TuringPoint

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I kind of made up my Warden's voice as I went along...



I feel sad that you don't get as much choice for your character in the sequel. Oh well, might not even play it I guess.