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Hawke: The flaws of Voice Acting.


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#151
Altima Darkspells

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Karlojey wrote...


Well good for you. Looks like you have more time to burn on games than the rest of us =)


Personally, I find myself having more time with video games now than I did in High School/College/Whatever, because it seems like every game pretty much looks and acts the same nowadays.  I'm not the only one, as people have taken screenshots of games shown at, say, Gamescom, and each game looked like they could mostly be the same one.

Now that I think about it, for the last couple of years, I've only purchased 3-5 games a year.  Several of those are older games, too!

leggywillow wrote...

This may have been resolved already, but didn't David Gaider confirm in the Q&A yesterday (or the day before, I can't remember) that there would still be around 6 lines of dialogue to choose from, just like in Origins?


Fairly sure he said that there will be UP TO six lines of dialogue (it is a wheel, remember?), but I'm almost positive that we'll have 3-4 choices, tops, most of the time--those choices being the obvious good/evil/neutral responses, or perhaps the good/evil/snarky options.

#152
Revan312

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I'll say I really enjoyed the fact that ME had a fully voiced main character, I came to enjoy shepard (female version) and it was for the most part well done.  I was watching an interactive movie rather than playing out a story in real time, imo. But that was ok as I was expecting that very thing from ME.

That said, I don't believe DA is a good foundation for a voiced main char. Two reasons for this and both have been gone over previously..

1. Roleplaying is more limited for the simple reason that the amount of conversations/choices within conversations begins to hinge directly on both game space and money for the voice actor.  I can't imagine if DA: Origins had a voiced PC, the sheer amount of choices, branching conversations, questions etc would mean massive amounts of game space and since these games also have consoles in mind that becomes a big concern..

2. Game length is now hindered, as just like before, game space is reduced by hours as that space is needed for high quality VO from two seperate genders.  Going from a game of 80+ hours to one of 30 hours is a huge decline just for the opportunity to have a voiced PC, imo.  I was really, really impressed by the amount of time and detail in DA:O and I was expecting the same amount of dedication to be put into DA2, if this just becomes ME in a Tolkien setting, my respect is going to decline accordingly..

#153
2papercuts

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saruman31 wrote...

AlanC9 wrote...

saruman31 wrote...

Lol. How do you people get so much playtime out of these games? ME2 takes me about 17 hours every time and DAO about 32. 


Do you go through the dialogues or just escape out of them? Do you do any non-critical dialogues?


I don`t do side quests. I always talk intensively with my companions thou.

do you skip dialogue and don't do side quests companion related also?

and you cant really talk intensively with my companions in ME2

#154
cesia256

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That's a very good point, leggywillow: the response of a companion is always going to be the same to a given line, whether voiced or not. (And I definitely had similar 'whoa, that was NOT what I meant!' moments!) So I agree that in that sense the new system of having a little icon flag up a ****y response is a great idea. But surely that doesn't require the PC to be voiced: it's a nice addition which would have worked just as well with the old system.

#155
alickar

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Image IPBu cannot change what is already changed

#156
saruman31

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2papercuts wrote...

saruman31 wrote...

AlanC9 wrote...

saruman31 wrote...

Lol. How do you people get so much playtime out of these games? ME2 takes me about 17 hours every time and DAO about 32. 


Do you go through the dialogues or just escape out of them? Do you do any non-critical dialogues?


I don`t do side quests. I always talk intensively with my companions thou.

do you skip dialogue and don't do side quests companion related also?

and you cant really talk intensively with my companions in ME2


I was talking about DAO not that failed ME2. I never skip dialogue. And yes, i did there quests.

#157
WilliamShatner

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One thing that concern's me is this behind the scenes personality building that is supposedly going on, that will decide whether your character remarks in a particular way.



Well that kind of kills RP.



Just because I may be nice for the majority of the time doesn't mean I will be nice all the time.



For example I am playing a warrior who believes in bravery, courage and faith so she is kind and encouraging to those characters. Sniveling cowards she will berate. So there's a confict.