What is your worst fear about Dragon Age 2?
#251
Posté 09 juillet 2010 - 09:02
I still think it would be great to have one of our companions customizable, in the sense that we can determine who their parents were as it relates to our DAO ending. Like, if you did a US ending then they could still say they're the child of a Warden- that would always be a core part of their character/their dialog. But if we were able to choose either through dialogue or importing... well wouldn't it be pretty nice to have an NPC who says they're the child of a Warden and an Antivan Assassin, or a Warden and an Orlesian Bard? And since elf+human children are always human, it's not like they'd have to design more than one stock NPC for this purpose. Though I'm not sure what happens if a dwarf and an elf were to, er, mate..
Since I truly believe Morrigan's ritual will have a role DA2 (the child will be a villain, a companion, something) it would just be nice to get similar treatment for the other LIs. I know Wardens have pretty low fertility, but it's not *impossible* for them to bear children. Unless you're talking a Female Warden and Alistair, which wouldn't work anyway since it's not like the heir of Ferelden would travel with you! Female Warden and Alistair have a nice fairy tale ending with closure anyway, so I wouldn't be crushed if they didn't carry over in the same way.
#252
Posté 09 juillet 2010 - 09:12
UberDuber wrote...
Mass effect dialogs.
even worse:
- Rumors?
#253
Posté 09 juillet 2010 - 09:17
#254
Guest_PureMethodActor_*
Posté 09 juillet 2010 - 09:38
Guest_PureMethodActor_*
Gatt9 wrote...
Here's your major problem.
An RPG is a simulation of a P&P RPG, because that's what an RPG is. Just like video monopoly is a simulation of the board game, and plays by the same rules.
So you can't have an "Archaic" view of what makes an RPG, what makes an RPG is what makes a P&P RPG.
Making every game a shooter, with the illusion of levels and experience, doesn't make it an RPG. It makes it a shooter.
Because the entire foundation of RPG is based on one key concept. Player Skill vs Character Skill. Player skill is irrelevant, my personal ability to aim is not a factor in an RPG, it is a factor in a shooter. I am taking on a Role, and as such, my Role's ability to hit is what matters, not mine.
The concept is best illustrated by the movie Avatar. The hero did not take on the skills of the blue man he piloted, it retained his skills, modified only by the body's attributes. His blue man could not shoot a bow, because the hero could not shoot a bow. His blue man could shoot a gun, because he could. His blue man knew where to hit the camera on the tree-cutter, because he did.
If he had assumed the role, then he would not have been able to shoot a gun, because his blue man could not. He would've been able to shoot a bow, because the Blue Men could. Etc.
An RPG is a Role, not an Avatar. A shooter is an Avatar, not a Role.
So claiming that making every game a shooter is not "advancing the genre!", it's not even participating in the genre. It's just slapping the acronym on the box so you can pretend you're a Roleplayer even though you're not.
Well said! Bravo! :happy:
In all seriousness, we should keep this in mind when talking about what makes an RPG a pure or classic RPG. Mass Effect is a hybrid and should still be so, but the Dragon Age franchise is supposed to be classic RPG, as Bioware said it was them returning to their roots.
#255
Posté 09 juillet 2010 - 09:40
#256
Posté 09 juillet 2010 - 09:40
PureMethodActor wrote...
Gatt9 wrote...
Here's your major problem.
An RPG is a simulation of a P&P RPG, because that's what an RPG is. Just like video monopoly is a simulation of the board game, and plays by the same rules.
So you can't have an "Archaic" view of what makes an RPG, what makes an RPG is what makes a P&P RPG.
Making every game a shooter, with the illusion of levels and experience, doesn't make it an RPG. It makes it a shooter.
Because the entire foundation of RPG is based on one key concept. Player Skill vs Character Skill. Player skill is irrelevant, my personal ability to aim is not a factor in an RPG, it is a factor in a shooter. I am taking on a Role, and as such, my Role's ability to hit is what matters, not mine.
The concept is best illustrated by the movie Avatar. The hero did not take on the skills of the blue man he piloted, it retained his skills, modified only by the body's attributes. His blue man could not shoot a bow, because the hero could not shoot a bow. His blue man could shoot a gun, because he could. His blue man knew where to hit the camera on the tree-cutter, because he did.
If he had assumed the role, then he would not have been able to shoot a gun, because his blue man could not. He would've been able to shoot a bow, because the Blue Men could. Etc.
An RPG is a Role, not an Avatar. A shooter is an Avatar, not a Role.
So claiming that making every game a shooter is not "advancing the genre!", it's not even participating in the genre. It's just slapping the acronym on the box so you can pretend you're a Roleplayer even though you're not.
Well said! Bravo! :happy:
In all seriousness, we should keep this in mind when talking about what makes an RPG a pure or classic RPG. Mass Effect is a hybrid and should still be so, but the Dragon Age franchise is supposed to be classic RPG, as Bioware said it was them returning to their roots.
maybe they meant by "roots" to go out of bussines just like Black Isle did
#257
Posté 09 juillet 2010 - 09:44
joriandrake wrote...
maybe they meant by "roots" to go out of bussines just like Black Isle did
Well it was Interplay who went out of business they just took down BI with them.
#258
Posté 09 juillet 2010 - 09:45
UberDuber wrote...
Worst fears have already been annouced sadly.
Well good it cannot get any worse for you then.
#259
Guest_PureMethodActor_*
Posté 09 juillet 2010 - 09:46
Guest_PureMethodActor_*
joriandrake wrote...
maybe they meant by "roots" to go out of bussines just like Black Isle did
I'm not that familiar with Black Isle, but if Bioware continues to cater to the mainstream fanbase and eventually completely abandon its core fanbase, then they definitely WILL go out of business.
#260
Posté 09 juillet 2010 - 09:46
PureMethodActor wrote...
In all seriousness, we should keep this in mind when talking about what makes an RPG a pure or classic RPG. Mass Effect is a hybrid and should still be so, but the Dragon Age franchise is supposed to be classic RPG, as Bioware said it was them returning to their roots.
Yep. It may not be my worst fear but having DA go the hybrid root would be pretty disappointing.
#261
Posté 09 juillet 2010 - 09:48
Valmy wrote...
joriandrake wrote...
maybe they meant by "roots" to go out of bussines just like Black Isle did
Well it was Interplay who went out of business they just took down BI with them.
It doesn't change the fact that it did however, and this time Bioware may get down together ow without EA
Modifié par joriandrake, 09 juillet 2010 - 09:48 .
#262
Posté 09 juillet 2010 - 09:48
PureMethodActor wrote...
I'm not that familiar with Black Isle, but if Bioware continues to cater to the mainstream fanbase and eventually completely abandon its core fanbase, then they definitely WILL go out of business.
Black Isle is the publisher of the Baldur's Gate series and made Icewind Dale and Planescape Torment.
Bioware catering to the mainstream fanbase will work if they actually attract said fanbase. It is a very risky gambit. They seem to be pulling it off but without seeing their sales numbers I do not know for sure.
I still think we core fanbasers are being catered to but I am not very militant.
#263
Posté 09 juillet 2010 - 09:49
joriandrake wrote...
It doesn't change the fact that it did however, and this time Bioware may get down together ow without EA
Is Bioware or EA in some sort of financial danger?
#264
Posté 09 juillet 2010 - 09:50
#265
Posté 09 juillet 2010 - 09:52
Modifié par BLunted, 09 juillet 2010 - 09:55 .
#266
Posté 09 juillet 2010 - 09:55
not yet, but after DA2Valmy wrote...
joriandrake wrote...
It doesn't change the fact that it did however, and this time Bioware may get down together ow without EA
Is Bioware or EA in some sort of financial danger?
#267
Posté 09 juillet 2010 - 09:57
joriandrake wrote...
not yet, but after DA2
Not to bring up the implausible or anything but what if DA2 is, you know, actually good. Is that a possibility?
#268
Posté 09 juillet 2010 - 09:57
Patch5129 wrote...
My biggest fear is Hawke not being a Grey Warden.
Odd. Why must Hawke be a Grey Warden?
#269
Posté 09 juillet 2010 - 09:59
Valmy wrote...
Patch5129 wrote...
My biggest fear is Hawke not being a Grey Warden.
Odd. Why must Hawke be a Grey Warden?
The concept of the Grey Wardens, the role they play and who they are is what hooked me into DA:O
#270
Posté 09 juillet 2010 - 10:15
#271
Posté 09 juillet 2010 - 10:19
#272
Posté 09 juillet 2010 - 10:27
#273
Posté 09 juillet 2010 - 10:31
Derptard wrote...
My worse fear is that they will stop supporting mods. More and more game developers have stopped supporting mods, I hope Bioware doesn't do the same thing. It might not make money in the short term, but in the long run, not allowing any mods will shrink the pool of talented, experienced game designers by a wide margin. More companies need to stop being so shortsighted and think of the community as a whole, not just try and make a quick cash-grab like Activision. Look what happened to Infinity ward because of the decisions they made.
$10 says that's the first thing to go, assuming they even make it for the PC.
#274
Posté 09 juillet 2010 - 10:40
Rather the reverse.PureMethodActor wrote...
I'm not that familiar with Black Isle, but if Bioware continues to cater to the mainstream fanbase and eventually completely abandon its core fanbase, then they definitely WILL go out of business.
#275
Posté 09 juillet 2010 - 10:44
UberDuber wrote...
Worst fears have already been annouced sadly.
This.




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