How do you construct a single player narrative that spans one decade? I assume there will be chronological jumps and 'what happened between the chapter' expositions...otherwise DA2 would have to cut back on the unepic but necessary clutter of RPG production - you know, stuff like voice acting, graphics, music, bug testing, salaries for the development staff...
I'm pretty impressed. If only by the ambition.
eta: Sorry if this topic already exists.
Oh yeah, and in case this thread needs kick-starting:
TeN YeARs? pATHETIC IDEA, bIOWArE!!!! WHAT KIND OF Z******** desines a game that lasts 10 yrs?! WI not 20?!!! OURTAGED FAN IS OWTRAIJD!
Modifié par Colenda, 08 juillet 2010 - 08:52 .





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