>>Well... KOTOR 2 kind of sucked
Aside from the already noted fact that Obsidian, not Bioware was responsible for KotoR2, the game didn't suck it was simply unfinished - and that was the fault of Lucas Arts pushing an unprepared game out for the holiday rush rather than giving it the one more month it needed.
>>I could care less, yes.
But that's because I care a lot. Perhaps that isn't what you meant?
I always wanted someone to say that to me, just so I could respond "No, I could care less ... right now for example."
Seriously, I have such faith in Bioware they would have to do something beyond the pale to outright lose my business - like removing companion characters from the game ... that's about it. (And I have a really hard time imagining Bioware - of all companies - doing such a thing)
Like you've said David, people react so strongly because they are invested and the loved the product so much the way it was; change terrifies people.
I must say, I really appreciate how active the writers, devs, reps and such have been on this forum - and generally how understanding and helpful when they can be. If you're ever in Portland, Or. drop me a note, I'll take you out to dinner.
Modifié par elearon1, 09 juillet 2010 - 09:22 .