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Has BioWare Let you Down Yet?


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#476
Leafs43

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The only problem with ME2 was that cover was so obvious and you knew something was going to come up.

brb, placing these walls up in middle of a room in case an unforeseeable fire fight breaks out.


Other than that, ME2 was a great game.

Modifié par Leafs43, 09 juillet 2010 - 10:43 .


#477
Valmy

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joriandrake wrote...
you forget armors, most of the fun is to equip different armors to companions so you change their looks


Except the differences in the armors were not aesthetic.  They had slightly different stats.  And they looked identical except for coloration differences.  I am not that happy with the armor situation in ME2 but it was not a huge deal.  The only meaningful decision to make armorwise was just the upgrade mods you picked.

#478
ShadyKat

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Honestly....No they haven't. I enjoyed every Bioware game, including Jade Empire. Many of the games had faults, but they still were highly enjoyable, and overall I loved all of them.

#479
Mister Mida

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kraidy1117 wrote...

Mister Mida wrote...

Valmy wrote...

Mister Mida wrote...
Hold it! Mass Effect 2 had an inventory?


Yeah...you had weapons and upgrades.

Maybe I should have added sarcasm tags to my post. I wouldn't call ME2's inventory an inventory. More like a customization menu.


Still an inventory system, justr diffrent then what we are used too. I would say the weapon and armor locxker are an inventory system, we just can't access it at any time, it sucks but what are you going to do?

Meh I'm sticking with calling it a customization window. I mean, additions to the 'inventory' are rare, you can't subtract/sell anything of it and it doesn't contain anything story/quest related. Oh wait, you got the ship upgrades, but that's just slightly better than having the Thorium Gas in your inventory back in ME (1).
Not that I care much about inventory. Of the things I think ME2 did wrong, this is definately on the bottom of my list.

Modifié par Mister Mida, 09 juillet 2010 - 10:47 .


#480
Valmy

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Leafs43 wrote...

The only problem with ME2 was that cover was so obvious and you knew something was going to come up.

brb, placing these walls up in middle of a room in case an unforeseeable fire fight breaks out.


Other than that, ME2 was a great game.


Heh ME1 had the same waist high walls and boxes thing going on but cover was not as huge a deal.

One of the sucky things about shooter games.

#481
Ashaman X

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BioWare have never let me down, and I doubt they ever will. I've lost countless hours of my life playing and exploring the worlds they have given me, and I've enjoyed it to the max. Honestly, there are so few game companies out there that still deliver a great single player experience. Call of Duty for example may have a tight single player game full of pace, but it's over in 6-8 hours at most. ME1 took up over 50 hours, ME2 30 hours, DAO 55 hours, Neverwinter Nights 1, 50 odd hours.



I will keep supporting BioWare, I feel it worth it.

#482
joriandrake

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Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example

#483
kraidy1117

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Mister Mida wrote...

kraidy1117 wrote...

Mister Mida wrote...

Valmy wrote...

Mister Mida wrote...
Hold it! Mass Effect 2 had an inventory?


Yeah...you had weapons and upgrades.

Maybe I should have added sarcasm tags to my post. I wouldn't call ME2's inventory an inventory. More like a customization menu.


Still an inventory system, justr diffrent then what we are used too. I would say the weapon and armor locxker are an inventory system, we just can't access it at any time, it sucks but what are you going to do?

Meh I'm sticking with calling it a customization window. I mean, additions to the 'inventory' are rare, you can't subtract/sell anything of it and it doesn't contain anything story/quest related. Oh wait, you got the ship upgrades, but that's just slightly better than having the Thorium Gas in your inventory.
Not that I care much about inventory. Of the things I think ME2 did wrong, this is definately on the bottom of my list.


LOL. I do agree. The upgrade system had potinal to be amazing and deep in ME2. I hope Bioware puts the system to it's potinal in ME3.

#484
Valmy

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Mister Mida wrote...
Meh I'm sticking with calling it a customization window. I mean, additions to the 'inventory' are rare, you can't subtract/sell anything of it and it doesn't contain anything story/quest related. Oh wait, you got the ship upgrades, but that's just slightly better than having the Thorium Gas in your inventory.
Not that I care much about inventory. Of the things I think ME2 did wrong, this is definately on the bottom of my list.


Well selling your gear pretty much broke the economy of ME1.

Anyway ME2 certainly had its faults but I loved the character based focus of the game.  Way for Bioware to play to its strengths.

#485
joriandrake

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Mister Mida wrote...


Meh I'm sticking with calling it a customization window. I mean, additions to the 'inventory' are rare, you can't subtract/sell anything of it and it doesn't contain anything story/quest related. Oh wait, you got the ship upgrades, but that's just slightly better than having the Thorium Gas in your inventory.
Not that I care much about inventory. Of the things I think ME2 did wrong, this is definately on the bottom of my list.


true


the greatest issue with armors is that it lacks refining and denied option for companions, and from now on I also call that a "costumization window"

Modifié par joriandrake, 09 juillet 2010 - 10:48 .


#486
kraidy1117

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joriandrake wrote...

Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example


I never had problems with heat clip issues.

#487
kraidy1117

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Valmy wrote...

Mister Mida wrote...
Meh I'm sticking with calling it a customization window. I mean, additions to the 'inventory' are rare, you can't subtract/sell anything of it and it doesn't contain anything story/quest related. Oh wait, you got the ship upgrades, but that's just slightly better than having the Thorium Gas in your inventory.
Not that I care much about inventory. Of the things I think ME2 did wrong, this is definately on the bottom of my list.


Well selling your gear pretty much broke the economy of ME1.

Anyway ME2 certainly had its faults but I loved the character based focus of the game.  Way for Bioware to play to its strengths.


This. 100% this. All game have flaws. ME2 is not immune to it.ME3 can be the best game ever if Bioware uses the strong points of ME and ME2 and puts it into one game.

#488
Leafs43

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Valmy wrote...



Heh ME1 had the same waist high walls and boxes thing going on but cover was not as huge a deal.

One of the sucky things about shooter games.



Ya, in ME1 you could just spec completely into rifles and just rush into rooms, cover be damned.

#489
Valmy

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joriandrake wrote...

the greatest issue with armors is that it lacks refining and denied option for companions, and from now on I also call that a "costumization window"


That was annoying and I hope they fix it.

#490
joriandrake

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kraidy1117 wrote...

joriandrake wrote...

Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example


I never had problems with heat clip issues.


well yea, but in ME1 you may have had isues with overheating, but even if not, you could have had 2 different assault rifles with different upgrade configuarations for different circumstances/enemies, I always did



anyway, back to DA2:

I fear we lose the ability to seriously "loot" as in any decent PC or pnp game
I also fear armor and equipment handling becomes like that of ME2

not having a real inventory and the ability to sell "junk" and useless equipment off was the main cause why many have monetary problems in ME2, I fear this to also happen in DA2

Modifié par joriandrake, 09 juillet 2010 - 10:52 .


#491
kraidy1117

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joriandrake wrote...

kraidy1117 wrote...

joriandrake wrote...

Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example


I never had problems with heat clip issues.


well yea, but in ME1 you may have had isues with overheating, but even if not, you could have had 2 different assault rifles with different upgrade configuarations for different circumstances/enemies, I always did


That system was easy to cheat and it became unlimted ammo. This was fixed in ME2 and made the combat much more enjoyable. You had to use skill now, you could just not run around and spam your gun you had to think, use cover and time your shots.

#492
Guest_Shavon_*

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They haven't. Not really. They made my favorite games of all time. So, how can that be bad?

#493
sufferKATE

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Leafs43 wrote...

Valmy wrote...



Heh ME1 had the same waist high walls and boxes thing going on but cover was not as huge a deal.

One of the sucky things about shooter games.



Ya, in ME1 you could just spec completely into rifles and just rush into rooms, cover be damned.



Firing an endless stream of bullets Image IPB

#494
kraidy1117

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Shavon wrote...

They haven't. Not really. They made my favorite games of all time. So, how can that be bad?


*gives shav a cookie*

#495
joriandrake

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kraidy1117 wrote...

joriandrake wrote...

kraidy1117 wrote...

joriandrake wrote...

Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example


I never had problems with heat clip issues.


well yea, but in ME1 you may have had isues with overheating, but even if not, you could have had 2 different assault rifles with different upgrade configuarations for different circumstances/enemies, I always did


That system was easy to cheat and it became unlimted ammo. This was fixed in ME2 and made the combat much more enjoyable. You had to use skill now, you could just not run around and spam your gun you had to think, use cover and time your shots.



right, and instead having weapon and armor upgrades now you have anti-robot and flaming ammo as an "ability", makes sense....right?

#496
Cymrich

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Yes, Bioware has let me down. Mass Effect 2 was one of the
biggest disappointments I can think of in recent memory.

The story was poorly thought out, the mechanics were so ‘streamlined’
that they didn’t matter (they should have just pulled them out if they wanted
to make that kind of a game), and the end boss was something I would expect
from a B movie on the SyFy channel late at night. The whole game felt like a
bad version of Half Life 2.

To give you some idea of how disappointing I and my husband
found it, we purchased two copies of the Mass Effect 2 Collector’s edition (the
art book is really nice) on preorder, but we have purchased none of the DLC
content for ME2 and discouraged several of our friends from picking the game up.
I’m hoping voting with dollars will make a statement to Bioware.

Modifié par Cymrich, 09 juillet 2010 - 10:54 .


#497
kraidy1117

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joriandrake wrote...

kraidy1117 wrote...

joriandrake wrote...

kraidy1117 wrote...

joriandrake wrote...

Valmy wrote...

Wait what?  You could equip weapons for companions and the main character..


you couldn't take with yourself more than one pistol or assault rifle then swap it adter heatclips went out/it overheated as example


I never had problems with heat clip issues.


well yea, but in ME1 you may have had isues with overheating, but even if not, you could have had 2 different assault rifles with different upgrade configuarations for different circumstances/enemies, I always did


That system was easy to cheat and it became unlimted ammo. This was fixed in ME2 and made the combat much more enjoyable. You had to use skill now, you could just not run around and spam your gun you had to think, use cover and time your shots.



right, and instead having weapon and armor upgrades now you have anti-robot and flaming ammo as an "ability", makes sense....right?


I prefer the ammo powers. You still have weapon and armor upgrades. You just have to reserch them and you can't put them on or take them off.

#498
joriandrake

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sufferKATE wrote...

Leafs43 wrote...

Valmy wrote...



Heh ME1 had the same waist high walls and boxes thing going on but cover was not as huge a deal.

One of the sucky things about shooter games.



Ya, in ME1 you could just spec completely into rifles and just rush into rooms, cover be damned.



Firing an endless stream of bullets Image IPB



I liked that. I always boosted shields the best I was able to, I wanted to play an RPG not a shooter so for me getting theough all the battles was the shooting sequences was the most annoying and was glad I could make a quick end to them either with a rambo action or through sniping

#499
Leafs43

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Also I think people forget, the more options you have in dialog the more the story gets scattered.



If there were 50 different dialog options, all for different effects, the story will have to split into 50 different directions. That would be an incoherent mess when it comes down to progressing stories.





Not to mention the resources Bioware would have to burn through to meet even half that. People just need to relax. Dragon Age is now Bioware's cash cow. Very doubtfl they will try and ruin it.

#500
kraidy1117

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Cymrich wrote...

Yes, Bioware has let me down. Mass Effect 2 was one of the
biggest disappointments I can think of in recent memory.

The story was poorly thought out, the mechanics were so ‘streamlined’
that they didn’t matter (they should have just pulled them out if they wanted
to make that kind of a game), and the end boss was something I would expect
from a B movie on the SyFy channel late at night. The whole game felt like a
bad version of Half Life 2.

To give you some idea of how disappointing I and my husband
found it, we purchased two copies of the Mass Effect 2 Collector’s edition (the
art book is really nice) on preorder, but we have purchased none of the DLC
content for ME2 and discouraged several of our friends from picking the game up.
I’m hoping voting with dollars will make a statement to Bioware.


So because you did't like the game, you don't want people who might enjoy the game not buy it. Way to be selffish.