Victor Wachter wrote...
Thanks for the votes of confidence, from those of you who, you know, gave votes of confidence.
There's a lot of info in the upcoming Game Informer issue, and once that's out, we can talk a lot more. It directly addresses a lot of the questions out there. I can say, "don't worry, you'll love this game," until I lose my voice. But it won't mean anything til you get the big infodump that's coming.
I'll say this to those who are all concerned about things being changed to reach a more massive audience. We already reached a massive audience with DA:O. It would be silly to make DA2 into something that the DA:O audience couldn't recognize.
Bioware has not let me down yet. Nor do I expect them to. I liked Dragon Age: Origins, Mass Effect, and Mass Effect 2 quite a lot. And I am very excited for Dragon Age 2. I don't know why a game has to conform to any pre-conceived standard for what an RPG is "supposed" to be.
Bioware's Casey Hudson on Mass Effect 2:
But I think mostly we wanted to create an
experience that was less about being a game and more about being an
experience. That might be the theme behind everything. I'm not saying
make the systems thinner or anything specific like that, but let the
game get out of the way of the player having an experience. I think
that's the goal of any artist in any medium, to get out of the way of
what the game is trying to be. To make it less mechanical and let people
interact with it in a more natural way.---------------------------------------------------------------------------------------------
So people think Bioware is console-izing Dragon Age 2 to appeal to the
twitch-reaction gamers? That's strange, because I have almost zero
experience with RPGs outside of Dragon Age and Mass Effect. I usually play games like God of War, Halo, Uncharted,
etc. So tell me, how did I become such a big fan of Dragon Age? Because it's not about the combat system. Somehow, it's a great game even if you hate old-fashioned RPG combat. Somehow, it brought in a lot of gamers, like myself, who don't usually play that kind of game. Victor Watchter is right. I don't know why everyone suddenly thinks it's because they want to appeal to a bigger audience. I don't really care what they do with the combat system. That's not what got me into the game in the first place.
Modifié par DrAnaconda, 08 juillet 2010 - 11:54 .