Has BioWare Let you Down Yet?
#176
Posté 09 juillet 2010 - 01:35
#177
Posté 09 juillet 2010 - 01:37
Apparently character development means "Please keep my beloved companion without ever making new characters!" these days.[/quote]
I just wanted to continue playing my Warden. Apparently that means because you don't agree you can tell everyone else to shut up.
I'm sure I'll love the game like I have almost every game Bioware has done. That doesn't mean I'm not disapointed in what could have been.[/quote]
#178
Posté 09 juillet 2010 - 01:37
#179
Posté 09 juillet 2010 - 01:40
#180
Posté 09 juillet 2010 - 01:41
#181
Posté 09 juillet 2010 - 01:41
#182
Posté 09 juillet 2010 - 01:42
Anders was nice. Such a shame the game didn't let me know him that muchHelena Tylena wrote...
But... but...
Anders!
#183
Posté 09 juillet 2010 - 01:42
#184
Posté 09 juillet 2010 - 01:42
[quote]Ecael wrote...
Apparently character development means "Please keep my beloved companion without ever making new characters!" these days.[/quote]
I just wanted to continue playing my Warden. Apparently that means because you don't agree you can tell everyone else to shut up.
I'm sure I'll love the game like I have almost every game Bioware has done. That doesn't mean I'm not disapointed in what could have been.[/quote][/quote]
Then remake your "Warden" in the character creator for Dragon Age 2? Only this time people will actually refer to you by your pre-defined last name rather than just calling you "Warden" or "The Grey Warden" even when you're standing in a group of Grey Wardens anyway.
#185
Posté 09 juillet 2010 - 01:42
A NWN Type of game (Modulair game, User friendly Toolset, DM client and MP) is something that's missing.
What Bioware has made - like Lelianna's song DLC, Dragon Age game, was pretty decent to very good. But being a Toolset and PW fan, there's something missing.
Wont stop me from being thankfull to Bioware for making NWN though.
Modifié par Ticladesign, 09 juillet 2010 - 01:44 .
#186
Posté 09 juillet 2010 - 01:43
Tarante11a wrote...
Will it have horsies?
j/king
Hawke on a unicorn. Rockin' it like Robocop.
Addressing the topic, yeah. I expected Awakening to suck less. My expectations weren't very high for it, because I was deliberately trying to downplay it just in case. I've had some time and some distance from it now, and my opinion hasn't really changed at all. It's a lonely, depressing game, and I can't really get attached to any of the companions, even taking into account the fact that it's much shorter/they're not all in line to roll over for you like the Origins companions. That was kind of a disappointment: I couldn't really like anyone in that game except for Varel, despite the fact that many of them were interesting in some fashion, and there were so many continuity issues (I'm not talking about stuff that didn't import) that my immersion factor quickly reached zero. In a way I'm glad DA2 will be a different story, but that also means that I'm left with a sour Awakening taste in my mouth over DA:O, regardless of my efforts to expel it.
Vylan Antagonist wrote...
David Gaider wrote...
[Oh,
I don't think it's as bad as that. People get emotionally attached;
that's a good thing. Until they can see what the new game
actually is, all most people are going to see is what it isn't.
That makes it a net negative for them.
If it isn't
particularly similar in construction to its predecessor, why call it a
sequel at all? If Dark Alliance had been released as Baldur's Gate 3, I
think fans would have been very justifiably upset at what it wasn't, but
the largest part of that disappointment would have been the expectation
gap explicitly created by naming it as a sequel instead of a
mechanically different game in the same setting.
It's early, we
know very little, I know. But some misconceptions have been cleared up
extremely quickly (player race, player origin, player gender, etc). The
nature of the combat gameplay, on the other hand, remains disturbingly
nebulous.
Calling it 'Dragon Age: Rebellion" would have set up a
very different set of expectations for what it is and isn't. If it
turned out that the core gameplay for such a game is more Elder
Scrolls-like (or God of War-like, or even Jade Empire-like), the only
disappointment about what such a game isn't would center around the fact
that it isn't DA2 yet. Hope would remain for a sequel more similar to
what fans loved about the first.
But take the same game and call
it DA2 and yes, naturally, there will be a great deal more unhappiness
about what it isn't. In fact, the disappointment may be keen enough to
substantially reduce the fan's inclination to play the game, not because
he or she wouldn't enjoy it on its own merits, but precisely because it
was named in such a way as to highlight exactly what it is not.
This. Unrealistic expectations help no one, and encouraging it seems foolish.
#187
Posté 09 juillet 2010 - 01:43
[quote]Ecael wrote...
Apparently character development means "Please keep my beloved companion without ever making new characters!" these days.[/quote]
I just wanted to continue playing my Warden. Apparently that means because you don't agree you can tell everyone else to shut up.
I'm sure I'll love the game like I have almost every game Bioware has done. That doesn't mean I'm not disapointed in what could have been.[/quote]
[/quote]
Your wardens story has finished.
Move On. What else do you want them to do? Hey maybe they could cleanse the black city or...or..oh...reunite the elves. Sadly your dude can't do everything. New stories demand new characters and settings. By wanting bioware to continue with the wardens tale (not that there's much continuing to be done) you're caging the writers into quite a specific set of circumstances, characters and locations. Eventually the warden would become a farce as he trudges around the world fixing everyone's problems.
#188
Posté 09 juillet 2010 - 01:43
Or possibly making multiple accounts.Onyx Jaguar wrote...
Seems like people are just joining up to inflate dem numbers
Which is funny, because all the moderators and BioWare employees can easily see if a single person is making multiple accounts.
#189
Posté 09 juillet 2010 - 01:44
The sequel to that, the aptly named Spellforce 2, had an entirely different premise and protagonist, the only link to the previous Spellforce games being set in the same world, and there being some references to Spellforce 1 (and expansions). It was still considered a sequel, though, so I don't see why this one shouldn't.
Elder Scrolls are indeed another good example. Different protagonist, location and premise in every game.
Besides, we know nothing about DA2's story. It might be a natural consequence of what happened in Origins, and as such, be a proper sequel. I know Bioware's writers to be insanely awesome enough to pull it off.
On an unrelated note: Has it been confirmed that Rise to Power will be the subtitle? Sounds rather silly to me, but okay.
EDIT: Whoops! A whole page while I was writing this? Maybe I should head bedwards... eventually...
Modifié par Helena Tylena, 09 juillet 2010 - 01:45 .
#190
Posté 09 juillet 2010 - 01:44
RGDekta wrote...
actually Elder Scrolls is Elder Scrolls 1-4 (with 4 being Oblivion) so NOT all sequals are as you say and if you read the actual title is Dragon Age 2 : Rise to Power (similar to The Elder Scrolls 4 : Oblivion or The Elder Scrolls 3 : Morrowind)
I'm not sure what point you are trying to make. The Elder Scrolls games are 1st person RPGs. They are all very recognizably the same franchise. I can essentially make a very similar character in Oblivion to the character I made in Daggerfall (minus the ability to climb walls, unfortunately). Redguard, on the other hand, was a game set in the Elder Scrolls universe, but with very different action RPG gameplay. If it had been released as TES3: Redguard, there would have been significantly more resistance (although I think it fared poorly enough as it was).
The new Dragon Age game has a 2 after it. That implies to me that it should be pretty similar mechanically.
If you really wanted to come up with some sort of 'rebuttal', I guess, then you should have mentioned Fallout 3. Granted, it was made by Bethesda, not Black Isle, but certainly it outraged the (easy to outrage) grognards over at No Mutants Allowed despite being an excellent game (in my opinion) mostly because it abandoned the traditional isometric turn-based Fallout gameplay. On the other hand, NMA would have found fault with pretty much anything Bethesda had turned out short of hiring JE Sawyer and having him develop Van Buren.
#191
Posté 09 juillet 2010 - 01:46
it sorta did say that it hadn't ended.andyr1986 wrote...
Your wardens story has finished.
But yeah, i think my warden is done with the big heroics
#192
Posté 09 juillet 2010 - 01:49
Simply put, BioWare has always delivered in-depth and complex Stories and Characters.
Even if the game mechanics were not something that made me do a little Chair Dance
(was not a Fan of the Two Party Member limit in NWN) every other facet of thier Games
have always delivered on multiple fronts.
Hell, even the new DLC bonanza is not a complete kick in the Face. Would it be awesome
if the DLC was Free? Of course. However, are the DLCs worth the cost? IMHO, yes. That
being said, I think it's easy to try and find "The Bad" in what BW is doing with DA:2. BioWare
has sadly become a Victim of it's own Brilliance. They've gotten so many things right with
thier Games that with each new Outing the Expectations grow and grow, and also become
more and more personal. Basically, people expect "The Second Coming of Games" with
every New BioWare Title, but they also conjure up very specific things in thier heads that
will *make* said title the aforementioned "Second Coming." So, when BioWare goes in a
new or different direction to what they've done before or what people expect we see the Mob
come out with thier Torch and Pitchforks. What's sad is that despite all the Flakk and Hate
BioWare has "Never" failed to release Incredible experiences; one need only look at thier
Reputation in the Game Industry and Sales History to see that. The Doctor's and the rest of
the BioWare team are not about to risk all of that by cranking out some "Obsidian-ish" Piece
of Garbage.
So, no, BioWare has not dissapointed or let me down. And I have enough genuine faith,
supported by *Facts* and not just Blind Devotion, that they will not Let Me Down with DA2,
ME3, TOR, and so on. 'Nuff Said.
#193
Posté 09 juillet 2010 - 01:53
Vylan Antagonist wrote...
RGDekta wrote...
actually Elder Scrolls is Elder Scrolls 1-4 (with 4 being Oblivion) so NOT all sequals are as you say and if you read the actual title is Dragon Age 2 : Rise to Power (similar to The Elder Scrolls 4 : Oblivion or The Elder Scrolls 3 : Morrowind)
I'm not sure what point you are trying to make. The Elder Scrolls games are 1st person RPGs. They are all very recognizably the same franchise. I can essentially make a very similar character in Oblivion to the character I made in Daggerfall (minus the ability to climb walls, unfortunately). Redguard, on the other hand, was a game set in the Elder Scrolls universe, but with very different action RPG gameplay. If it had been released as TES3: Redguard, there would have been significantly more resistance (although I think it fared poorly enough as it was).
The new Dragon Age game has a 2 after it. That implies to me that it should be pretty similar mechanically.
If you really wanted to come up with some sort of 'rebuttal', I guess, then you should have mentioned Fallout 3. Granted, it was made by Bethesda, not Black Isle, but certainly it outraged the (easy to outrage) grognards over at No Mutants Allowed despite being an excellent game (in my opinion) mostly because it abandoned the traditional isometric turn-based Fallout gameplay. On the other hand, NMA would have found fault with pretty much anything Bethesda had turned out short of hiring JE Sawyer and having him develop Van Buren.
You do make a good point and mechanics you are right (yet to be honest we really don't know anything about the mechanics other then the blurb about combat who knows it just might mean more actiony style combat moves) I am more talking about the "universe" everyone assumes all sequals have to have you play the same char and imho I think naming it DA 2 is wrong it should be called Dragon Age (IMHO DA:O was a origins or foundations or in comic books a Zero) laying the groundwork of the world.
As to letting me down no Bioware has not yet if you read my open letter to the community/Bioware you will discover that I actually did not think DA:O was going to be good but they suprised me.
Modifié par RGDekta, 09 juillet 2010 - 01:54 .
#194
Posté 09 juillet 2010 - 01:57
RGDekta wrote...
You do make a good point and mechanics you are right (yet to be honest we really don't know anything about the mechanics other then the blurb about combat who knows it just might mean more actiony style combat moves) I am more talking about the "universe" everyone assumes all sequals have to have you play the same char and imho I think naming it DA 2 is wrong it should be called Dragon Age (IMHO DA:O was a origins or foundations or in comic books a Zero) laying the groundwork of the world.
Oh, I have no qualms about playing a different character in this game. I'm sure it's narratively confining to keep making progressive stories for the same characters, particularly when DA:O offered so many character possibilities to begin with. It would be nice if Origins or Awakenings characters made guest appearences in DA2, or if the repercussoins of some of the events over in Ferelden were felt in the sequel. But I have no problem at all with new characters and NPCs. I'm strictly worried about the game mechanics at this point, and on that issue, the silence has been deafening.
#195
Posté 09 juillet 2010 - 01:59
Vylan Antagonist wrote...
RGDekta wrote...
You do make a good point and mechanics you are right (yet to be honest we really don't know anything about the mechanics other then the blurb about combat who knows it just might mean more actiony style combat moves) I am more talking about the "universe" everyone assumes all sequals have to have you play the same char and imho I think naming it DA 2 is wrong it should be called Dragon Age (IMHO DA:O was a origins or foundations or in comic books a Zero) laying the groundwork of the world.
Oh, I have no qualms about playing a different character in this game. I'm sure it's narratively confining to keep making progressive stories for the same characters, particularly when DA:O offered so many character possibilities to begin with. It would be nice if Origins or Awakenings characters made guest appearences in DA2, or if the repercussoins of some of the events over in Ferelden were felt in the sequel. But I have no problem at all with new characters and NPCs. I'm strictly worried about the game mechanics at this point, and on that issue, the silence has been deafening.
That is true but the announcement is not even a day old and trailer is not even out for a month they are probebly looking at our speculation and laughing (hell I would :-P)
#196
Posté 09 juillet 2010 - 02:01
#197
Posté 09 juillet 2010 - 02:03
David Gaider wrote...
You're welcome!The Tizminator wrote...
Bioware announcing that DA2 will be a completely new story, making the hugely enjoyable story & characters from the first one completely meaningless.
Thanks Bioware.
Always a pleasure to know that you can make everyone happy, even when providing very little information for them to go on.
It is a complement of sorts, fell in love and couldn't stand the characters in turn. That is a lot of "feel" for a game. I really wish that Zevran my adored elf lover could be in 2, was hoping but not counting on it. Was looking forward to finding out what happened to Morrigan and Allister's little old god kid. I know this will still be a great game but yea you all should take it as a complement that so many of us are upset that our characters might not return. I know it is hard to hear such complements sometimes and look at them as such but that's what they are. So thanks, and here's to 2.
#198
Posté 09 juillet 2010 - 02:05
#199
Posté 09 juillet 2010 - 02:08
Ecael wrote...
Or possibly making multiple accounts.Onyx Jaguar wrote...
Seems like people are just joining up to inflate dem numbers
Which is funny, because all the moderators and BioWare employees can easily see if a single person is making multiple accounts.
If it's like the Sims 3 community, they don't do anything except throw out a random ban to someone every now and then.
#200
Posté 09 juillet 2010 - 02:08
RGDekta wrote...
That is true but the announcement is not even a day old and trailer is not even out for a month they are probebly looking at our speculation and laughing (hell I would :-P)
Which begs the question of why they would laugh at our misconceptions instead of cryptically setting them at ease. They quickly cleared the air about other mistaken assumptions. But concerned conclusions about gameplay have instead been met with either silence or damning non-denials, comments about how posters are getting more concerned about what the game isn't (a pausable tactical RPG in the style of the legendary games that put Bioware on the map) and not what the game is (a totally awesome version of Fable, only with less Molyneux and more George R R Martin).
I guess I'm feeling like Jules in Pulp Fiction. Just tell me something cryptic like "We are well aware of what our fans are hoping for from the game's core combat mechanics and you've got nothing to worry about." I'll happily let out a deep breath and reply, "S--t, ******, that's all you had to say!"





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