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Toolset for DA2?


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#226
Vena_86

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SmokePants wrote...

Sadly, the Golden Age of game modding has long since eroded. It's not the developers' fault. Games are just different now. Graphics used to be fairly simple and accessible. Voice acting was confined and you could get by with simple text bubbles. There were no real cinematics to speak of, just having characters standing there was the norm. It's so complicated now. Creating tools for a modern game engine is far more work today than it ever was and the number of people that would be able to use it is almost zero.


You obviously have not see some of the higher quality story mods for Dragon Age. They have quality voice acting and cutscenes. Also, often developers don't have the time to polish and balance everything, specially in a massive game like Dragon Age. That is where the community did the fine tuning, balancing and even implementing half finished features or adding things that are on high demand. I also can not even imagine playing a Oblivion or Fallout 3 without mods anymore after all the great work the communities have put into these games. KotOR 2 actually was completed and patched up by the community. Gothic 3 was turned into a decent RPG by an outstandingly, epic community effort. They even added modern grafic effects and improved general performance, things which you would expect from the original developers only.

The most advanced engine used in games so far is cryengine 2 and there are numerous mods that really show what free-time developers are able to pull off. Hell, there even is a movie in pruduction using that engine.

Engines these days are not only becoming more complex but also more user friendly. It has become easier and faster to make significant changes to light, color grading, effects etc. Even good looking animations are easier to produce than 10 years ago.

Modding is for PCs only and that is probably the nr.1 reason why it is dying out. Publishers always justify the reduced effort for PC gaming with lower sales, but in reality they are working hard on keeping PC sales low and console sales high. Still, recent numbers have shown better PC game sales than PS3 game sales from EA.

Modifié par Vena_86, 11 décembre 2010 - 11:10 .


#227
Guest_Guest12345_*

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There have been some prominent Bioware devs who were hired out of the NWN modding community. I think Mr. Georg Zoeller is among them, he was a NWN modder, hired by Bioware, worked on Jade Empire and DAO and now he is a designer on SWTOR. Obviously that is on account of his own talent and competence, but the modding community created a channel to exercise that talent and to show off his accomplishments. I would love to see Bioware indulge and cultivate the modding community again in DA2 as it did with NWN.

#228
David Gaider

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deuce985 wrote...
David, I've read a lot of your posting in PC threads and you seem very annoyed in most of them.


I think you may be reading tone in there, but sometimes I do get annoyed. Especially when gamers treat their preferences like armed camps, where everyone else is the enemy-- and then deny that they're doing so, or suggest it's justified. That's annoying.

I just want you to know, the entire install base doesn't have that elitest attitude, as I'm sure you already know...=]


Yes, I'm aware of that. I'm also aware that people have good reasons for wanting what they want. A toolset update, for instance, would be awesome. I use mods myself (I think Civilization IV and Victoria 2 lived were played far more with mods than without, on my computer). It's when people start suggesting that they're entitled to a toolset because they're PC users that I object. If someone doesn't want to buy the game unless it has one, that's perfectly legitimate-- people could have all sorts of reasons why they will or won't like a game, many far more petty-- but that doesn't stop some people from translating it into the notion they're owed one or that us saying "maybe" is as good as a dismissal or a "slap in the face".

It would be great to see one but I could also see why Bioware wouldn't release one. It fits such a small % of even PC gamers. You may feel neglected if it isn't implemented but you have to see it through Bioware's point of view. They're a business and they have things like deadlines too...


It's not a small percentage, but it is only a portion of the PC users... which itself is a portion of the overall user base. We'll definitely do it if we can. Some of the mods for DAO were really brilliant, and it'd be a shame to force the community to work it out on their own (which they would eventually, I'm sure, to one degree or another).

It wouldn't be like they're breaking a promise, they never said we'd have one, just they'd look into after the game is complete. Which is more than you can say for 95% of PC games today. Most are just console ports and they are left sloppy, patchless. So be thankful Bioware is creating a experience for two audiences...almost nobody does that anymore. I know I appreciate it.


With any luck it won't feel like a port on either end, though evidently some people have already made up their mind on that front. :)

Thanks Bioware, I know you'll make a great game=]


I certainly hope so.

#229
SgtPriad

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now this is completely well, unlikely to happen, but would be nice to have a toolset for both pc and console. Not likely to happen but would be awesome :)

#230
Mykel54

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I´ve never heard of a console game getting a toolset, and i have to confess that i know very little about recent console developments (i switched to pc years ago), but if it has not happened there must be some reason, i don´t know how consoles handle external programs (a toolset is not part of the game, even if you create content with it, similar to the tool for starcraft) and how they handle internet conexions (upload/download is basic for a modding community). Also, from the little i know consoles seems to be very restricted in everything you do, you can´t even access files like configuration (like .ini) to force higher resolutions or do other tweaks. If you can´t access the internal files of the game with consoles, then modding would be impossible even if a toolset. If you can then maybe, but as i said i have always heard that console devs are agaisnt any modding to their games.

Modifié par Mykel54, 13 décembre 2010 - 02:30 .


#231
SgtPriad

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Not saying it would be easy or anything heck a whole game was designed around it for the ps3 (little big planet) Just saying it would be neet. It is easier then it use to be do to the fact that consoles like the 360 and ps3 now have hardrives. However it is unlikely to ever happen, as I said though would be awesome.

#232
BlazingSpeed

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Thanks for the topic it cleared up a lot for me as there were plenty of bugs and glitches in Dragon Age that mods fixed which helped me decide to buy the PC version of DA:O after renting the PS3 version of the game.

#233
Orange_Section

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David Gaider wrote...

FieryDove wrote...
I disagree. There is a lot of awesome content out there that still has people playing the game, telling others about the game/extra content etc. It adds lifespan to most any game and increases sales.


I would tend to agree. There's no proof that a toolset impacts DLC sales much if at all. The one major factor that seems to affect DLC sales is the number of people that still have the game installed and are playing it-- if anything, my judgment would be that a toolset increases that number.

Of course, this only affects PC users-- but as we all know they're the center of the universe, so that should really go without saying. Image IPB


Hi David, and thank you for my gaming experience in Dragon Age so far.

In my experience the DLC´s make me want to play the original game from scratch a couple of more times than i´d usually do, because of what they bring to the total feel of the game.

And regarding the toolset of Dragon age, that made me start and play through the game over and over even more. The toolset lets you bring your own dreams and ideas into an otherwise perfect game and i love that. Well, the current toolset is not the easiest i´ve used but it´ll do the trick if one has patience. I hope you and the others get the time and resources to get around to create another one for us in the future(read: after release).

Anyway, just wanted to say thanks, and put down my own feelings about DLC´s and the toolset.
:)

#234
JHU_P4NDA

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David Gaider wrote...

 A toolset update, for instance, would be awesome. I use mods myself (I think Civilization IV and Victoria 2 lived were played far more with mods than without, on my computer). It's when people start suggesting that they're entitled to a toolset because they're PC users that I object. If someone doesn't want to buy the game unless it has one, that's perfectly legitimate-- people could have all sorts of reasons why they will or won't like a game, many far more petty-- but that doesn't stop some people from translating it into the notion they're owed one or that us saying "maybe" is as good as a dismissal or a "slap in the face".


That's exactly how I feel about the toolset for Dragon Age: Origins. I first started playing the game and I just couldn't get into it, but a few months later I thought I'd try again, and I added a few mods, i.e. to make Leliana and Morrigan appear a lot more femme fatale, as well as adding a few custom items and a combat tweak system. All of a sudden, the game just opened up for me. 

That I think is the beauty of the game toolset, it allows gamers with the will to mold the game as they would like it, and then make that option available to everyone else. That's why there were pornographic scenes created by fans for the romances, for the Pearl, and so forth. People brought in weapons from other games that they wanted to use (Soul Calibur and Soul Edge spring to mind). 

That being said, I feel like the "entitlement" many of my fellow PC gamers have unfortunately fell into is the classic "dumbing down" terror. That is, they feel that in order to make the game more accessible to consoles, the gameplay has been dumbed down, simplified, in order to make it easier. This, I feel, is the source of the outrage.

Naturally, it's unfounded. Why? Because Dragon Age was NEVER supposed to be a PC-exclusive game. 

If DA:O had been released exclusively on the PC, then DA:II branched out PS3 and XBox 360, then the accusations *may* be founded. But as it is, you and the other devs of DA owe nothing to the PC gamers who consider themselves the only TRUE gamers. It's just ridiculous. People need to get over themselves and accept the fact that Dragon Age has to be developed for THREE consoles. That means bugfixing for three consoles, balancing for three consoles, optimizing controls and graphics...the list goes on and on. 

Just my two cents. Not all PC gamers are trolls oozing entitlement and self-satisfaction out of every pore.

#235
JHU_P4NDA

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And one last thing: everyone who has ever been to grade school has probably heard of constructive feedback. How is throwing out demands and insulting slime constructive, or even civil? Did it not occur to people that developing this game is their JOB? Meaning this is what puts food on their table for their families, this is what pays their utilities, this is what clothes his family, and this is what sends his kids to college? Why is it so hard to understand that they have to make the best game they can to the consoles that CAN access it?



PC gamers, I write this to you out of a 3500 dollar gaming computer that I built with my own two hands. There are those among you who think you are total entitled ****s. Try getting a real job with real responsibilities before you try to tell someone how to do theirs.

#236
darkblueglass

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I personally don't like user created mods for DA:O. I tired Leliana and Morrigan mods and trailer edition mods etc but I found that I prefer the developer's versions. So, I uninstalled them all. It is more personal thing but not everyone likes the moded version. I believe that Bioware spent a lot of time to get their characters right and the game balance right, and I found that I like their version better overall.



The user created new contents are different story for me though. I love extra modules done by DA:O community.




#237
mesmerizedish

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darkblueglass wrote...

I personally don't like user created mods for DA:O.

...

I love extra modules done by DA:O community.


You're at odds with yourself here :wizard:

#238
brownybrown

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The mods tied into the Character Creator (more hairstyles, colours etc) i think were a must.

User made mods add so much to the games replayability.

Weapon/item mods were ok but one had to be careful of OP gear.

Mission mods were ...ok i guess, well they seem to put a lot of work into them and Im thankful for that but i just wished they asked their dad or grandad "hey dad can you just pop in here and say these lines into the mike" Templars.warriors, rogues shouldnt sound like 14 year old boys who voices are breaking:) also the rewards were generally OP.

so fingers crossed for a tool set

#239
brownybrown

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sorry double post, Im curious david gaider, what dragon age mods did you really like?

#240
DreGregoire

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Has anybody heard an update about a toolset for DA2 recently? I can't take not being able to modify some of the npc's. I'm not going to play DA2 past the end of act 2 again until one comes out.

:D

Modifié par DreGregoire, 07 avril 2011 - 01:38 .


#241
Nimpe

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Who keeps bumping this? The more times you put this up and the mods have to reply, theres 5 minutes out of designing the toolset! We should all stop posting in the whole forum so they can get stuff done.

#242
mousestalker

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I doubt a bump a month really slows any release of the toolset. Besides, I heard that when you complain about someone on the forums, a kitten dies.

That makes me sad. I like kittens.

#243
DreGregoire

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Nimpe wrote...

Who keeps bumping this? The more times you put this up and the mods have to reply, theres 5 minutes out of designing the toolset! We should all stop posting in the whole forum so they can get stuff done.


WTH are you talking about? I can ask questions about something that is important to me. It's what the forum is for. I don't appreciate the attitude of some people trying to shut up people who have questions or opinions; It's disrespectful and hurtful.

#244
Guest_Celrath_*

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mousestalker wrote...

I doubt a bump a month really slows any release of the toolset. Besides, I heard that when you complain about someone on the forums, a kitten dies.

That makes me sad. I like kittens.


So thats what happened to Sir Poncealot  :crying: