Toolset for DA2?
#126
Posté 11 décembre 2010 - 12:12
"Why are there no guards," he asks, "I thought there are supposed to be fiends here to watch over the pits."
"There is no need," the usher replies, "all of the prisoners are human. Each time someone tries to climb up, others never waste a second to pull them back in."
I can think of a few reasons for being concerned about a toolset release for PC, but I simply can't understand the "PC shouldn't get a toolset since console users will get the shaft" argument. If only it were possible to create a toolset for consoles as well. But it's very unbecoming of civilized people to wish for no toolset at all only because it's not technically realistic to release one for consoles, too.
#127
Posté 11 décembre 2010 - 12:12
ziggehunderslash wrote...
WoW has a toolset?
Nope. Any tampering with the game files also gets you banned.
Modifié par Dave of Canada, 11 décembre 2010 - 12:13 .
#128
Posté 11 décembre 2010 - 12:13
Modifié par Atakuma, 11 décembre 2010 - 12:14 .
#129
Posté 11 décembre 2010 - 12:14
Ortaya Alevli wrote...
But it's very unbecoming of civilized people to wish for no toolset at all only because it's not technically realistic to release one for consoles, too.
Is anyone that isn't being a Devil's advocate actually arguing this aside from the people who actually have to devote resources to making it happen?
#130
Posté 11 décembre 2010 - 12:14
I don't think that's quite right, though the percentage has been gradually decreasing over the last few years.ErichHartmann wrote...
Only a small percentage of PC games have received a toolset in the history of gaming. However it would be great if the DAO toolset was updated for us sometime after release.
Again it's just something that PC users came to expect, it came to be a standard feature, and then with the rise of console gaming, and the inability to support toolsets on consoles, it slowly dwindled away. I'm of the opinion that if somethings good, there's no reason not to do it, as opposed to the argument that there needs to be a reason to do something before you do it.Yellow Words wrote...
I have a problem with this statement. It's not the same as console players not being untiled to updates. Not if they have to work extra to make the toolset compatible for us average Joes and so on. It's a really nice bonus if a toolset is added but I see no reason why it should be a requirement.
Mind you this is just my opinion.
#131
Posté 11 décembre 2010 - 12:16
ziggehunderslash wrote...
WoW has a toolset?
I was referring to mod support, since the varying mods in WoW allow you to fix problems that the dev's don't have time to, or don't want to.
#132
Posté 11 décembre 2010 - 12:16
TonyTheBossDanza123 wrote...
I'm of the opinion that if somethings good, there's no reason not to do it, as opposed to the argument that there needs to be a reason to do something before you do it.
This is a general point and not solely related to the subject of toolsets, but that is a very easy position to take on subjects or issues where you don't actually have to be the one who does it.
#133
Posté 11 décembre 2010 - 12:16
That's the impression I got from a couple people in this thread, yes.Upsettingshorts wrote...
Ortaya Alevli wrote...
But it's very unbecoming of civilized people to wish for no toolset at all only because it's not technically realistic to release one for consoles, too.
Is anyone that isn't being a Devil's advocate actually arguing this aside from the people who actually have to devote resources to making it happen?
#134
Posté 11 décembre 2010 - 12:16
Modifié par Atakuma, 11 décembre 2010 - 12:17 .
#135
Posté 11 décembre 2010 - 12:19
It has support for very extensive 3rd party scripting, which allows to do lot of things we can't exactly do in DA -- like completely changing most if not all of the UI.ziggehunderslash wrote...
WoW has a toolset?
#136
Posté 11 décembre 2010 - 12:19
Upsettingshorts wrote...
TonyTheBossDanza123 wrote...
I'm of the opinion that if somethings good, there's no reason not to do it, as opposed to the argument that there needs to be a reason to do something before you do it.
This is a general point and not solely related to the subject of toolsets, but that is a very easy position to take on subjects or issues where you don't actually have to be the one who does it.
I'm not quite sure I get where you're going with this. At least I think I do, but it's kind of pointless.
Atakuma wrote...
Toolsets have never been a "standard" feature for PC games, that is silly talk.
I can do nothing but disagree.
#137
Posté 11 décembre 2010 - 12:23
#138
Posté 11 décembre 2010 - 12:24
I do hope there is a toolset update though, and I'm a console player who can only hope to get a better PC one day.
#139
Posté 11 décembre 2010 - 12:24
Dave of Canada wrote...
Off the top of my head, I can count on one hand the games I know that have toolsets.
I posted more than that on the last page, and that's only in recent years.
#140
Posté 11 décembre 2010 - 12:24
Fair enough, but I'd say that's a fairly loose definition of the term. Not being a toolkit and all.TonyTheBossDanza123 wrote...
ziggehunderslash wrote...
WoW has a toolset?
I was referring to mod support, since the varying mods in WoW allow you to fix problems that the dev's don't have time to, or don't want to.
#141
Posté 11 décembre 2010 - 12:25
K, now list the ones that don't and define the term "standard" and we're all on the same page.TonyTheBossDanza123 wrote...
I posted more than that on the last page, and that's only in recent years.
#142
Posté 11 décembre 2010 - 12:26
That's my point though. Most modern games don't have a toolset, though they would were they released 5-10 years ago.ziggehunderslash wrote...
K, now list the ones that don't and define the term "standard" and we're all on the same page.TonyTheBossDanza123 wrote...
I posted more than that on the last page, and that's only in recent years.
#143
Posté 11 décembre 2010 - 12:27
PC users would do well to wait for the toolset/modsupport, (I know I am).
I am addicted to NEXUS MODS SITE (also has Fallout, Fallout NV, Oblivion, as well as Dragons Age Origins).
Wooty!
Yuni<3
#144
Posté 11 décembre 2010 - 12:27
#145
Posté 11 décembre 2010 - 12:28
I'm not arguing against a toolset. I'm arguing against the idea that a toolset is a birthright. It's closer to a gift, and one we'd all want.
#146
Posté 11 décembre 2010 - 12:28
I imagine complexity has as much to do with the reduction as cross platform programming.TonyTheBossDanza123 wrote...
That's my point though. Most modern games don't have a toolset, though they would were they released 5-10 years ago.
Modifié par ziggehunderslash, 11 décembre 2010 - 12:29 .
#147
Posté 11 décembre 2010 - 12:28
Modifié par Atakuma, 11 décembre 2010 - 12:29 .
#148
Posté 11 décembre 2010 - 12:29
I think not. At what point did you fail to see that I would be keen for a DAO toolset and that fact that I create DAO mods? Perhaps you should make a considered argument rather than jumping to conclusions. Yes, the DAO toolset has enabled bug fixes in the game, but look at the most popular mods here and on Nexus. They aren't bug fix mods. I'm quite aware of the state of DAO modding and what the most popular mods are. It's something that I keep a close eye on because it's close to my heart. Can you claim the same?TonyTheBossDanza123 wrote...
I'm hesitant to call it this soon, but I'm cautious that he might be a troll. His post seems to reek of it through his mannerisms.Ryzaki wrote...
Right you forget about all the mods that fixed bugs and made the game better? The ones that helped make it closer to the game the Devs wanted it to be? Or are you too busy focusing on nudy mods and items.
Not at all. Again, I'd love a DA2 toolset. I'm merely pointing out that demanding one reeks of entitlement.slimgrin wrote...
No matter what he owns, he makes a selfish argument.
Toolsets are not standard. They have never been standard. They are a bonus that is included with a very small percentage of games. They are not the defining element of PC gaming.
Modifié par AmstradHero, 11 décembre 2010 - 12:32 .
#149
Posté 11 décembre 2010 - 12:29
JohnEpler wrote...
I think the difference, though, is that in the current scenario, the PC experience was at X while the console experience was at X - Z. We're spending the resources to add Z to the equation so both the PC and console experiences are at X.
X+(-Z)=X-Z
slightly corrected your formula^^
Modifié par -Semper-, 11 décembre 2010 - 12:30 .
#150
Posté 11 décembre 2010 - 12:30
ziggehunderslash wrote...
Fair enough, but I'd say that's a fairly loose definition of the term. Not being a toolkit and all.TonyTheBossDanza123 wrote...
I was referring to mod support, since the varying mods in WoW allow you to fix problems that the dev's don't have time to, or don't want to.ziggehunderslash wrote...
WoW has a toolset?
It's extensive support of being able to alter parts of the game. I think the general idea is not 'toolset' but 'PC users tinkering with the game.' In DA:O, you do that with a toolset. In other games, you have level editors and such.
-Semper- wrote...
X+(-Z)=X-Z
Modifié par Maria Caliban, 11 décembre 2010 - 12:36 .





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