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Toolset for DA2?


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#151
Cutlasskiwi

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TonyTheBossDanza123 wrote...

Again it's just something that PC users came to expect, it came to be a standard feature, and then with the rise of console gaming, and the inability to support toolsets on consoles, it slowly dwindled away. I'm of the opinion that if somethings good, there's no reason not to do it, as opposed to the argument that there needs to be a reason to do something before you do it.


I'm a PC user and I have not come to expect it. In fact most of my PC games came without toolsets. If something is good sure do it, if you have the possibility. But doing something often means having to spend both money and extra time to get it done. The company have to make sure that the toolset is working correctly and that might be a lot off extra work for them. 

#152
Dave of Canada

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Though you're fully capable of doing that to "unmoddable" games, including console games. I don't think editing anything should be called a "toolset".

#153
ladydesire

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TonyTheBossDanza123 wrote...

That's my point though. Most modern games don't have a toolset, though they would were they released 5-10 years ago.


Most games have not had developer supplied toolsets; a lot of them were modded by player created tools based on either information provided by the game developer (anyone remember making DOOM PWAD files or modding KotOR?) or acquired by reverse engineering the game data files.

#154
TonyTheBossDanza123

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YuniSticksitDeep wrote...

Looking   at the new  armor and the fact  you  cannot change the appearance of  your Companions.  (YIKES!!).


Wait what? are you serious? Has this been confirmed, mind linking me to where?

#155
upsettingshorts

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Companion appearance is fixed, though some (like Aveline) will change for plot reasons.  Player input into companion armor and clothing will be limited to accessories (that are not visible on the toon, like rings) and upgrades such as runes and padding.

Modifié par Upsettingshorts, 11 décembre 2010 - 12:37 .


#156
TonyTheBossDanza123

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ladydesire wrote...

TonyTheBossDanza123 wrote...

That's my point though. Most modern games don't have a toolset, though they would were they released 5-10 years ago.


Most games have not had developer supplied toolsets; a lot of them were modded by player created tools based on either information provided by the game developer (anyone remember making DOOM PWAD files or modding KotOR?) or acquired by reverse engineering the game data files.


Dave of Canada wrote...

Though you're fully capable of doing that to "unmoddable" games, including console games. I don't think editing anything should be called a "toolset".


I'm gonna stand up and say coming into this I was confused. I was under the impression that the argument was for/against modding, which I equated with toolset. So let me rephrase and say that mod support is standard.

#157
Ziggeh

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TonyTheBossDanza123 wrote...

I'm gonna stand up and say coming into this I was confused. I was under the impression that the argument was for/against modding, which I equated with toolset. So let me rephrase and say that mod support is standard.

Think we can all agree on that :)

#158
TonyTheBossDanza123

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Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.


Seriously? Source?

#159
Ortaya Alevli

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WarCraft had World Editor, TES series had construction sets for individual installments, among other examples.

But I wouldn't argue such comprehensive tools being supplied by developers all the time and expect not to be ridiculed in public. They're exceptions, not rule.

#160
upsettingshorts

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TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.


Seriously? Source?


Here ya go.

#161
Maria Caliban

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TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.

Seriously? Source?

The BioWare blog. Specifically, the last podcast Mike gave. It's at least a month old at this point.

You do not change companion outfits. You can still change their belt, rings, weapons, and amulets.

Modifié par Maria Caliban, 11 décembre 2010 - 12:39 .


#162
Beerfish

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One toolset does not equal the next in complexity and functionality that is for certain.



One problem is the lack of overall content that has come from the DA toolset (Through no real fault of modders. A few basic problems existed from day one that just did not get resolved.) If there was more DA1 toolset content it may have added to the push to get DA2 out sooner than later.



Having said all that, it is better to get a better funtioning toolset down the road than one that has too many faults right off the get go. I know one thing for sure, BioWare themselves would love to provide as good as tools as possible for modders to use, whether it will be possible or not remains to be seen.

#163
TonyTheBossDanza123

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Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.


Seriously? Source?


Here ya go.


I'm gonna listen to that now but if that's true then you just saved me $50.

#164
upsettingshorts

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TonyTheBossDanza123 wrote...

I'm gonna listen to that now but if that's true then you just saved me $50.


Oh it's true.  It's not something I'd just state randomly.  Most of the first part of the podcast concerns Dragon Age: Legends so skip ahead until you hear Mike Laidlaw.

#165
Beerfish

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TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.


Seriously? Source?


Here ya go.


I'm gonna listen to that now but if that's true then you just saved me $50.


You won't buy based soley on the fact that npcs outfits can't be changed or are there other factors?

#166
TonyTheBossDanza123

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Beerfish wrote...

TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

Upsettingshorts wrote...

Companion appearance is fixed, though some (like Aveline) will change for plot reasons.


Seriously? Source?


Here ya go.


I'm gonna listen to that now but if that's true then you just saved me $50.


You won't buy based soley on the fact that npcs outfits can't be changed or are there other factors?


Combined with everything else, this just furthers the viewpoint that this is going to be ME2 with Fantasy. I'm astounded they took this route considering the uproar over the lack of RPG mechanics in ME2.

#167
AmstradHero

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Ah, because NPC appearance is the most important thing about an RPG...

#168
-Semper-

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Yellow Words wrote...

The company have to make sure that the toolset is working correctly and that might be a lot off extra work for them.


to begin with the companies already have got the tools. games never were clumped together through mere hex editing. that the tools often won't be released is because of the developer/publisher isn't interested in it and that sometimes middleware is being used which is under strict license.

also there is no law for such tools to be functional if they are not included at the disc, at least not in germany. so you don't have to patch a toolset - besides the fact that those editors more or less have to work because they were used to create the game.

#169
Wicked 702

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AmstradHero wrote...

Ah, because NPC appearance is the most important thing about an RPG...


Choice good.
...Also beer.

#170
TonyTheBossDanza123

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AmstradHero wrote...

Ah, because NPC appearance is the most important thing about an RPG...


Is it just appearance or is it like ME2 where they have no equipment other than weapons? Because yes, equipment management is a core factor of the RPG.

#171
Maria Caliban

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This is not the thread for debate about fixed companion appearance. There are several threads already for this. Please do not hijack this thread with the same arguments.

#172
upsettingshorts

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*decides to leave the "uproar over ME2" comment alone, this isn't the time*

I'm not going to judge your preferences, but that is indeed how it will work. The player's outfit will work the same as DA:O, and while there are examples where companions will change their appearance on their own (Aveline is dressed in clothes early, armor later due to her being a warrior) for the most part they will remain fixed.

Maria Caliban wrote...

This is not the thread for debate about fixed companion appearance. There are several threads already for this. Please do not hijack this thread with the same arguments.


Clarifying it for someone who hadn't heard isn't a big deal unless it turns into a debate, which I won't be getting into myself.

It's one of the changes to DA:2 which I think is very much tied into the playerbase's demand for a toolset in any case.

Modifié par Upsettingshorts, 11 décembre 2010 - 12:47 .


#173
Atakuma

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TonyTheBossDanza123 wrote...

AmstradHero wrote...

Ah, because NPC appearance is the most important thing about an RPG...


Is it just appearance or is it like ME2 where they have no equipment other than weapons? Because yes, equipment management is a core factor of the RPG.

It's just the appearance. You can still assign accesories and runes to the armor, plus other upgrades.

Modifié par Atakuma, 11 décembre 2010 - 12:47 .


#174
TonyTheBossDanza123

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Upsettingshorts wrote...

*decides to leave the "uproar over ME2" comment alone, this isn't the time*

I'm not going to judge your preferences, but that is indeed how it will work. The player's outfit will work the same as DA:O, and while there are examples where companions will change their appearance on their own (Aveline is dressed in clothes early, armor later due to her being a warrior) for the most part they will remain fixed.

You keep saying appearance, is that just cosmetic or is that gear too?

Atakuma wrote...

TonyTheBossDanza123 wrote...

AmstradHero wrote...

Ah, because NPC appearance is the most important thing about an RPG...


Is it just appearance or is it like ME2 where they have no equipment other than weapons? Because yes, equipment management is a core factor of the RPG.

It's just the appearance. You can still assign accesories and runes to the armor, plus other upgrades.


But can I change their armor? Can I replace it?

Modifié par TonyTheBossDanza123, 11 décembre 2010 - 12:49 .


#175
Atakuma

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TonyTheBossDanza123 wrote...

But can I change their armor? Can I replace it?

no