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Toolset for DA2?


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#176
AmstradHero

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The complaint about character appearance just reinforces my earlier point regarding the fact that the most popular mods are not about "bug fixes" which is what some people have tried to declare is the best point of having a toolset. The most popular mods are cosmetic changes.

I'd love them to be adventures. But unfortunately, they're not.

Modifié par AmstradHero, 11 décembre 2010 - 12:52 .


#177
TonyTheBossDanza123

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Atakuma wrote...

TonyTheBossDanza123 wrote...

But can I change their armor? Can I replace it?

no

Ugh....

#178
Dave of Canada

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Hell, it's pretty bad when the most popular mods are nude mods.

#179
TonyTheBossDanza123

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AmstradHero wrote...

The complaint about character appearance just reinforces my earlier point regarding the fact that the most popular mods are not about "bug fixes" which is what some people have tried to declare is the best point of having a toolset. The most popular mods are cosmetic improvements.
I'd love them to be adventures. But unfortunately, they're not.


Equipment management is not cosmetic. Cosmetic is changing appearance, equipment management is judging gear for the situation and choosing the appropriate pieces.


Regardless, like someone else said this isn't the place so lets go back to the topic.

Modifié par TonyTheBossDanza123, 11 décembre 2010 - 12:52 .


#180
Cutlasskiwi

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-Semper- wrote...

Yellow Words wrote...

The company have to make sure that the toolset is working correctly and that might be a lot off extra work for them.


to begin with the companies already have got the tools. games never were clumped together through mere hex editing. that the tools often won't be released is because of the developer/publisher isn't interested in it and that sometimes middleware is being used which is under strict license.

also there is no law for such tools to be functional if they are not included at the disc, at least not in germany. so you don't have to patch a toolset - besides the fact that those editors more or less have to work because they were used to create the game.


Well, I stand corrected then. I just thought they had to modify the toolset some for private use. 

#181
Dave of Canada

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And you can still do that, they just don't change cosmetically.



Image IPB

#182
Cutlasskiwi

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Dave of Canada wrote...

Hell, it's pretty bad when the most popular mods are nude mods.


Ugh, I agree. Some mods scare me! 

#183
Ziggeh

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TonyTheBossDanza123 wrote...

Equipment management is not cosmetic. Cosmetic is changing appearance, equipment management is judging gear for the situation and choosing the appropriate pieces.

You'll be able to alter it statistically, we just don't know yet to what extent.

#184
AmstradHero

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TonyTheBossDanza123 wrote...

AmstradHero wrote...

The complaint about character appearance just reinforces my earlier point regarding the fact that the most popular mods are not about "bug fixes" which is what some people have tried to declare is the best point of having a toolset. The most popular mods are cosmetic improvements.
I'd love them to be adventures. But unfortunately, they're not.


Equipment management is not cosmetic. Cosmetic is changing appearance, equipment management is judging gear for the situation and choosing the appropriate pieces.


Regardless, like someone else said this isn't the place so lets go back to the topic.

No, I'm entirely on topic. I'm discussing the current state of DAO mods as have been made by the current toolset.

#185
Apollo Starflare

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Everything is identical to Dragon Age: Origins except for the armor, helm, gloves and boots slots which for companions only is combined into one 'outfit' slot which only changes where appropriate in the story. Armor for all characters can be upgraded by a new runic upgrade system.

Edit: Ninja'd many times over.

Modifié par Apollo Starflare, 11 décembre 2010 - 12:55 .


#186
TonyTheBossDanza123

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Dave of Canada wrote...

And you can still do that, they just don't change cosmetically.

Image IPB


See that just looks too simplified for me.


Ok Ok now I'm gonna stop responding to these posts. This is irrelevant.

Modifié par TonyTheBossDanza123, 11 décembre 2010 - 12:55 .


#187
Ryzaki

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And the most popular type of games are shooting/action adventure. That doesn't mean that other games have less merit.

Also I never said bug fixes were the best part of being a toolset but rather I felt they were tome. Some people like modding in new hairstyles (as do I), outfits, and the like. But bugfixes helped me experience the game the way the developers intended.

The whole "Well people don't use it for mostly what I'd like so..." is just urgh. An alot of those appearence mods (mostly the fixing leatherarmor so the females don't look ridculous and making the body look normal instead of overly endowed) to me are very useful. Not overly popular but hey it was nice.

The bug fixes on he other hand should've really been there in the first place. But give DAO and Awakening I don't have a lot of confidence in BW's willingness to fix their own bugs.

Modifié par Ryzaki, 11 décembre 2010 - 12:59 .


#188
Maria Caliban

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I made a new thread for you to discuss this issue in.

#189
DeathStroke TZA

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AmstradHero wrote...

Ah, because NPC appearance is the most important thing about an RPG...


Well, it's not a main factor but.. Well let's put it this way, If you were following "Hawke" would you stay in the same armor if you found better gear that could fit you? I know I wouldn't. Would you swap parts to make it look like the armor you were wearing before you changed? Unless I grew attached to the look of that armor, that would be another no. These are RPG elements, and Dragon age is mean't to be a RPG, no? (I'm also a HUGE sucker for customization, that's why Hawke himself bothers the hell out of me but I was okay with that.)

Either way. It's just a plus, but with all the other changes they've made to DA, it takes DA2 even further down my to buy list. As it does to a load of people I know.B)

#190
Apollo Starflare

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TonyTheBossDanza123 wrote...

Dave of Canada wrote...

And you can still do that, they just don't change cosmetically.


See that just looks too simplified for me.


Bear in mind you can upgrade the armor as well. And Hawke's inventory is identical to Origins.

Modifié par Apollo Starflare, 11 décembre 2010 - 12:56 .


#191
-Semper-

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Yellow Words wrote...

Well, I stand corrected then. I just thought they had to modify the toolset some for private use.


they can take the effort to exclude middleware and replace this with an internal code as it was happening with eclipseray. that is why at first bioware claimed that the community's toolset won't be able to create custom levels.
besides this there isn't much altered which would suck up huge amount of resources.
also the user friendliness isn't a big resource factor because those tools were already built with speed in mind. with a tight schedule there ain't much time to humple around with an uncontrollable editor.

Modifié par -Semper-, 11 décembre 2010 - 01:02 .


#192
slimgrin

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Upsettingshorts wrote...

I'm not arguing against a toolset. I'm arguing against the idea that a toolset is a birthright. It's closer to a gift, and one we'd all want.


Agreed. I don't feel I deserve one. I'm asking for one.

#193
deuce985

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What did DA:O sell on PC compared to console? I'd be interested in seeing that. Didn't DA:O sell very well on PC? Usually console outsells PC by a huge margin but I thought read somewhere the PC version almost equaled sells of the consoles. That is very interesting if true. Off topic a bit, I guess...=]

#194
Altima Darkspells

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Dave of Canada wrote...

Hell, it's pretty bad when the most popular mods are nude mods.


No worse than Morrigan dressing more conservatively for her bedroom scenes than her slaughter-wear.

#195
Maria Caliban

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deuce985 wrote...

What did DA:O sell on PC compared to console? I'd be interested in seeing that. Didn't DA:O sell very well on PC? Usually console outsells PC by a huge margin but I thought read somewhere the PC version almost equaled sells of the consoles. That is very interesting if true. Off topic a bit, I guess...=]


I believe you're correct but there's no way to tell.

Altima Darkspells wrote...

Dave of Canada wrote...

Hell, it's pretty bad when the most popular mods are nude mods.

No worse than Morrigan dressing more conservatively for her bedroom scenes than her slaughter-wear.


Yes, it is worse. The popular mods ought to be the awesome moduales, but there are hardly any of those.

Modifié par Maria Caliban, 11 décembre 2010 - 03:01 .


#196
upsettingshorts

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Altima Darkspells wrote...

No worse than Morrigan dressing more conservatively for her bedroom scenes than her slaughter-wear.


Well, it was cold in her tent. Gotta wrap up.

#197
Bryy_Miller

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Yellow Words wrote...

Dave of Canada wrote...

Hell, it's pretty bad when the most popular mods are nude mods.


Ugh, I agree. Some mods scare me! 


The Megan Fox face mod for Morrigan is frightening each time I go by that page on Nexus.

#198
Andraste_Reborn

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Personally, I am all in favour of the nude mod as it stops the characters having sex with their underwear on and gets rid of those dreadful anachronistic bras. (I don't know why that's one historical infelicity too far for me, but somehow it is.)



And who's to say what the most popular mods 'should' be? Obviously those aesthetic options add to the experience for a substantial proportion of mod users, or they wouldn't be the most popular downloads on the Nexus. Personally, I'm a big fan of all kinds of mods, from More Hairstyles to Alley of Murders. If there was a 'More Hairstyles for Alley of Murders' mod I'd probably get that, too.

#199
ErichHartmann

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Dave of Canada wrote...

Hell, it's pretty bad when the most popular mods are nude mods.


Not everyone likes to see diapers and granny panties on characters.  The natural bodies mod makes romance scenes better. /shrugs 

#200
Drasanil

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David Gaider wrote...

tmp7704 wrote...
Given the developers already dedicated large resources to improve the console version of the game (something they proudly point out in the interviews to date) doesn't that count as "support solely for their use" provided already, and pretty much directly in response to feedback given by these console users?


Yes, we're very sorry that we devoted more resources to the console version than we did with Origins, rather than less. Clearly the PC users should always receive more than console users. Our mistake, and we shall rush to rectify that for you immediately.


Misleading post is misleading. There's a difference between allocating resources to bring the Console version up to parity with the PC version, which is fair and focussing resources on the consoles versions to the exlucsion of PC considerations. You've reduced the number of talents and such because it's not "feasible" to use more than a few on a console, you've removed the Isometric view so you could focus extra resources on console-centric stuff, not to mention the new art direction. 

It feels like Bioware used to care, now you get snippy with PC gamers when they ask for things like a toolset or regular patches that actually work! I remember the awesome support and community involvement you guys had with NWN. The game got patched up to version 1.69, now we'll be lucky if we get a patch 1.05 and that it actually works, I hope so because right now I'm stuck playing on 1.03 since the 1.04 patch rendered the game unplayable. Do you remember the CEP? I do, I discovered it because you guys were actively advertising it on your site, now days you'd probably write it off as self-entitled PC Gamer hofflenosh, am I right? 

It's not just some wierd PC gamer sense of entitlement, but many PC gamers remember the awesome community and support we recieved from you guys with NWN, hell even NWN2 despite the fact you weren't developping it, and expect better from you guys than some snide comments about "PC Elitists" and "Entitlements/Birthrights". 

Maria Caliban wrote...
Yes, it is worse. The popular mods ought to be the awesome moduales, but there are hardly any of those.


That's probably because the toolset has a steeper learning curve as opposed to the old NWN one. I'm sure a lot of people have or had awesome ideas for modules, but simply aren't familiar or experienced enough with the toolset to realise them yet, while nudy mods and texture replacers are much easier to do. Hopefully if DA2 doesn't totally undercut community interest we'll get more stuff after a year or two module wise.

Modifié par Drasanil, 11 décembre 2010 - 05:31 .