Sarah1281 wrote...
The worst that could have happened is that if the Orlesians decided to launch an invasion after helping the Fereldens defeat the Blight would be that the Fereldens could use that event as the perfect leverage to never trust them again, EVER!!
The worst? What about the eighty years or so they occupied Ferelden just thirty years previous and all the atrocities they committed then! And yet Cailan still trusted Celene. Besides, most people weren't sure it was a Blight because there was no Archdemon in sight and the darkspawn weren't really invading the country as of yet, just amassing. If there's no Blight, they need welcome in no Orlesians.
I appreciate Duncan and love him as a mentor and all (forgive me, it IS a game, but a role-playing game) he could have chosen to incapacitate Jory instead. Rogues are supposedly very good at disarming targets.
And then what? There's no way he's going to keep quiet about what he
knows and, regardless of whether this is right or wrong, the GWs believe
that some of their more questionable possibly-blood-magic practices
need to be a secret.
OK, if you look at our real history
and compare it to DA you can see that there are some examples where you
could show that the Orlesians may have changed.
Celene was not
in charge of the Orlesians 30 years ago. Much may have changed, Cailan
is not half the man Maric was. So, it could be prosumed that the
Orlesians may have changed and truely wished to unite with Ferelden as
ALLIES and not CONQUERORS. Really, think about it. There is more than
one way to look at it.
Ok know for the other part....
I myself as well as others have brought this up. Now come on, if your only excuse for Duncan being right is because poor, dumb, scared, Jory was going to let the cat out of the bag. Then you have a very weak f*cking argument my friend.
We are in DA right a world of magic and splinder and all that jazz.. If mages can do mistifing mind blowing stuff with magic. Why would it seem uncomprehdable that maybe, just maybe that could conjure up an quick little spell to make sure he can't say anything about the Wardens.
Or how I put it in a post that wasn't read, why not, disarm him and threaten him bluntly and openly telling him one last time. Dink the F*cking Kool Aid 50/50 chance you may die or don't drink the F*cking Kool Aid and you die now. If he lives through the joining, which I'm sure he wouldn't. Then you could use some spell on him to make sure he wouldn't become a liablity.
If you could use a spell on the mages to make them tranqil then why couldn't you us a spell on non-magic users that would make them unable to spill the beans about something? Really, you can make someone forget and be unable to use magic yet, not forget and be unable to speak about something? Seems the later would be easier than the former.