PC Voice Over in Dragon Age 2?
#26
Posté 09 juillet 2010 - 01:01
I always found it a little jarring in ME when I'd make characters that for all intents and purposes where on different ends of the spectrum but sounded exactly the same. Immersion was a little broken on the second run-though since I associated the voice to the first character/choices I'd made.
#27
Posté 09 juillet 2010 - 01:02
#28
Posté 09 juillet 2010 - 01:03
Tevinter has been said to resemble the Byzantine Empire. So they are Greek, I imagine...Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
That depends what accent they have in Kirkwall.
I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?
I was thinking more of German-ish.
I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name.
Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.
But I've always thought of the Free Marches as un-unified Germany.
Modifié par stevej713, 09 juillet 2010 - 01:04 .
#29
Posté 09 juillet 2010 - 01:06
stevej713 wrote...
Tevinter has been said to resemble the Byzantine Empire. So they are Greek, I imagine...Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
That depends what accent they have in Kirkwall.
I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?
I was thinking more of German-ish.
I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name.
Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.
But I've always thought of the Free Marches as un-unified Germany.
They also have distinctly Gothic architecture as demonstrated by the Tevinter mirror in the dalish origin.
Now I may be going a little overboard here but.... The Magocracy sort of resembles the Holy Roman Empire and the alternative chantry, to me, some what resembles Lutheranism.
Modifié par DetailedSubset, 09 juillet 2010 - 01:12 .
#30
Posté 09 juillet 2010 - 01:14
Mystranna Kelteel wrote...
Halae Dral wrote...
I can't speak for other people, of course, but I don't really think that people liking Leliana being voiced is a good indicator of whether or not they'd like their PC to be voiced. We already know what Leliana sounds like, and she isn't our character, so that makes sense. Your character, on the other hand, is... well, your character.
It seems quite a different thing to me.
I meant as a means for them to test the style in the Dragon Age setting.
Ah, right. Sorry. I was already thinking about the your PC/NPC thing, and I guess I just jumped to that conclusion. That makes sense.
ColeMR wrote...
I'd be interested to know if there's an option to have a pitch adjuster in character creation. (If that's even viable.)
That would go a long way towards making it better. I don't think it would be too difficult on the surface, but it might be difficult to not make it sound rather odd at any but the pitch is was originally recorded at. Huh. Interesting idea, certainly.
#31
Posté 09 juillet 2010 - 01:36
However, there doesn't need to be a big problem over this. I would implore the Bioware devs to simply have a setting to turn the voice-over off for the PC and viola, it's back to the way I like. I know that the two conversation systems have been thoroughly analyzed over at Bioware, but it should be fairly simple to please customers of both biases by just making it optional.
Amirite?
#32
Posté 09 juillet 2010 - 01:38
Devanstator wrote...
I personally much prefer the non-voiced PC style. I have no problem "hearing" the voice in my head and it feels just as natural as reading a book.
However, there doesn't need to be a big problem over this. I would implore the Bioware devs to simply have a setting to turn the voice-over off for the PC and viola, it's back to the way I like. I know that the two conversation systems have been thoroughly analyzed over at Bioware, but it should be fairly simple to please customers of both biases by just making it optional.
That would be like muting Mass Effect whenever Shepard talks, you barely have information of what you'll actually say.
#33
Posté 09 juillet 2010 - 02:01
I'll say this until you all get so sick of it you come to my house and catapult me to the moon: Voice acting is unnecessary in an RPG protagonist. Hawke is a protagonist more like Revan than Shepard. Revan didn't need voice acting.
#34
Posté 09 juillet 2010 - 05:04
#35
Posté 09 juillet 2010 - 05:06
DetailedSubset wrote...
Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
DetailedSubset wrote...
Herr Uhl wrote...
That depends what accent they have in Kirkwall.
I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?
I was thinking more of German-ish.
I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name.
Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.
But I've always thought of the Free Marches as un-unified Germany.
However: "Think like a general and fight like a Spartan"
why do I suddenly feel like that the game will have a pun to 300 and have a sentence or battlecry similar to "This is SPARTAAAAA!"
#36
Posté 09 juillet 2010 - 06:26
ColeMR wrote...
I'd be interested to know if there's an option to have a pitch adjuster in character creation. (If that's even viable.)
I always found it a little jarring in ME when I'd make characters that for all intents and purposes where on different ends of the spectrum but sounded exactly the same. Immersion was a little broken on the second run-though since I associated the voice to the first character/choices I'd made.
Same here, plus I didn't know Hale voiced the PC, and I made my char out to be very feminine... and not tough.
Argh. Arghhhhhhhhhhh!
#37
Guest_Guest12345_*
Posté 09 juillet 2010 - 06:31
Guest_Guest12345_*
I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.
#38
Posté 09 juillet 2010 - 06:32
scyphozoa wrote...
Hmm, I don't see why people are so quick to liken DA2 to ME. ME was the first Bioware game to have a voiced PC. That's pretty much it. That, and virtually every other example for the DA2>ME argument can be likened to dozens if not hundreds of other recent titles made by other developers. This isn't a ME issue, this is a game design issue. I personally believe its simply unacceptable to create a game, and a PC in 2010 without it being fully voiced. Thats not a Bioware standard, thats an industry standard, IMO.
I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.
#39
Posté 09 juillet 2010 - 06:35
Our only experience with PC VO in a BioWare game so far is Mass Effect, and the implementation in Mass Effect entirely prevented any deep roleplaying.
I want to see BioWare move away from the primacy of the single PC protagonist, anyway, and move back toward more party-based games. Remember how in BG you could have any member of the party act as spokesperson? I want that back.
#40
Posté 09 juillet 2010 - 06:41
scyphozoa wrote...
Hmm, I don't see why people are so quick to liken DA2 to ME. ME was the first Bioware game to have a voiced PC. That's pretty much it. That, and virtually every other example for the DA2>ME argument can be likened to dozens if not hundreds of other recent titles made by other developers. This isn't a ME issue, this is a game design issue. I personally believe its simply unacceptable to create a game, and a PC in 2010 without it being fully voiced. Thats not a Bioware standard, thats an industry standard, IMO.
I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.
The Old Republic also has voiced PCs, hence why the assumption is there and also the fact that we have a fixed and (seemingly) important last name which is like ME.
I like mute PCs in RPGs where I am supposed to have full reign over my character. I want to imagine what my character sounds like, how they do everything.
I personally like if they are animated to a degree in cutscenes, too, like in Kotor or Jade Empire.
#41
Posté 09 juillet 2010 - 06:43
This.Lord_Saulot wrote...
I would prefer no voice-over, so that the character's personality is not implied by the tone of voice, and can be player-determined.
But it wouldn't be a deal breaker, and I'm willing to try it.
I'm also worried about the potential voice over eating away other game resources. I don't want DA2 to be a short game or a game with low replay value.
#42
Posté 09 juillet 2010 - 06:44
I don't like that. I'd rather the camera not behave differently in and out of conversations.Lucy_Glitter wrote...
I personally like if they are animated to a degree in cutscenes, too, like in Kotor or Jade Empire.
If I have the camera up high, leave it there. Don't take camera control away from me intermittently, thus drawing attention to the fact that I'm not actually in control.
BioWare is paying less and less heed to the emergent narrative that drives character development during roleplaying, and instead is focusing more and more on the authored narrative, in the style of JRPGs.
There's a reason I don't like JRPGs. That's it. I don't want western RPGs doing that too.
#43
Posté 09 juillet 2010 - 06:46
"Charge, Mates!"
#44
Posté 09 juillet 2010 - 06:46
Sylvius the Mad wrote...
I don't like that. I'd rather the camera not behave differently in and out of conversations.
If I have the camera up high, leave it there. Don't take camera control away from me intermittently, thus drawing attention to the fact that I'm not actually in control.
BioWare is paying less and less heed to the emergent narrative that drives character development during roleplaying, and instead is focusing more and more on the authored narrative, in the style of JRPGs.
There's a reason I don't like JRPGs. That's it. I don't want western RPGs doing that too.
But you have to expect that, with games leaning toward cinematic quality over other cutscene concepts. I am guessing you probably really liked Storm of Zehir?
SnakeHelah wrote...
I support Hawke having an Australian accent!
"Charge, Mates!"
I really doubt an Australian would say that in a big battle.
Modifié par Lucy_Glitter, 09 juillet 2010 - 06:47 .
#45
Posté 09 juillet 2010 - 06:52
Honestly as long as the VO doesn't cut into game length (which I guess it will just by necessity) I wouldn't really care. I kept the sound turned off all through ME, I could always just do the same for DAO if I had to, I suppose. The argument that it cuts down on dialogue freedom is valid too, but I didn't really feel that was a strength of DAO in the first place.
#46
Posté 09 juillet 2010 - 06:56
On a more serious note, I like VO. Muted PCs is a thing of the past. To many it takes away some of the immersion that your PC doesn't say a thing while the NPCs around you do.
#47
Posté 09 juillet 2010 - 06:58
If the VO overacts horribly like Mark Meer did, I won't be able to play for more than a few minutes before I give up in dusgust.
But ideally, it just won't be mandatory. LET US TURN IT OFF, and the probaly goes away.
#48
Posté 09 juillet 2010 - 07:01
No, I don't have to expect games forcibly distracting me from the gameplay by changing the user-interface without warning.Lucy_Glitter wrote...
But you have to expect that, with games leaning toward cinematic quality over other cutscene concepts.
It's lousy design, and at some point some developer will figure that out.
I haven't gotten around to that one, yet. Though I've had it for quite some time. I bought it based entirely on fan reaction to it.I am guessing you probably really liked Storm of Zehir?
Modifié par Sylvius the Mad, 09 juillet 2010 - 07:02 .
#49
Posté 09 juillet 2010 - 07:06
I suppose it's unfortunate for you that the companies that *do* make those sorts of games use combat systems you dislike.
#50
Posté 09 juillet 2010 - 07:07
Instead of doing a template, I'd hope that BioWare actually develop Hawke into a fully-fledged character that we can either love or hate, like The Nameless One from Planescape: Torment.





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