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PC Voice Over in Dragon Age 2?


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#26
Sol Nox

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I'd be interested to know if there's an option to have a pitch adjuster in character creation. (If that's even viable.)



I always found it a little jarring in ME when I'd make characters that for all intents and purposes where on different ends of the spectrum but sounded exactly the same. Immersion was a little broken on the second run-though since I associated the voice to the first character/choices I'd made.

#27
Stalky24

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oooh it would be so good if it was voiced by Christopher Mindz-Plasse :D

#28
stevej713

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Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

That depends what accent they have in Kirkwall.


I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?  


I was thinking more of German-ish.


I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name. 


Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.

But I've always thought of the Free Marches as un-unified Germany.

Tevinter has been said to resemble the Byzantine Empire.  So they are Greek, I imagine...

Modifié par stevej713, 09 juillet 2010 - 01:04 .


#29
DetailedSubset

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stevej713 wrote...

Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

That depends what accent they have in Kirkwall.


I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?  


I was thinking more of German-ish.


I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name. 


Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.

But I've always thought of the Free Marches as un-unified Germany.

Tevinter has been said to resemble the Byzantine Empire.  So they are Greek, I imagine...


They also have distinctly Gothic architecture as demonstrated by the Tevinter mirror in the dalish origin.
Now I may be going a little overboard here but.... The Magocracy sort of resembles the Holy Roman Empire and the alternative chantry, to me, some what resembles Lutheranism. 

Modifié par DetailedSubset, 09 juillet 2010 - 01:12 .


#30
Remmirath

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Mystranna Kelteel wrote...

Halae Dral wrote...
I can't speak for other people, of course, but I don't really think that people liking Leliana being voiced is a good indicator of whether or not they'd like their PC to be voiced. We already know what Leliana sounds like, and she isn't our character, so that makes sense. Your character, on the other hand, is... well, your character.
It seems quite a different thing to me.


I meant as a means for them to test the style in the Dragon Age setting.


Ah, right. Sorry. I was already thinking about the your PC/NPC thing, and I guess I just jumped to that conclusion. That makes sense.

ColeMR wrote...

I'd be interested to know if there's an option to have a pitch adjuster in character creation. (If that's even viable.)


That would go a long way towards making it better. I don't think it would be too difficult on the surface, but it might be difficult to not make it sound rather odd at any but the pitch is was originally recorded at. Huh. Interesting idea, certainly.

#31
Devanstator

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I personally much prefer the non-voiced PC style. I have no problem "hearing" the voice in my head and it feels just as natural as reading a book.



However, there doesn't need to be a big problem over this. I would implore the Bioware devs to simply have a setting to turn the voice-over off for the PC and viola, it's back to the way I like. I know that the two conversation systems have been thoroughly analyzed over at Bioware, but it should be fairly simple to please customers of both biases by just making it optional.



Amirite?

#32
Dave of Canada

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Devanstator wrote...

I personally much prefer the non-voiced PC style. I have no problem "hearing" the voice in my head and it feels just as natural as reading a book.

However, there doesn't need to be a big problem over this. I would implore the Bioware devs to simply have a setting to turn the voice-over off for the PC and viola, it's back to the way I like. I know that the two conversation systems have been thoroughly analyzed over at Bioware, but it should be fairly simple to please customers of both biases by just making it optional.


That would be like muting Mass Effect whenever Shepard talks, you barely have information of what you'll actually say.

#33
Thomas9321

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Oh I do loathe voiced RPG protagonists. Stripping away all personality I assign my character with their removal of all roleplaying choices (I can be nice, mean or leave, fantastic!).



I'll say this until you all get so sick of it you come to my house and catapult me to the moon: Voice acting is unnecessary in an RPG protagonist. Hawke is a protagonist more like Revan than Shepard. Revan didn't need voice acting.

#34
SirGladiator

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I don't really think we'll know if she's more like Revan than Shepard until much later, but I think that's a separate issue anyway.  I definitely like the idea of voicing, especially if it's somebody good like Jennifer Hale, or the one who does Liara.  No doubt they're going to voice the character, they know that the lack of voice, and the lack of 'cutting edge' graphics were the two biggest criticisms of the original, and they're going to get it right for the sequel.  No doubt DA2 will be an even bigger success as a result!

#35
joriandrake

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DetailedSubset wrote...

Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

DetailedSubset wrote...

Herr Uhl wrote...

That depends what accent they have in Kirkwall.


I hear Kirkwall is in the Free Marches, they seem to operate as polis/ city -states so maybe Greek or Itillan accents?  


I was thinking more of German-ish.


I always imagined The Terinter Imperium as having the German accents, but only because they have Imperium in their name. 




Anderfells is probably the most German place on the continent. I'd guess at Tevinter being more Slavic.

But I've always thought of the Free Marches as un-unified Germany.


However: "Think like a general and fight like a Spartan"



why do I suddenly feel like that the game will have a pun to 300 and have a sentence or battlecry similar to "This is SPARTAAAAA!"

:blink:

#36
Lucy Glitter

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ColeMR wrote...

I'd be interested to know if there's an option to have a pitch adjuster in character creation. (If that's even viable.)

I always found it a little jarring in ME when I'd make characters that for all intents and purposes where on different ends of the spectrum but sounded exactly the same. Immersion was a little broken on the second run-though since I associated the voice to the first character/choices I'd made.


Same here, plus I didn't know Hale voiced the PC, and I made my char out to be very feminine... and not tough. 

Argh. Arghhhhhhhhhhh! :crying:

#37
Guest_Guest12345_*

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Hmm, I don't see why people are so quick to liken DA2 to ME. ME was the first Bioware game to have a voiced PC. That's pretty much it. That, and virtually every other example for the DA2>ME argument can be likened to dozens if not hundreds of other recent titles made by other developers. This isn't a ME issue, this is a game design issue. I personally believe its simply unacceptable to create a game, and a PC in 2010 without it being fully voiced. Thats not a Bioware standard, thats an industry standard, IMO.



I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.

#38
Livemmo

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scyphozoa wrote...

Hmm, I don't see why people are so quick to liken DA2 to ME. ME was the first Bioware game to have a voiced PC. That's pretty much it. That, and virtually every other example for the DA2>ME argument can be likened to dozens if not hundreds of other recent titles made by other developers. This isn't a ME issue, this is a game design issue. I personally believe its simply unacceptable to create a game, and a PC in 2010 without it being fully voiced. Thats not a Bioware standard, thats an industry standard, IMO.

I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.




#39
Sylvius the Mad

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It needs to be optional.

Our only experience with PC VO in a BioWare game so far is Mass Effect, and the implementation in Mass Effect entirely prevented any deep roleplaying.

I want to see BioWare move away from the primacy of the single PC protagonist, anyway, and move back toward more party-based games. Remember how in BG you could have any member of the party act as spokesperson? I want that back.

#40
Lucy Glitter

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scyphozoa wrote...

Hmm, I don't see why people are so quick to liken DA2 to ME. ME was the first Bioware game to have a voiced PC. That's pretty much it. That, and virtually every other example for the DA2>ME argument can be likened to dozens if not hundreds of other recent titles made by other developers. This isn't a ME issue, this is a game design issue. I personally believe its simply unacceptable to create a game, and a PC in 2010 without it being fully voiced. Thats not a Bioware standard, thats an industry standard, IMO.

I am very delighted with the prospect of a fully voiced PC. I certainly do not enjoy every line delivered by every PC voice actor, Meer and Hale included, but I do enjoy a voiced PC more than a mute one.


The Old Republic also has voiced PCs, hence why the assumption is there and also the fact that we have a fixed and (seemingly) important last name which is like ME.

I like mute PCs in RPGs where I am supposed to have full reign over my character. I want to imagine what my character sounds like, how they do everything. 

I personally like if they are animated to a degree in cutscenes, too, like in Kotor or Jade Empire.

#41
swirlwind

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Lord_Saulot wrote...

I would prefer no voice-over, so that the character's personality is not implied by the tone of voice, and can be player-determined.

But it wouldn't be a deal breaker, and I'm willing to try it.

This. 

I'm also worried about the potential voice over eating away other game resources. I don't want DA2 to be a short game or a game with low replay value. 

#42
Sylvius the Mad

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Lucy_Glitter wrote...

I personally like if they are animated to a degree in cutscenes, too, like in Kotor or Jade Empire.

I don't like that.  I'd rather the camera not behave differently in and out of conversations.

If I have the camera up high, leave it there.  Don't take camera control away from me intermittently, thus drawing attention to the fact that I'm not actually in control.

BioWare is paying less and less heed to the emergent narrative that drives character development during roleplaying, and instead is focusing more and more on the authored narrative, in the style of JRPGs.

There's a reason I don't like JRPGs.  That's it.  I don't want western RPGs doing that too.

#43
SnakeHelah

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I support Hawke having an Australian accent!

"Charge, Mates!"

#44
Lucy Glitter

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Sylvius the Mad wrote...

I don't like that.  I'd rather the camera not behave differently in and out of conversations.

If I have the camera up high, leave it there.  Don't take camera control away from me intermittently, thus drawing attention to the fact that I'm not actually in control.

BioWare is paying less and less heed to the emergent narrative that drives character development during roleplaying, and instead is focusing more and more on the authored narrative, in the style of JRPGs.

There's a reason I don't like JRPGs.  That's it.  I don't want western RPGs doing that too.


But you have to expect that, with games leaning toward cinematic quality over other cutscene concepts. I am guessing you probably really liked Storm of Zehir? 

SnakeHelah wrote...

I support Hawke having an Australian accent!
"Charge, Mates!"


I really doubt an Australian would say that in a big battle.

Modifié par Lucy_Glitter, 09 juillet 2010 - 06:47 .


#45
hexaligned

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Storms was the best thing to come out of NWN2 imo (other than mods), but that isn't saying much.

Honestly as long as the VO doesn't cut into game length (which I guess it will just by necessity) I wouldn't really care. I kept the sound turned off all through ME, I could always just do the same for DAO if I had to, I suppose. The argument that it cuts down on dialogue freedom is valid too, but I didn't really feel that was a strength of DAO in the first place.




#46
Xanfyrst

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I hope ze protagonist has ze awesomeness of ze german accent, ja?



On a more serious note, I like VO. Muted PCs is a thing of the past. To many it takes away some of the immersion that your PC doesn't say a thing while the NPCs around you do.


#47
Sylvius the Mad

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I might be able to endure a PC voice-over if I get to choose full dialogue options (rather than ME-style paraphrases) and the voice-over is a fairly neutral delivery of all lines.

If the VO overacts horribly like Mark Meer did, I won't be able to play for more than a few minutes before I give up in dusgust.

But ideally, it just won't be mandatory. LET US TURN IT OFF, and the probaly goes away.

#48
Sylvius the Mad

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Lucy_Glitter wrote...

But you have to expect that, with games leaning toward cinematic quality over other cutscene concepts.

No, I don't have to expect games forcibly distracting me from the gameplay by changing the user-interface without warning.

It's lousy design, and at some point some developer will figure that out.

I am guessing you probably really liked Storm of Zehir?

I haven't gotten around to that one, yet.  Though I've had it for quite some time.  I bought it based entirely on fan reaction to it.

Modifié par Sylvius the Mad, 09 juillet 2010 - 07:02 .


#49
flem1

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Bio doesn't do emergent narratives, and never has. They're not interested in that.



I suppose it's unfortunate for you that the companies that *do* make those sorts of games use combat systems you dislike.

#50
Fraevar

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I wouldn't mind a voiced protagonist, if BioWare went all the way with him/her and allowed the writers and actors to actually define the character and make her more emotionally responsive. As much as I actually like Jennifer Hale and Mark Meer, the fact that Commander Shepard is essentially an action-hero blockhead template really frustrates me at times.



Instead of doing a template, I'd hope that BioWare actually develop Hawke into a fully-fledged character that we can either love or hate, like The Nameless One from Planescape: Torment.