HolyJellyfish wrote...
I'm not suggesting I'm using the stats unwisely. A majority of male players also play puzzle games and iphone games. But the stats still stand, that women are involved in the scene. Its not hard to find them. Play Left 4 Dead. They be all over the place there.
Left for Dead isn't an RPG, though. You have to account for tastes. And again, we don't know what the gender distribution is.
I'm not saying we shouldn't swap the marketing. What I am saying is that your data set doesn't prove what you said it does, i.e. that 40% of the market for an RPG is female. We don't know what that number is.
You also have to keep in mind that there are far more female gamers today than there was five years ago, and the marketting community won't catch up to that. They can't wrap their heads around an audience of women that originally didn't exist only a few years ago, more specifically because this generation has been fed videogames since the 80's.
That doesn't mean anything either. It doesn't tell us how any women play RPGs.
And the problem with Bioware's polls, trying to figure out what character is the most popular, etc, is that they are polling people who already OWN their games. They want people who DON'T have their games, so they can find ways to GET them to buy their games.
I don't understand what you're talking about.
20% is still a pretty big number.
Sure. But it's an issue of opportunity cost. How much of the 20% are you getting already? How much more would you get if you add a blurb on the website? How much more would a trailer give you? Would you lose any male gamers? Are female gamers more likely or less likely to purchase DLC?
These are all very important questions for Bioware re: their market, and we don't know these answers.
Again, I'm not saying we shouldn't push hard to have female gamers. I'm there are a lot of questions here we need to answer before we can talk about what Bioware should do we just know nothing about.
I'm not suggesting that Bioware suddenly have special covers featuring Female Hawke or aggressive campaign strategies just for the ladies.
I'm just saying, put some screen captures up on the website. Give a little of video footage. Make a poster or two.
I think that's pretty cost effective, don't you?
I think it's silly that the website doesn't mention you can pick your own gender and featues pictures of female Hawke. I don't actually bother with looking at the website unless a gameplay trailer is up, so I can't comment on what is or isn't there, but I agree with you that the website advertising can be cost-effective and it can be way to avoid misconceptions.
Video-footage gets into trailer territory. Whenever you release a trailer, the danger is that that might be the only exposure you get to the game. So if you have 90% male only trailers, you've still go the proble that statstically speaking most female consumers could miss out on your game, but now you have the added problem of that there's 10% of promotional material that might scare away some of your male market.
Again, not saying it might not be cost-justified, just saying we can't know without empirical data.




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