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What is it about ME2 story that people hate so much?


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#101
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I like the characters in ME2. I love the dialog - though I believe it's aimed at a younger audience than, say, Dragon Age. There is good humor and drama. These are the good points.

Potential criticism arises when you consider the collectors seem like an unnecessary diversion; now we have two antagonists to deal with. This weakens the focus of the plot.

My biggest gripe is with the end fight, which was clearly crammed into the story, not receiving enough game time or emphasis. So for me, ME2 finished on an anticlimactic note.

Modifié par slimgrin, 09 juillet 2010 - 03:18 .


#102
Siansonea

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My only issue with ME2's story is that you can't gun down Tali at the beginning of the game. :D

#103
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Siansonea II wrote...

My only issue with ME2's story is that you can't gun down Tali at the beginning of the game. :D


Wrong flame war.

#104
Christmas Ape

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Potential criticism arises when you consider the collectors seem like an unnecessary diversion; now we have two antagonists to deal with. This weakens the focus of the plot.

I am compelled to disagree. It expands the scope. The [REDACTED] aren't lumbering down a single path towards the Galactic Payphone; they're always working, plotting, laying contingencies. The [REDACTED] aren't their only servants left behind, watching the Galactic Payphone and waiting to connect to the Outside Line; they've had others out there for as long as civilization has been, gathering information on organic life, running tests. Preparing.



The Collectors as the chapter's antagonists only weakens the overall plot if you wanted it to end with Shepard punching a [REDACTED] back into dark space. The first one was arrogant and a little desperate and moved so far forward it exposed itself to harm. Now they're hanging back, moving pawns into your path, watching your counter-moves.



And bear in mind your first counter-move when they brought out this new pawn was to [REDACTED but you played the intro, right?].

#105
Siansonea

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slimgrin wrote...

Siansonea II wrote...

My only issue with ME2's story is that you can't gun down Tali at the beginning of the game. :D


Wrong flame war.


Dangit! I'm going to have to start reading these threads before posting. That could take HOURS. :D

#106
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Christmas Ape wrote...

Potential criticism arises when you consider the collectors seem like an unnecessary diversion; now we have two antagonists to deal with. This weakens the focus of the plot.

I am compelled to disagree. It expands the scope. The [REDACTED] aren't lumbering down a single path towards the Galactic Payphone; they're always working, plotting, laying contingencies. The [REDACTED] aren't their only servants left behind, watching the Galactic Payphone and waiting to connect to the Outside Line; they've had others out there for as long as civilization has been, gathering information on organic life, running tests. Preparing.

The Collectors as the chapter's antagonists only weakens the overall plot if you wanted it to end with Shepard punching a [REDACTED] back into dark space. The first one was arrogant and a little desperate and moved so far forward it exposed itself to harm. Now they're hanging back, moving pawns into your path, watching your counter-moves.

And bear in mind your first counter-move when they brought out this new pawn was to [REDACTED but you played the intro, right?].


If I had spent more time addressing this threat that the Collectors posed, I'd be inclined to agree with your point about the main antagonist laying contingencies. ME2 was more concerned with showcasing your squadmates, so the end, for me, lacked punch. I say 'for me' (this time) because some people were clearly happy spending more time with the personalities of the game than with the plot, a valid approach in literature.

Modifié par slimgrin, 09 juillet 2010 - 04:04 .


#107
Christmas Ape

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slimgrin wrote...
If I had spent more time addressing this threat that the Collectors posed, I' be inclined to agree with your point about the main antagonist laying contingencies. ME2 was more concerned with showcasing your squadmates, so the end, for me, lacked punch. I say 'for me' (this time) because some people were clearly happy spending more time with the personalities of the game than with the plot, a valid approach in literature.

I won't dispute that the overall focus of Mass Effect 2 was the crew & ground team of the Normandy, and that as it happens I enjoy that interlude from what is in the bulk of gameplay a fairly tidy and enjoyable cover-based TPS with powers and some great dialog. But I feel - and some might accuse me of being charitable here - that the relatively reduced screen time of the Collectors again does good for the story.

Who are you primarily shooting at in Mass Effect? Geth, geth everywhere, and not a drop to...wait, wrong line. Anyway, it's geth, acting on behalf of [REDACTED], occupying planets and engaging in their dirty robot deeds. You come after them, you hit them hard, you fly off to the next batch of geth. You know how to find them.
Who are you primarily shooting at in Mass Effect 2? Blood Pack, Blue Suns, Eclipse - mercenaries, the three big companies in the Terminus Systems. They're everywhere, hands in many soups, basically being organized crime in a failed state - but in space. You can't even go to abandoned places and not run into mercenaries.

The Collectors, by contrast, are a foe who emerge from their hidden home only to strike in furtherance of their plans. No sideline businesses to mess up, no stumbling across them on the way to something else - pure agenda. No interaction with the galaxy at large they don't initiate. Until you find out where that home base is, you fight them on their timetable, not yours. They pick the fights, keeping you on the defensive until they push so hard you've got nowhere to go but through them. They dictate the shape this war is going to take, with the exception of a little luck on and one hell of a crew on Shepard's part - and even then you might have to take a Pyrrhic victory.

#108
NICKjnp

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Siansonea II wrote...

My only issue with ME2's story is that you can't gun down Tali at the beginning of the game. :D


Link - it is too bad it is not permanent.

#109
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Christmas Ape wrote...

slimgrin wrote...
If I had spent more time addressing this threat that the Collectors posed, I' be inclined to agree with your point about the main antagonist laying contingencies. ME2 was more concerned with showcasing your squadmates, so the end, for me, lacked punch. I say 'for me' (this time) because some people were clearly happy spending more time with the personalities of the game than with the plot, a valid approach in literature.

I won't dispute that the overall focus of Mass Effect 2 was the crew & ground team of the Normandy, and that as it happens I enjoy that interlude from what is in the bulk of gameplay a fairly tidy and enjoyable cover-based TPS with powers and some great dialog. But I feel - and some might accuse me of being charitable here - that the relatively reduced screen time of the Collectors again does good for the story.

Who are you primarily shooting at in Mass Effect? Geth, geth everywhere, and not a drop to...wait, wrong line. Anyway, it's geth, acting on behalf of [REDACTED], occupying planets and engaging in their dirty robot deeds. You come after them, you hit them hard, you fly off to the next batch of geth. You know how to find them.
Who are you primarily shooting at in Mass Effect 2? Blood Pack, Blue Suns, Eclipse - mercenaries, the three big companies in the Terminus Systems. They're everywhere, hands in many soups, basically being organized crime in a failed state - but in space. You can't even go to abandoned places and not run into mercenaries.

The Collectors, by contrast, are a foe who emerge from their hidden home only to strike in furtherance of their plans. No sideline businesses to mess up, no stumbling across them on the way to something else - pure agenda. No interaction with the galaxy at large they don't initiate. Until you find out where that home base is, you fight them on their timetable, not yours. They pick the fights, keeping you on the defensive until they push so hard you've got nowhere to go but through them. They dictate the shape this war is going to take, with the exception of a little luck on and one hell of a crew on Shepard's part - and even then you might have to take a Pyrrhic victory.


I might well play ME3 a year from now and say the story, as a whole, worked out just fine. I guess the important question is whether ME2 suffers from sequalitus by taking this tack.

#110
javierabegazo

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Come on guys, you should know by now. This is NO SPOILER forum