BioWare has remained humble, game to game, and have created amazing experiences. I'm realizing that my disappointment, while palpable, has nothing to do with Dragon Age 2 or even Bioware. It has to do with every other role playing game developer.
No one, not Peter Molyneux nor Chris Avellone nor anyone else, has ever achieved a character customization scheme by which I could feel as invested in the experience of my character as I do in Dragon Age. I adore Mass Effect, and even if DA2 is just(to crib from Zero Punctuation) "Mass Effect Brown Edition," it would _still_ be incredibly awesome.
But what Dragon Age Origins did, no one else is doing. And since we loved it and no one else is doing it, we're afraid of losing it. I get this: We choose to consume our fiction in an atypical way, even amongst gamers. We're a nerdy subset of an already nerdy bunch.
It's unfair to ask the developers at Bioware to write or produce the same game twice in a row; Indeed, it would be antithetical to what appears to be their central work ethic, a concept of continual reinvention and innovation. But while Alpha Protocol apes a B-Movie Mass Effect, no one is attempting a DAO style game yet. We want more of those mechanics! That is what is central to our disappointment.
No one else is offering an experience that allows the sort of "first person narrative"(to quote Ray Muzyka's recent IGN interview) that Dragon Age offers. Tic tac toe is a different game than, say, connect four, even though they share similarities. Mass Effect 2 is a different game than Mass Effect 1, and I feel it is better for it, and Bioware better for being able to make new games in the truest sense--Mass Effect is not the same game as Mass Effect 2.
So I don't really want to see a DAO repeat in DA2, and trust Bioware enough to deliver something awesome, but I am disappointed because I want more. I'm not prejudging a product from a trusted source but, like most gamers, I'm a self-entitled ******. So the message, here, is to other developers:
Dispense with bilateral morality systems and give us more moral relativity/flexibility. Dispense with happy endings without severe cost. Crib a page from DAO, dear RPG developers, give us more character customization and enforce the idea that we shape the world in subtle ways and in providing a cure to the disappointment we feel you will have what you seek most of all:
Our money.
Thanks for reading, if you did, and for having me here on the forums!
Modifié par McNoguff, 09 juillet 2010 - 04:15 .





Retour en haut







