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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#251
Sable Rhapsody

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Maniac600 wrote...

Sable Rhapsody wrote...

OK, stepping back from the flame war:

Not sure if this counts as official, but it's paraphrased from the latest Game Informer. Apologies if it's been posted already--I'm sleepy and not thinking terribly clearly.

http://www.gamingeve..._age_ii_details


I haven't seen this info yet, thanks for posting.

Interesting, symbols which indicate the tone of the response...that's not a terrible idea.

It looks like they're basically using the ME 2 dialogue format and then evolving it.


You're welcome :)

This made me feel better about DA2 as well.  Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying.  I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm?  An emoticon like this: <_
And maybe flirty is this: :o  At least that's what FemShep's convos with Jacob were like...*shudder*

#252
Indoctrination

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DJmacpher wrote...

 This makes me happy.

It's like a long fight with your significant other, where it turn out they were right. 

Ya sure you're wrong, 
but you're glad the fights over.

High-Five Indoctrination!


It's cool bro. I'm not going to rub it in. Every gamer is a fanboy for something, and it's fine to be passionate about characters that really invigorate your gaming spirit. It's just important not to get carried away. In any case, I'm glad it's resolved now.


...Now that this bad theory is out of the way we can get to discussing my pantheism GodBaby theory!Image IPB

#253
Maniac600

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Sable Rhapsody wrote...

Maniac600 wrote...

Sable Rhapsody wrote...

OK, stepping back from the flame war:

Not sure if this counts as official, but it's paraphrased from the latest Game Informer. Apologies if it's been posted already--I'm sleepy and not thinking terribly clearly.

http://www.gamingeve..._age_ii_details


I haven't seen this info yet, thanks for posting.

Interesting, symbols which indicate the tone of the response...that's not a terrible idea.

It looks like they're basically using the ME 2 dialogue format and then evolving it.


You're welcome :)

This made me feel better about DA2 as well.  Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying.  I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm?  An emoticon like this: <_
And maybe flirty is this: :o  At least that's what FemShep's convos with Jacob were like...*shudder*


Lol, true. It'll be nice to know that saying "thanks" to someone won't lead the main character to punch them in the face.

It seemed that in ME 2 there were quite a few ambiguous dialogue sequences. I sometimes sat there and let Shephard hold the same expression for a few minutes just to give myself time to think. Image IPB

#254
DJmacpher

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Every gamer is a fanboy for something

Still hung up on that fanboy thing, eh? ;) Heh, you cheeky whelp.

However,

...Now that this bad theory is out of the way we can get to discussing my pantheism GodBaby theory!Image IPB

:happy:  Tell me more.

Modifié par DJmacpher, 10 juillet 2010 - 07:16 .


#255
Indoctrination

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DJmacpher wrote...

Still hung up on that fanboy thing, eh? Image IPB Heh, you cheeky whelp.


Indeed! Even I'm a fanboy for somethings. It's just important that we don't let our fanboyism compromise our objectivity.


However,

...Now that this bad theory is out of the way we can get to discussing my pantheism GodBaby theory!Image IPB

Image IPB  Tell me more.


Alright, get this, I think everything thing we've seen so far looks pretty detailed and god-worthy, so my theory is that the GodBaby was incarnated into everything and that every character in the game is the GodBaby. This is the truth!

#256
DJmacpher

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This made me feel better about DA2 as well. Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying. I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm? An emoticon like this:Image IPB?And maybe flirty is this:Image IPB At least that's what FemShep's convos with Jacob were like...*shudder*

In Alpha Protocol all you had were general tones, (suave, agressive, flirty, etc), but you never knew what you were going to say. I was 'flirting' with the female interest and I picked 'suave', I excepted something like James Bond. Instead I used a peen joke. There was much face palming.

So I really like the ME style paraphrasing.

#257
Maniac600

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DJmacpher wrote...


This made me feel better about DA2 as well. Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying. I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm? An emoticon like this:Image IPB?And maybe flirty is this:Image IPB At least that's what FemShep's convos with Jacob were like...*shudder*

In Alpha Protocol all you had were general tones, (suave, agressive, flirty, etc), but you never knew what you were going to say. I was 'flirting' with the female interest and I picked 'suave', I excepted something like James Bond. Instead I used a peen joke. There was much face palming.

So I really like the ME style paraphrasing.


Really? So Alpha Protocol had a similar system, did it? Eesh....considering reviews for that game you just made me feel a bit uneasy.

Well, luckily Bioware has some good writers so hopefully they won't make any flirty responses involve farting jokes.

#258
DJmacpher

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DJmacpher wrote...

Still hung up on that fanboy thing, eh? Image IPB Heh, you cheeky whelp.

 

Indeed! Even I'm a fanboy for somethings. It's just important that we don't let our fanboyism compromise our objectivity.

Well you're assuming I'm a fanboy of the Godchild theory, and actually I was just more interested in the idea of Morrigan's (and possibly the Warden's) kid being a companion in the second game. 

I didn't even really think about it being a god.
Well once, but I thought the idea of a god being trapped in a mortal coil was dynamic yet overplayed.

This pantheism thing is definitely getting my attention though.


Alright, get this, I think everything thing we've seen so far looks pretty detailed and god-worthy, so my theory is that the GodBaby was incarnated into everything and that every character in the game is the GodBaby. This is the truth!

I cannot wait to wield the God-baby as a club.

#259
SirOccam

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Added the GameInformer print info, despite being a little hesitant since I don't have it right in front of me. Put a disclaimer in, at least. :)

If anyone (especially someone with an actual copy of the magazine) thinks one of them doesn't reflect the article factually enough, let me know. I really don't want any speculation/assumption in there at all if I can help it.

#260
DJmacpher

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DJmacpher wrote...


This made me feel better about DA2 as well. Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying. I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm? An emoticon like this:Image IPB?And maybe flirty is this:Image IPB At least that's what FemShep's convos with Jacob were like...*shudder*

In Alpha Protocol all you had were general tones, (suave, agressive, flirty, etc), but you never knew what you were going to say. I was 'flirting' with the female interest and I picked 'suave', I excepted something like James Bond. Instead I used a peen joke. There was much face palming.

So I really like the ME style paraphrasing.


Really? So Alpha Protocol had a similar system, did it? Eesh....considering reviews for that game you just made me feel a bit uneasy. 

Well, luckily Bioware has some good writers so hopefully they won't make any flirty responses involve farting jokes.

No DA2 says they're using emotions in the center of the dialog wheel and paraphrased (ME Wheel) sentences, on the branches.

#261
Maniac600

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DJmacpher wrote...

DJmacpher wrote...



This made me feel better about DA2 as well. Though now I feel like DA2 could either be really good or just crash and burn based on all the new things they're trying. I like the idea of knowing the tone of what you say, though how do you have a symbol for sarcasm? An emoticon like this:Image IPB?And maybe flirty is this:Image IPB At least that's what FemShep's convos with Jacob were like...*shudder*

In Alpha Protocol all you had were general tones, (suave, agressive, flirty, etc), but you never knew what you were going to say. I was 'flirting' with the female interest and I picked 'suave', I excepted something like James Bond. Instead I used a peen joke. There was much face palming.

So I really like the ME style paraphrasing.


Really? So Alpha Protocol had a similar system, did it? Eesh....considering reviews for that game you just made me feel a bit uneasy. 

Well, luckily Bioware has some good writers so hopefully they won't make any flirty responses involve farting jokes.

No DA2 says they're using emotions in the center of the dialog wheel and paraphrased (ME Wheel) sentences, on the branches.



Oh, so you mean ALL you got to choose was the tone of the response in Alpha Protocol?

You didn't get to choose any or all of what your character said?

#262
DJmacpher

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 Yes, 

Like this

http://www.dignews.c...col-prev-07.jpg

#263
Maniac600

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DJmacpher wrote...

 Yes, 

Like this

http://www.dignews.c...col-prev-07.jpg


Good lord.

That's a train wreck of a system if I ever saw one.

Is that game actually considered an RPG? Image IPB

Well, at least DA: 2 hasn't take that approach, from the looks of it.

#264
DJmacpher

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 No, from what I hear it'll 'look'  *Something* like this:

http://i221.photobuc...e/DA_Dialog.jpg

Modifié par DJmacpher, 10 juillet 2010 - 08:17 .


#265
Warheadz

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I want different options to say like in origins, not mass effect style " same sentence said three times with different words".

#266
SithLordExarKun

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Indoctrination wrote...

DJmacpher wrote...

 

DJmacpher wrote...

 

DJmacpher wrote...

No one said the game starts during the fifth blight. Just that Hawke was in living in Lothering at the time. His age is never determined, so Hawke could be just a kid when he escapes the blight.

http://images.play.c...84432 Large.jpg

He looks pretty adult here in these Play.com screens...

Never said you play him as a kid.

His Age isn't determined when Lothering is destroyed. 
-All that is known is that the game spans 10 years. 
-No one ever said how many years after Lothering is destroyed that Dragon Age 2 starts.

For Example:
-Hawke might be 10-15 when Lothering is destroyed.
-He/She then escapes to Kirkwall. 
-After being a pauper for 5-10 years in Kirkwall, he's/she's 20-25, and the game starts.


Did you even look at those screenshots I linked you to? How can you imply that it's likely that he's 10 or 15? Look at that beard! As always you Morrigan-GodBaby fanboys are just being unreasonable. There were theories of how Hawke was the GodBaby all day when this board appeared right up until one of the devs told them they were wrong. Is that the only evidence that will disuade you? Look, we've got screenshots of a clearly adult Hawke fighting darkspawn with what appears to be destroyed buildings in the background. The evidence appears to be highly against you right now. Why not tone it down a bit until you can find some evidence that explains this?

Please link me the site saying that the game begins at the destruction of Lothering. This sounds like it would be an interesting read.


Please link me to the site saying that it doesn't? We're both speculating, friend. It's just that my speculation is based on actual in-game screenshots and yours is based on ignoring those screenshots. *shrug*Image IPB

Just how do those screenshots prove or even hint that the game starts in lothering?

#267
Maniac600

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DJmacpher wrote...

 No, from what I hear it'll 'look'  *Something* like this:

http://i221.photobuc...e/DA_Dialog.jpg


In all honesty I'd prefer that DA 2 stuck with the DA: O system of dialogue...

But oh well, no point moaning about it now. Hopefully this new system will add some real depth to the emotion of the main character.

#268
terrordactyl1

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This information comes form the latest Game Informer…



- Can import data from the original game

- Flemeth will appear

- Causing issues with party members won’t always be a bad thing:



“They won’t necessarily leave. They may still join you, but they’re going to try to show you up, and that may influence battle in a different way.”



- Mass Effect 2 conversation wheel, now a symbol is shown to show what sort of reply it is (ex: aggressive or sarcastic)

- Manner in which the story unfolds will be different than previous BioWare titles:



“Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present.” “Narrators with unique insights into the events in question tell the tale of his past adventures.”



- Events from the original at the start may be shown, but from a different perspective:



“Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle.”



- Will see the consequences of our actions sooner instead of a little text at the end of the game

- PC version’s combat system the same for the most part:



“The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360.”



Another quote:



“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”



About the conversation system:



“Dragon Age II uses a conversation system similar to Mass Effect’s, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line’s basic intent (like aggressive or sarcastic), so you can focus more on the interaction rather than reading and analyzing your dialogue choices.”



Game Informer speaking about the game, having played the Xbox 360 version:



“[Game Informer] can confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn’t on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural.”

#269
Maniac600

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terrordactyl1 wrote...

This information comes form the latest Game Informer…

- Can import data from the original game
- Flemeth will appear
- Causing issues with party members won’t always be a bad thing:

“They won’t necessarily leave. They may still join you, but they’re going to try to show you up, and that may influence battle in a different way.”

- Mass Effect 2 conversation wheel, now a symbol is shown to show what sort of reply it is (ex: aggressive or sarcastic)
- Manner in which the story unfolds will be different than previous BioWare titles:

“Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present.” “Narrators with unique insights into the events in question tell the tale of his past adventures.”

- Events from the original at the start may be shown, but from a different perspective:

“Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle.”

- Will see the consequences of our actions sooner instead of a little text at the end of the game
- PC version’s combat system the same for the most part:

“The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360.”

Another quote:

“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”

About the conversation system:

“Dragon Age II uses a conversation system similar to Mass Effect’s, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line’s basic intent (like aggressive or sarcastic), so you can focus more on the interaction rather than reading and analyzing your dialogue choices.”

Game Informer speaking about the game, having played the Xbox 360 version:

“[Game Informer] can confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn’t on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural.”


Um, someone just posted this info in a link on the last page already...

#270
Chanegade

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terrordactyl1 wrote...

This information comes form the latest Game Informer…

- Can import data from the original game

- PC version’s combat system the same for the most part:
.”

Yes! Now I'm happy.

#271
Warheadz

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Able to import data: Hooray!

Mass Effect conversation wheel: ...****.

Consequences will be shown instead of a simple epilogue: nice.

Narrative structure: eh, cant say anything about it

Flemeth returns: Kickass =P



At least these are my opinions.

#272
dearlyblvd

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“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”


So I was wrong and this is great news, but why BioWare decided to ignore the events of Awakening?

Modifié par dearlyblvd, 10 juillet 2010 - 09:27 .


#273
Ken555

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dearlyblvd wrote...


“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”


So I was wrong and this is great news, but why BioWare decided to ignore the events of Awakening?

Well Awakening was just a DLC, so maybe not everybody has it so the people that don't have it, well maybe its for their benefit. However I would have like Bioware to include Awakening in There.

#274
iNZoW

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more dragon Age .... MOAR!!!!! <3

#275
Aggie Punbot

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dearlyblvd wrote...

“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”


So I was wrong and this is great news, but why BioWare decided to ignore the events of Awakening?

Awakening was an optional expansion onto the DA:O world. Players that chose not to play it shouldn't be punished in any way for not having gotten it.