The framed narrative structure sounds similar to Alpha Protocol - though in that case, it's the PC and Leland doing the narrating, while it sounds like more characters will be involved in telling the story in DA2.
It's an interesting move, and one that could work well. Overall, I think the signs look promising. Not so keen on the dialogue wheel - it seems to put more focus on 'gaming' the character interactions rather than listening to what the characters are saying. That was good in Alpha Protocol, but AP was a spy game, and you're meant to be manipulative. I find it harder to play a sincere character when you can only define the character's 'stance' in conversations. Combined with visible influence points, it can make the game world seem superficial - the characters seem more predictable, less individual, more like exploitable resources.
I don't think a dialogue wheel inevitably has to work like that, but it has in the past. IMO, anyway.
Modifié par Colenda, 10 juillet 2010 - 12:34 .