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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#276
Sable Rhapsody

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TS2Aggie wrote...
Awakening was an optional expansion onto the DA:O world. Players that chose not to play it shouldn't be punished in any way for not having gotten it.


Might be nice to have some way of importing it, though.  Kind of like how there were mentions of the DLC from Mass Effect one if you played it and then imported to ME2.

#277
Jamie9

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TS2Aggie wrote...

dearlyblvd wrote...

“You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world.”


So I was wrong and this is great news, but why BioWare decided to ignore the events of Awakening?

Awakening was an optional expansion onto the DA:O world. Players that chose not to play it shouldn't be punished in any way for not having gotten it.


Dragon Age: Origins was an optional game; you did not have to buy it. I think you should be able to import from Awakening and Origins or just Origins, or not at all. I don't get how including Awakening would hurt anyone. If anyone was bothered about not having those tie-ins they would have it already.

#278
Wivvix

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One of the key aspects that made Dragon Age Origins so enjoyable was the fact we had full conversational dialogue.

If there was one thing that was GROSSLY LACKING IN ME2, it was the absence of full conversational dialogue. The nuances in a conversation, the terms and phrases used are what convey the tone of the response.

Having a wheel-dialogue system which allows the player to choose from either a vague "angry", "sarcastic", or "passive" response does not allow the player to really appreciate the micro-development of the conversation or storyline, because they are not really actively taking part in the conversation, they are just choosing a mood or relative emotive response/overtone which the game then fills in conversationally. In effect, they've dumbed down the conversation system for people incapable of reading and interpreting a single sentence. If that doesn't have alarm bells ringing, well, let's just say you're probably their intended audience for DA2.

Hopefully when they say they've "improved the combat system", they haven't actually changed it for the PC version and have just made changes to the console versions.

It's a shame about the conversation and story elements really, because Bioware looked to have a winner with the Dragon Age series. Oh well. At least there are still developers like CD Projekt who refuse to cut corners.

#279
Firky

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I just found this one! (The OP has it.)



Events from Dragon Age: Origins may be seen from a different viewpoint .



How cool!

#280
Stalky24

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...Im really starting to looking forward. I mean, to hell if Hawke is Hawke, but Ill see what I (my mage) was doing after DA:A. In fact, im starting new game just to create perfect save for the DA2 :P

#281
hanibal.gr

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i think that Bioware is a kind stupid because dragon age 1 in my opinion was the best sinlge player  RPG ever created but if they would create a new dragon online (like linage with servers etc) and LAN it would be the not only the  best single player RPG  game but the best Massive online game too.

#282
vania z

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Could anyone explain what does

"Dragon Age II has a framed narrative structure, which means that

the exploits of Hawke occured in the past, but are being retold in the

present.” “Narrators with unique insights into the events in question

tell the tale of his past adventures.”

mean?

As I understood, there will be some kind of narrators across the world, similar to bards in fable, who tell about our deeds. Is it right?

#283
Warheadz

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As i understood it, it means that a narrator will talk about your journey during cutscenes as you process. I would guess its something like this: "The Warden proceeded to the Circle Towers top floor, but never expected to see what he saw".



I'm sorry if this has been told already, but can you only import origins data or awakening AND origins?

#284
nYshak

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Vicious wrote...

Dragon Age was not, and was never meant to be, a trilogy, but rather a franchise with many games based in the world.

That REALLY needs to be stickied. By a dev. Because a lot of people just don't get it.


We get that DAO has left many things unfinished (Morrigans baby for one) and are disappointed that instead of finishing this stuff first, DA2 will be a new story. This is like reading a book till the last chapter and then being forced to switch to another one. Sure, that one might be epic (or not we don't know yet) but the switch is kind of disappointing.

#285
Warheadz

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nYshak wrote...

Vicious wrote...

Dragon Age was not, and was never meant to be, a trilogy, but rather a franchise with many games based in the world.

That REALLY needs to be stickied. By a dev. Because a lot of people just don't get it.


We get that DAO has left many things unfinished (Morrigans baby for one) and are disappointed that instead of finishing this stuff first, DA2 will be a new story. This is like reading a book till the last chapter and then being forced to switch to another one. Sure, that one might be epic (or not we don't know yet) but the switch is kind of disappointing.


How do you know that Morrigans and her baby's tale wont continue in DA 2? This time it just wouldnt be through the Warden's eyes but Hawke's. Do you really believe that they would fully abandon the whole story they built in DA:O?:huh:

(Though i would also be annoyed if the Warden would just die)

Modifié par Warheadz, 10 juillet 2010 - 12:26 .


#286
Guest_Colenda_*

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The framed narrative structure sounds similar to Alpha Protocol - though in that case, it's the PC and Leland doing the narrating, while it sounds like more characters will be involved in telling the story in DA2.

It's an interesting move, and one that could work well. Overall, I think the signs look promising. Not so keen on the dialogue wheel - it seems to put more focus on 'gaming' the character interactions rather than listening to what the characters are saying. That was good in Alpha Protocol, but AP was a spy game, and you're meant to be manipulative. I find it harder to play a sincere character when you can only define the character's 'stance' in conversations. Combined with visible influence points, it can make the game world seem superficial - the characters seem more predictable, less individual, more like exploitable resources.

I don't think a dialogue wheel inevitably has to work like that,  but it has in the past. IMO, anyway.

Modifié par Colenda, 10 juillet 2010 - 12:34 .


#287
vania z

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nYshak wrote...

We get that DAO has left many things unfinished (Morrigans baby for one) and are disappointed that instead of finishing this stuff first, DA2 will be a new story. This is like reading a book till the last chapter and then being forced to switch to another one. Sure, that one might be epic (or not we don't know yet) but the switch is kind of disappointing.

I think, that story will continue, just from another pov. Also, about woman on poster - it appears to me, that that could be Flemeth/Morrigan after consuming old gods' essence.

Warheadz wrote...

As i understood it, it means that a narrator will talk about your journey during cutscenes as you process. I would guess its something like this: "The Warden proceeded to the Circle Towers top floor, but never expected to see what he saw".

Thanks:) 
About this frame structure - maybe they mean that the game will be divided into time periods? 

PS Forum lags a bit.

Modifié par vania z, 10 juillet 2010 - 12:36 .


#288
Warheadz

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What i liked about DA's dialogue system is that you actually know what you will say, unlike in Mass Effect.

#289
MysterD

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Colenda wrote...

The framed narrative structure sounds similar to Alpha Protocol - though in that case, it's the PC and Leland doing the narrating, while it sounds like more characters will be involved in telling the story in DA2.

Yeah, it definitely does remind me of AP w/ Leland and Mike, looking over the past events...which the player actually plays out.

The framed narrative structure does sound very interesting here in DA2, actually.

Modifié par MysterD, 10 juillet 2010 - 12:53 .


#290
KEMKA

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Wivvix wrote...

 The nuances in a conversation, the terms and phrases used are what convey the tone of the response.

Having a wheel-dialogue system which allows the player to choose from either a vague "angry", "sarcastic", or "passive" response does not allow the player to really appreciate the micro-development of the conversation or storyline, because they are not really actively taking part in the conversation, they are just choosing a mood or relative emotive response/overtone which the game then fills in conversationally. In effect, they've dumbed down the conversation system for people incapable of reading and interpreting a single sentence.


I found it a little confusing sometimes with the dialog in DA: I'd choose a line and the way I had 'read' that line was different from how it actually was :? I wouldn't mind a small clue which told you what kind of tone the sentence was in! I do prefere the DA dialog system though, with us being given full dialog lines to choose from rather than paraphrases.

#291
OriginsIsBest

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Warheadz wrote...

What i liked about DA's dialogue system is that you actually know what you will say, unlike in Mass Effect.

Image IPB

#292
AlexXIV

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-k-a-t-e- wrote...

Wivvix wrote...

 The nuances in a conversation, the terms and phrases used are what convey the tone of the response.

Having a wheel-dialogue system which allows the player to choose from either a vague "angry", "sarcastic", or "passive" response does not allow the player to really appreciate the micro-development of the conversation or storyline, because they are not really actively taking part in the conversation, they are just choosing a mood or relative emotive response/overtone which the game then fills in conversationally. In effect, they've dumbed down the conversation system for people incapable of reading and interpreting a single sentence.


I found it a little confusing sometimes with the dialog in DA: I'd choose a line and the way I had 'read' that line was different from how it actually was :? I wouldn't mind a small clue which told you what kind of tone the sentence was in! I do prefere the DA dialog system though, with us being given full dialog lines to choose from rather than paraphrases.


Well tbh in DA:O you could choose 2 different dialogue options and still get the same answer. So your answer was actually 'just for the record'. Then I'd rather have a wheel where I decide the mood, let the PC choose the words and in turn get to make an actual impact to the conversation.

Modifié par AlexXIV, 10 juillet 2010 - 02:18 .


#293
BattlerDunbine

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[/quote]

Well tbh in DA:O you could choose 2 different dialogue options and still get the same answer. So your answer was actually 'just for the record'. Then I'd rather have a wheel where I decide the mood, let the PC choose the words and in turn get to make an actual impact to the conversation.[/quote]

--------------

True that.  Also, contrary to what some people claim, there were times in DA:O when I got unintended consequences from dialogue selections - for example, sometimes I thought my chosen response would be taken as a sacrastic/joking/collegial remark, when in actuality it appeared to have been taken as an grave insult.  No system is perfect.

Modifié par BattlerDunbine, 10 juillet 2010 - 02:57 .


#294
Hanamara

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One thing I do like is that their building both games for it's respective system, at least when it comes to the combat.



Like this move, ME always seemed to me to be a console port to the PC, and DA:O vice versa to the console.



At least this way both systems will play using their strengths vice trying to shove a turkey in a old boot.

#295
Elvis_Mazur

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"Hawke will be voiced"





That is what lacked in DA:O; no voice = no emotion. I played DA:O and never felt connected to my character. And I'm really happy that Bioware will put more focus in the console versions.



DA more Mass Effected? Hell Yeah!!

#296
Rurik948

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Hi, guys. Are there any information about romances? Does anyone know anything about it? Thanks.

Modifié par Rurik948, 10 juillet 2010 - 03:54 .


#297
Guest_slimgrin_*

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The most promising tidbit I have heard, is the ten year period encompassing your adventure. It's a great idea.


#298
Warheadz

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This isn't really relevant, but i can imagine how the EA bigshots right now are sitting in their skyscrapers, wearing leather gloves and stroking a cat in their lap when everyone turned into rabid dogs after the release of the first small information bits. :lol:

#299
MatsudaTohu

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I hope DA2 is better than the first. I wasn't all that impressed as I should have been with the first one.

#300
Warheadz

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Sorry, I made this post on mistake :pinched:

Modifié par Warheadz, 10 juillet 2010 - 04:14 .