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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#3126
bucketOFme

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I don't see what the big problem is with the conversation wheel...it's better than DA:O's way for 2 reasons

1. You know what your saying and how your saying it (does it really matter if it's totally accurtate? I mean at least you get the jist of it and your not taking a shot in the dark, like in DA:O when conversing with Alistair and Morrigan espescially, you don't know if the comment you want to use is sarcastic or serious and if your shooting for sarcasem and the option actually serious....*down goes the little heart on the approval bar* :P)

2. The way you answer shapes your character (the way you walk and talk, ya know your characters behavior and such)

anyway thats basically all I wanted to say but anyway I love the game series and will deffinately be pre-ordering :)

#3127
DragonRageGT

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Well, the wheel is only there because the "audience" for the game is the console market. IMHO. I doubt they would change it if the target was the PC market! Surely, TW2 can teach devs a thing or two about such market!



And what really is going to be a fail, to me, is that I don;t see me playing D2 as much as I play DA:O. After almost 1 year, around 2000 hrs with the game, over 20 different chars, I still find it fun to create a new char and play it. I've just created my first female dwarf rogue commoner and she's so cool!



Sorry to say but none of us will ever be able to create such character in DA2!

#3128
SirOccam

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What do consoles have to do with the dialogue wheel?

#3129
DPB

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RageGT wrote...

Well, the wheel is only there because the "audience" for the game is the console market. IMHO. I doubt they would change it if the target was the PC market! Surely, TW2 can teach devs a thing or two about such market!


The wheel is just another method of arranging responses. DA2's dialogue system isn't much different to TW2's - both use paraphrased shortened responses, just in DA2 they're arranged around a circle and a list in TW2.

#3130
DragonRageGT

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SirOccam wrote...

What do consoles have to do with the dialogue wheel?


Game and User Interface design? I, for one, am used to select my dialogue choices in all the lot of RPG's I've played thoughout these years, hitting one single hotkey in my keyboard.

And I wouldn't be so sure about TW2 being anything similar to DA2, concerning dialogue system

Someone wrote somewhere...

Re: The Witcher 2 Official Thread
Posted: Sun Sep 12, 2010 1:45 pm
It kills me that they're going with the f***** up Mass Effect dialogue wheel. They better not be out of context, or I'm going to be PISSED. That would significantly hamper what is otherwise shaping up to be one of the best games of all time, EASILY.

I was in Mass Effect one time, chose the dialogue option "can we trust him, sergeant?" and out comes "I don't know if I'm comfortable having a TURIAN on board." (a racist comment)

However the f*** they made a connection between the dialogue choice and the outcome is beyond me. Please, CD Projekt, please, refrain from that horse s***.



#3131
DPB

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What does some angry person's post have to do with anything? Like I said, both are using paraphrases instead of letting you pick the full line.

#3132
Raven_26

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RageGT wrote...

SirOccam wrote...

What do consoles have to do with the dialogue wheel?


Game and User Interface design? I, for one, am used to select my dialogue choices in all the lot of RPG's I've played thoughout these years, hitting one single hotkey in my keyboard.

And I wouldn't be so sure about TW2 being anything similar to DA2, concerning dialogue system

Someone wrote somewhere...

Re: The Witcher 2 Official Thread
Posted: Sun Sep 12, 2010 1:45 pm
It kills me that they're going with the f***** up Mass Effect dialogue wheel. They better not be out of context, or I'm going to be PISSED. That would significantly hamper what is otherwise shaping up to be one of the best games of all time, EASILY.

I was in Mass Effect one time, chose the dialogue option "can we trust him, sergeant?" and out comes "I don't know if I'm comfortable having a TURIAN on board." (a racist comment)

However the f*** they made a connection between the dialogue choice and the outcome is beyond me. Please, CD Projekt, please, refrain from that horse s***.




Err, if you payed attention true that fight part of the game, you
would have noticed that there was racial tension betwin humans and
turians, and the comment "Can we truest him, captin" leads to "I don't
like putting my lift in the hands of a turian" yes it is racist, but it
was sort of a given , if you go by what Pressly said.



But back to
DA2, I think it will be interesting to see how it will work there, as
said in other posts, the icons on each reply will also help indicate
what kind of a response you are using.

I liked the old feel it had
where you had to read the replies, no voice, but that is because I love
BG series. It sucks when games have full dialogue where you read the full
reply then listen to it, but that is a matter of opinion.

#3133
SirOccam

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RageGT wrote...

SirOccam wrote...

What do consoles have to do with the dialogue wheel?


Game and User Interface design? I, for one, am used to select my dialogue choices in all the lot of RPG's I've played thoughout these years, hitting one single hotkey in my keyboard.

And I wouldn't be so sure about TW2 being anything similar to DA2, concerning dialogue system

Someone wrote somewhere...

Re: The Witcher 2 Official Thread
Posted: Sun Sep 12, 2010 1:45 pm
It kills me that they're going with the f***** up Mass Effect dialogue wheel. They better not be out of context, or I'm going to be PISSED. That would significantly hamper what is otherwise shaping up to be one of the best games of all time, EASILY.

I was in Mass Effect one time, chose the dialogue option "can we trust him, sergeant?" and out comes "I don't know if I'm comfortable having a TURIAN on board." (a racist comment)

However the f*** they made a connection between the dialogue choice and the outcome is beyond me. Please, CD Projekt, please, refrain from that horse s***.

And again, what does that have to do with consoles?

ME2 on the PC used a dialogue wheel.
DAO on the XBox/PS3 used the list format.

I used the mouse to select my DAO dialogue choices, and my controller (obviously) when I played DAO on the console (I originally had it for XBox 360 before I switched to PC). I'm really not seeing why "going for the console market" (whether it's true or not) in any way affects how they designed the dialogue wheel. Who's to say they wouldn't use the wheel if they were "going for the PC market" instead?

I think the only significant factor in choosing to go with the wheel was the fact that they decided to go for a voiced protagonist, and therefore paraphrasis, and also the tone/intent icons.

#3134
Daerog

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You could still have paraphrases and icons listed instead of on a wheel. I think it was more of a design choice.

I'm still for lists, but the wheel is... designed well... looks neat that it wraps around the icon. I'm just used to lists, just giving the wheel its chance. It works in that consoles don't have to scroll and can quickly select a response just like a mouse or number key can quickly pick a response.

#3135
SirOccam

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DaerogTheDhampir wrote...

You could still have paraphrases and icons listed instead of on a wheel. I think it was more of a design choice.
I'm still for lists, but the wheel is... designed well... looks neat that it wraps around the icon. I'm just used to lists, just giving the wheel its chance. It works in that consoles don't have to scroll and can quickly select a response just like a mouse or number key can quickly pick a response.

Yeah they could have those things in the list if they wanted, but there'd be no need to. The whole point of using paraphrasis resulted from the decision to use a voiced PC though, so you wouldn't be reading a line then having it read back to you. And the icons with the list would probably look pretty clunky. So yeah I agree that design was a part of it too.

What I'm not seeing is what consoles vs. PC has to do with it though. Consoles handled the lists just fine in DAO, and PC handed the wheel just fine in ME. Even with the wheel, you still use lists a lot in Mass Effect and Mass Effect 2 anyway, and it doesn't seem to be a problem.

#3136
Brockololly

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SirOccam wrote...

What I'm not seeing is what consoles vs. PC has to do with it though. Consoles handled the lists just fine in DAO, and PC handed the wheel just fine in ME. Even with the wheel, you still use lists a lot in Mass Effect and Mass Effect 2 anyway, and it doesn't seem to be a problem.


I don't have too much of an issue with the wheel design, but it was designed for ME1 for the 360 using the analog sticks. I recall reading some early preview of ME1 where it mentions that. Thats why its the way it is- it mimics the analog stick of the 360 controller basically. My very minor issue with the wheel when playing with a mouse on PC is that, at least in ME2, you lack number keys to pick the responses. Several times I ended up picking the wrong choice because the acceleration on the wheel when using the mouse would get jumpy.

I'd just like to see DA come up with its own unique way to present the dialogue if its not going to do the list and not rely on the ME wheel- even if its not exactly the same in DA2, its borrowing a hell of a lot.

Modifié par Brockololly, 18 octobre 2010 - 05:32 .


#3137
MerinTB

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I've never, ever liked option wheels going all the way back to NWN and ToEE. They bug the crap out of me. Give me an ability bar, an options screen, hotkeys...

but no stupid layers upon layers wheels. It's clunky and intrusive.



Just my opinion, but I hate them with a passion.

#3138
CoS Sarah Jinstar

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MerinTB wrote...

I've never, ever liked option wheels going all the way back to NWN and ToEE. They bug the crap out of me. Give me an ability bar, an options screen, hotkeys...
but no stupid layers upon layers wheels. It's clunky and intrusive.

Just my opinion, but I hate them with a passion.


Ugh, I hope its limited to just voice overs. I remember that ability wheel from ToEE, most unintuitive pos ever.

#3139
Guest_Puddi III_*

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I actually liked the radial menu in NWN, now that you mention it.



Will the dialog wheel be manipulable in the PC version via numpad?

#3140
Brockololly

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filaminstrel wrote...

I actually liked the radial menu in NWN, now that you mention it.

Will the dialog wheel be manipulable in the PC version via numpad?


Last I heard, I think it was asked during that chat with Laidlaw and Melo at Gamescom and as of back then in August, the answer was no. But I really hope they change that- its one of the little things that might not be huge on its own but would cater to the functionality of the PC.

#3141
MassAffected

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All this fuss over a dialogue wheel.../facepalm



I like the way the conversation system is shaping up...now I hope they implement the "mood icons" into ME3's conversation wheel as well.

#3142
Guest_Puddi III_*

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Brockololly wrote...

filaminstrel wrote...

I actually liked the radial menu in NWN, now that you mention it.

Will the dialog wheel be manipulable in the PC version via numpad?


Last I heard, I think it was asked during that chat with Laidlaw and Melo at Gamescom and as of back then in August, the answer was no. But I really hope they change that- its one of the little things that might not be huge on its own but would cater to the functionality of the PC.


Darn, I hope so too. I suppose it wouldn't be quite as useful considering that, with the radial menu, the thing I found most useful about it was the ability to zip through my spellbook to select all of my buffing spells, whereas with the dialog wheel I probably won't be doing any zipping. Still, it would be nice.

#3143
Ael

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Likewise I think the wheel thing is fail



The DAO way is superior to ME2 to handle conversion

#3144
Mubar

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Ael wrote...

Likewise I think the wheel thing is fail

The DAO way is superior to ME2 to handle conversion


Starring like a robot is superior 

#3145
Johnny Shepard

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Chris Priestly  have said "The Signature Edition IS the collector's edition."
Maybe you could put that in the next udate so that people stop asking?

Link

#3146
Riona45

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I haven't always loved radial wheels (like the ones in NWN and TOEE), but the dialogue wheel in question? Never had any problem with it.

#3147
Bryy_Miller

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MassAffected wrote...

All this fuss over a dialogue wheel.../facepalm


Didn't you get the memo? Mass Effect 2 is the worst ever game in history ever period.

#3148
General Malor

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Bryy_Miller wrote...

MassAffected wrote...

All this fuss over a dialogue wheel.../facepalm


Didn't you get the memo? Mass Effect 2 is the worst ever game in history ever period.

Them there are fighting words mister! I don't give no care as tuh what'cha meant, iffin' it was sarcasm or not...guess I'll just need to make this whoopin' sarcastic.

*Ahem*...here goes..."Oh no I'm not going to kick your keester to Redcliffe and back! And I definetly wouldn't enjoy it...!" Th-there? Did that work?

#3149
Mubar

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Bryy_Miller wrote...

MassAffected wrote...

All this fuss over a dialogue wheel.../facepalm


Didn't you get the memo? Mass Effect 2 is the worst ever game in history ever period.




Ah yes we have allready  dismissed the claim of Mass Effect 2 being awsome 
 

#3150
Datenshi92

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You guys do know that just because you hate it, doesn't meant that by the time the game is out, its gone, right?

Ok, you hate the dialogue wheel, well the devs added it, there is nothing you can do about it, our opinions matter till a certain degree, after that its the sales and critics.

Period.



And why the hell are we still talking about ME in a DA topic? It was "fun" for a while in the beginning, now its getting boring and annoying :/