RageGT wrote...
SirOccam wrote...
What do consoles have to do with the dialogue wheel?
Game and User Interface design? I, for one, am used to select my dialogue choices in all the lot of RPG's I've played thoughout these years, hitting one single hotkey in my keyboard.
And I wouldn't be so sure about TW2 being anything similar to DA2, concerning dialogue system
Someone wrote somewhere...
Re: The Witcher 2 Official Thread
Posted: Sun Sep 12, 2010 1:45 pm
It kills me that they're going with the f***** up Mass Effect dialogue wheel. They better not be out of context, or I'm going to be PISSED. That would significantly hamper what is otherwise shaping up to be one of the best games of all time, EASILY.
I was in Mass Effect one time, chose the dialogue option "can we trust him, sergeant?" and out comes "I don't know if I'm comfortable having a TURIAN on board." (a racist comment)
However the f*** they made a connection between the dialogue choice and the outcome is beyond me. Please, CD Projekt, please, refrain from that horse s***.
Err, if you payed attention true that fight part of the game, you
would have noticed that there was racial tension betwin humans and
turians, and the comment "Can we truest him, captin" leads to "I don't
like putting my lift in the hands of a turian" yes it is racist, but it
was sort of a given , if you go by what Pressly said.
But back to
DA2, I think it will be interesting to see how it will work there, as
said in other posts, the icons on each reply will also help indicate
what kind of a response you are using.
I liked the old feel it had
where you had to read the replies, no voice, but that is because I love
BG series. It sucks when games have full dialogue where you read the full
reply then listen to it, but that is a matter of opinion.