Modifié par Lewandowski13, 20 octobre 2010 - 06:07 .
What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)
#3151
Posté 20 octobre 2010 - 04:34
#3152
Posté 20 octobre 2010 - 04:36
#3153
Posté 20 octobre 2010 - 04:40
All the red stuff is new (Special Edition news).Rompa87 wrote...
I check in from time to time to check what's new. I noticed that it was updated yesterday, but couldn't find the news. Any helpful souls out there?
So I read the article about DA2 again that's in my gameplay magazine and I really think we will get a qunari companion. There is one picture that made me think so:
- 4 people standing in some sort of hallway
- 1 definitely a dwarf
- 2 around human height (Hawke & Bethany or Hawke and Elf? -> slight height difference)
- 1 person a lot bigger than the dwarf and a little bigger than the human/elf person(s)
- bigger person has horns (or a very strange head or haircut) o.o'
It's just a theory, but fun to think about. ^^'
Edit: checked the picture again
Modifié par Ramante, 20 octobre 2010 - 04:44 .
#3154
Posté 20 octobre 2010 - 05:00
One of the many reasons why I prefer no dialogue wheel (or VO for the PC). The icons thing is off-putting to me as well, though I realize the need for it (as a player who often said, "what?!?" when choosing certain options in ME and realizing that was NOT what I wanted to say...or how I wanted to say it). If I choose a written sentence, I know exactly what I'm saying and how I mean it to sound.Riona45 wrote...
No, it's not the exact same thing, especially considering that they are adding icons so the intent of each option is more clear.
I can live with the wheel and I can live with VO. Neither one of those things is going to make me bang my head against the wall. But I will miss the BG/NWN/DA style of PC response as it is superior, IMHO.
#3155
Posté 20 octobre 2010 - 08:23
First off: It doesn't matter what haters of the wheel think. Mostly because if you don't mind, they don't matter. There's a saying like that, just can't remember which.Datenshi92 wrote...
You guys do know that just because you hate it, doesn't meant that by the time the game is out, its gone, right?
Ok, you hate the dialogue wheel, well the devs added it, there is nothing you can do about it, our opinions matter till a certain degree, after that its the sales and critics.
Period.
And why the hell are we still talking about ME in a DA topic? It was "fun" for a while in the beginning, now its getting boring and annoying :/
Second: Because though they hated the dialogue wheel they are currently still playing ME2.
#3156
Posté 20 octobre 2010 - 11:08
General Malor wrote...
First off: It doesn't matter what haters of the wheel think. Mostly because if you don't mind, they don't matter. There's a saying like that, just can't remember which.Datenshi92 wrote...
You guys do know that just because you hate it, doesn't meant that by the time the game is out, its gone, right?
Ok, you hate the dialogue wheel, well the devs added it, there is nothing you can do about it, our opinions matter till a certain degree, after that its the sales and critics.
Period.
And why the hell are we still talking about ME in a DA topic? It was "fun" for a while in the beginning, now its getting boring and annoying :/
Second: Because though they hated the dialogue wheel they are currently still playing ME2.
Yeah people need something to complain, always, else they will explode guts everywhere.
It could be the greatest master piece in our existance, in the middle of the awe gazes and speechless expressions, will be someone yelling "It sucks my balls!"
Though its kinda funny if you think about it.
#3157
Posté 20 octobre 2010 - 11:55
1. We will encounter the Dalish Warden's clan!
2. Followers will have a lot more quests that are personal to them.
Lol, and I really want to cut out David's phrase 'Ahhh! Somebody's in my sandbox!' and make it into a text alert tone
#3158
Posté 21 octobre 2010 - 01:59
n2nw wrote...
One of the many reasons why I prefer no dialogue wheel (or VO for the PC). The icons thing is off-putting to me as well, though I realize the need for it (as a player who often said, "what?!?" when choosing certain options in ME and realizing that was NOT what I wanted to say...or how I wanted to say it). If I choose a written sentence, I know exactly what I'm saying and how I mean it to sound.
Everyone's different. For my part, there were times when I didn't even think written sentences were clear as to what the intent was (and I know some will say "it's whatever you want it to mean," but that's a debate I'd rather not pursue here).
#3159
Posté 21 octobre 2010 - 05:04
No, I totally understand. Been there, done that, too. But it happens more with the VO because with the wheel they actually change or add something to it. Sometimes those few extra words make a difference.Riona45 wrote...
Everyone's different. For my part, there were times when I didn't even think written sentences were clear as to what the intent was (and I know some will say "it's whatever you want it to mean," but that's a debate I'd rather not pursue here).n2nw wrote...
One of the many reasons why I prefer no dialogue wheel (or VO for the PC). The icons thing is off-putting to me as well, though I realize the need for it (as a player who often said, "what?!?" when choosing certain options in ME and realizing that was NOT what I wanted to say...or how I wanted to say it). If I choose a written sentence, I know exactly what I'm saying and how I mean it to sound.
As for the DG interview, meeting the Warden's clan would mean more to me if I was the warden in the game. To my Hawke, it will just be another group of people.
But I really like the follower's quest part.
Modifié par n2nw, 21 octobre 2010 - 05:05 .
#3160
Posté 21 octobre 2010 - 07:39
#3161
Posté 21 octobre 2010 - 08:52
Apparently, the two versions of DA2 are not being developed separately, but the PC version is being largely ported from the console version during this supposed "simultaneous" development. It seems the "masseffectization" process has progressed significantly and has taken its first tolls (good bye BG-like isometric, good bye epic length from last time, good bye thorough combat micromanagement from DA:O, more automatization is now fashionable). Welcome to the console age, ladies and gentlemen, we are dumbing down for the masses wholesale... It is foremost the removal of a tactical view why I suspect that Bioware is not making DA2 separately for the PC. Inclusion of a tactical view would mean reworking existing textures and/or fashioning new ones, which would take some extra time and EA wants Bioware to release the new DA as early as possible.
Well, hopefully, these are only my nightmares and DA2 will play more or less the same as its predecessor. BTW, why are Bioware so timid to show us the first official gameplay trailers? And could any Bioware dev dispel my worst – still legitimate – fears?
#3162
Posté 21 octobre 2010 - 10:04
#3163
Posté 21 octobre 2010 - 10:56
Not really, there will be no tactical view on the PC as we saw in the first DA, everything has to be "harmonised" with the console version. And I'd bet my last dollar that DA2's combat will be almost semi-automated as compared to micromanaging combat actions in DA:O. Maybe I am wrong but based on my experience with ME2 and what the devs said about it prior to its release and what became a reality I stay wary. Try proving me wrong.
#3164
Posté 22 octobre 2010 - 01:52
#3165
Posté 22 octobre 2010 - 02:05
that mage guy
he totaly might be morrigan's son that you concieve in origins
just a theory would be awesome if it was right
#3166
Posté 22 octobre 2010 - 04:19
They already said that Hawke is from lothering, and left during the blight, making it impossible for him to be morrigan son.tamerjosh wrote...
so i have a theory about the DA2 trailer
that mage guy
he totaly might be morrigan's son that you concieve in origins
just a theory would be awesome if it was right
#3167
Posté 22 octobre 2010 - 06:14
I envy your optimism, friend. From what I've heard the PC version is being largely "harmonised" with its console counterpart, including the same (or close to the same) camera view. Anyway, we are not going to see the tactical view from the first DA:O, which is really a shame. Why? Bioware have not bothered to explain.
This is one of the many indications why I suspect that Bioware have not been working on DA2 concurrently. DA2's fundaments are being built on the console, although nobody from Bioware admits that. All circumstances that I mentioned in my earlier posts suggest that Bioware are not telling us the whole truth as for what DA2 will be like in its essence what lies underneath. ME2 is still in my fresh memory. Try proving me wrong.
#3168
Posté 22 octobre 2010 - 08:11
That the PC version was largely finished and it played nearly identically to DAO, with a tactical view, and not much had changed on that front other then that the game was faster, more active and more pleasing to watch. The game is also being primarily developed for the PC not the console. How ever that the Console version was currently their main focus and all the demonstrations they have given so far at conversations have been on the console version and not the PC version. Thus we have not been able to see the Tactical view yet.
So, if you want to say oh this is all just theory and your wrong thats fine, as I am not searching for quotes with all this information in it, but if you want to find them have fun I know they are out there somewhere in the mess of what we call the forums but the fact remains the PC version of DAO sold the most and it would just be silly to change the things most of their fans enjoyed as a company, specially sense removing the feature would be removing a core element to the engine they are working with, which is the DAO one, just updated with shnazzzier Graphics.
So, if this does not sway your doubts (Which I am sure it wont) I am glad.
However if it does not then.... Silver fish hand catch!
Modifié par Tsai Zhou, 22 octobre 2010 - 08:20 .
#3169
Posté 22 octobre 2010 - 11:58
Martanek wrote...
Try proving me wrong.
Only if you prove yourself right first.
#3170
Posté 22 octobre 2010 - 01:59
Could you please anwer these simple questions? Maybe we can prove each other right, right?
1, Why did one of the devs mention earlier this year that DA2 "is being developed with consoles in mind"? (he was supposed to express himself that way in a French games magazine).
2, Why was the original PC tactical view scrapped in favour of "harmonisation" with the console view?
3,Why is DA2 going to be much shorter than the first DA, more of ME2' length?
4, Why is DA2 being showcased mainly on the console versions?
5, Why is DA2 planned to be released so early? Why are EA in such a rush to release the next DA game early at all?
6, Why does Bioware show combat in their presentations in the first place? Remember ME2?
7, Why has an official gameplay trailer not been demonstrated yet?
8, Do you think that DA:O has sold the most units across all platforms?
9, Do you think Bioware listen rather to their fanbase or their EA executive board?
10, Do you think DA:O's shortcomings (e.g. the cumbersome inventory) will be fixed in the next DA game?
Thanks for taking the time to answer those questions, they have really been haunting me longer than you imagine. Hopefully, your setting me on a right path finally gives me easy sleeping.
#3171
Posté 22 octobre 2010 - 02:06
#3172
Posté 22 octobre 2010 - 03:01
The confusing thing about the wheel is that 2 people can interpret the same brief description in 2 different ways and it can be said in many different ways. Take ME2, for example. Now, it's been awhile since I've played it, so I have to paraphrase a little. But when FemShep went to come-onto Jacob, she did it in a way (and a voice) that was SO not my character. Let's say it looked like this:Aumata wrote...
Maybe it just me, but what is so confusing about the wheel? I know the intent in both the list and the wheel, so it maybe just me.
Wheel: "You look good in that outfit"
"Isn't that a little, um, tight?"
"What the crap are you wearing?"
I would have picked option number 1 and MY FemShep would have said, "You look good in that outfit."
What I got was (in frightenly hormonal VO), "Oh baby, you are so smoking hawt in that spandex you are making me SWEAT!"
Not what I had intended. And that's the problem with the wheel. Now, the response may be the same regardless of the tone or extra added words. Jacob will still answer, *Why, thank you.* But the VO took away my option of wanting my girl to be subtle. That's the problem. It may not change anything in game, but it limits the player's ability to role play their own character.
#3173
Posté 22 octobre 2010 - 03:13
#3174
Posté 22 octobre 2010 - 03:20
Martanek wrote...
To shepard_lives:
Could you please anwer these simple questions? Maybe we can prove each other right, right?
1, Why did one of the devs mention earlier this year that DA2 "is being developed with consoles in mind"? (he was supposed to express himself that way in a French games magazine).
2, Why was the original PC tactical view scrapped in favour of "harmonisation" with the console view?
3,Why is DA2 going to be much shorter than the first DA, more of ME2' length?
4, Why is DA2 being showcased mainly on the console versions?
5, Why is DA2 planned to be released so early? Why are EA in such a rush to release the next DA game early at all?
6, Why does Bioware show combat in their presentations in the first place? Remember ME2?
7, Why has an official gameplay trailer not been demonstrated yet?
8, Do you think that DA:O has sold the most units across all platforms?
9, Do you think Bioware listen rather to their fanbase or their EA executive board?
10, Do you think DA:O's shortcomings (e.g. the cumbersome inventory) will be fixed in the next DA game?
Thanks for taking the time to answer those questions, they have really been haunting me longer than you imagine. Hopefully, your setting me on a right path finally gives me easy sleeping.
1. Comparing it to the PC version, the consoles had a lot of more flaws, they're making it simplier and better.
2. I don't think its so bad, they are giving you the option to go with tactics or hack'n slash all your way, like I did.
3. The length of the game depends on the player. The possibility of having several races and origins to play makes the game "lengthy" and replayable. This one goes in a diferent way, its more simple, but it doesn't mean it will lack in plot, even if the game is short, the world of DA is not.
4. Like I said before, compared to PC, consoles were left a little behind, they want to make sure that people understand that there were improvements.
5. Maybe because the game was already partially done, they just improved the graphics a bit, made new maps, some new monsters, new characters and voila. Also, in the next few months, it will be "videogame fever", there is going to be a lot of competition, maybe they wanted to keep up with it.
6. Err, I don't know about you bit I think the combat was one of the things that most people complained about.
7. No idea there, no spoilers maybe? It kinda annoys me. I know the cinematics look awsome and all but they are just kidding themselfs, like a fake ad to lure people in, I don't think we will be seeing that in the game and the graphics aren't THAT good.
8. I don't know, but I doubt it.
9. Yes and no. It would be a bad idea to listen to everyone's whim but it wold also be bad to ignore what people want.
10. I think so, I remember someone explainnig about the new invetory system, or I think I did
Modifié par Datenshi92, 22 octobre 2010 - 06:41 .
#3175
Posté 22 octobre 2010 - 03:34
n2nw wrote...
The confusing thing about the wheel is that 2 people can interpret the same brief description in 2 different ways and it can be said in many different ways. Take ME2, for example. Now, it's been awhile since I've played it, so I have to paraphrase a little. But when FemShep went to come-onto Jacob, she did it in a way (and a voice) that was SO not my character. Let's say it looked like this:Aumata wrote...
Maybe it just me, but what is so confusing about the wheel? I know the intent in both the list and the wheel, so it maybe just me.
Wheel: "You look good in that outfit"
"Isn't that a little, um, tight?"
"What the crap are you wearing?"
I would have picked option number 1 and MY FemShep would have said, "You look good in that outfit."
What I got was (in frightenly hormonal VO), "Oh baby, you are so smoking hawt in that spandex you are making me SWEAT!"
Not what I had intended. And that's the problem with the wheel. Now, the response may be the same regardless of the tone or extra added words. Jacob will still answer, *Why, thank you.* But the VO took away my option of wanting my girl to be subtle. That's the problem. It may not change anything in game, but it limits the player's ability to role play their own character.
It would be cool if instead of actors, we would voice our own character, we would have some phrases to read and then the computer would identify the tone of our voice and get the reaction
Oh wait, that doesn't exist yet





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