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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#3176
SirOccam

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[quote]Martanek wrote...

To shepard_lives:
Could you please anwer these simple questions? Maybe we can prove each other right, right?[/quote]
I'm not shepard_lives, but I'll have a go.

[quote]1, Why did one of the devs mention earlier this year that DA2 "is being developed with consoles in mind"? (he was supposed to express himself that way in a French games magazine).[/quote]Do you have a link by chance? My efforts at searching for the article in question have proved fruitless. In any case, I suspect you may be misinterpreting. As Datenshi92 said, the console versions had a lot more flaws than the PC did, and therefore required more of a focus. That's not the same as developing on the consoles then porting to PC though.

[quote]2, Why was the original PC tactical view scrapped in favour of "harmonisation" with the console view?[/quote]That's not why it was scrapped. They've stated on multiple occasions that technical limitations were the biggest reason. And it hasn't been entirely scrapped anyway, again as Datenshi92 mentioned. There will be something there on PC, even if it doesn't look exactly like it did in DAO.

[quote]3,Why is DA2 going to be much shorter than the first DA, more of ME2' length?[/quote]Because not every story can or needs to be longer than the story that came before it? DAO was a really long game. To expect that each subsequent game be longer (or even as long) isn't really sustainable.

[quote]4, Why is DA2 being showcased mainly on the console versions?[/quote]Because consoles are much easier to ship and set up at conventions than PCs. They've mentioned this multiple times. But they've shown PCs occasionally, even despite this.

[quote]5, Why is DA2 planned to be released so early? Why are EA in such a rush to release the next DA game early at all?[/quote]This is all relative. Why do you think it's early? What are you comparing it to...DAO? Remember that they didn't have to build a game engine from scratch this time, and that they started working on it before DAO was released. It will have been about 2 years when the game is released...that sounds plenty long to me.

[quote]6, Why does Bioware show combat in their presentations in the first place? Remember ME2?[/quote]Because combat is exciting? Because combat is a big part of the game (just as it was in DAO)? Why should they avoid showing combat? There is no less combat on the PC version than there is in the console version.

[quote]7, Why has an official gameplay trailer not been demonstrated yet?[/quote]You'd have to ask BioWare about this, but I'd expect they'd say "because." I don't see how this helps (or in fact has anything at all to do with) your point.

[quote]8, Do you think that DA:O has sold the most units across all platforms?[/quote]Compared to what?

[quote]9, Do you think Bioware listen rather to their fanbase or their EA executive board?[/quote]Both, but neither controls them utterly.

[quote]10, Do you think DA:O's shortcomings (e.g. the cumbersome inventory) will be fixed in the next DA game?[/quote]I hope so, but as they haven't revealed anything about the inventory (except the fact that there will be one), I can't really say. I will say, though, that they have gotten a lot of feedback, not only on DAO but also the ME games, and they're not going to ignore it out of hand.

If they don't change something you think should be changed, or do change something you think shouldn't have been changed, it's not very reasonable to always chalk it up to bending to pressure from execs, or pandering to console players, or whatever else. They are professional game designers, and quite capable of making their own decisions. Some of them may not be the decisions you or I'd have made, but they're the ones who are qualified to be making them in the first place. Maybe our views don't actually reflect the vast majority of the playerbase, as we sometimes want to think. Maybe our great ideas aren't so great in practice. Maybe we don't have to deal with the harsh cruelties of reality when we're imagining these things, but they do.

Modifié par SirOccam, 22 octobre 2010 - 04:30 .


#3177
livonia01

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edited

Modifié par livonia01, 22 octobre 2010 - 06:02 .


#3178
Martanek

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To SirOccam:

Thanks for your excellent post. There is not much I can say now. You left me little to no room for an adequate reasoning. Anyway, I can't still figure out why the PC tactical view has been replaced by a more console-like one. They were having "technical difficulties" this time? And why were there no such difficulties with DA:O? Is it not by chance because the new DA game is more console-focused technically speaking? Let's hope DA2 is not console-oriented gameplay-wise at the very least. ME2 still causes me bad dreams. What a nasty port it was.

#3179
Rattleface

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Flemeth looks ****ing sexy.



Do we get the option to bang her?

#3180
paradym123

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Rattleface wrote...

Flemeth looks ****ing sexy.

Do we get the option to bang her?


....I would be scared to put anything I cared about in side that clap trap!

#3181
Lord_Valandil

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Rattleface wrote...

Flemeth looks ****ing sexy.

Do we get the option to bang her?


Maker's breath...
I won't say anything this time.

#3182
Fortlowe

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Will there be the equivalent of a campsite this time around? If so, I wonder if there will be more to do than chat by the fire and stare Bethany's chest (though there will certainly be a lot of that going on regardless).

Modifié par Fortlowe, 23 octobre 2010 - 05:00 .


#3183
nightcobra

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Fortlowe wrote...

Will there be the equivalent of a campsite this time around? If so, I wonder if there will be more to do than chat by the fire and stare Bethany's chest (though there will certainly be a lot of that going on regardless).


DA2's campsite=kirkwall

#3184
HighMoon

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So, random question, do you guys think there will be another dog (or any other animal for that matter) companion? And would you like to see one?

#3185
Daerog

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Golden-Rose wrote...

So, random question, do you guys think there will be another dog (or any other animal for that matter) companion? And would you like to see one?


Only if the dog or other animal has more than two lines of talents. The warhound seemed like half a companion to me. A unique half, but still half.

And if it was also given specializations. Offer at least two specializations, but only allow one to be picked... or both.

Just... something more. I liked Dog's personality, but it was really limited in its class.

#3186
JoHnDoE14

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DaerogTheDhampir wrote...

Golden-Rose wrote...

So, random question, do you guys think there will be another dog (or any other animal for that matter) companion? And would you like to see one?


Only if the dog or other animal has more than two lines of talents. The warhound seemed like half a companion to me. A unique half, but still half.

And if it was also given specializations. Offer at least two specializations, but only allow one to be picked... or both.

Just... something more. I liked Dog's personality, but it was really limited in its class.


This. Plus, I'd be cool if it was something different this time around....A wolf ,a Bronto and a bear are all average ideas. However, a Halla would really be cool, but I suppose it requires extremely careful writing and neat design. One can only wait and see.

#3187
ladyofpayne

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So when we will know about NPC?

#3188
Sammyjb

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Golden-Rose wrote...

So, random question, do you guys think there will be another dog (or any other animal for that matter) companion? And would you like to see one?


Unless he gets the Dog in Lothering, he won't have on. Throughout all of Origins, they mentioned how Dog-centric Fereldan is and how everywhere else makes fun of them for that. so it won't be a mabari. It could be like a dragon on a leash though

#3189
a12boom

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I don't like how the Darkspawn look in DA: 2 because i love the original Darkspawn skin color etc. But i love Hawke's armor, I love the trailer, I lvoe how Felemeth makes a grand return, it's a bummer that Morrigan goes to a diferent world, To bad She and our Warden does not appear in DA: 2 to help Hawke

#3190
a12boom

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I don't like how the Darkspawn look in DA: 2 because i love the original Darkspawn skin color etc. But i love Hawke's armor, I love the trailer, I lvoe how Felemeth makes a grand return, it's a bummer that Morrigan goes to a diferent world, To bad She and our Warden does not appear in DA: 2 to help Hawke

#3191
Guest_vilnii_*

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I hope they have a real stronghold this time around...something players can upgrade.



They should put and economic system around it too

#3192
dielveio

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vilnii wrote...

I hope they have a real stronghold this time around...something players can upgrade.

They should put and economic system around it too


Like the Crossroad Keep from NWN2?

Modifié par dielveio, 24 octobre 2010 - 03:48 .


#3193
Riona45

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Golden-Rose wrote...

So, random question, do you guys think there will be another dog (or any other animal for that matter) companion? And would you like to see one?


I thought the dog was cute (and appropriate to the setting), but it's ultimately a "take it or leave it" thing for me.  If there's an animal companion, that's nice, but I won't be disappointed if there isn't.

#3194
Bryy_Miller

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I'd like another dog or animal companion.

Martanek wrote...

... and I almost forgot: Why did Bioware LIE about DLC's being constantly released for TWO years as of DA:O's release? Witch's Hunt as a last DLC? What is that supposedd to mean? A change of business plans for a DA release schedule?


BioWare didn't lie. They just spoke too soon. There is a difference.

Yes, it does suck when developers write up checks that they can't cash. But it's not like it is the end of the world. It's only DLC. It's not, say, Fallout: New Vegas or Civ 5, where you spent $50 for a game that literally does not even work.

Unfortunately, this does not stop people from acting like BioWare is purposefully misleading people.

Modifié par Bryy_Miller, 25 octobre 2010 - 09:49 .


#3195
andar91

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Bryy_Miller wrote...

I'd like another dog or animal companion.

Martanek wrote...

... and I almost forgot: Why did Bioware LIE about DLC's being constantly released for TWO years as of DA:O's release? Witch's Hunt as a last DLC? What is that supposedd to mean? A change of business plans for a DA release schedule?


BioWare didn't lie. They just spoke too soon. There is a difference.

Yes, it does suck when developers write up checks that they can't cash. But it's not like it is the end of the world. It's only DLC. It's not, say, Fallout: New Vegas or Civ 5, where you spent $50 for a game that literally does not even work.

Unfortunately, this does not stop people from acting like BioWare is purposefully misleading people.

Posted ImagePosted ImageQFT.

#3196
Angarma

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Nice information OP and thanks for keeping it up to date.

Sad that Bioware shows us awesome looking Qunari that we will never get to be.
Even sadder knowing that I'm going to have a hazardous time with the character creator (pfft humans!..).
All I hope for is that DA 3 brings back the origins and races, that is a must have.

Getting off my grumbling of this game's faults, does anyone know if we will visit a active dwarvern city?
I haven't heard any news particularly on the deep roads or the dwarves for that matter. Just they will only look different.
Rather than make a whole topic which would just add to the clutter of this forum, I'll ask this question here.

:wizard:

#3197
SirOccam

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Dodok wrote...

Getting off my grumbling of this game's faults, does anyone know if we will visit a active dwarvern city?
I haven't heard any news particularly on the deep roads or the dwarves for that matter. Just they will only look different.
Rather than make a whole topic which would just add to the clutter of this forum, I'll ask this question here.

:wizard:

They haven't confirmed it, really, but in the latest podcast (with David Gaider), they said we will be dealing with surface dwarves mostly, and not exploring underground dwarven thaigs.

That said, there was a piece of concept art that was labeled "deep roads," so maybe we'll still have at least a small excursion. Or maybe the concept art was mislabeled.

#3198
Angarma

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SirOccam wrote...

Dodok wrote...

Getting off my grumbling of this game's faults, does anyone know if we will visit a active dwarvern city?
I haven't heard any news particularly on the deep roads or the dwarves for that matter. Just they will only look different.
Rather than make a whole topic which would just add to the clutter of this forum, I'll ask this question here.

:wizard:

They haven't confirmed it, really, but in the latest podcast (with David Gaider), they said we will be dealing with surface dwarves mostly, and not exploring underground dwarven thaigs.

That said, there was a piece of concept art that was labeled "deep roads," so maybe we'll still have at least a small excursion. Or maybe the concept art was mislabeled.


Interesting. Thank you for replying.

I did see that piece of concept art, which made me believe we *might* be visiting an abandoned city or thaig.
The deep roads itself shouldn't be put on the table and left. I mean so many things are going on down there.

What has happened to the harvesters from the Amgarrak thaig?
What is the Architect doing with his disciples down in the Deep Roads now?
How is Orzammar doing and has it expanded since we last saw it?

Well I wouldn't want to burden you with so many questions. Just that podcast has made me a little miffed. <_<

Modifié par Dodok, 26 octobre 2010 - 02:18 .


#3199
Morroian

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Dodok wrote...

What is the Architect doing with his disciples down in the Deep Roads now?


The Architect is dead, at least in my game he is.

#3200
Riona45

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Morroian wrote...
The Architect is dead, at least in my game he is.


Same here!