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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#3201
Angarma

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Morroian wrote...

Dodok wrote...

What is the Architect doing with his disciples down in the Deep Roads now?


The Architect is dead, at least in my game he is.


Well I guess yay for you! :bandit:
But seriously, for those who did not attack the poor bugger (come on! think of all them homeless darkspawn)
I hope we do get some sighting of him or at the very least read about him or his disciples in some codex.

#3202
Bryy_Miller

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andar91 wrote...

Bryy_Miller wrote...

I'd like another dog or animal companion.

Martanek wrote...

... and I almost forgot: Why did Bioware LIE about DLC's being constantly released for TWO years as of DA:O's release? Witch's Hunt as a last DLC? What is that supposedd to mean? A change of business plans for a DA release schedule?


BioWare didn't lie. They just spoke too soon. There is a difference.

Yes, it does suck when developers write up checks that they can't cash. But it's not like it is the end of the world. It's only DLC. It's not, say, Fallout: New Vegas or Civ 5, where you spent $50 for a game that literally does not even work.

Unfortunately, this does not stop people from acting like BioWare is purposefully misleading people.

Posted ImagePosted ImageQFT.


Oh, I just thought of a better example: The Movies. A $50 game which turns off your monitor when you launch it.

#3203
The Lesser Evil

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Dodok wrote...
Well I guess yay for you! :bandit:
But seriously, for those who did not attack the poor bugger (come on! think of all them homeless darkspawn)
I hope we do get some sighting of him or at the very least read about him or his disciples in some codex.


Such sympathy for the Darkspawn. Are you sure you played a Grey Warden in the first game? :lol:

#3204
Angarma

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The Lesser Evil wrote...

Dodok wrote...
Well I guess yay for you! :bandit:
But seriously, for those who did not attack the poor bugger (come on! think of all them homeless darkspawn)
I hope we do get some sighting of him or at the very least read about him or his disciples in some codex.


Such sympathy for the Darkspawn. Are you sure you played a Grey Warden in the first game? :lol:


No I played Elder Miriam and fled north to amaranthine, there I helped darkspawn refugees recover from the blight.
/Joking over, I believe that letting The Architect free the darkspawn was the lesser of two evils.
Either that or another two blights the whole of Thedas has to endure against in the next games of the series.

How this relates to the topic or Dragon Age 2 is confusing, yet I answered the question all the same.

#3205
Fortlowe

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Dodok wrote...

The Lesser Evil wrote...

Dodok wrote...
Well I guess yay for you! :bandit:
But seriously, for those who did not attack the poor bugger (come on! think of all them homeless darkspawn)
I hope we do get some sighting of him or at the very least read about him or his disciples in some codex.


Such sympathy for the Darkspawn. Are you sure you played a Grey Warden in the first game? :lol:


No I played Elder Miriam and fled north to amaranthine, there I helped darkspawn refugees recover from the blight.
/Joking over, I believe that letting The Architect free the darkspawn was the lesser of two evils.
Either that or another two blights the whole of Thedas has to endure against in the next games of the series.

How this relates to the topic or Dragon Age 2 is confusing, yet I answered the question all the same.



I felt that way too, and indeed decided to spare the Architect in my first play through, but then I remebered the Broodmothers. Whether they are free of the Archdemon or no, Darkspawn require an absolute atrocity to reproduce. The Architech's goal of freedom from the Archdemon was all well and good but, eventually the darkspawn will have the impulse to increase their numbers. Even if the rest of their existence is spent as living saints, they will still have to do terrible things to make broodmothers. After having that little epiphany, I promptly played through again and lopped the Architects head off for trying to play off of my paragonal nature. Posted Image

How that relates to DAII? Well, I don't know if you played the DLC 'Golems of Amgarrak', but between what we see at the end of that DLC, and from the 'Awakenings' DLC, it becomes very clear that the Darkspawn, as we know them traditionally at least, will not be the only game in town as far as the destruction of Thedas.  So, practically speaking, having a renegade army of Darkspawn to use as cannon fodder against these other threats doesn't sound like half a bad idea. Two birds with one stone.

#3206
Fallstar

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To be honest I'm way more scared of that many Harvesters than a billion darkspawn...

(Talking about the veritable horde of the buggers you see at the end of Golems of Amgarrak)

#3207
ozenglish

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Fortlowe wrote...

Dodok wrote...

The Lesser Evil wrote...

Dodok wrote...
Well I guess yay for you! :bandit:
But seriously, for those who did not attack the poor bugger (come on! think of all them homeless darkspawn)
I hope we do get some sighting of him or at the very least read about him or his disciples in some codex.


Such sympathy for the Darkspawn. Are you sure you played a Grey Warden in the first game? :lol:


No I played Elder Miriam and fled north to amaranthine, there I helped darkspawn refugees recover from the blight.
/Joking over, I believe that letting The Architect free the darkspawn was the lesser of two evils.
Either that or another two blights the whole of Thedas has to endure against in the next games of the series.

How this relates to the topic or Dragon Age 2 is confusing, yet I answered the question all the same.



I felt that way too, and indeed decided to spare the Architect in my first play through, but then I remebered the Broodmothers. Whether they are free of the Archdemon or no, Darkspawn require an absolute atrocity to reproduce. The Architech's goal of freedom from the Archdemon was all well and good but, eventually the darkspawn will have the impulse to increase their numbers. Even if the rest of their existence is spent as living saints, they will still have to do terrible things to make broodmothers. After having that little epiphany, I promptly played through again and lopped the Architects head off for trying to play off of my paragonal nature. Posted Image

How that relates to DAII? Well, I don't know if you played the DLC 'Golems of Amgarrak', but between what we see at the end of that DLC, and from the 'Awakenings' DLC, it becomes very clear that the Darkspawn, as we know them traditionally at least, will not be the only game in town as far as the destruction of Thedas.  So, practically speaking, having a renegade army of Darkspawn to use as cannon fodder against these other threats doesn't sound like half a bad idea. Two birds with one stone.


I actually save the Architect in every playthrough. IF you have read the two background novels, you will see there is a good reason for this. Mind you, I am not a fan of the broodmother either, I see way too many look-alikes walking around the mall at work everyday.. But honesty, if Darskpawn were to see the way humans reproduce, I think they might be more driven to wipe us out lol...I can just see the discussion now....

#3208
Fortlowe

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Well, possible Darkspawn prudery aside, humans don't have to kidnap, assualt, poison, assualt again, and force cannibalism on someone to make a baby. Darkspawn do. Architect, and his grandfatherly vioce, dies in my ideal paragon playthrough, even if it seems renegade it the time.



I haven't read the books (though I really should I think), so if the Darkspawn have another means to reproduce, then awesome, Architect gets to keep breathing. There is still the matter of the taint that darkspawn apparently involuntarily spead, but if anyone can find a way to curtail that problem, it would be the Architect.



Of course, I will have a playthrough that spares the Architect so I can see how that plays out in DAII. It interests me how that deciscion impacts the dwarves, considering I potentially halve their darkspawn problem by creating a civil war amongst the opposing side.

#3209
Angarma

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Fortlowe wrote...

Dodok wrote...

No I played Elder Miriam and fled north to amaranthine, there I helped darkspawn refugees recover from the blight.
/Joking over, I believe that letting The Architect free the darkspawn was the lesser of two evils.
Either that or another two blights the whole of Thedas has to endure against in the next games of the series.

How this relates to the topic or Dragon Age 2 is confusing, yet I answered the question all the same.



I felt that way too, and indeed decided to spare the Architect in my first play through, but then I remebered the Broodmothers. Whether they are free of the Archdemon or no, Darkspawn require an absolute atrocity to reproduce. The Architech's goal of freedom from the Archdemon was all well and good but, eventually the darkspawn will have the impulse to increase their numbers. Even if the rest of their existence is spent as living saints, they will still have to do terrible things to make broodmothers. After having that little epiphany, I promptly played through again and lopped the Architects head off for trying to play off of my paragonal nature. Posted Image

How that relates to DAII? Well, I don't know if you played the DLC 'Golems of Amgarrak', but between what we see at the end of that DLC, and from the 'Awakenings' DLC, it becomes very clear that the Darkspawn, as we know them traditionally at least, will not be the only game in town as far as the destruction of Thedas.  So, practically speaking, having a renegade army of Darkspawn to use as cannon fodder against these other threats doesn't sound like half a bad idea. Two birds with one stone.


You make an interesting point, however to throw on the table:
Urtha and Seranni are extremely willing to help the architect in most of his plans (both females).
So the female capturing / cannabilism system could be changed outright.

Also perhaps disciples can mate with normal female ghouls? Seranni's relationship with her guard is a ponder.
Such relationships would create half darkspawn half dwarf / qunari / elf / human hybrids, would they not?
Perhaps the situation could turn out like you say, but it is win or lose, I think the former right now.

When you say "two birds with one stone" that could be the other way round as well.
Say a blight happens in the free marches and the qunari invade at the same time.
The two birds could capture the one stone easily in this example and hit the pitcher with it.

Just showing you the other side to what you said about the broodmothers.
Again do not know what this has to do with DA2 except the changes in the darkspawn breeding between the two games.

#3210
b09boy

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ozenglish wrote...

I actually save the Architect in every playthrough. IF you have read the two background novels, you will see there is a good reason for this. Mind you, I am not a fan of the broodmother either, I see way too many look-alikes walking around the mall at work everyday.. But honesty, if Darskpawn were to see the way humans reproduce, I think they might be more driven to wipe us out lol...I can just see the discussion now....


Having read the two background novels and played the game, it's difficult for me NOT to kill him.  He's got good intentions and all, but has this fun little tendency to fail miserably in some way in all his endeavors and, when he does so, it tends to endanger the entire world.  Not to mention both Awakening and Origins showed us that darkspawn with a mind of their own doesn't exactly mean they're a peaceful sort.  On the contrary, they're potentially a much greater danger as they're much smarter.

#3211
KhorinShizucor

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b09boy wrote...

ozenglish wrote...

I actually save the Architect in every playthrough. IF you have read the two background novels, you will see there is a good reason for this. Mind you, I am not a fan of the broodmother either, I see way too many look-alikes walking around the mall at work everyday.. But honesty, if Darskpawn were to see the way humans reproduce, I think they might be more driven to wipe us out lol...I can just see the discussion now....


Having read the two background novels and played the game, it's difficult for me NOT to kill him.  He's got good intentions and all, but has this fun little tendency to fail miserably in some way in all his endeavors and, when he does so, it tends to endanger the entire world.  Not to mention both Awakening and Origins showed us that darkspawn with a mind of their own doesn't exactly mean they're a peaceful sort.  On the contrary, they're potentially a much greater danger as they're much smarter.


When I read the books, I liked the Architect's plan but upon playing Awakening, I realized it's no a good plan if there were darkspawn, eg. the Mother, that didn't like the changes that occurred, fought them and caused more trouble. Smart darkspawn are definitely dangerous especially the ones who aren't happy about it. Haha

#3212
Harid

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Still don't get how people spare the Architect, the dude is a **** up, not to put it nicely. He wants to spread the taint to everything, failed miserably, he wants to free Darkspawn from the Calling, causes a Civil War, he wants to make a Old God a disciple, causes a Blight. He has not done anything right, ever, and i am supposed to trust the guy when it comes to stopping the Darkspawn from causing another blight? Yeah, right.



No disrespect to Bioware, but just about every single one of their Villains since KOTOR has been, to not put it nicely, a **** up, and I don't put my faith in those kinds of people. I gut Architect in every game I play. Next screw up of his might cause something worse than what happened in Amaranthine.

#3213
Antmarkhemingway

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Thank you for all your updates SirOccam and eveyone else here :-).

#3214
Ramante

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Ramante wrote...
So I read the article about DA2 again that's in my gameplay magazine and I really think we will get a qunari companion. There is one picture that made me think so:
- 4 people standing in some sort of hallway
- 1 definitely a dwarf
- 2 around human height (Hawke & Bethany or Hawke and Elf? -> slight height difference)
- 1 person a lot bigger than the dwarf and a little bigger than the human/elf person(s)
- bigger person has horns (or a very strange head or haircut) o.o'

It's just a theory, but fun to think about. ^^'

Quoting myself, found the picture online to make clear what Im talking about.
The person on the left must be a Qunari. v.v'

Posted Image

#3215
Harid

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Would be fantastic if that person on the side was a Qunari mage.



Though I suppose adding dialogue for and making people care about an actual mute character (without having someone to translate what they emote) would be relatively difficult.

#3216
Josielyn

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The only good darkspawn is a dead darkspawn.

#3217
theyeti90

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perishh wrote...

So... How is it a sequal?
No Warden?
No Morrigan ending?
No Morrigan's child?
No return of old favorite characters?
All new adventure?
Posted Image
Anyone else as dissapointed as I am?  I mean They didnt exactly put an ending on the 1st one.
As much as I LOVED the 1st one I'm not exicted about the next Posted Image


yeah i agree i feel like they are just trying to make this like mass effect where it shouldnt be.They are changing way too much about the gameplay from origins and it probably will turn out bad, but I hope im wrong. 

#3218
MaxDeltree

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theyeti90 wrote...

perishh wrote...

So... How is it a sequal?
No Warden?
No Morrigan ending?
No Morrigan's child?
No return of old favorite characters?
All new adventure?
Posted Image
Anyone else as dissapointed as I am?  I mean They didnt exactly put an ending on the 1st one.
As much as I LOVED the 1st one I'm not exicted about the next Posted Image


yeah i agree i feel like they are just trying to make this like mass effect where it shouldnt be.They are changing way too much about the gameplay from origins and it probably will turn out bad, but I hope im wrong. 


How is having a different main character being Mass Effect, when Mass Effect had the same character?
Also, how is it there wasn't an ending to the first game? There was a blight, and you stopped. The end. The rest (Morrigan, Flemeth, etc) were minor side stories that they already told us will continue. 

#3219
Harid

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MaxDeltree wrote...

theyeti90 wrote...

perishh wrote...

So... How is it a sequal?
No Warden?
No Morrigan ending?
No Morrigan's child?
No return of old favorite characters?
All new adventure?
Posted Image
Anyone else as dissapointed as I am?  I mean They didnt exactly put an ending on the 1st one.
As much as I LOVED the 1st one I'm not exicted about the next Posted Image


yeah i agree i feel like they are just trying to make this like mass effect where it shouldnt be.They are changing way too much about the gameplay from origins and it probably will turn out bad, but I hope im wrong. 


How is having a different main character being Mass Effect, when Mass Effect had the same character?
Also, how is it there wasn't an ending to the first game? There was a blight, and you stopped. The end. The rest (Morrigan, Flemeth, etc) were minor side stories that they already told us will continue. 


When people say they are trying to make this game more like Mass Effect, they are generally referencing the so called "streamlining" that occured between Mass Effect 1 and 2, which lopped out a majority of the RPG out of Mass Effect, and people are afraid that DA2 will be much of the same.

Mass Effect 2 removed inventory, exploration post mission completion, upgrading weapons directly, making ammo abilities instead of equip, adding ammo to weapons,  controlling gear and the paths allies take for abilities, and a plethora of other changes Bioware did to streamline the game, which coincidientally took a lot of the RPG out of the game.  When people see things like allies wearing dumb gear in combat, Dialogue wheels, and a fully voiced main character, and hack and slash combat (thanks to Varric Embellishment),  people draw parallels between ME:2 and DA:2.

Modifié par Harid, 28 octobre 2010 - 06:11 .


#3220
Morroian

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Harid wrote...

When people say they are trying to make this game more like Mass Effect, they are generally referencing the so called "streamlining" that occured between Mass Effect 1 and 2, which lopped out a majority of the RPG out of Mass Effect, and people are afraid that DA2 will be much of the same.

Mass Effect 2 removed inventory, exploration post mission completion, upgrading weapons directly, making ammo abilities instead of equip, adding ammo to weapons,  controlling gear and the paths allies take for abilities, and a plethora of other changes Bioware did to streamline the game, which coincidientally took a lot of the RPG out of the game.  When people see things like allies wearing dumb gear in combat, Dialogue wheels, and a fully voiced main character, and hack and slash combat (thanks to Varric Embellishment),  people draw parallels between ME:2 and DA:2.

Unjustifiably.

#3221
Harid

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Morroian wrote...

Harid wrote...

When people say they are trying to make this game more like Mass Effect, they are generally referencing the so called "streamlining" that occured between Mass Effect 1 and 2, which lopped out a majority of the RPG out of Mass Effect, and people are afraid that DA2 will be much of the same.

Mass Effect 2 removed inventory, exploration post mission completion, upgrading weapons directly, making ammo abilities instead of equip, adding ammo to weapons,  controlling gear and the paths allies take for abilities, and a plethora of other changes Bioware did to streamline the game, which coincidientally took a lot of the RPG out of the game.  When people see things like allies wearing dumb gear in combat, Dialogue wheels, and a fully voiced main character, and hack and slash combat (thanks to Varric Embellishment),  people draw parallels between ME:2 and DA:2.

Unjustifiably.


Well, to be fair, devs coming in and quashing concerns would probably help to diminish blow back, but Bioware wants to act like Nintendo now so people are gonna let their imaginations run wild.

It's kinda like the Kerry swift boat thing.

Modifié par Harid, 28 octobre 2010 - 07:07 .


#3222
Angarma

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Harid wrote...

Would be fantastic if that person on the side was a Qunari mage.

Though I suppose adding dialogue for and making people care about an actual mute character (without having someone to translate what they emote) would be relatively difficult.


He sort of looks like a sage, which reminds me of the Jak series of games.
I would be happy to see a Qunari Mage companion this time round and that means with or without a tongue.
But can you really see Bioware making a voiceless character? sounds interesting though difficult.

What I'll bet what will happen is in actuality that companion is some duty obsessed, greatsword loving, robed Qunari.
His field name is Sten, seems to have red tattoos, horns, has albino skin and stuck in a cage in Kirkwall.
The revered mother of Kirkwall's chantry has the key to his cage. Quest is to get it or just pick the cage's lock.

Remind anyone of anything? quite a good easter egg eh? <_<

#3223
Aermas

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The Signature Edition has an item related to Sten so it could be him. On the other hand a Qunari mage would be awesome

#3224
Harid

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Aermas wrote...

The Signature Edition has an item related to Sten so it could be him. On the other hand a Qunari mage would be awesome


DA: O made sure to tell us that "The Sten" is a Qunari Military rank, that sword could be anyones.

#3225
Gokuthegrate

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I was wondering how is the combat going to be like in DA2.
Will I still get the tactical feel from the first game cause Ive been hearing that It will be removed.
Just got Ultimate Edition(360) and wanted to know should I preorder now or wait till Jan for more gameplay info.

Modifié par Gokuthegrate, 28 octobre 2010 - 10:33 .