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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#3251
MultiMann

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dbankier wrote...

In BG enemies exploded into meaty chunks when you killed them with a critical hit. Funny how everyone seems to overlook this.


Ah yeah , some reason easy to overlook :}  Slighty negative comment perhaps , sorry about that. Really looking foward to Dragon Age 2. The concept work, especially flemeth, looks amazing.

Modifié par MultiMann, 03 novembre 2010 - 01:44 .


#3252
ErichHartmann

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dbankier wrote...

In BG enemies exploded into meaty chunks when you killed them with a critical hit. Funny how everyone seems to overlook this.


I suspect most posters here have not played Baldur's Gate. 

#3253
SirOccam

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Saraphial wrote...

this thread is in serious need of an update.

I'll update tomorrow night or the next day most likely.

These 12-hour shifts (plus classes on the side) are kicking my ass at the moment. But I do have a good half-dozen tabs opened to stuff I wanted to put in there, so it shouldn't take long once I start.

Edit: Okay, I have to be honest...Fable III is at least as much to blame. :P

Modifié par SirOccam, 03 novembre 2010 - 03:30 .


#3254
Luigitornado

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So...this "god baby" doesn't exist in DA:2...Or is it simply just being dismissed from cannon?



If so...that's disappointing.

#3255
SirOccam

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Luigitornado wrote...

So...this "god baby" doesn't exist in DA:2...Or is it simply just being dismissed from cannon?

Neither? Not being in DA2 doesn't have to mean either one of those things.

If you did the DR and imported (or if they make it part of the default, which would be interesting, and you don't import), then the baby will exist (at least after a year or two into DA2's timeline), but will be in a different...place (I don't want to give away any Witch Hunt spoilers).

Morrigan is most likely not going to be in DA2...it doesn't mean she no longer exists either. She and the baby simply won't be in Kirkwall/the Free Marches.

#3256
Riona45

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Luigitornado wrote...

So...this "god baby" doesn't exist in DA:2...Or is it simply just being dismissed from cannon?
 

 
There is no "canon"--the decisions you made in Origins affect DA2.

#3257
Saraphial

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SirOccam wrote...

Saraphial wrote...

this thread is in serious need of an update.

I'll update tomorrow night or the next day most likely.

These 12-hour shifts (plus classes on the side) are kicking my ass at the moment. But I do have a good half-dozen tabs opened to stuff I wanted to put in there, so it shouldn't take long once I start.

Edit: Okay, I have to be honest...Fable III is at least as much to blame. :P

Oh, good. And, trust me when I say I can definitely sympathize with that, lol. 

#3258
AClockworkMelon

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Thank GOD the PC in DA2 isn't the godchild. I was pretty confident s/he wouldn't be but now that I know it's confirmed I can rest easy. That would have been stupid. Very, very stupid.



Now I can lick up the delicious tears of /those/ players along with the tears of those who wish we could play dwarfs, elves, etc.

#3259
MEVCo

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Dragon Age II, what ever happened to making a stable version of Dragon Age Origins for consoles!
Until BioWare fixes my version of Dragon Age Origins so it will run with out massive glitches and craping out my
XBox they will not get me to buy shizzle from them, unless it's buy one get 3 other working games free! 

#3260
BodyCount

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Are you going to be able to make your own coustom character?

#3261
Loc'n'lol

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BodyCount wrote...

Are you going to be able to make your own coustom character?


...yes.

#3262
sw33t nothings

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Wow, Occam really has put SO much time and effort making this thread... and you couldn't be bothered to read the first page >.< *head desk*


Maybe you should read it over before you ask anymore questions. I'm sure most of them will be answered there.

Modifié par sw33t nothings, 04 novembre 2010 - 04:52 .


#3263
tessakc

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MEVCo wrote...

Dragon Age II, what ever happened to making a stable version of Dragon Age Origins for consoles!
Until BioWare fixes my version of Dragon Age Origins so it will run with out massive glitches and craping out my
XBox they will not get me to buy shizzle from them, unless it's buy one get 3 other working games free! 


Sounds like maybe you need a new Xbox?  I know I had some similar problems with Mass Effect, up to the point where I had a character with a giant spike growing out of her face, and that was just before my Xbox died.  After I got it replaced things were much better, and haven't had any real problems with playing Dragon Age.

#3264
Brodowski

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Everything is fine, but I worried about the new darkspawn skin... I think it looks terrible. You should add: Hawke has a fully customizable appearance if it's not obvious
Link: http://dragonage.wikia.com/wiki/Hawke

Modifié par Brodowski, 04 novembre 2010 - 07:18 .


#3265
Octavian_Caesar

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Brodowski wrote...

Everything is fine, but I worried about the new darkspawn skin... I think it looks terrible. 


First post, so hello all from Plathet Thai!

I bought the DA:O Collectors Edition and it had a making of bonus disc.

In the disc, one of the main makers (forget name) said the great thing and intention when they made them about darkspawn was that they look human, and you'd be sitting there thinking it looks human, and you'd see the pain and twisted life they lead, relate to it somehow.

I think the new darkspawn skin might look odd at first, but it does look more relatable to human. It is more along the lines of their original intention, I think.

By improving darkspawn for the next gen game, I think you expect to see more horrid, fragmented, mutated. I'm glad they seem more human. I hope their personalities also display more human traits, also.

People are also complaining about the origins (or lack of, as the case may be), I'd like to add my piece -

I think the idea of DA:O was giving you an introduction unto the world you'll be playing several games in in the future. I think they wanted to show you what it's like to be a dwarf or elf, also, and the best way to do this is by being one. I think you'd have paid a lot less to dwarven or elven culture if you could not play as one, meaning you'd have learned less.

We already have the backgrounds of the world, now I think they want to go into more in depth stories. Not being able to chose your race is a sacrafice, but a necessary one if you want depth.

I also am very happy there's a voice for the main character - someone said it is not important, but I really felt like the conversations in DA:O were very one way (as in, I felt I wasn't even there).

In the end, DA:O was about discovering a world, DA2 is about telling a story. 2 different things, both very fun in RPG game. People should not be so worried about change.

#3266
GothmogII

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Octavian_Caesar wrote...

Brodowski wrote...

Everything is fine, but I worried about the new darkspawn skin... I think it looks terrible. 


First post, so hello all from Plathet Thai!

I bought the DA:O Collectors Edition and it had a making of bonus disc.

In the disc, one of the main makers (forget name) said the great thing and intention when they made them about darkspawn was that they look human, and you'd be sitting there thinking it looks human, and you'd see the pain and twisted life they lead, relate to it somehow.

I think the new darkspawn skin might look odd at first, but it does look more relatable to human. It is more along the lines of their original intention, I think.

By improving darkspawn for the next gen game, I think you expect to see more horrid, fragmented, mutated. I'm glad they seem more human. I hope their personalities also display more human traits, also.

People are also complaining about the origins (or lack of, as the case may be), I'd like to add my piece -

I think the idea of DA:O was giving you an introduction unto the world you'll be playing several games in in the future. I think they wanted to show you what it's like to be a dwarf or elf, also, and the best way to do this is by being one. I think you'd have paid a lot less to dwarven or elven culture if you could not play as one, meaning you'd have learned less.

We already have the backgrounds of the world, now I think they want to go into more in depth stories. Not being able to chose your race is a sacrafice, but a necessary one if you want depth.

I also am very happy there's a voice for the main character - someone said it is not important, but I really felt like the conversations in DA:O were very one way (as in, I felt I wasn't even there).

In the end, DA:O was about discovering a world, DA2 is about telling a story. 2 different things, both very fun in RPG game. People should not be so worried about change.


About that, introduction to the the world, how open is DA2 going to be do you think?

I don't mind being funnelled down a specific path or set of areas if the writing and plot is good, after all, Planescape Torment for example was fairly linear in terms of exploration. But, it's something I was a little bit disappointed with in DA1, specifically how few the visit-able areas were. Travelling on the map oftentimes felt to me more like interruptions whenever an enemy or special encounter came up, rather that say, ooh, new place. I don't really know what would remedy this, maybe having areas aren't necessarily directly useful to the player i.e. more NPC homes and buildings, the lack especially noticable in cities in DA where there were only a handful of intractable NPCs, either quest givers or merchants, and every new area you went to you had to if only to progress a quest, rather than for the sake of exploring.

#3267
Brodowski

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Yes, I think I totally agree with that. Hope DA2 will be more realistic and adventure-oriented.

Modifié par Brodowski, 05 novembre 2010 - 03:44 .


#3268
AClockworkMelon

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MEVCo wrote...

Dragon Age II, what ever happened to making a stable version of Dragon Age Origins for consoles!
Until BioWare fixes my version of Dragon Age Origins so it will run with out massive glitches and craping out my
XBox they will not get me to buy shizzle from them, unless it's buy one get 3 other working games free! 

Ran fine on my 360. Sounds to me like Microsoft is your enemy, not Bioware. 

#3269
Rawgrim

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Works like a charm on my xbox as well. Never had any problems at all with it.

#3270
KLUME777

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When is this thread going to be updated with the new info about inventory and party clothes?

#3271
Octavian_Caesar

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About that, introduction to the the world, how open is DA2 going to be do you think?

I don't mind being funnelled down a specific path or set of areas if the writing and plot is good, after all, Planescape Torment for example was fairly linear in terms of exploration. But, it's something I was a little bit disappointed with in DA1, specifically how few the visit-able areas were. Travelling on the map oftentimes felt to me more like interruptions whenever an enemy or special encounter came up, rather that say, ooh, new place. I don't really know what would remedy this, maybe having areas aren't necessarily directly useful to the player i.e. more NPC homes and buildings, the lack especially noticable in cities in DA where there were only a handful of intractable NPCs, either quest givers or merchants, and every new area you went to you had to if only to progress a quest, rather than for the sake of exploring.

Yeah. I went from playing Oblivion to Dragon Age. Hehe, I wasn't expecting such a big difference.

Exploration wise, but, how is not being able to chose an origin going to limit exploration in comparison to DA:O? Yes, you'll get funneled down a specific story, but I don't see how that implies your exploration will be any more limited.

It's not like experienced DA"O players have much a choice, anyway. You need to do Circle Tower quest first for the attribute bonuses (and Wynne, if you need a healer), you can choose between Ashes, Killing Elves and Denerim in the middle as to what order you do them 3, but playing on Nightmare, forget the Deep Roads until last quest because it is too hard. It's hard enough getting past the two fights just to get into Orzammar, let alone the first time I was playing I went there first, by the time I got to the end of the Carta Hideout, I must have had like 50 injuries on each character and I could not kill Jarvia so I started the game again. But go there last and you wont fall once. So it is still limited - the freedom of order is an illusion to fool newbies and muck their games up...

Anyway, not chocing an origin might actually allow for some unexpected story variabilities. We'll have to wait and see, but what I'm saying is, Origins had to keep tying the story up specifically to fit you regardless of whether you're elf, dwarf or man and regardless of which 6 origins that is. By not having to tie those knots in the story, it may allow them to allow different kinds of freedoms in sotryline.
\\
I don't know. What I'm saying is wait and see. Don't fear change. After you play it, give them your earful then if you want...

#3272
M8DMAN

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KLUME777 wrote...

When is this thread going to be updated with the new info about inventory and party clothes?

Oh god please don't tell me they went the ME2 route.

#3273
chunkyman

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I wonder if Varric and Isabella will be the only rogues we will get. I would prefer at least 3 to choose from, because taking Leliana everywhere was annoying, and Zevran wasn't good at lockpicking.

EDIT: Wow, this was my first post. Took me for ****ing ever to find it.

Modifié par chunkyman, 23 janvier 2013 - 06:20 .


#3274
MassAffected

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M8DMAN wrote...

KLUME777 wrote...

When is this thread going to be updated with the new info about inventory and party clothes?

Oh god please don't tell me they went the ME2 route.


They kind of did, where companions are concerned anyway.  Seems like Hawke is still able to wear whatever armor we find, but the companions will be rockin' their own gear.

#3275
Sanctuary74

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Pardon me, but I am only about half way through ME1, so would someone please explain to me how the ME2 clothing system worked? I would greatly appreciate this.