Warheadz wrote...
How could you possibly beat Origins in 35 hours? I have had 3 playhtroughs and all of them took about 60 hours. Without DLC. And I didn't exactly waste any time running back and forth.
Honestly? Because during my first playthrough I was an Arcane Warrior and took Morrigan and Wynne along with me with Leliana as an Archer, despite Archery being awful. And this was before I had any idea how completely broken not only the AW spec was, but Mages in general. I played on Hard and even that experience was greatly cheapened by the fact that you could literally skirt close enough to the enemies to see most of them without being detected and then cast Blizzard, Tempest and Inferno. For any area that had large amounts of enemies like this, especially all of the areas inside of rooms, they were cleared by the time the spells ended. When you're all offense and almost never needing to heal or use CC it speeds things up considerably.
After that I just knew the areas better and decided to play the game again on Nightmare, but much more melee focused this time around. I would also skip all of the conversations I've already seen and only watch the new options if any came up.
Upsettingshorts wrote...
Most of my playthroughs of DAO were around 40-50 hours. And most of my playthroughs in ME1-2 were 35-45 hours.
Guess how worried I am about how long DA2 is?
Precisely. Also, "replay value" is entirely subjective, but I find a game offering more overall replay value, but being a little shorter in length to be superior to a game that may be twice as long but that you can't bring yourself to play all the way through again for a very long time, if ever.
sevalaricgirl wrote...
Don't count on the
PC visuals to look any better than a "modern console game that came out
in 2008" until texture packs are released. Origins looked like
something straight out of 2004 - 2005 and was barely above Xbox quality.
Play
it in 3D and you'll definitely see a difference. Of course it is your
opinion, but I happen to love DAO graphics and think they are quality.
Bioware was going for look and they were very successful at it. Now I
own some of those 2004-2005 games which are pixelated, etc, and need
texture packs to make them look good and DAO's graphic quality is much
better than that. That you didn't like the graphics is fine but there
are many thousands of us who do.
I think it's safe to assume the majority of people who have played the game do not have 3D kits, so that's not a realistic option. To be fair, I'm sure most RPGS would look better in 3D, so you really need to stick with an apples to apples comparison. While you may have enjoyed the visuals, they were entirely bland and nothing new. It's also as you said, Bioware was going for the look they were successful at -- aka not stepping outside of their comfort zone and simply repeating the exact same thing they'd been doing for ten years.
I was also not as clear as I should have been about my references. When I said "Xbox quality" I was actually talking about the console versions in terms of graphics -- they were truly dated. The PC looked better, but still not enough (on Ultra) for even a medium level, single graphics carded modern PC. I still would not expect the PC version to look any better than a 2008 console until texture packs are released. Even though "thousands of people" may have "accepted the graphics", Bioware must tend to agree with those who didn't think they were anything special which is why they've already said countless times that they weren't really satisfied with how the game looked overall and that it was a bit too "generic". While the new look may have a lot of "over the top" scenes, I'd still prefer that if it means it's going to have it's own identity this time.
Modifié par Graunt, 28 décembre 2010 - 01:38 .