What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)
#3826
Posté 21 janvier 2011 - 06:43
#3827
Posté 22 janvier 2011 - 05:12
#3828
Posté 22 janvier 2011 - 06:46
Not sure on the specialization question yet, but I did see somewhere that the circles are on a toggle. I'll have to find the source again (unless some helpful person knows where to find it and can supply it), but I am certain I saw it from a dev on these forums.-Skorpious- wrote...
Any word on the specializations for melee classes yet? And will we be able to remove the god-awful red/yellow circles that show up in combat without modding the game?
#3829
Posté 22 janvier 2011 - 08:47
SumoMau wrote...
any of you knows if there will be the modding tool for DA II ?
for me, it's the only important thing, as with the mods the game can be everything we want.
Thanks for the answere.
ciao
If I were to guess we won't see anything like the Toolset for DAO. Instead we'll have ways to configure / hack our file and editors will be made to make this process easier, as we had for ME2. It's something strongly discouraged by BioWare, but not forbidden.
#3830
Posté 22 janvier 2011 - 09:56
SirOccam wrote...
Not sure on the specialization question yet, but I did see somewhere that the circles are on a toggle. I'll have to find the source again (unless some helpful person knows where to find it and can supply it), but I am certain I saw it from a dev on these forums.-Skorpious- wrote...
Any word on the specializations for melee classes yet? And will we be able to remove the god-awful red/yellow circles that show up in combat without modding the game?
there you go;)
http://social.biowar...index/5740215/2
Seb Hanlon wrote...
Dubya75 wrote...
In the screenshots attached to the article, I saw circles around all the characters when in combat. I hate those circles!
Bioware, please say we will be able to switch those off!
Yep. Ground rings are on a (gasp) (shock) toggle, and so are damage numbers. I personally didn't realize the importance of ground rings until I tried playing the game from a high angle pulled-out camera on PC -- without them, it can be really hard to tell what's going on when you've got a big fight going on. At the same time, when you're playing from a close camera, they can be distracting and clutter up the display, so you can turn them off.
#3831
Posté 22 janvier 2011 - 04:13
nightcobra8928 wrote...
SirOccam wrote...
Not sure on the specialization question yet, but I did see somewhere that the circles are on a toggle. I'll have to find the source again (unless some helpful person knows where to find it and can supply it), but I am certain I saw it from a dev on these forums.-Skorpious- wrote...
Any word on the specializations for melee classes yet? And will we be able to remove the god-awful red/yellow circles that show up in combat without modding the game?
there you go;)
http://social.biowar...index/5740215/2Seb Hanlon wrote...
Dubya75 wrote...
In the screenshots attached to the article, I saw circles around all the characters when in combat. I hate those circles!
Bioware, please say we will be able to switch those off!
Yep. Ground rings are on a (gasp) (shock) toggle, and so are damage numbers. I personally didn't realize the importance of ground rings until I tried playing the game from a high angle pulled-out camera on PC -- without them, it can be really hard to tell what's going on when you've got a big fight going on. At the same time, when you're playing from a close camera, they can be distracting and clutter up the display, so you can turn them off.
Phew. I could not stand the circles in Origins. Anyways, my new
#3832
Posté 22 janvier 2011 - 11:17
So, is this going to be how the interaction with companions was in Awakening? If so, very disappointed. That definetely kills a good chunk of my joy over this game.
#3833
Guest_xnoxiousx_*
Posté 22 janvier 2011 - 11:58
Guest_xnoxiousx_*
They should have stuck with whats is not broke dont fix moto most fans would be happier.
Modifié par xnoxiousx, 23 janvier 2011 - 12:09 .
#3834
Posté 23 janvier 2011 - 06:11
#3835
Posté 23 janvier 2011 - 08:35
if not its gonna be a major blow .......the rest i can deal with
#3836
Posté 23 janvier 2011 - 11:20
I'm not sure if this changes makes the right RPG for me. But I love Origin. I hope I'm wrong.
#3837
Posté 23 janvier 2011 - 05:38
hrothgar99 wrote...
please please someone tell me that the convos are like origins
if not its gonna be a major blow .......the rest i can deal with
I can tell you right now they won't be like in Awakenings.
#3838
Posté 23 janvier 2011 - 05:56
Each character has a... 'home base' that you can go to so you talk to them. Your journal will let you know when they want to talk to you.
Your champions can also go to your home base and talk to you. Like in this video, , (Just copy and past the link) you can see Aveline talking to Hawke in his home base. Him saying, 'Been awhile hasnt it?' Meaning, she may have dissappered for awhile as well. She went to his base, and interacted with him.
Modifié par Nice1220, 23 janvier 2011 - 05:57 .
#3839
Posté 23 janvier 2011 - 06:22
Look at the right bottom of the Dragon Age advertisment.
Modifié par SCARFEEST, 23 janvier 2011 - 06:30 .
#3840
Posté 23 janvier 2011 - 07:00
Nice1220 wrote...
It wont be like Orgins or Awakening.
Each character has a... 'home base' that you can go to so you talk to them. Your journal will let you know when they want to talk to you.
Your champions can also go to your home base and talk to you. Like in this video, , (Just copy and past the link) you can see Aveline talking to Hawke in his home base. Him saying, 'Been awhile hasnt it?' Meaning, she may have dissappered for awhile as well. She went to his base, and interacted with him.
Damn. Imo, they should've just kept the conversations like they were in Origins -- where you could talk to them whenever you want. We'll see how this works out but... no more high hopes for me.
#3841
Posté 23 janvier 2011 - 07:47
#3842
Posté 24 janvier 2011 - 12:29
By the time Alistair initiate his personal quest, you might already be in Landsmeet's plot. There are Leliana, Ohgren, Shale, Zevran, Morrigan and others personal quests as well. Waiting for them to initiate their personal conversation mean you're likely going to miss most of this side quests. They are just too slow and the story main plot doesn't give you enough time to wait.ravenimage wrote...
My issue with the conversations initiated in Origins was that they never felt "in order." Using a romance with Alistair as an example, he and my Warden could fall in love right after they leave Lothering -- before they even reached their first recruitment goal. In Dragon Age 2 you'll have to build relationships over years of companionship, but you're not always going to be with those people. It ought to be a unique experience. I'm really glad they're trying something new. But those're just my thoughts.
#3843
Posté 24 janvier 2011 - 12:41
#3844
Posté 24 janvier 2011 - 12:50
dreamextractor wrote...
Zevran doesn't really have a personal quest. You're just finding him some boots and boosting up his approval.
His personal quest is a bit indirect. You need to work with the crows and kill the Crow Master that took the job to kill you, and sent Zevran. That opens things up a lot more.
#3845
Posté 24 janvier 2011 - 02:19
Sacred_Fantasy wrote...
ravenimage wrote...
My issue with the conversations initiated in Origins was that they never felt "in order." Using a romance with Alistair as an example, he and my Warden could fall in love right after they leave Lothering -- before they even reached their first recruitment goal. In Dragon Age 2 you'll have to build relationships over years of companionship, but you're not always going to be with those people. It ought to be a unique experience. I'm really glad they're trying something new. But those're just my thoughts.
By the time Alistair initiate his personal quest, you might already be in Landsmeet's plot. There are Leliana, Ohgren, Shale, Zevran, Morrigan and others personal quests as well. Waiting for them to initiate their personal conversation mean you're likely going to miss most of this side quests. They are just too slow and the story main plot doesn't give you enough time to wait.
Right. Well, that's my issue. Things weren't timed very well in Origins. You had to plan ahead.
#3846
Posté 24 janvier 2011 - 08:05
So how do you propose to "plan ahead" in DA2? You can't ask them like you did in Origins. And you can't wait for them without completing any quest either. Unless you expect DA2 has abundant quests to trigger your companions AI?
Modifié par Sacred_Fantasy, 24 janvier 2011 - 08:25 .
#3847
Posté 24 janvier 2011 - 08:21
For example, in ME2 I remember talking to Grunt only about 4 or 5 times and had short conversations that were so dull I didn't give a sh*t what happened to him on the suicide mission.
In DA2 I'm afraid that you're limited to only one conversation each time you talk to your companion and that the number of times you can talk to him or her is limited.
#3848
Posté 24 janvier 2011 - 08:33
If the same thing happen to Dragon Age 2 too then I'm sure going to laugh out loudly.
#3849
Posté 24 janvier 2011 - 03:58
It will be fun to see group conversations. Hopefully it will be better than the group meetings in ME1. This should be good.





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