Aller au contenu

Photo

What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


4085 réponses à ce sujet

#3851
hrothgar99

hrothgar99
  • Members
  • 26 messages
yup i don't want them to be like me2 either ....some characters hardly say anything at all ...garrus was the most disappointing one of them all .....it was like they hardly knew each other .......still anythings better than awakenings ....conversations i mean

#3852
seif9

seif9
  • Members
  • 166 messages
Really hoping they release more info soon


#3853
LovelyHue

LovelyHue
  • Members
  • 5 messages
I, for one, am super excited about the new conversation system. I think it's a major upgrade from DA:O. For instance, I have played 3 different "personalities" in DA:O - a kind and flirty human mage, a sarcastic **** city elf, and a surly human noble (all female). Long story short, my least favorite "personality" has been the kind mage, but that has also been the best playthrough, making it easy for me to unlock sidequests and maxing friendships with pretty much all the characters.



When I played the way I actually want to (sarcastic **** or surly), I pissed off people and could not unlock fun scenes or cinematics. I thought it was unfair to penalize my sarcastic characters that way, ESPECIALLY when they were basically "good". I'm really interested in the system here, where you can antagonize someone but still be their friend. And it makes far more sense to lose friendship over a major plot decision rather than a surly comment or two.



I also really like the idea of home bases and developing relationships over a decade. Maybe this is a horrible comparison, but it reminds me of good Harvest Moon or Rune Factory games, where you actually feel like you're in a living breathing community that changes over time.

#3854
lost.long.ago

lost.long.ago
  • Members
  • 37 messages
Hmmm... I guess I'll just have to cross my fingers that the convos are at least as good as DA-O... they were amazing, tho I agree they need their timing worked on.

#3855
CuthbertTheAllgood

CuthbertTheAllgood
  • Members
  • 26 messages
I really hate the fact that you can't talk to them anywhere... I can deal with it; but it just seems kinda dumb. I'm playing an RPG, not an FPS.

#3856
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages

LovelyHue wrote...
I also really like the idea of home bases and developing relationships over a decade. Maybe this is a horrible comparison, but it reminds me of good Harvest Moon or Rune Factory games, where you actually feel like you're in a living breathing community that changes over time.


Over a decade for DA2 does not equal to 10 years x 365.25 days x 24 hours x  60 minutes x 60 seconds.
Over a decade for DA2 might equal to 5 or 8 main quests. If you spend 2 quests for introduction and completing your companion's personal quest, how many left for you to actually get to know them better? 

Don't get me wrong. I am super excited with the idea. It's super grand and bring more realism to companion relationship. However, my experience with ME2 teach me, "wait till you finish your mission, then we'll talk" or relying for your companion to message you that they have something to tell, might not be the best player-companion interaction.

Fact is, if they don't start talking quickly, you will never know more about them. 

#3857
Abbbe

Abbbe
  • Members
  • 105 messages
Tommorow the new issue of the german PC games magazine "Gamestar" comes out, they apparently have an exclusive dragon age 2 cover story, and some new videos from the game.



If there are german members on this board we should have a ton of new information soon !

#3858
Blacklash93

Blacklash93
  • Members
  • 4 154 messages

Abbbe wrote...

Tommorow the new issue of the german PC games magazine "Gamestar" comes out, they apparently have an exclusive dragon age 2 cover story, and some new videos from the game.

If there are german members on this board we should have a ton of new information soon !

New videos? Like on a CD that comes with the mag?

#3859
Abbbe

Abbbe
  • Members
  • 105 messages
Yeah, it says Dragon Age 2 analysis video, so hopefully something in-depth.

#3860
Nice1220

Nice1220
  • Members
  • 13 messages
You germans are so lucky...

#3861
LovelyHue

LovelyHue
  • Members
  • 5 messages

Sacred_Fantasy wrote...

LovelyHue wrote...
I also really like the idea of home bases and developing relationships over a decade. Maybe this is a horrible comparison, but it reminds me of good Harvest Moon or Rune Factory games, where you actually feel like you're in a living breathing community that changes over time.


Over a decade for DA2 does not equal to 10 years x 365.25 days x 24 hours x  60 minutes x 60 seconds.
Over a decade for DA2 might equal to 5 or 8 main quests. If you spend 2 quests for introduction and completing your companion's personal quest, how many left for you to actually get to know them better? 

Don't get me wrong. I am super excited with the idea. It's super grand and bring more realism to companion relationship. However, my experience with ME2 teach me, "wait till you finish your mission, then we'll talk" or relying for your companion to message you that they have something to tell, might not be the best player-companion interaction.

Fact is, if they don't start talking quickly, you will never know more about them. 


I agree that Harvest Moon/Rune Factory is not directly comparable in this situation, given very different gameplay issues...I imagine this game will have a lot of time skips!  Still, I feel like there is somewhat of an atmospheric or narrative comparison here, in that the story is more focused on one town/city that changes over time, which is really a neat kind of immersion, IMO.  

I've never played ME2, unfortunately, being a Mac owner.  I can definitely see your point - hopefully there won't be any incredibly annoying situations, like for instance a quest that you NEED to complete in order to have more dialogue with a certain character, but that is incredibly annoying/difficult/impossible to complete for whatever reason.  I also see your point about only being able to talk to them after quests - I don't know though, I have a feeling dialogue won't feel too spare. 

Didn't they also mention that there would be multiple personal quests?  Or am I just making that up?

Modifié par LovelyHue, 25 janvier 2011 - 07:24 .


#3862
Ramante

Ramante
  • Members
  • 1 527 messages

LovelyHue wrote...

Didn't they also mention that there would be multiple personal quests?  Or am I just making that up?

Companions will have multiple personal quests.

David and Luke (I think it was Luke) said that in the thread about the DLC character. ^^

#3863
LovelyHue

LovelyHue
  • Members
  • 5 messages

Ramante wrote...

LovelyHue wrote...

Didn't they also mention that there would be multiple personal quests?  Or am I just making that up?

Companions will have multiple personal quests.

David and Luke (I think it was Luke) said that in the thread about the DLC character. ^^


Yeah, see, I just don't feel like companion interaction will be any kind of sparse.  That's my vibe, anyway. :)

#3864
Abbbe

Abbbe
  • Members
  • 105 messages
Come on german forum members, go out buy the new issue of gamestar and give us some sweet new information !

#3865
wulfsturm

wulfsturm
  • Members
  • 2 901 messages

Abbbe wrote...

Come on german forum members, go out buy the new issue of gamestar and give us some sweet new information !


If that is the case, then they would likely post such information in the deutsch forums and not the english forums.

#3866
Dubya75

Dubya75
  • Members
  • 4 598 messages
Flemeth is described in this thread as being either dragon or HUMAN. However, she looks more like a female Qunari to me with the horns and all that.

Is this a possibility since she is able to "inhabit" a host body?

#3867
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
Flemeth has no horns, that's her hair.

Modifié par _Loc_N_lol_, 26 janvier 2011 - 03:03 .


#3868
Dubya75

Dubya75
  • Members
  • 4 598 messages

_Loc_N_lol_ wrote...

Flemeth has no horns, that's her hair.


You sure about that? It looks exactly like the female qunari concept art! 
We just assume she is human because she was in Origins, but this is not necessarily the case.
What exactly tells you she is human in DA2?

Modifié par Dubya75, 26 janvier 2011 - 03:15 .


#3869
The Elder King

The Elder King
  • Members
  • 19 630 messages

Dubya75 wrote...

_Loc_N_lol_ wrote...

Flemeth has no horns, that's her hair.


You sure about that? It looks exactly like the female qunari concept art! 
We just assume she is human because she was in Origins, but this is not necessarily the case.
What exactly tells you she is human in DA2?


The screenshots we've got of Flemeth represent her when she meets Hawke, when he's flying Lothering, just after the Warden left. Flemet is still alive at the time, because the Warden can't kill her at the time when Hawke fled Lothering. So she has the same body that she had when she met the Warden.

#3870
Dubya75

Dubya75
  • Members
  • 4 598 messages

hhh89 wrote...

Dubya75 wrote...

_Loc_N_lol_ wrote...

Flemeth has no horns, that's her hair.


You sure about that? It looks exactly like the female qunari concept art! 
We just assume she is human because she was in Origins, but this is not necessarily the case.
What exactly tells you she is human in DA2?


The screenshots we've got of Flemeth represent her when she meets Hawke, when he's flying Lothering, just after the Warden left. Flemet is still alive at the time, because the Warden can't kill her at the time when Hawke fled Lothering. So she has the same body that she had when she met the Warden.


Damn, I didn't see that!
I guess I wanted her to be Qunari...oh well, thanks for clearing it up.

#3871
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages

hhh89 wrote...
The screenshots we've got of Flemeth represent her when she meets Hawke, when he's flying Lothering, just after the Warden left. Flemet is still alive at the time, because the Warden can't kill her at the time when Hawke fled Lothering. So she has the same body that she had when she met the Warden.

Which is kind of strange since she didn't look anything like the screenshots when my warden return to "kill" her.

#3872
Dreadstruck

Dreadstruck
  • Members
  • 2 326 messages

Sacred_Fantasy wrote...

hhh89 wrote...
The screenshots we've got of Flemeth represent her when she meets Hawke, when he's flying Lothering, just after the Warden left. Flemet is still alive at the time, because the Warden can't kill her at the time when Hawke fled Lothering. So she has the same body that she had when she met the Warden.

Which is kind of strange since she didn't look anything like the screenshots when my warden return to "kill" her.


Hmm, I am wondering if her looks are also a part of Varric's "storytelling". Can someone confirm that?Image IPB

#3873
Dubya75

Dubya75
  • Members
  • 4 598 messages

Avalla'ch wrote...

Sacred_Fantasy wrote...

hhh89 wrote...
The screenshots we've got of Flemeth represent her when she meets Hawke, when he's flying Lothering, just after the Warden left. Flemet is still alive at the time, because the Warden can't kill her at the time when Hawke fled Lothering. So she has the same body that she had when she met the Warden.

Which is kind of strange since she didn't look anything like the screenshots when my warden return to "kill" her.


Hmm, I am wondering if her looks are also a part of Varric's "storytelling". Can someone confirm that?Image IPB


Yeah! Its all starting to look a bit suspicious! 

#3874
hrothgar99

hrothgar99
  • Members
  • 26 messages
 well varric hasnt met hawke by then so maybe that is why flemeth is shown like this .....i mean varric being this storyteller and all would know all about the tales of flemeth and thus would show her as an impressive figure while telling the tale .....or atleast  that is what i think B) 

#3875
Wittand25

Wittand25
  • Members
  • 1 602 messages

Abbbe wrote...

Come on german forum members, go out buy the new issue of gamestar and give us some sweet new information !

Sadly both article and video contained nothing new with the exception of some new screenshots of Merrill.