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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#801
Saibh

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Biotic Budah wrote...

I posted this in another thread, seems more appropriate here.


Ok, as we have seen with Mass Effect 2 this wreaks of EA tampering. While it is still early, I liked playing as different races, now we only have choices of male and female. I hope that they do not lose the soul of this game for the sake of pleasing some ignoramous in a suit at EA's opinion of what the game should be. It almost sounds like they are abandoning the Grey Wardens for this story seeing as there will be no Darkspawn to battle. Mass Effect 2 dazzled us with better graphics, bells and whistles, but the story was not as compelling as ME1. I just gotta ask them, why would you mess with a winning formula? Again, still early, but I hope they do not make the mistake of practically ignoring the events and characters of the first game except to acknowledge it as a back drop for who Hawke is. They made such a big thing about Morrigan at the end of DAO and then say nothing more? This sounds more like a spin off than a sequel.


You know, when I finished playing DAO, it seemed pretty apparent to me that that was the end of the darkspawn and the end of the Blight, for the most part. We're actually seeing more than I would have suspected. All of the epilogues nudge you in the direction of "blah blahs story ended when they killed the archdemon" "and then blah blah disappeared". I mean, BioWare was sort of setting us up for it.

The Grey Wardens and darkspawn are all important in the sense of the Blight--with the Warden PC ended already. It makes no sense to have another game focusing on them. If they wanted the game to be about the GWs, they'd of called it Grey Warden: Origins, not Dragon Age. Clearly, it's about this era in Thedas' history, one that Hawke has a big role in.

...why would you mess with a winning formula...


ME2 was a pretty big departure from ME1...and it did better, in terms of sales, and very few people have written the game off as ruined forever.

And, correct me if I'm wrong, but I don't think they've said Morrigan and the god baby aren't coming back for this round--we know the saves are going to be imported, just about the same amount ME did--we know the monarch and who killed the Archdemon is definitely carrying over.

We know next to nothing on this game, so I'm reserving any reservations. We don't really know how the changes affect the game as a whole. ;) I figure if I hate the game when it comes out, then I can complain. Until then, I just like being excited.

Modifié par Saibh, 19 juillet 2010 - 05:55 .


#802
Dice Knight

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I figure if I hate the game when it comes out, then I can complain. Until then, I just like being excited.


Well said! :D This is the fun part of a big, upcoming title like this, anxiously waiting to learn about it, then finally getting to play it and see for yourself. I hung on nearly every bit of ME2 news I could get before it was released, probably gonna do the same with this. It's almost sad how BioWare has me like a trained dog with these particular franchies. >.>

#803
SirOccam

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Saibh wrote...

Biotic Budah wrote...

I posted this in another thread, seems more appropriate here.


Ok, as we have seen with Mass Effect 2 this wreaks of EA tampering. While it is still early, I liked playing as different races, now we only have choices of male and female. I hope that they do not lose the soul of this game for the sake of pleasing some ignoramous in a suit at EA's opinion of what the game should be. It almost sounds like they are abandoning the Grey Wardens for this story seeing as there will be no Darkspawn to battle. Mass Effect 2 dazzled us with better graphics, bells and whistles, but the story was not as compelling as ME1. I just gotta ask them, why would you mess with a winning formula? Again, still early, but I hope they do not make the mistake of practically ignoring the events and characters of the first game except to acknowledge it as a back drop for who Hawke is. They made such a big thing about Morrigan at the end of DAO and then say nothing more? This sounds more like a spin off than a sequel.


You know, when I finished playing DAO, it seemed pretty apparent to me that that was the end of the darkspawn and the end of the Blight, for the most part. We're actually seeing more than I would have suspected. All of the epilogues nudge you in the direction of "blah blahs story ended when they killed the archdemon" "and then blah blah disappeared". I mean, BioWare was sort of setting us up for it.

Actually only that one slide seems to suggest any sort of finality, and even then it's not a PERSON'S story they say is ended, it's "THIS story ended." That could just as easily mean the story of the 4th Blight. In fact, on that exact same slide, it says "It was not the last Ferelden would hear of him, however...." It also says at the beginning of that same slide that "these are tales yet to be told," implying that at least some of them MIGHT be told.

And if you look at the Morrigan slide (if you did the DR), they couldn't have been more clear if they just wrote "MORRIGAN'S GOING TO BE IN ANOTHER GAME." I mean, you almost can't help but read it in the voice they used at the end of old Batman shows: "IS THIS THE END FOR BATMAN? WILL HE FIND A WAY TO ESCAPE? TUNE IN NEXT TIME, SAME BAT-TIME, SAME BAT-CHANNEL!"

"One cannot help but wonder, however: What became of the child? What were Morrigan's plans? These questions must remain a mystery...for now."

Then on the next slide:
"Both ___________ and the companions who helped defeat the Blight eventually scattered to the four winds, drawn either by personal duty or the call to further adventure. Circumstance dictated that they would not see each other again--at least for a time."

#804
Thalorin1919

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SirOccam wrote...

Saibh wrote...

Biotic Budah wrote...

I posted this in another thread, seems more appropriate here.


Ok, as we have seen with Mass Effect 2 this wreaks of EA tampering. While it is still early, I liked playing as different races, now we only have choices of male and female. I hope that they do not lose the soul of this game for the sake of pleasing some ignoramous in a suit at EA's opinion of what the game should be. It almost sounds like they are abandoning the Grey Wardens for this story seeing as there will be no Darkspawn to battle. Mass Effect 2 dazzled us with better graphics, bells and whistles, but the story was not as compelling as ME1. I just gotta ask them, why would you mess with a winning formula? Again, still early, but I hope they do not make the mistake of practically ignoring the events and characters of the first game except to acknowledge it as a back drop for who Hawke is. They made such a big thing about Morrigan at the end of DAO and then say nothing more? This sounds more like a spin off than a sequel.


You know, when I finished playing DAO, it seemed pretty apparent to me that that was the end of the darkspawn and the end of the Blight, for the most part. We're actually seeing more than I would have suspected. All of the epilogues nudge you in the direction of "blah blahs story ended when they killed the archdemon" "and then blah blah disappeared". I mean, BioWare was sort of setting us up for it.

Actually only that one slide seems to suggest any sort of finality, and even then it's not a PERSON'S story they say is ended, it's "THIS story ended." That could just as easily mean the story of the 4th Blight. In fact, on that exact same slide, it says "It was not the last Ferelden would hear of him, however...." It also says at the beginning of that same slide that "these are tales yet to be told," implying that at least some of them MIGHT be told.

And if you look at the Morrigan slide (if you did the DR), they couldn't have been more clear if they just wrote "MORRIGAN'S GOING TO BE IN ANOTHER GAME." I mean, you almost can't help but read it in the voice they used at the end of old Batman shows: "IS THIS THE END FOR BATMAN? WILL HE FIND A WAY TO ESCAPE? TUNE IN NEXT TIME, SAME BAT-TIME, SAME BAT-CHANNEL!"

"One cannot help but wonder, however: What became of the child? What were Morrigan's plans? These questions must remain a mystery...for now."

Then on the next slide:
"Both ___________ and the companions who helped defeat the Blight eventually scattered to the four winds, drawn either by personal duty or the call to further adventure. Circumstance dictated that they would not see each other again--at least for a time."


Yeah, but so many games and books do that. Truth is, not everyone is going to be satisfied with the ending of whatever. For the DAO ending, I was satisfied with. Sure our character will go on to have more adventures, but the point of DAO was to tell the story of the Blight and the Grey Wardens, not "The Life of this Character" game.

I know one of the devs. already stated that Morrigan will be in another Dragon Age game, that's true, and I was expecting that. But you might as well accept the fact you are never going to play as your Warden again, for their major part of their story is done.

It's kind of like the end of Harry Potter, so many people were like "What?! What about this and this and this?" and many other series of notice.

#805
Riona45

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Arrtis wrote...

They really want to save the best stuff for last.
Btw I blocked you Riona....k...goodbye.


You've confused me for someone who cares.

#806
SirOccam

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I've never seen any game or book with anything that blatant not follow up on it. An untied loose end isn't the same thing as an obvious set-up for a sequel.

I'm not one of those who rail against not playing as our Warden for DA2...I'm totally fine with playing as Hawke. But I disagree that we will never hear from our Warden again. I mean, why give us the option of vowing to find Morrigan? Why go so over-the-top in setting up further stories?

#807
Riona45

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youjik33 wrote...

 (My second character, female dwarf, stuck around with them, but once I found out Alistair wasn't in the game at ALL if you didn't make him king -- even though in the ending of THAT storyline, they were leading the Wardens TOGETHER -- it just made me sigh, roll my eyes, and save myself forty bucks.)


Yeah, it would have been nice if they had at least told you where Alistair was all that time.

#808
Riona45

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SirOccam wrote...
 But I disagree that we will never hear from our Warden again.


Right, it's not certain that we won't, but if we didn't I wouldn't be heartbroken over it either. 

I mean, why give us the option of vowing to find Morrigan? Why go so over-the-top in setting up further stories?


We people get upset with me if I mention that I felt the "find Morrigan" option in the game was a creepy stalker option to pick?  The woman says more than once that she didn't want to be followed, IIRC.  Giving you the option to follow her is just an example of giving you the freedom to disrespect her wishes.  In any case, they couldn't viably base a sequel on vowing to find her, IMO, simply because it doesn't represent an option that everyone would have picked.

Modifié par Riona45, 19 juillet 2010 - 08:23 .


#809
SirOccam

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Riona45 wrote...

I mean, why give us the option of vowing to find Morrigan? Why go so over-the-top in setting up further stories?

We people get upset with me if I mention that I felt the "find Morrigan" option in the game was a creepy stalker option to pick?  The woman says more than once that she didn't want to be followed, IIRC.  Giving you the option to follow her is just an example of giving you the freedom to disrespect her wishes.  In any case, they couldn't viably base a sequel on vowing to find her, IMO, simply because it doesn't represent an option that everyone would have picked.

I hardly think it's being a creepy stalker to try to find the love of your life who has your child, conceived in a mysterious ritual, who will be infused with the spirit of an Old God, and who will be raised as she sees fit for purposes she refuses to tell you about. It's not like you just break up and she says never to call her.

#810
Riona45

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SirOccam wrote...
I hardly think it's being a creepy stalker to try to find the love of your life who has your child, conceived in a mysterious ritual, who will be infused with the spirit of an Old God, and who will be raised as she sees fit for purposes she refuses to tell you about. It's not like you just break up and she says never to call her.


Even if you're right (I'm not saying I've changed my mind), that doesn't change the fact that this scenario isn't something that happened in every game.  Even people who took the DR option didn't necessarily conceive the child with the PC, it could have been Loghain or Alistair (if the PC was female, it had to be one of those two).

I'm sure you know all that, but this issue seems to pop a lot on these forums, so I wanted to say something.  Some people (not necessarily you) seem to think that DA2 must be the tale of the male Warden following Morrigan, who has conceived his child, as if that was how everyone's game ended.

Modifié par Riona45, 19 juillet 2010 - 09:32 .


#811
SirOccam

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You are right, but at the base of my reasoning is the question of why they even bothered to offer you a way to live? Why even put the DR in, and why give the players a chance to vow (not once but twice) to find her? It just seems like too...BIG of a thing to put in if they don't intend to follow up on it.

Like many others, I DID want DA2 to be about my Warden and the search for Morrigan, plus many other untied loose ends, like Shale's search for her mortality and Connor's "strange behavior" and so forth. I do like what they've released about DA2 so far, though, and am confident it will be a great game. I just hope they don't abandon all that stuff from DA:O, because it is plenty compelling enough even without a Blight.

And though not everyone did the DR, the writers could easily come up with an alternate storyline that still involves Morrigan. They have said that Morrigan's story isn't finished, after all, so one way or another she IS returning. It just remains to be seen whether that means the Warden will be there or not.

#812
da_showstoppa

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SirOccam wrote...

You are right, but at the base of my reasoning is the question of why they even bothered to offer you a way to live? Why even put the DR in, and why give the players a chance to vow (not once but twice) to find her? It just seems like too...BIG of a thing to put in if they don't intend to follow up on it.


I feel the same way, even if that meant suddenly giving my warden a voice. I also feel that the warden searching for magic to use the ring and then to track morrigan down wouldve been an extremely motivating, emotional story, however it's all in the "what if" context now...

The developers obviously feel they could do a much better job if they made the game even more generic, hence why we cannot change background or race. Hypothethetically speaking though I think the developers are looking to revamp this game (so much) that in ways it's nearly a remake. The story will obviously go on however I wouldn't be surprised if they insert the possibility to romance Morrigan again. I'm extremely interested (and yet, concerned) how the story will pan out... 

#813
Riona45

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SirOccam wrote...

You are right, but at the base of my reasoning is the question of why they even bothered to offer you a way to live? Why even put the DR in, and why give the players a chance to vow (not once but twice) to find her? It just seems like too...BIG of a thing to put in if they don't intend to follow up on it.


Well, even if you don't take the DR, you can still live by making Alistair or Loghain take the blow. :)

I think a lot of these choices are there for, well, roleplaying.  The choices that the PC can make are all valid, I just don't expect future games to be perfectly tailored to the choices I picked.  What if I wanted DA2 to be all about the Warden and her adventures with her true love, Alistair?  That'd be fine for me, but not fine for you and anyone else not emotionally invested in that storyline.

Modifié par Riona45, 19 juillet 2010 - 11:23 .


#814
da_showstoppa

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You're right, they could take it down a completely different route... If you refuse to help Morrigan she turns into a wolf and dissapears for the remainder...They could make this the canon ending if they felt it beneficial. However if you study the DA2 artwork it does look like Morrigan is the lady with the white hair leading what looks like a smokey dragon spirit...

#815
Riona45

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da_showstoppa wrote...

However if you study the DA2 artwork it does look like Morrigan is the lady with the white hair leading what looks like a smokey dragon spirit...


Actually that's Flemeth. 

#816
youjik33

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And in my dreams, I'd want to play a DA2 about MY Warden and Zevran wandering around evading the Crows and having lots of dirty gay sex. But that one would probably be a niche market = )

#817
Saibh

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SirOccam wrote...

Saibh wrote...

Biotic Budah wrote...

I posted this in another thread, seems more appropriate here.


Ok, as we have seen with Mass Effect 2 this wreaks of EA tampering. While it is still early, I liked playing as different races, now we only have choices of male and female. I hope that they do not lose the soul of this game for the sake of pleasing some ignoramous in a suit at EA's opinion of what the game should be. It almost sounds like they are abandoning the Grey Wardens for this story seeing as there will be no Darkspawn to battle. Mass Effect 2 dazzled us with better graphics, bells and whistles, but the story was not as compelling as ME1. I just gotta ask them, why would you mess with a winning formula? Again, still early, but I hope they do not make the mistake of practically ignoring the events and characters of the first game except to acknowledge it as a back drop for who Hawke is. They made such a big thing about Morrigan at the end of DAO and then say nothing more? This sounds more like a spin off than a sequel.


You know, when I finished playing DAO, it seemed pretty apparent to me that that was the end of the darkspawn and the end of the Blight, for the most part. We're actually seeing more than I would have suspected. All of the epilogues nudge you in the direction of "blah blahs story ended when they killed the archdemon" "and then blah blah disappeared". I mean, BioWare was sort of setting us up for it.

Actually only that one slide seems to suggest any sort of finality, and even then it's not a PERSON'S story they say is ended, it's "THIS story ended." That could just as easily mean the story of the 4th Blight. In fact, on that exact same slide, it says "It was not the last Ferelden would hear of him, however...." It also says at the beginning of that same slide that "these are tales yet to be told," implying that at least some of them MIGHT be told.

And if you look at the Morrigan slide (if you did the DR), they couldn't have been more clear if they just wrote "MORRIGAN'S GOING TO BE IN ANOTHER GAME." I mean, you almost can't help but read it in the voice they used at the end of old Batman shows: "IS THIS THE END FOR BATMAN? WILL HE FIND A WAY TO ESCAPE? TUNE IN NEXT TIME, SAME BAT-TIME, SAME BAT-CHANNEL!"

"One cannot help but wonder, however: What became of the child? What were Morrigan's plans? These questions must remain a mystery...for now."

Then on the next slide:
"Both ___________ and the companions who helped defeat the Blight eventually scattered to the four winds, drawn either by personal duty or the call to further adventure. Circumstance dictated that they would not see each other again--at least for a time."


You're right, but then, I took that to mean "DLCs ahoy!" rather than "wait for the sequel!" Especially since Awakening ends with the Warden disappearing into the blue in every scenario. I figured the "not the last we hear of" was because of the Mother and Architect shenanigans. Any question I had about whether the epilogue was talking about sequels or DLCs I felt was cleared up by the expansion.

As for the companion thing, I figured that was, again, because they weren't going to appear in Awakening, even though we didn't know that. I figured it was BioWare's way of prepping us for new companions, the same way they're prepping us for changes to the DA franchise: by telling us way ahead of time instead of it coming as a nasty surprise. The "at least for a time" tells us that they don't part forever, which was a big relief on my part when I read that. Especially when it came to the romances.

Besides that, you and I can both be right: the best thing those slides do is leave the door open for the devs to say "we're not done yet". If the book is closed, and can't be reopened; this way the opportunity is there.

#818
Bryy_Miller

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Bryy_Miller wrote...


Judging by the map, and if the game does indeed take place in the Marches, we could possibly expect to see:

* Ostwick
* The Vimmark Mtns.
* Wildervale
* Starkhaven (sounds like the prerequisite Nasty Town)
* Markham
* The Minanter River
* Green Dales

That would seem to cover an area as big as the first game.


Judging by the NEW, interactive map, here's where we might go:

* Sundermount (Elven/Dwarven burial mountain)
* Llomerynn (the most wretched hive of scum and villainy)
* Hlamshiral (Elven city)
* Par Vollen (Quinari home; most likely not a reachable area but who knows)
* Val Royeux (Orlais capital)

#819
Arrtis

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youjik33 wrote...

And in my dreams, I'd want to play a DA2 about MY Warden and Zevran wandering around evading the Crows and having lots of dirty gay sex. But that one would probably be a niche market = )

you have the toolset.:D

#820
joriandrake

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Remember the traps you may have made in Lothering? How fun would it be if Hawke steps into them while fleeing ,or if we see people die from them which were supposed to be rescued by Hawke

#821
Ahisgewaya

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joriandrake wrote...

Remember the traps you may have made in Lothering? How fun would it be if Hawke steps into them while fleeing ,or if we see people die from them which were supposed to be rescued by Hawke


Your definition of what is fun is startlingly close to my definition of what sucks........

#822
wicked_being

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joriandrake wrote...

Remember the traps you may have made in Lothering? How fun would it be if Hawke steps into them while fleeing ,or if we see people die from them which were supposed to be rescued by Hawke

Well if he only stepped on the toxic traps set by that man from the bar, I think he'll live. The simple traps though from the woman outside the bar...now that's another story. I made her 100+ traps so I don't think he'll live.

#823
Arrtis

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But they are just spring traps...they do no damage....

#824
Darkmitch69

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Anyone notice that bioware is going to have an amazing spring? Dragon Age 2 and the Old Republic are due around the same time, DA2(March 2011) and TOR(Sometime after March 2011). This is of course if nothing gets delayed.

Definitely going to fail my last semester for these games ^_^.

#825
ozzzman5

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Can Hawke be a rogue? I love to play the rogue...