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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#1001
Sagar DKar

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I believe that Flemeth is still alive at this point in both DA1 & DA2. In DA2 she is in the game before you kill her in DA1 (or let her go). As far as the Dragon Spawn they look kind of like the Disciples (the smart Darkspawn). Maybe this has something to do with the Architect? I just love the fact that the decesions I made in DA1 are not going to waste (per Mike Laidlaw in Game Informer).

#1002
tugatuga17

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this sucks... no morrigan's child, no love affairs with leliana?

I just hope they change all in the last minute...



now THAT would be a suprise..

and it would be great if u could choose to be a qunari, an apostate, an elf, a dwarf, an elf king... ... or a human...but poor (in DAO humans must be rich and noble :(... y not poor like in orzammar... )

I have so many great ideias... i should be there to help :)

and the hounds... the only dog is a large one... y not a cute dog or a cat who can kill and transform to a werewolf or werecat... ( ??! )

And please! make more haircuts...!!!

#1003
Spawny

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Kordaris wrote...

To be honest the new Darkspawn look like guys from some sadomasochistic club dressed in leather, rather than monsters.


So many people say that. What I want to know is how do you all know what sado club peoples wear? and where are the photos of proof?!?! <_< :whistle:;)

#1004
FarGears

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Did the darkspawn use face cream or something..... now a really note i find them to look wield but thats whats happens when............






******************************** spoiler*******************************************



DA:A bring new darkspawn that look different that can talk.....they become more look less scary :(



******************************************End************************************************

Modifié par FarGears, 25 juillet 2010 - 09:40 .


#1005
Spawny

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there is a rumor that there is no tool set in DA2, does anyone here know where that was said and if it was confirmed?

edit: sorry, I can't find anything dev confirmed with a yes or no. If anyone see's different pleeeeease purty please post it here? :)

Modifié par HagSpawn, 25 juillet 2010 - 10:14 .


#1006
SirOccam

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As far as I know, it was just that Seryn guy from the other thread who started the rumor, then the next poster saying he believed him. There has been no official word one way or the other, as far as I know.

#1007
Spawny

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It's a damned conspiracy!

Modifié par HagSpawn, 25 juillet 2010 - 10:18 .


#1008
Riona45

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Batman90 wrote...

The game implied that there would be some time in-between, though. I understood that she would return, but is she really so powerful that she could find a new body almost immediately after her death (Considering how the second game's timeline starts within the timeline of the first game's)? Especially considering how intricate her "new body ritual" is (Having to wait a long time through raising daughters and the like)? And even then, if she could find a new body so easily, why would she go through the trouble of raising all those daughters in the first place? And even then, wouldn't she be weakened in the spirit form she takes after her death or something?

There are just so many questions without answers.


That's how it is with Flemeth.  Even Morrigan didn't seem to know too much about her, and all Morrigan's information about Flemeth came from...Flemeth.

#1009
Riona45

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Just_mike wrote...

You won't be able to romance your sister Bethany. [David Gaider] Just in case you were...you know...wondering.

Way to stay on top of the situation Bioware.


They only mentioned that because people started asking if the PC could romance his/her sister almost as soon as we learned there was a sister.  Don't blame BioWare for the bizarre questions asked by forumites.

#1010
Riona45

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tugatuga17 wrote...

this sucks... no morrigan's child, no love affairs with leliana?
I just hope they change all in the last minute...


I hope they don't.  Luckily, it seems like they won't. :)

and it would be great if u could choose to be a qunari, an apostate, an elf, a dwarf, an elf king... ... or a human...but poor (in DAO humans must be rich and noble :(... y not poor like in orzammar... )


The PC in DA2 is supposed to start off as a penniless refugee--I think that counts as poor.  Also, if you check out the lore on Thedas, you'll notice that there is a shortage of "elf kings" in this setting, unless you want to stretch the definition a bit and consider Dalish Keepers and Alienage elders "kings."

#1011
DamnThoseDisplayNames

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So let me get it straight at what I know so far.

1) The character configuration freedom is less than in the DAO.

2) I will have my character premade for me like Shepard.

3) No other playble races than humans.

4) The plot will be crumpled and rashed through as it will struggle to contain 10 years of life, or we just get a ton of flashbacks and stuff and call it "Art" and "Movie like experience".

5) You can throw your old saves to garbage as well as forget all that Morrigan stuff. Cause really, if it would matter as much as in ME2, than you can definitely do that. You already got your Alistair poof in Awakening that was enough.

6) The infamous monstrous pile of sh** for a joystick which is a dialogue wheel. Cause really, WHITE TEXT ON THE BLACK SCREEN, that is so hard to do nowadays.

7) Guess who likes the Lineage and all the japanese games from the look on Flemeth.



I'll go play Icewind Dale I, thanks.

#1012
Thatdude88

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I don't think the graphics look better... Just my personal opion but those darkspawn faces our kind of stupid looking for lack of a better word.

Dont get me wrong though that wont stop me from buying the game just think the old orge faces are >

Modifié par Thatdude88, 25 juillet 2010 - 10:50 .


#1013
SirOccam

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DamnThoseDisplayNames wrote...

So let me get it straight at what I know so far.
1) The character configuration freedom is less than in the DAO.
Not by much, and even then, the freedom later in the game looks to be much GREATER than DAO.

2) I will have my character premade for me like Shepard.
Wrong.

3) No other playble races than humans.
Yes, this is pretty much the one configuration choice you now no longer have.

4) The plot will be crumpled and rashed through as it will struggle to contain 10 years of life, or we just get a ton of flashbacks and stuff and call it "Art" and "Movie like experience".
Not nearly enough information to confirm or deny this. All I can say is they have a very capable professional writing team who proved themselves in Dragon Age: Origins.

5) You can throw your old saves to garbage as well as forget all that Morrigan stuff. Cause really, if it would matter as much as in ME2, than you can definitely do that. You already got your Alistair poof in Awakening that was enough.
Wrong, on both counts. Saves from Origins AND Awakening are intended to be import-able. And they have said Morrigan's story is not finished. That doesn't necessarily mean DA2, though.

6) The infamous monstrous pile of sh** for a joystick which is a dialogue wheel. Cause really, WHITE TEXT ON THE BLACK SCREEN, that is so hard to do nowadays.
This just doesn't make sense. Like it's so hard to push the joystick in a direction other than up/down?

7) Guess who likes the Lineage and all the japanese games from the look on Flemeth.
This is neither right nor wrong; just stupid.

I'll go play Icewind Dale I, thanks.
You're welcome.


Modifié par SirOccam, 25 juillet 2010 - 10:56 .


#1014
nuclearpengu1nn

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any info

on the part where during combat we have those yellow circles on our feet, i want to know if they are still including it in the game

that stuff really annoys me

#1015
DamnThoseDisplayNames

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SirOccam



THEN WE FIGHT.

Uh sorry QuoteGuy that was the only thing I could answer with a dialogue wheel.

As about plot, you mean that story where a large dragon and stuff come to kill everyone cause that's what they always do and ppl could not unite cause they are stupid, but then you come and make some errands for them and they unite and you win cause final monsters in a corridor are so weak they fall to a spit and freeze da big dragon with cone of cold and then stab him.. hey I remember that.

Now don't get me wrong, the characters were NOT BAD, just you could't do much with them exept seeing some in underwear..

..and they can say anything they want, really, about your choice matter and everything, that just would't be done.

#1016
Guest_Kordaris_*

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DamnThoseDisplayNames wrote...

So let me get it straight at what I know so far.
1) The character configuration freedom is less than in the DAO.
2) I will have my character premade for me like Shepard.
3) No other playble races than humans.
4) The plot will be crumpled and rashed through as it will struggle to contain 10 years of life, or we just get a ton of flashbacks and stuff and call it "Art" and "Movie like experience".
5) You can throw your old saves to garbage as well as forget all that Morrigan stuff. Cause really, if it would matter as much as in ME2, than you can definitely do that. You already got your Alistair poof in Awakening that was enough.
6) The infamous monstrous pile of sh** for a joystick which is a dialogue wheel. Cause really, WHITE TEXT ON THE BLACK SCREEN, that is so hard to do nowadays.
7) Guess who likes the Lineage and all the japanese games from the look on Flemeth.

I'll go play Icewind Dale I, thanks.

1.Yes.
2.Again yes.
3.And again correct.
4.Probably we will have first story set in year one as getting to know the controls and then-"8 years later"
5.Quite true,it will matter as much as it did in ME2.
6.Sad but true again.

#1017
SirOccam

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DamnThoseDisplayNames wrote...

SirOccam

THEN WE FIGHT.
Uh sorry QuoteGuy that was the only thing I could answer with a dialogue wheel.
As about plot, you mean that story where a large dragon and stuff come to kill everyone cause that's what they always do and ppl could not unite cause they are stupid, but then you come and make some errands for them and they unite and you win cause final monsters in a corridor are so weak they fall to a spit and freeze da big dragon with cone of cold and then stab him.. hey I remember that.
Now don't get me wrong, the characters were NOT BAD, just you could't do much with them exept seeing some in underwear..
..and they can say anything they want, really, about your choice matter and everything, that just would't be done.

I have no idea what any of that means. Did you not like DAO's plot? Is it the combat you don't like?

Just gonna throw out some wild guesses...
We have no context for that one dialogue screenshot. We have no idea what just preceded it; maybe those three options are the only 3 realistic options.
Dunno what you're saying about plot.
Dunno what the underwear thing was about...
The last line...are you talking about the BioWare team? You seem to be saying you know better than them how the game will be. If that's the case, then...well, no you don't.

Modifié par SirOccam, 25 juillet 2010 - 11:37 .


#1018
DamnThoseDisplayNames

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SirOccam

Sorry, but as any sentient being I can judge how things will end up by analysing my past experience with things close to the topic. You can't strip me from that ability. That said when I hear about "movie like feeling", dialogue wheel, pre-generated character story line ect. ect. ect., I can only think about game as a new "lighter" edition of what it was, with more action; where they throw a black curtain on your head so you can't see game mechanics and hide all the interesting stuff from you, leaving the "old school RPG" idea on a dusty shelf.

Modifié par DamnThoseDisplayNames, 26 juillet 2010 - 12:01 .


#1019
SirOccam

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DamnThoseDisplayNames wrote...

SirOccam

Sorry, but as any sentient being I can judge how things will end up by analysing my past experience with things close to the topic. You can't strip me from that ability. That said when I hear about "movie like feeling", dialogue wheel, pre-generated character story line ect. ect. ect., I can only think about game as a new "lighter" edition of what it was, with more action; where they throw a black curtain on your head so you can't see game mechanics and hide all the interesting stuff from you, leaving the "old school RPG" idea on a dusty shelf.

Again...wrong. You can make predictions all you want, but that doesn't make it fact. These "judgments" you're making are all based on speculation and are therefore useless. I mean, you're just flat out WRONG when you say Hawke is a "pre-made character like Shepard." It has nothing to do with sentience or reasoning or anything. You are taking what we DO know (a last name and a race), making ridiculous assumptions (that everything about the character is pre-made), and then condemning the game based on those ridiculous assumptions. That is not logic or reason. That is highly irrational (and logically fallacious).

I'm sorry that hearing a vague phrase likely referring to cinematics and news of a dialogue wheel means you can "only think" about a completely imaginary idea of what the game will be like. It must be difficult to go through life like that. But simply being sentient does not mean that whatever absurd stretches of logic you choose to make are inherently rational. There is simply no way to justify taking two tiny specks of information and assuming you know everything there is to know about the game. Try as you might.

#1020
DamnThoseDisplayNames

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SirOccam



Where am I wrong with Hawke and Shepard? They both only can be male or female and choose different classes, thus limiting their customisation to DAO. Hawke will be voiced, so his personality will strongly depend on an actor that gives him his voice, becoming even more distant from me as my character. You did post those facts yourself, did't you?

As about dialogue wheel, that's an allergy of mine. I sneeze every time I see one.

However, all this does not matter, actually. My point is - Bioware streamlined Mass Effect 2 A LOT. ME already was not really "smart" game, and they cut it even further. So I strongly feel that the same will be done to DAO.

#1021
SirOccam

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DamnThoseDisplayNames wrote...

SirOccam

Where am I wrong with Hawke and Shepard? They both only can be male or female and choose different classes, thus limiting their customisation to DAO.

That's not what you said, though (or at least not what I responded to). You said Hawke was a "pre-defined character" like Shepard. Having a race and a last name is not a "pre-defined character." There is much more to a character than his or her surname and species. That should be so obvious I feel silly just stating it. As Shakespeare said:

What's in a name? A rose by any other name would smell as sweet.

In other words, who cares what his name is? "Hawke" is not his personality. "Human" is not his personality. You know NOTHING about his personality. You know TONS about Shepards personality. In fact your Warden was way more pre-defined than Hawke appears to be so far.

Hawke will be voiced, so his personality will strongly depend on an actor that gives him his voice, becoming even more distant from me as my character. You did post those facts yourself, did't you?

"Hawke will be voiced" is a fact, and yes I did post that. "his personality will strongly depend on an actor that gives him his voice, becoming even more distant from me as my character," on the other hand, is speculative garbage. Let me add one more thing to my list above: Hawke's voice is not his personality. There's nothing saying a gruff, grizzled voice can't belong to a naïve, idealistic youth, nor that a higher, reedier voice can't belong to a tough-as-nails war veteran. Those preconceptions exist in your head alone.

For one thing, we haven't even HEARD the voice yet, unless you went to SDCC, but let's put that aside a moment. The devs have posted multiple times that the Hawke they need will need the ability to convey a wide range of emotions and mental states. Obviously they know what they want and what they need. So I don't think it's very logical to assume they'll just cast the first cliché hero voice that walks in off the street.

As about dialogue wheel, that's an allergy of mine. I sneeze every time I see one.
However, all this does not matter, actually. My point is - Bioware streamlined Mass Effect 2 A LOT. ME already was not really "smart" game, and they cut it even further. So I strongly feel that the same will be done to DAO.

Well what you call "cutting it" I call "improving it." You seem to share the opinions of some that the more detail, the better. Well I believe that not all detail is useful, nor fun, and cutting such "dead weight" makes a game better. I liked the ME1 story better, but in terms of actual gameplay, I thought ME2 was infinitely better. Sitting there converting your overflowing inventory of upgrades to Omni-gel was not fun, it didn't add to the entertainment, it was tedium. Driving that blasted Mako around infuriatingly mountainous terrain for 20 minutes to get some element deposit was not fun, it was tedium. Feeling like your "upgrades" were all but insignificant (unless it was one that unlocked something) was not fun.

But regardless, the Mass Effect franchise is entirely different. It's great for what it is, but it is not Dragon Age. But that doesn't mean that Dragon Age doesn't have a bit of excess ballast itself that it could stand to lose. The act of streamlining does not turn every game into Mass Effect.

Modifié par SirOccam, 26 juillet 2010 - 01:16 .


#1022
DamnThoseDisplayNames

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SirOccam



You could say I am a person that likes detailed games, at least when it comes to game mechanics; and now I really can't share your enthusiasm of "improving" the game by "cutting" all the bad stuff from it entirely. It's like "Hey, that hand seems to be bad; let's not heal it but just cut it from body". I see the ME2 gameplay as somewhat a dark corridor with lights on the sides. You don't need to think about anything, as you just pick one side of the wall and follow the lights; just choose some gun and either click on blue or red options on a (sic!) dialogue wheel, and you have yourself a gameplay. I can't see any consistency in self-upgradible two-colored plot, at least in the first game you could put some skill points in diffirent "diplomacy" skills or choose different weapons, kill some guys from Maco than on foot ect (i know the first game is samy, yet it had some potential).

So, what would you cut from DAO? Replace locked chests with mini-game? Remove traps? Change inventory to some armory-like room? Well it's oversimplifying things, not improving. Making Maco, Omni-gel or skills fun would be improving. You see, when a game mechanics is solid, it itself creates awesome and enjoyble game situations. Like when you blow up a door with ogres behing it in Arcanum with yours only crafted TNT, or throw some flash lights in a dark cave in Fallout. That's why I can't believe in "movie like" gameplay - it does not leave a gamer any room for creativity. You just cone-of-cold 'em and smash with Alistair's sword..

well I am far away from DA2 now so I will shut up already.

#1023
Saibh

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SirOccam wrote...

DamnThoseDisplayNames wrote...

SirOccam

Where am I wrong with Hawke and Shepard? They both only can be male or female and choose different classes, thus limiting their customisation to DAO.

That's not what you said, though (or at least not what I responded to). You said Hawke was a "pre-defined character" like Shepard. Having a race and a last name is not a "pre-defined character." There is much more to a character than his or her surname and species. That should be so obvious I feel silly just stating it. As Shakespeare said:

What's in a name? A rose by any other name would smell as sweet.

In other words, who cares what his name is? "Hawke" is not his personality. "Human" is not his personality. You know NOTHING about his personality. You know TONS about Shepards personality. In fact your Warden was way more pre-defined than Hawke appears to be so far.


I'd also like to point out that every single Origin had a pre-defined last name as well.

#1024
SirOccam

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DamnThoseDisplayNames wrote...

SirOccam

You could say I am a person that likes detailed games, at least when it comes to game mechanics; and now I really can't share your enthusiasm of "improving" the game by "cutting" all the bad stuff from it entirely. It's like "Hey, that hand seems to be bad; let's not heal it but just cut it from body".

That's not the same thing. It'd be more like removing a tumor, even a benign one. It's not needed, and quality of life will be improved by its absence.

I see the ME2 gameplay as somewhat a dark corridor with lights on the sides. You don't need to think about anything, as you just pick one side of the wall and follow the lights; just choose some gun and either click on blue or red options on a (sic!) dialogue wheel, and you have yourself a gameplay. I can't see any consistency in self-upgradible two-colored plot, at least in the first game you could put some skill points in diffirent "diplomacy" skills or choose different weapons, kill some guys from Maco than on foot ect (i know the first game is samy, yet it had some potential).

I can respect that opinion, but ME2 is saddled with the admittedly cumbersome Paragon/Renegade meter. You are right that everything becomes a dichotomy between those two choices. Fortunately, DA2 doesn't suffer from this burden, as the devs have made clear. There is no morality meter. DA2 will have, as DA:O had, much more complexity and richness because of this.

And you could choose different weapons in ME2 as well, and choose different ways to kill enemies (biotics, shooting explosive barrels, commanding your squadmates to do it based on shields/barriers/armor, etc.). And buying skills in ME2, in my opinion, felt pretty pointless. There's little difference between having Assault Rifles at 14 instead of 13 (or whatever they went up to). I never felt any difference in the different levels of diplomacy either. This is an example of something I thought was vastly improved by being made simpler. Fewer levels to upgrade meant each upgrade felt more important. You knew exactly what you were getting because it told you. You weren't just dumping your points somewhere because it didn't matter where they were.

So, what would you cut from DAO? Replace locked chests with mini-game? Remove traps? Change inventory to some armory-like room? Well it's oversimplifying things, not improving. Making Maco, Omni-gel or skills fun would be improving.

I didn't mean to imply that mini-games are inherently fun, but rather that the "simon" game was most definitely not fun. The hacking/bypassing mini-games in ME2 were way more fun, but of course that's only my opinion. I don't like crafting at all in DAO, but I still wouldn't remove it, because some people liked it and it was optional.

See that's the thing...they DID improve things in ME2. They didn't JUST cut the Mako, they changed it from having to use that to being able to scan planets from orbit and launch probes to gather elements. Maybe some people hated planet-scanning; I admit it wasn't exactly thrilling, but it didn't make me want to gouge out my eyes, which is more than I can say for driving the Mako over ridiculous mountains. And the Mako wasn't optional. Could they have made the Mako fun? I don't know...but I do know that what they replaced it with was much better.

As for what I would cut from DAO...well again, I wouldn't simply "cut" anything. I definitely wouldn't make unlocking chests a mini-game...that would be a step backwards. Right know you just pick the lock and you're done. In fact, wouldn't YOU rather there be a mini-game for unlocking chests? I personally like that you don't have to ACTUALLY pick every lock...that would be tedium again. A click is fine for me; my imagination can fill in the gaps.

I would like a change to the inventory system. As I've said elsewhere, looting endless darkspawn daggers doesn't add to my enjoyment of the game. No one remembers when the hero picked the lock on the huge chest and looted a totally mundane dagger then lugged it back to some merchant and earned a few silver for it. I'm not saying take loot out of the game, but I would bump up the likelihood that enemies (at least the humanoid ones) would drop coin instead of items, and make things stack much more than they do now.

If you're going to object on the grounds that looting adds realism, well...how realistic is it that we can carry 12 and a half invisible backpacks? That a single diamond takes up as much room as 4 breastplates? That every merchant you meet has an infinite amount of money and is willing to purchase ANYTHING you want to sell him, even if he's an apothecary and you're trying to sell him  a Darkspawn Shortbow? These are all concessions we make in the name of fun, so why can't there be other areas where that can be done?

You see, when a game mechanics is solid, it itself creates awesome and enjoyble game situations. Like when you blow up a door with ogres behing it in Arcanum with yours only crafted TNT, or throw some flash lights in a dark cave in Fallout. That's why I can't believe in "movie like" gameplay - it does not leave a gamer any room for creativity. You just cone-of-cold 'em and smash with Alistair's sword..
well I am far away from DA2 now so I will shut up already.

Those do sound like enjoyable game situations. And there's nothing stopping the DA team from implementing something like that. But I don't think those things and "movie-like gameplay" are mutually exclusive. Movie-like, to me, means it should be enjoyable to watch, period. There's no reason your example of blowing up a door with TNT can't be "movie-like." It doesn't mean the crafting has to be the focus. After all, the cool part is the explosion, right?

#1025
Ensgnblack

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Why was this unstickied?



Also, stop bickering in this thread; use it for info updates.