AngryFrozenWater wrote...
Grommash94 wrote...
AngryFrozenWater wrote...
Grommash94 wrote...
AngryFrozenWater wrote...
Grommash94 wrote...
AngryFrozenWater wrote...
If SirOccam at the same time is trying to censorship all other opinions than this thread can be missed as a toothache.
It isn't like he is telling everyone with concerns to get out or something. He just got annoyed that people keep repeating the same things; things that will not change, things that they can do nothing about. They don't need to accept it, but raging about it all the time is not the same as criticizing BioWare with a thoughtful post.
Critisizing BioWare is what this is about. If people didn't question BioWare moves then there would be no change. What you call rage is something that people feel strongly about. Listen to the podcast. BioWare does want to hear other opinions. Trying to put emotions into other opnions (what you call "raging" or on the ME boards "whining" is a popular variant) is intended to make those opinions appear to be invalid. Next time try to come up with logic.
But screaming about how BioWare shouldn't have done this, or done this, and that it is such a bad move, I am not buying your game, how could you, is not constructive criticism, which is something even Dr. Zeschuck (one of their founders) says in an interview. Constructive criticism is where you state your concerns, back them up, and rationally explain why BioWare should listen to you. Also, instead of cheap insults, like calling the OP a 'troll', even though that makes no sense, or 'Next time try to come up with logic.', maybe you should voice your own opinions in a way that people can actually respect. Just saying.
"Screaming". Just saying.
When they are doing just that. Ok. How about, 'emotionally stating' then?
What has emotion got to do with it? I fail to see what strongly stating another opinion has to do with emotion. Bringing up emotion in these type of discussions is intended to make the opinion appear to be invalid. That's a strategy we can do without.
Q: You've said that you need to take on feedback. In the case of Dragon
Age 2, you recently released some new screens and they were met with
quite a lot of criticism - but it wasn't exactly constructive, it was
more, "Urgh! I don't like that!"
GZ: [laughs]
Q: What's your reaction to that?
GZ:
What you don't listen to is the loud internet commentary. The loudest
voice is probably not the one you listen to. You listen to the person
who put a lot of thought into it, who went out of their way to provide
feedback. We're starting public testing for Star Wars: The Old Republic,
and the fans are encouraged to write up their perspectives in the
private forums. You're not allowed to break NDAs (non-disclosure
agreements) - if they want to talk, they can talk all the want in their
official, appropriate area. It's interesting to read, and the incites of
the fans are valuable. I think there's a sort of thuggish mentality of
the crowd on the internet, with people jumping on board. I think it
would be very rare that you would find valuable things in the comments
section of anything. Occasionally there's stuff, but we're not swayed by
it. You can really be reactive to that. We tend to be very analytic, we
put it down and move it around until we actually understand it. But I
think one of the ways we make great games is by being really, really
open to criticism.
GZ is Greg Zeschuk, one of the founders of BioWare. When I said 'screaming' the 'Urgh, I don't like that!" opinions, are the ones I was talking about. Seeing as they
don't listen to those 'Urgh' guys, and nothing is going to change if those 'Urgh' guys don't present their opinions constructively, then what is the point, at all?