Brockololly wrote...
SirOccam wrote...
Now compare that to the dialogue for the "Loghain's Push" quest. Not even so much as an establishing shot. Just a close-up of one blank-faced guy saying something, then a close-up of a different blank-faced guy saying something. I can almost hear Tom Servo, Crow, and Mike (or Joel if you prefer) going "DAH!!" the way they do when they see an unexpected extreme close-up in MST3k.
I mean...it doesn't even look like they're looking at each other.
To be fair though, that DAO quest is just a minor Chanters board quest where you're comparing it to interactions with major NPCs in ME2. A more apt comparison in that case would be comparing that Chanters board quest to a uncharted world quest in ME2.
Okay, but I can't think of much in DAO that is much better. The only three truly epic cutscenes I can think of are the battle at Ostagar, Riordan's flying leap onto the AD, and the Warden/Alistar/Loghain actually killing the AD. Everything else is pretty much talking heads. Even when violence happens, it's sort of awkward-looking. Even throwing a knife into the back of someone's head somehow manages to look wooden.
I mean, I can probably count on one hand the number of "interesting" camera moves I can think of. One is when you're with Alistair, Daveth, and Jory at Flemeth's hut, right after Alistair says something and before Daveth says something, it pans over really fast. Yeah, just a quick pan to the left stands out when all there is to compare it with are jump cuts. Another is Branka running into Caridin's chamber, it's sort of a cool, over-the-shoulder handheld shot. Then there are the shots of the camp (specifically Morrigan and Sten) during Leliana's song (not the DLC...I mean the song she sings after completing Nature of the Beast). Um...that's all that comes to mind. Even the most mundane ME2 dialogues are more interesting to watch than 90% of DAO's dialogues.