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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#1826
Saibh

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SirOccam wrote...

Tempest wrote...

Out of curiosity OP. There are 2 things I do not see on the list under NPC/companions.

1. You can become hostile to your party members
2. Party members may not leave you. Just try to "...show you up, and that may influence battle in a different way."

This is found under the "Make Your Choice" column of Gameinformer

Added something about hostility with party members. #2 is a little too vague, though, I think. We don't really know what "showing you up" entails, or what sort of effects it might have on combat. That it might have ANY effect is interesting, but without facts, we're really just passing along impressions, which are subjective.


I think it's worth saying that they don't leave you simply because you're hostile, like they do in DAO, but instead of different reactions.

#1827
SirOccam

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Brockololly wrote...

SirOccam wrote...

Now compare that to the dialogue for the "Loghain's Push" quest. Not even so much as an establishing shot. Just a close-up of one blank-faced guy saying something, then a close-up of a different blank-faced guy saying something. I can almost hear Tom Servo, Crow, and Mike (or Joel if you prefer) going "DAH!!" the way they do when they see an unexpected extreme close-up in MST3k.

I mean...it doesn't even look like they're looking at each other.


To be fair though, that DAO quest is just a minor Chanters board quest where you're comparing it to interactions with major NPCs in ME2. A more apt comparison in that case would be comparing that Chanters board quest to a uncharted world quest in ME2.

Okay, but I can't think of much in DAO that is much better. The only three truly epic cutscenes I can think of are the battle at Ostagar, Riordan's flying leap onto the AD, and the Warden/Alistar/Loghain actually killing the AD. Everything else is pretty much talking heads. Even when violence happens, it's sort of awkward-looking. Even throwing a knife into the back of someone's head somehow manages to look wooden.

I mean, I can probably count on one hand the number of "interesting" camera moves I can think of. One is when you're with Alistair, Daveth, and Jory at Flemeth's hut, right after Alistair says something and before Daveth says something, it pans over really fast. Yeah, just a quick pan to the left stands out when all there is to compare it with are jump cuts. Another is Branka running into Caridin's chamber, it's sort of a cool, over-the-shoulder handheld shot. Then there are the shots of the camp (specifically Morrigan and Sten) during Leliana's song (not the DLC...I mean the song she sings after completing Nature of the Beast). Um...that's all that comes to mind. Even the most mundane ME2 dialogues are more interesting to watch than 90% of DAO's dialogues.

#1828
SirOccam

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Saibh wrote...

SirOccam wrote...

Tempest wrote...

Out of curiosity OP. There are 2 things I do not see on the list under NPC/companions.

1. You can become hostile to your party members
2. Party members may not leave you. Just try to "...show you up, and that may influence battle in a different way."

This is found under the "Make Your Choice" column of Gameinformer

Added something about hostility with party members. #2 is a little too vague, though, I think. We don't really know what "showing you up" entails, or what sort of effects it might have on combat. That it might have ANY effect is interesting, but without facts, we're really just passing along impressions, which are subjective.


I think it's worth saying that they don't leave you simply because you're hostile, like they do in DAO, but instead of different reactions.

I did, I quoted the magazine where it said you could be openly hostile without losing combat bonuses. Seemed concrete enough, and it sort of supersedes party members leaving you, because if they left you'd obviously lose their combat bonuses. :)

#1829
Biotic Budah

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Finkle is Einhorn, Einhorn is Finkle, dogs and cats living together, MASS HYSTERIA!!!

#1830
LovelyLittleLeprechauns

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Biotic Budah wrote...

Finkle is Einhorn, Einhorn is Finkle, dogs and cats living together, MASS HYSTERIA!!!


*gasp*

#1831
Tempest

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I will say I find it odd how the French Gaming magazine contradicts the Gameinformer magazine when it comes to the top-down view gameplay.

#1832
Saibh

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Tempest wrote...

I will say I find it odd how the French Gaming magazine contradicts the Gameinformer magazine when it comes to the top-down view gameplay.


Mistranslation.

#1833
Guest_simfamUP_*

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perishh wrote...

So... How is it a sequal?
No Warden?
No Morrigan ending?
No Morrigan's child?
No return of old favorite characters?
All new adventure?
Posted Image
Anyone else as dissapointed as I am?  I mean They didnt exactly put an ending on the 1st one.
As much as I LOVED the 1st one I'm not exicted about the next Posted Image


That would be a boring sequel predictable, uncahnged. Imagine playing the Warden, over and over and over again.
They are trying to do something new for a change, and that is good. I am all up for new characters. Hawke sounds pretty amazing aswell as the other stuff to. Plus they are still going to creat DLCs for Dragon age Origins so it's a win win

#1834
Guest_BrotherWarth_*

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I support them changing the character and the setting. And since they've said Morrigan having the God-child is not canon I don't have a problem with that either. I just wish they weren't doing away with origins and making the art style more cartoonish. Unless they made it look like the old animated movie Wizards. That would be epic.

#1835
KLUME777

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BrotherWarth wrote...

I support them changing the character and the setting. And since they've said Morrigan having the God-child is not canon I don't have a problem with that either. I just wish they weren't doing away with origins and making the art style more cartoonish. Unless they made it look like the old animated movie Wizards. That would be epic.


They said nothing at all is canon. If you had a God child, thier will be a God child. So its canon for YOU.

#1836
Mornmagor

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Do we know anything about classes and specializations?Is it the same thing again,3 base classes?

Wanted to know if we ever gonna see a dark knight like spec :pp

#1837
SirOccam

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Kuroi Kishin wrote...

Do we know anything about classes and specializations?Is it the same thing again,3 base classes?
Wanted to know if we ever gonna see a dark knight like spec :pp

I haven't heard them state it straight out, but there's been mention of each of the three classes, and no mention of any more, so it's a pretty safe bet that the same three classes are coming back. The only one that's been explicitly mentioned is mage.

As for specializations, they have said there will be specializations, but they haven't said anything about what those specializations might be yet. As far as I know.

#1838
Spinnazie

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Everything is looking great.....except darkspawn. I really don't like the new art direction at all.

#1839
Gnobbile

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any news about the toolset or mods in general? 

#1840
Datenshi92

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Gnobbile wrote...

any news about the toolset or mods in general? 



As far as I understood it(I can be wrong), there won't be a toolset as we know, BUT, there might be a release of it after the game, only a diferent type of toolset.

#1841
Bryy_Miller

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Kotaku is literally going all nerdrage right now.

#1842
DespiertaLosNinos

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Bryy_Miller wrote...

Kotaku is literally going all nerdrage right now.


why?

#1843
Bryy_Miller

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Oh. They just wrote up their Toolset article.

#1844
Sable Rhapsody

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Bryy_Miller wrote...

Oh. They just wrote up their Toolset article.


And the WHAAAMBULANCE has hit another part of the Internet.

I've decided to put myself on Internet time-out for the rest of the week.  Take some time to relax, enjoy life, and play DA:O on a shiny new computer.  Because video games are about fun, not nerdrage.  I hope.  I think :P

#1845
ENHbrometheus

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SirOccam wrote...

Dave of Canada wrote...

SirOccam wrote...

It would be nice to have the kind of polish ME2 had. Actual choreographed dialogues, where people move around as they speak. The ability to contribute to the story without dialogue...and by that I mean being able to see someone's expression and read their emotion. Then epic cutscenes such as Shepard leaping for the Normandy, Tali sliding off the edge of the platform...all the good summer-blockbuster-y goodness. I want it to DESERVE such epic music as that ME2 trailer had.


Posted Image

Yes, yes. It was not without its flaws. Sometimes it crossed into the Uncanny Valley.

For a better example of what I'm talking about, look at Samara vs. Morinth. Even the small touches you take for granted. Morinth moving to sit on Shepard's lap. Morinth and Samara talking while fighting. Cool, dynamic closeups like 1:44-1:58.

Another example: meeting Aria. Again, dyamic action going on during the dialogue, and one of my favorite camera angles when she says "Don't f*ck with Aria." And then an actual, honest-to-goodness smile.

Now compare that to the dialogue for the "Loghain's Push" quest. Not even so much as an establishing shot. Just a close-up of one blank-faced guy saying something, then a close-up of a different blank-faced guy saying something. I can almost hear Tom Servo, Crow, and Mike (or Joel if you prefer) going "DAH!!" the way they do when they see an unexpected extreme close-up in MST3k.

I mean...it doesn't even look like they're looking at each other.

Honestly, I don't think DA2 will be as cinematic or engaging as you're hoping for. I doubt that they could make a game like ME2, which took 3 years to make after the release of ME1, for DA2. DA2 is coming out a little over one year after the launch of DA:O. 3 years time vs 1 1/4th years time, which one wins?

Call me what you will, but is a simple fact that this game is coming out fresh off the heels of DA:O, while the interim between ME1 and 2 allowed for a lot more time and energy to go into the project.

#1846
dragon_83

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Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.

Modifié par dragon_83, 09 août 2010 - 09:02 .


#1847
SirOccam

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dragon_83 wrote...

Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.

It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

#1848
Bryy_Miller

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dragon_83 wrote...

Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.


Every game, no matter what the graphics are, have some sort of story. I don't get what you are trying to say here. EVERY game has this.

#1849
Redneck1st

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Now the thing for which I'm curious about is the fact of whether or not anyone knows if they are going to be giving any specaial DLC content when you Pre order like they did with DAO? You got the dragon armor, shield etc if you pre ordered the game? Have they offered anything like this with Dragon Age 2?

#1850
Apollo Starflare

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I've always found myself thinking of DAO as a game inspired by books, whereas Mass Effect is inspired by the movies. As such I would definitely prefer Dragon Age 2 to continue this and have more in common with a book than a film, I have ME for my 'cinematic game' fix!



That said there is no reason a good book can't have cinematic moments, nor why a game with the depth of a good novel can't also use better camera techniques within cutscenes and conversations, in fact it's always been a gripe of mine since even before ME2 that the camera movement seems so lacking in DAO. All having those particular advancements would/should mean is that the game tells it's story even better than before.