Aller au contenu

Photo

What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


4085 réponses à ce sujet

#1851
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Kuroi Kishin wrote...

Wanted to know if we ever gonna see a dark knight like spec :pp


You want to be Batman in a completely original IP?

#1852
Datenshi92

Datenshi92
  • Members
  • 83 messages

Redneck1st wrote...

Now the thing for which I'm curious about is the fact of whether or not anyone knows if they are going to be giving any specaial DLC content when you Pre order like they did with DAO? You got the dragon armor, shield etc if you pre ordered the game? Have they offered anything like this with Dragon Age 2?


Thats a bit early to think about, don't you think?
They have other priorities, and offers aren't one of them, plus we still have half a year to get it released, I bet till then they get something. If not, it ain't because of an shield or armor that it will make the game more interesting...
Don't be so spoiled lol Posted Image

People think that just because they got it in the first, all the other games after must have the same stuff, tsk tsk...Posted Image

Modifié par Datenshi92, 09 août 2010 - 10:55 .


#1853
Riona45

Riona45
  • Members
  • 3 158 messages

dragon_83 wrote...

Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.


Of course a good RPG need not be cinematic.  As has been mentioned before, it could simply be text-based.

But whether it's fair or not, "cinematic" games are popular right now.  And you know, DA:O was a cinematic game.  It had pleasing (if not stellar) graphics, face animations, and featured the use of dramatic and movie-like camera angles.  Was that a problem for you?

Modifié par Riona45, 10 août 2010 - 12:55 .


#1854
ParalyzedHero

ParalyzedHero
  • Members
  • 52 messages

Riona45 wrote...

dragon_83 wrote...

Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.


Of course a good RPG need not be cinematic.  As has been mentioned before, it could simply be text-based.

But whether it's fair or not, "cinematic" games are popular right now.  And you know, DA:O was a cinematic game.  It had pleasing (if not stellar) graphics, face animations, and featured the use of dramatic and movie-like camera angles.  Was that a problem for you?


Come on guys lets just talk about this over tea, eh? :D

Going on-topic in 3...2....1......

#1855
Riona45

Riona45
  • Members
  • 3 158 messages

ParalyzedHero wrote...

Come on guys lets just talk about this over tea, eh? :D

Going on-topic in 3...2....1......




See you in tea, indeed.Posted Image

Modifié par Riona45, 10 août 2010 - 02:12 .


#1856
jonluke93

jonluke93
  • Members
  • 403 messages
I'm so happy Nathaniel is returning he was easily my favorite companion in Awakening. I'm hoping he's a companion even if it's temporary.








#1857
Riona45

Riona45
  • Members
  • 3 158 messages

jonluke93 wrote...

I'm so happy Nathaniel is returning he was easily my favorite companion in Awakening. I'm hoping he's a companion even if it's temporary.




Same here.Posted Image

#1858
jonluke93

jonluke93
  • Members
  • 403 messages
Anyone know how long he was in the Free Marches?

#1859
Datenshi92

Datenshi92
  • Members
  • 83 messages
According to Dragon Age wikia, he has only recently returned to Ferelden(Awakening). He spent most of of his past years in the Free Marches.

#1860
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
Now that i've seen a female Qunari i had better be able to bed it~!

#1861
NelsonYoung

NelsonYoung
  • Members
  • 3 messages
I wish the cinematic could be better even it is not so important.

#1862
yaantey

yaantey
  • Members
  • 11 messages
I think I saw an article in ign.com which says dragon age 2 wont be having the top down camera view instead just third person view is going to be there, is it true? For me personally, i like to have the top down menu, which makes it easy to manage the characters and all.

#1863
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
Read the thread labeled 'what we know' instead of just posting, plz.

#1864
Bugzehat

Bugzehat
  • Members
  • 138 messages

yaantey wrote...

I think I saw an article in ign.com which says dragon age 2 wont be having the top down camera view instead just third person view is going to be there, is it true? For me personally, i like to have the top down menu, which makes it easy to manage the characters and all.


It'll only be third-person for consoles, just like Origins. As for PC, Mike Laidlaw has said that the camera won't go up quite as far as in Origins but we will still be able to manoeuvre it around the battlefield, so it we will still have a tactical view. Arguments have been raging in other threads as to what that actually means, but I won't get into it here.

edit: ^^^ sorry! :P

Modifié par Bugzehat, 10 août 2010 - 07:43 .


#1865
dragon_83

dragon_83
  • Members
  • 210 messages

Riona45 wrote...

dragon_83 wrote...

Why does everything have to be so cinematic? It is not a "must" to a good RPG. I'm going even further, it is not needed at all in a good RPG. If the story and the dialogues are well written, and we have interesting characters, I don't care about camare angels, face animations etc. This is not a film.


Of course a good RPG need not be cinematic.  As has been mentioned before, it could simply be text-based.

But whether it's fair or not, "cinematic" games are popular right now.  And you know, DA:O was a cinematic game.  It had pleasing (if not stellar) graphics, face animations, and featured the use of dramatic and movie-like camera angles.  Was that a problem for you?

I expressed myself poorly, I'm sorry. I didn't mean that I don't like cinematic games at all. In fact, I'm a sucker for cinamtic games. I just fear that Bioware sacrifices too much (e.g. player generated character, more races) just to make the game as cinematic as Mass Effect.

#1866
shadowpiranha

shadowpiranha
  • Members
  • 180 messages
Sad about the new female shape thing, I quite liked the amazon/swimmer look of my warden. It's not like there aren't broad shouldered women in the world.



On the other hand, I don't know when I started to care, but I'm happy that Nathaniel Howe may be appearing.

#1867
Flurdt Vash

Flurdt Vash
  • Members
  • 329 messages
It just keeps looking better with ever update B)  Keep it coming BioWare WOOT lol :D

Modifié par Flurdt07, 10 août 2010 - 02:30 .


#1868
bla2

bla2
  • Members
  • 20 messages
flemeth should be a party member

#1869
dragon_83

dragon_83
  • Members
  • 210 messages

shadowpiranha wrote...

Sad about the new female shape thing, I quite liked the amazon/swimmer look of my warden. It's not like there aren't broad shouldered women in the world.

On the other hand, I don't know when I started to care, but I'm happy that Nathaniel Howe may be appearing.

I also welcome the return of Nathaniel. About the new female modell, I think it  would be more logical, to make it a little more muscular, since many of them will carry heavy armor. The girl on the concept art couldn't even lift a sword.

Modifié par dragon_83, 10 août 2010 - 03:25 .


#1870
Teleraine

Teleraine
  • Members
  • 254 messages
Im somewhat excited for DA2, I am slightly concerned about the changes and the seeming dumbing down of the RPG ideals for the console problems. I also tend to find the Art Style jarring compared to DAO/DAA.



I wonder if Bioware are gonna in game care enough to explain the new look eg darkspawn/flemeth etc etc. As it is I do want DA2 I like there trying something new but it seems there leaving DAO's storyline to float around aimlessly atm.

#1871
UndercoverDoctor

UndercoverDoctor
  • Members
  • 1 294 messages
The male Qunari from the new concept are looks like Puzuzu from Futurama.

Posted Image

Modifié par UndercoverDoctor, 10 août 2010 - 06:59 .


#1872
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

SirOccam wrote...

It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

There is a reason, actually.

Opportunity costs.

Improving one area often prevents another from improving (or even remaining the same).  So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.

#1873
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Sylvius the Mad wrote...

SirOccam wrote...

It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

There is a reason, actually.

Opportunity costs.

Improving one area often prevents another from improving (or even remaining the same).  So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.


But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.

#1874
namedforthemoon

namedforthemoon
  • Members
  • 2 529 messages
More neeeeews, please.

#1875
MerinTB

MerinTB
  • Members
  • 4 688 messages

Bryy_Miller wrote...

Sylvius the Mad wrote...

SirOccam wrote...
It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

There is a reason, actually.

Opportunity costs.

Improving one area often prevents another from improving (or even remaining the same).  So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.

But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.


In a perfect world with unlimited time and resources, yes, improve EVERYTHING.

In the real world, with limited resources (designers, artists, programmers, playtesters, money, time, etc.), you have to pick and choose what you focus on.
Focusing on "cinematic feel" will have to take time, money and manpower away from other game aspects.  It's math, it's immutable.  Unless BioWare can get an infusion of cash, an increase in staff and an extension on the release date for each new aspect they want to add or old aspect they want to improve on, they HAVE TO be selective.

Hence all the "why not have it all" talk is like saying "I got paid today, I have enough spare money for either game X or game Y, but I want both so I am getting both... even though I only have enough money for one."

The more focus on sound, graphics, and hack n slash, the less you have to spend on stuff like story or content.  If they spend more resources on story and graphics, something else will be hurt.  It's math.

Modifié par MerinTB, 10 août 2010 - 10:58 .