MerinTB wrote...
Bryy_Miller wrote...
But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.Sylvius the Mad wrote...
There is a reason, actually.SirOccam wrote...
It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.
Opportunity costs.
Improving one area often prevents another from improving (or even remaining the same). So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.
In a perfect world with unlimited time and resources, yes, improve EVERYTHING.
In the real world, with limited resources (designers, artists, programmers, playtesters, money, time, etc.), you have to pick and choose what you focus on.
Hence you have to put everything on the table. Before you take it off. Otherwise, you don't know what to work on.





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