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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#1876
Bryy_Miller

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MerinTB wrote...

Bryy_Miller wrote...

Sylvius the Mad wrote...

SirOccam wrote...
It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

There is a reason, actually.

Opportunity costs.

Improving one area often prevents another from improving (or even remaining the same).  So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.

But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.


In a perfect world with unlimited time and resources, yes, improve EVERYTHING.

In the real world, with limited resources (designers, artists, programmers, playtesters, money, time, etc.), you have to pick and choose what you focus on.


Hence you have to put everything on the table. Before you take it off. Otherwise, you don't know what to work on.

#1877
SirOccam

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MerinTB wrote...

Bryy_Miller wrote...

Sylvius the Mad wrote...

SirOccam wrote...
It doesn't "have" to be cinematic. But it would make the world that much more immersive and engaging. It could have 8-bit graphics and still be a good RPG if it's well-written. Hell, they could make it text-based like Zork. But surely better graphics helps, no? There's no reason not to always be trying to improve every aspect of the game.

There is a reason, actually.

Opportunity costs.

Improving one area often prevents another from improving (or even remaining the same).  So far, the cinematic approach in BioWare's games has had a chilling effect on player agency.

But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.


In a perfect world with unlimited time and resources, yes, improve EVERYTHING.

In the real world, with limited resources (designers, artists, programmers, playtesters, money, time, etc.), you have to pick and choose what you focus on.
Focusing on "cinematic feel" will have to take time, money and manpower away from other game aspects.  It's math, it's immutable.  Unless BioWare can get an infusion of cash, an increase in staff and an extension on the release date for each new aspect they want to add or old aspect they want to improve on, they HAVE TO be selective.

Hence all the "why not have it all" talk is like saying "I got paid today, I have enough spare money for either game X or game Y, but I want both so I am getting both... even though I only have enough money for one."

The most focus on sound, graphics, and hack n slash, the less you have to spend on story or content.  If they spend more resources on story and graphics, something else will be hurt.  It's math.

Okay, but how much additional money does it really take to add a few interesting camera movements here and there? I'm not talking about a major overhaul of the design process, just a little more care being put into the presentation. Maybe hire one additional guy with experience in film to join the team working on cinematics. He can show them how to do things besides cuts between closeups.

I don't know any more about the financial details than you do, but I don't think we have to assume that nothing can be improved without significant detriment to other, more crucial areas. Besides, I still maintain that presentation and graphics are pretty damn crucial areas.

#1878
Thicos

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number of the companions in the party? 4? 3? 2? more?

#1879
SirOccam

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Thicos wrote...

number of the companions in the party? 4? 3? 2? more?

4 max, according to the German gaming magazine GameStar.

#1880
Guest_Illborne_*

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SirOccam wrote...

Thicos wrote...

number of the companions in the party? 4? 3? 2? more?

4 max, according to the German gaming magazine GameStar.

That's including the PC, though.. Right? So it's actually 3 companions in the party?
It's not my intention to be snide or anything, I'm just curious.

Modifié par Illborne, 11 août 2010 - 12:10 .


#1881
SirOccam

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Illborne wrote...

SirOccam wrote...

Thicos wrote...

number of the companions in the party? 4? 3? 2? more?

4 max, according to the German gaming magazine GameStar.

That's including the PC, though.. Right? So it's actually 3 companions in the party?
It's not my intention to be snide or anything, I'm just curious.

Well...I think so, yes. 4 party members total, including Hawke. But this is all from that German magazine; I've never seen the article for myself and even if I had, I don't know German. :) So take it with a grain of salt.

Modifié par SirOccam, 11 août 2010 - 12:31 .


#1882
LilKis1

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ok I have a questions if Flemeth is returning which is Morrigian's mother won't Morrigian be returning as well? Also will are party members be all new characters or will there be ones returning from Origins and Awakening? thanks

#1883
soundchaser721

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LilKis1 wrote...

ok I have a questions if Flemeth is returning which is Morrigian's mother won't Morrigian be returning as well? Also will are party members be all new characters or will there be ones returning from Origins and Awakening? thanks

Its definitely a possiblity that morrigan will return given the fact that bioware has stated on numerous occasions  that  they are not finished with morrigan's story however, nothing has been confirmed yet as to her involvement in DA2. I don't think any compainon from the original game has been confirmed although its a good chance we'll see some familiar faces, and its a strong possibility nathaniel from awakening will make an appearnce given he spent a year in kirkwall.

#1884
SirOccam

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LilKis1 wrote...

ok I have a questions if Flemeth is returning which is Morrigian's mother won't Morrigian be returning as well? Also will are party members be all new characters or will there be ones returning from Origins and Awakening? thanks

Not necessarily. They are two separate adults...they don't always have to be together. In fact, after the Korkari Wilds, they are never together for the remainder of DAO. If I see your mother, does that mean I will inevitably see you close by? And anyway...they both have their own motivations and schemes. Morrigan is off raising the GodBaby (or normal baby or no baby) in Orlais, as far as we know. Flemeth has her own plans which apparently involve meddling in Hawke's affairs. I don't think Morrigan and Flemeth necessarily have to be a package deal.

As for all new party members...we don't know yet. They've strongly hinted that Nathaniel will be appearing, but that doesn't mean he'll necessarily be a companion. I don't think it's very likely that any other companions will appear as anything more than cameos, but anything's possible.

Modifié par SirOccam, 11 août 2010 - 01:14 .


#1885
namedforthemoon

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You know, it covers a ten year span... It IS possible, I think, to run into Morrigan (who may or may not be with child, depending) as she's doing her running away thing... Running away from the Warden after the battle is over, I mean. It says in the epilogue that she was seen, so... Maybe you see her. And talk to her briefly. Like a cameo.

#1886
SirOccam

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Yes, it's possible, but I don't think it's logical to assume that Flemeth's appearance implies Morrigan's appearance as well. They could have her appear for reasons that have nothing to do with Flemeth.

#1887
DespiertaLosNinos

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namedforthemoon wrote...

You know, it covers a ten year span... It IS possible, I think, to run into Morrigan (who may or may not be with child, depending) as she's doing her running away thing... Running away from the Warden after the battle is over, I mean. It says in the epilogue that she was seen, so... Maybe you see her. And talk to her briefly. Like a cameo.


Possibly, the only problem I would see is that why would Hawke take any interest in Morrigan?  That is to say, she would be just an unknown face in the crowd to Hawke.  With the inclusion of Flemeth I would imagine Morrigan would try and stay as far away as possible.  Just my thought on the matter, I could easily be wrong.

#1888
jonluke93

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Is Varric the only narrator or will there be multiples?

#1889
SirOccam

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jonluke93 wrote...

Is Varric the only narrator or will there be multiples?

They haven't said. Varric seems to be the primary one, though, if not the only one.

#1890
jonluke93

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would be cool if a portion of the game was narrated by Alistair/Anora.

#1891
Solstice-x

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Alright, this may or may not have been stated, but I really dont feel like reading through all these pages to see if it was or not.

When a new character is created on the Awakening expansion pack, Alister is both Alive, and King. This means that another warden did exist (there was some speculation as whether your warden was cannon or not, as there are so many background stories that still happen regardless of your warden's existence), However Morrigan's Ritual is not cannon, most likely resulting in the other warden's death.
This also confirms that Alister is king (obvious statement is obvious).

Modifié par Solstice-x, 11 août 2010 - 02:36 .


#1892
SirOccam

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Solstice-x wrote...

Alright, this may or may not have been stated, but I really dont feel like reading through all these pages to see if it was or not.

Everything we know is in the first post. No need to slog through anything else.

When a new character is created on the Awakening expansion pack, Alister is both Alive, and King. This means that another warden did exist (there was some speculation as whether your warden was cannon or not, as there are so many background stories that still happen regardless of your warden's existence), However Morrigan's Ritual is not cannon, most likely resulting in the other warden's death.
This also confirms that Alister is king (obvious statement is obvious).

There's a difference between "default" and "canon," however. If you start a brand new Awakening game, they need SOME story for what happened, so they chose one. It doesn't mean that that's the way it really happened for everyone. They've stated several times that there is no canon, meaning whatever happened in your game really happened. Morrigan's ritual not being canon, for example, doesn't mean it never happened, it just means it didn't necessarily happen.

Also, they've said their intent was to allow the importing of save games from both Origins and Awakening, meaning whoever was King/Queen in those games should still be King/Queen. And if Morrigan's ritual was done, then in should still have been done.

I haven't played any non-import Awakening games, so I'm not sure what the default is regarding the Archdemon and who killed it. It could simply be that there was a Warden who gave his or her life to kill it, or it could be that Loghain was recruited and he killed it, or hell, it could be that Morrigan did talk Alistair into doing the ritual.

#1893
Dave of Canada

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jonluke93 wrote...

Is Varric the only narrator or will there be multiples?


Announced that it's Varric the narrator but I wouldn't throw the idea of multiple narrators aside.

Modifié par Dave of Canada, 11 août 2010 - 03:01 .


#1894
Saibh

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Dave of Canada wrote...

jonluke93 wrote...

Is Varric the only narrator or will there be multiples?


Announced that it's Varric the narrator but I wouldn't throw the idea of multiple narrators aside.


Varric and Cassandra, of course.

#1895
Solstice-x

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SirOccam wrote...

I haven't played any non-import Awakening games, so I'm not sure what the default is regarding the Archdemon and who killed it. It could simply be that there was a Warden who gave his or her life to kill it, or it could be that Loghain was recruited and he killed it, or hell, it could be that Morrigan did talk Alistair into doing the ritual.

I doubt that Loghain would become a warden, as Alistair wouldn't stand for it., but I do get your point there. 
that does clear it up a bit, thanks.

#1896
MDarwin

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I wonder how big Kirkwall will be. Plus over a ten year span, it should change somewhat as well.

#1897
naomis8329

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Issue 217 of PC Gamer has an article which I'm sure you'll all find of interest as they have played DA2 exclusively. Their write up is amazing and has quite a lot of information with regard to the game and which direction it's going. Hope you all enjoy it as much as I did. Can't wait for the trailer (or the game for that matter).

#1898
MKDAWUSS

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SirOccam wrote...
I haven't played any non-import Awakening games, so I'm not sure what the default is regarding the Archdemon and who killed it. It could simply be that there was a Warden who gave his or her life to kill it, or it could be that Loghain was recruited and he killed it, or hell, it could be that Morrigan did talk Alistair into doing the ritual.


I'm guessing default would be Darkspawn Chronicles only King Alistair wins

#1899
Bugzehat

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MKDAWUSS wrote...

SirOccam wrote...
I haven't played any non-import Awakening games, so I'm not sure what the default is regarding the Archdemon and who killed it. It could simply be that there was a Warden who gave his or her life to kill it, or it could be that Loghain was recruited and he killed it, or hell, it could be that Morrigan did talk Alistair into doing the ritual.


I'm guessing default would be Darkspawn Chronicles only King Alistair wins


If you roll an Orlesian, when you see Wynne she says something about travelling with the Hero of Ferelden, so that implies there was another Warden around (otherwise she'd just say King Alistair). She doesn't mention whether the other Warden is alive or not -- I think they left that vague on purpose.

#1900
Sylvius the Mad

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Bryy_Miller wrote...

But that defeats the idea of trying. Sure, you can take it off the table, but it has to be on it first.

That suggests we can't know what the gameplay effect of a feature will be without trying it first, and that's simply not true.

They shouldn't implement features that necessarily eliminate or impede other features unless they honestly don't value those other features.

Player agency matters to BioWare (at least, it matters to David Gaider - he's said so).  Feature that limit player agency (like the PC voice does) need to be very carefully considered.