He made a thread talkin about it. I think you should read it.Riona45 wrote...
Bryy_Miller wrote...
From the 1-Up thread:
David Gaider
"The first time you pick a personality option, that's your dominant personality. That personality can "switch" the first time you total of any other personality exceeds that one by 1 (so if you then picked two different personality options after the first, it would switch). Each time it switches, the threshold you need to exceed the total by increases by 1... to avoid a feeling of schizophrenia (though the personalities aren't so divergent they feel like different people). So it's not quite as simple as just tracking the highest total."
I think this needs to be logged NOW.
I have to admit I'm a little wary of this. I am resistant to the idea of the game giving me a "dominant personality," because I don't intend to act the same way with everyone.
What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)
#2151
Posté 20 août 2010 - 04:51
#2152
Posté 20 août 2010 - 05:35
Riona45 wrote...
Bryy_Miller wrote...
From the 1-Up thread:
David Gaider
"The first time you pick a personality option, that's your dominant personality. That personality can "switch" the first time you total of any other personality exceeds that one by 1 (so if you then picked two different personality options after the first, it would switch). Each time it switches, the threshold you need to exceed the total by increases by 1... to avoid a feeling of schizophrenia (though the personalities aren't so divergent they feel like different people). So it's not quite as simple as just tracking the highest total."
I think this needs to be logged NOW.
I have to admit I'm a little wary of this. I am resistant to the idea of the game giving me a "dominant personality," because I don't intend to act the same way with everyone.
You still have the personality options on the dialogue wheel. It's just your tone.
Yeah, I don't even want to think about how many hours that took....
#2153
Posté 20 août 2010 - 05:40
Bryy_Miller wrote...
You still have the personality options on the dialogue wheel. It's just your tone.
I understand that--I just worry about how it will work in practice. I'll probably be "at peace" with this in a while, it's just that my gut reaction is...concerned. That said, I'm pleased with pretty much everything else so far, and I do have good reason to trust in BioWare's talent.
#2154
Posté 20 août 2010 - 06:13
#2155
Posté 20 août 2010 - 06:30
#2156
Posté 20 août 2010 - 06:48
Riona45 wrote...
Bryy_Miller wrote...
You still have the personality options on the dialogue wheel. It's just your tone.
I understand that--I just worry about how it will work in practice. I'll probably be "at peace" with this in a while, it's just that my gut reaction is...concerned. That said, I'm pleased with pretty much everything else so far, and I do have good reason to trust in BioWare's talent.
I'm concerned about everything, in all honesty, it could suck. But it's so far away, that I'll get more concrete opinions around the new year.
#2157
Posté 20 août 2010 - 07:15
#2158
Posté 20 août 2010 - 07:33
#2159
Posté 20 août 2010 - 09:26
Dunno what the art shift will bring, I'm on the fence. Looking at the concept art doesn't fill me with much hope, tough.
Looking at the races (females standing on fingertips..lol)...does the elven female remind anyone of the cat-smurfs from avatar?
#2160
Posté 20 août 2010 - 09:36
Don't judge the game until the reviews come out is all i am saying.
#2161
Guest_Adriano87_*
Posté 20 août 2010 - 10:04
Guest_Adriano87_*
If it is not possible, at least in Cinematics.
#2162
Posté 20 août 2010 - 04:50
I'm not sure I'll like this direction. Yes, I have a X-Box. Yes, I played ME2 on it. But the tactical fights set DA apart from most other (western) RPGs of our time (like Oblivion, Risen etc. in which you only play with one character).
#2163
Posté 20 août 2010 - 07:54
#2164
Posté 20 août 2010 - 10:33
#2165
Guest_cboy_*
Posté 20 août 2010 - 10:36
Guest_cboy_*
#2166
Posté 21 août 2010 - 12:33
Modifié par Riona45, 21 août 2010 - 12:35 .
#2167
Posté 21 août 2010 - 12:35
Bryy_Miller wrote...
Riona45 wrote...
Bryy_Miller wrote...
You still have the personality options on the dialogue wheel. It's just your tone.
I understand that--I just worry about how it will work in practice. I'll probably be "at peace" with this in a while, it's just that my gut reaction is...concerned. That said, I'm pleased with pretty much everything else so far, and I do have good reason to trust in BioWare's talent.
I'm concerned about everything, in all honesty, it could suck. But it's so far away, that I'll get more concrete opinions around the new year.
Yeah. Now that I've had time to think about it, I'm not too upset. But that's partly because BW has a good track record and I'm trusting that they'll pull this "personality thing" off--or, if they don't, it won't be so bad that it will greatly hinder my enjoyment of the game.
#2168
Posté 21 août 2010 - 12:41
More than 90% of the complaining is due to the demo.
#2169
Posté 21 août 2010 - 02:38
Bryy_Miller wrote...
I am just a little confused as to why a company such as BW, who has been doing this for YEARS, is parading around an unfinished, buggy demo that does not represent the majority of gameplay. You can't fault EA, becuse they should know better, as well.
More than 90% of the complaining is due to the demo.
But Bryy, Bioware wanted to show off the "framed narrative" and the "refined combat"!
...Granted, the "framed narrative" was a concept that most had trouble wrapping their minds around and ended up causing more confusion than anything... and the "refined combat" came across as being an example that DA2 gameplay would be hack and slash (even if the "cutting through darkspawn like butter" thing was just Varric's creative license).
You're right: the demo might not have been the best representation for the game.
#2170
Posté 21 août 2010 - 04:34
#2171
Posté 21 août 2010 - 05:43
#2172
Posté 21 août 2010 - 07:02
Modifié par Ariellog, 21 août 2010 - 07:13 .
#2173
Posté 21 août 2010 - 10:55
12:51
Fernando@BIoWare:
@Stefan L.: No wheel for pc, it'll work like Origins (quick bar, 1-0 for keys plus additional slots)
#2174
Posté 21 août 2010 - 11:08
#2175
Posté 21 août 2010 - 12:27





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