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What do we KNOW so far? Updated: 02 Feb 2011 *spoilers* *FINAL UPDATE* (or IS it?)


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#2351
Kyenne

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Bryy_Miller wrote...

I'm seriously considering playing through the Fade with Wodzkowksi just so this can happen in one of my imports. I don't even know if it will play out in DA2, but I want that in one of my save files.


Yeah, if Drunken Alistair is a possibility I'm totally replaying from the Landsmeet with my character who let Anora execute him. Ah, Schadenfreude.

#2352
Bryy_Miller

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Kyenne wrote...

Bryy_Miller wrote...

I'm seriously considering playing through the Fade with Wodzkowksi just so this can happen in one of my imports. I don't even know if it will play out in DA2, but I want that in one of my save files.


Yeah, if Drunken Alistair is a possibility I'm totally replaying from the Landsmeet with my character who let Anora execute him. Ah, Schadenfreude.


See, I can't do that. My mind won't let me. So MY Schadenfreude will be replaying the parts of the game that I do not like. And honestly, playing from the Landsmeet on is not that hard.

#2353
Kyenne

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Bryy_Miller wrote...

Kyenne wrote...

Bryy_Miller wrote...

I'm seriously considering playing through the Fade with Wodzkowksi just so this can happen in one of my imports. I don't even know if it will play out in DA2, but I want that in one of my save files.


Yeah, if Drunken Alistair is a possibility I'm totally replaying from the Landsmeet with my character who let Anora execute him. Ah, Schadenfreude.


See, I can't do that. My mind won't let me. So MY Schadenfreude will be replaying the parts of the game that I do not like. And honestly, playing from the Landsmeet on is not that hard.


It's not hard, that's the point :P Still, I always feel a bit bad for Alistair at that part. Better than letting him get executed, I suppose...

Modifié par Kyenne, 28 août 2010 - 10:25 .


#2354
Bryy_Miller

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See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".

#2355
Cutlasskiwi

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Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


Same here.. :mellow: When I lost my saved game with a Vanguard I did a new character in ME2 but then realized that it will be assumed that I let the council die so right now I'm playing though ME1 with a new vanguard instead..

#2356
Bryy_Miller

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Yellow Words wrote...

Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


Same here.. :mellow: When I lost my saved game with a Vanguard I did a new character in ME2 but then realized that it will be assumed that I let the council die so right now I'm playing though ME1 with a new vanguard instead..


And replaying ME1 is by far no easy feet for me. ME2 is almost its exact opposite: I could replay that all day.

I mean, here's my current set-up now:
Posted Image

It was very hard for me to kill the Architect. I had to skip through all the dialogue.

#2357
Riona45

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Brockololly wrote...
Having someone like Morrigan in skimpy clothing made sense as that was an important aspect of her character. Are Flemeth and Bethany supposed to be sexy seductresses too?


I forgot to mention--you must have a pretty retrograde view of woman if you think a low-cut shirt automatically implies an intent to seduce.

#2358
Riona45

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Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


That is exactly why I don't bother doing "evil" playthroughs--I just know I'll feel bad about it.

#2359
Tempest

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What i wouldn't give to have the ability to share health potions, aka give someone else your CD potion. Don't get me wrong, I believe mages are great, I have a Warden Mage, but I would like to play a game where you don't have to depend on them if you wanted to try a playthrough like that. Its like you can have a playthrough w/o rouges and/or warriors (If you have shale, though she can tank and/or dps she is still not really a warrior) but it is VERY difficult to play a game w/o a heal mage in the back.

#2360
Fernand

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i just saw this post and saw the screenshots of the game and they don't look that good...an improvement over DAO but nowhere near as good as ME2...i know these are different games but ME2 looked great in every detail...i hope these are only early footage and not the final prodect otherewise i'm not buying...

#2361
Dr. wonderful

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Fernand wrote...

i just saw this post and saw the screenshots of the game and they don't look that good...an improvement over DAO but nowhere near as good as ME2...i know these are different games but ME2 looked great in every detail...i hope these are only early footage and not the final prodect otherewise i'm not buying...


...Those are very early screenshots.

I don't see what is everyone deal on how the game must look good. To me, that is just Nitpicking to the extreme. Okay, it not as bad as Me wanting cloaks and to go the entire game using Fistcuffs but it still up there,Posted Image

#2362
Thicos

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Exclusive weapon, is Hawke's weapon from the trailer?

#2363
Arttis

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Thicos wrote...

Exclusive weapon, is Hawke's weapon from the trailer?

no one knows yet.

#2364
Krytheos

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So, while I was searching throughout the trailer, taking a bunch of high-rez screenshots from it, I managed to snag one of many good screenshots, but this one I find the most interesting; it's taken from the Deep Roads, and in this shot as well, it details Hawke's 'claw-like' gauntlet in the lower right.



Posted Image



Which may or may not be an actual claw/blood/part of the gauntlet. We'll have to wait and see, but this does detail the Deep Roads quite well.

#2365
SirOccam

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I wonder if the "package" Flemeth wants Hawke to deliver (I've heard it described as a "message" and as a "package") is the claw thing, but Hawke gives in to temptation and peeks at it and tries it out. Or maybe it's just something she gives him. I don't see him wearing it in the screenshots during his meeting with her.

#2366
Krytheos

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It's entirely possible that Hawke peeks in at the package, and the claw-thing, and ends up with it. Perhaps Flemeth meant for Hawke to have it, knowing that curiosity would overpower his or her need to keep it locked away, and at one point in the game, Hawke obtains the claw-like hand/gauntlet as a result of that?



There's many different questions just about that claw alone, really, that begs the question how Hawke got it.

#2367
Kail Ashton

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Hmmm suddenly i'm more open to the romance Bethany option now....jiiiiiggly

#2368
Rhayth

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Riona45 wrote...

Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


That is exactly why I don't bother doing "evil" playthroughs--I just know I'll feel bad about it.

Am I the only one on this board capable of tough decisions?  I didn't evil leave the council to die, I just focused our attack on the thing about to destroy the Citadel and all of those lives...The lives of the few do not account for the lives of the many.  I would not risk all for the sake of one.  I'd risk mine for the sake of someone, but if me doing something reckless risked the lives of countless many well then that little girl is zombie food i'm sorry.

#2369
Bryy_Miller

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Rhayth wrote...

Riona45 wrote...

Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


That is exactly why I don't bother doing "evil" playthroughs--I just know I'll feel bad about it.

Am I the only one on this board capable of tough decisions?  I didn't evil leave the council to die, I just focused our attack on the thing about to destroy the Citadel and all of those lives...The lives of the few do not account for the lives of the many.  I would not risk all for the sake of one.  I'd risk mine for the sake of someone, but if me doing something reckless risked the lives of countless many well then that little girl is zombie food i'm sorry.


Because actions in a video game equal what you would do in real life. Exactly.

#2370
stiksen

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Rhayth wrote...

Riona45 wrote...

Bryy_Miller wrote...

See, my problem is that I literally have to force myself to do the bad stuff. I did a game of ME1 once where I let the Council die, but then I immediately had to restart from my last save because I just couldn't handle a digital character going "they've.... stopped firing. They're moving away".


That is exactly why I don't bother doing "evil" playthroughs--I just know I'll feel bad about it.

Am I the only one on this board capable of tough decisions?  I didn't evil leave the council to die, I just focused our attack on the thing about to destroy the Citadel and all of those lives...The lives of the few do not account for the lives of the many.  I would not risk all for the sake of one.  I'd risk mine for the sake of someone, but if me doing something reckless risked the lives of countless many well then that little girl is zombie food i'm sorry.


This forum is for DA2, if you want to discuss ME change forum!:lol:

#2371
Bryy_Miller

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Time to update:



http://social.biowar...1/index/4607809

#2372
Brockololly

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FWIW, here are a couple of the newer screens, this time in a higher resolution, for your viewing pleasure, found here:

Posted Image

Posted Image

Modifié par Brockololly, 29 août 2010 - 08:05 .


#2373
andar91

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Riona45 wrote...

Brockololly wrote...
Having someone like Morrigan in skimpy clothing made sense as that was an important aspect of her character. Are Flemeth and Bethany supposed to be sexy seductresses too?


I forgot to mention--you must have a pretty retrograde view of woman if you think a low-cut shirt automatically implies an intent to seduce.

Posted ImagePosted ImageI don't think he meant that skimpy clothing automatically equals seduction.  The two do tend to go hand-in-hand, though, and the people that design characters take image into account.  It would probably be pretty strange if a character was a shameless flirt and was always trying to get with a male character dressed in extremely conservative clothing from a design perspective, since that doesn't seem to match with her personality.  That isn't to say, however, that a flirt couldn't dress conservatively; just that it would probably seem unusual.  

#2374
SirOccam

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Brockololly wrote...

FWIW, here are a couple of the newer screens, this time in a higher resolution, for your viewing pleasure, found here:

Thanks, was hoping for higher-res images. Both of those make pretty cool backgrounds. Updated the screenshot list.

#2375
Shadow_broker

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Brockololly wrote...

FWIW, here are a couple of the newer screens, this time in a higher resolution, for your viewing pleasure, found here:

Posted Image

Posted Image





I notice Old lady in backround, Most likley hawkes Mom
I don't see Carver, Anywhere. He must be one of the 2 that dies 
I think Hawke is the other one who dies but is revived by flemmeth to be manipulated