Lurklen wrote...
I haven't played awakening yet what was so bad about the dialogue system. Did they change much from the original?
Yes, they changed it. This is what I wrote about it on another thread after I played Awakening:
Just want to add my 2 cents. I HATE the new system, the characters feel
less "real" because they never want to talk when "I" do. I have to move
around and HOPE that I will trigger an event or something so I can chat.
I did not even know that I was supposed to click on other things
besides the characters until near the end of the game when I
"accidentally" clicked on the keg behind the oghren and actually got him
to say something because he was ignoring me through the whole game.
Same with most of the characters, I know I have missed out on a lot
because of this new stupid system (seriously, its not intuitive at all).
Also, what they did say was not very inspiring, they would say
something and I would respond. We were not interacting or bonding, I was
just listening to some small dialog, put in two throw away words and
then forget about it. I LOVED the old system with the long laundry list
of questions, I really got to know each of the characters and respond to
form emotional bonds with them. These new characters were about as
interesting as cardboard cutout. To put it in perspective, in DAO, after
I learned about each character and bonded with them, I was emotionally
invested in their well being, I worried about what was troubling each of
them and wanted to help in any way I could. I would literally go from
one end of the map to the other end to find a mirror for morrigan, or
find stens sword, or any other quest. Why? because I KNEW about the
characters from having LONG talks with them and know what type of person
they are, everything from their past, to their dreams, to their hopes,
fears, you actually got to KNOW them. With DAOA, that is gone, I felt
very little about any of the members, I would here a sob story and that
would be it. What? Something about your sister missing? um, why do I
care? What? You don't feel like talking now...ok, sure, I will put
finding your sister that I know NOTHING about, for a person I know
NOTHING about on my top priority list. At first I actually went out of
my way to help, but even when I did complete a quest, I still got the
cold shoulder because they wanted to think alone or not be bothered
right now (all the way up to the END of the game!). After a while I
stopped completing companion quests and just focused on everything else.
At the end of the game in DAOA, some companion characters died and I
felt nothing for them. If this had been DAO characters I would have
agonized over their lost and went back to try again until I saved
everyone. DOAO characters? too much trouble and no emotional investment
at all.
Bring back the old system, just have a message appear that says "x
person wants to talk to you" when new dialog options appear for
characters. That way, those who do not like going to the campsite to
constantly check to see if new dialog is opened don't have to. I still
think a campsite or place of rest is needed, having a place you can just
stop and chill and bond with your companions is NICE, constantly
running around doing quest after quest just leads to quick burnout.
There needs to be a break between the action to smell the roses.