I could ask David Gaider right now about his childhood or what his favourite colour is. I could ask him how much he weighs. The difference is he might not respond to me, as I am nobody to him, and if he were to respond to me he might even be angry about it. But I can still *ask* him. It's the same in Dragon Age. I can and should be able to ask any character personal questions even if they choose not to respond back to me or if they'd get angry at me for asking.
Here's the problem with a system like that, though: the responses have to be scripted. You seem to want some sort of system where there are hundreds of responses and where the digital character will react randomly. That simply can't be done.
Lurklen wrote...
I haven't played awakening yet what was so bad about the dialogue system. Did they change much from the original?
Awakenings was a much, much smaller game. The conversation system worked, but the problem people seem to have with it is that since it WAS such a small game, that the conversation system in place will not improve past the point of the tiny parts where it was implimented. I, for one, want to see how to works in a larger, full game before making any judgments.





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