Hollingdale wrote...
You guys just can't take the fact that Bioware blend genres. You want hardcore rpg's and that's fine with me, we all have our own tastes. But please stop with the elitist dogmatic bull**** about action/rpg blends automatically being inferior pure rpg's.
Furthermore the presence of action elements does not imply less focus on story as proven by Mass Effect 2 which had way more story and dialogues than it's predecessor.
They ARE inferior to pure RPG's as RPG's That is OBVIOUS! How can they not be? They limit your choises, your freedom and guides you along a predetermined path. If you like that, fine, I prefer freedom.
All CRPG's are limited by the amount of choises you can program, unlike a PnP rpg, where only the GM sets the limits. And Bioware's games have all been restricted, placing emphasis on story telling over freedom. That is where the waters divide Bioware from Bethesda.
However, in ME2, and obviously in DA2 as well, they have take the restrictions way beyond what for me is acceptable. While I love the powerful stories told by Biowares games, I don't want to play an interactive rollercoaster ride.
Bethesda took it to far the other way, the freedom became repetitive and boring, until they released Fallout 3. There was all the freedom of Oblivion, combined with a good story, and good acting. Their dialgoues could still be improved upon, with more dramatic cutscenes, but they made a truly great and innovative RPG-fighting system, emphasis on RPG. Your characters skill is important, more than your own.
DA:O gave us a truly great character generation system, which gave the game a lot of replay value. With one fixed protagonist, that is obviously gone. This is going to be ME2 in DA clothing, and I am hugely dissapointed.





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